Yzahkin Games @yzahkin.games · 24/03/2026I half want to replace my Cupig to that pig in my game, but I really do not want to do any more work in that thing. It would be funny tho. I am almost done with my side project and ready to start making my new, bigger, better, seriouser (I promis) attempt to make a game. This time in Godot. 011
Yzahkin Games @yzahkin.games · 01/11/2025That is helpful, but I am not even sure I want it like that. I put it in a godot/engine folder next to a godot/projects folder and it just feels home right now. 010
Yzahkin Games @yzahkin.games · 01/11/2025Yeah true! I am just so used to installing things it always hit different. Also it is so small. We have viruses bigger than this. Also every game made with it is inherently bigger. It is a very interesting experience. With Unity you make smaller games than the editor itself. 120
Yzahkin Games @yzahkin.games · 01/11/2025I assumed @godotengine.org on Linux will be an install. I unzipped it. Double click. It runs. I learning using Linux day-to-day next to Godot. 580
Yzahkin Games @yzahkin.games · 03/08/2025After some side questing (building a blog for fun, like it is 2010) and actual-day-job™ related things: now I finally make the itch version of Cupig. I just comment out Steam code, build it and done. The game will be pay what you want. And after this: I am finally free to start a new project. 000
Yzahkin Games @yzahkin.games · 24/07/2025Good to know, am not sure at this point how it will work I just have a hunch about where it will go. So it is good to know. 000
Yzahkin Games @yzahkin.games · 24/07/2025So #godot engine people! I have a question: Is it possible to use more than one programming languages in one project? Is Godot modular like that? Thinking about my next project and I can see a situation where C++ would be better for some stuff, but I am very fine with Godot Scirpt too. 240
Yzahkin Games @yzahkin.games · 23/07/2025Nobody buys my game (no surprises there), but it is so incredibly funny how many spam I get, small twitch channels, and fake looking "agencies" asking for free keys. I got 1-2 email every day. I wonder who falls for these. #gamedev #solodev 0121
Yzahkin Games @yzahkin.games · 17/07/2025Walls were funny and I really do not get how bad Unity can be with collisions. But now it is solid. The problem was the grid nature of the game. Touching hit boxes wouldn't work. Overlapping ones work. 010
Yzahkin Games @yzahkin.games · 17/07/2025I updated Cupig's Key Collectathon. Fixed achievement code (they will open retrospective for people who should have got them already). Also added key counter (as players prefer it) and fixed the walls. Now I will work on the itch edition, and after that make it open source and forget all about it. 100
Yzahkin Games @yzahkin.games · 12/07/2025My next game project will be on Raspberry Pico (no joke) #gamedev 0121
Yzahkin Games @yzahkin.games · 12/07/2025It is not a good game. It is a game that can be called a game though. Can be played from start to finish. It is not even an asset flip as I made everything in it. What I did not made I payed for it. Like translations. Music I bought. So it is out. I will make itch version and open source it. Done 010
Yzahkin Games @yzahkin.games · 12/07/2025My game is released! So now I can say I made a game from zero to Steam release. I do not expect anyone to buy it. Also I do not expect any success from this. It plays as it looks. It is as big as the price I put on it. #gamedev #indiedev #solodev store.steampowered.com/app/2999220/... 1206
Yzahkin Games @yzahkin.games · 26/06/2025Well. Now I have a button for releasing the game. I will do it sometime at July. I still have to test it in some ways, but 99 sure July will be it. 020
Yzahkin Games @yzahkin.games · 18/06/2025So I am back from Pyrkon, Poland. This weekend I can finally take out time to fix up and test the game for release and say goodbye to this development. 020
Yzahkin Games @yzahkin.games · 06/06/2025I will try to fix what Steam people said is problematic in the game (they couldn't change language with the controller and that is truly a bug I did not notice). But the next two weekend and the whole week is off for me. Sooooo I am near. And far. #gamedev 030
Yzahkin Games @yzahkin.games · 05/06/2025My game is on Steam for review. Also I learned a small info about the future of the process from Valve themselves. #gamedev #indiedev yzahkin.games/blog/posts/2...yzahkin.gamesUploading to Steam is an adventure.My game is on Steam now... in the background. 083
Yzahkin Games @yzahkin.games · 31/05/2025This was a highly productive day. I fixed some levels, made a build of the game for Steam review, made a trailer (it is the lowest effort ever, not even put it here). Fixed a bug with the save system (it only supported 30 levels, the game has 100) and tested the achievements. All good. 010
Yzahkin Games @yzahkin.games · 31/05/2025They should really hash it before it hits anything important. I just reported this as a bug for them with the password use. Who knows maybe it will be resolved. 010
Yzahkin Games @yzahkin.games · 31/05/2025Not even typing the password but pasting it from my pw manager. Also the log shows it sent the correct characters to the command line. But somewhere on the way it breaks. It had characters like & # $ ! % only. Nothing more special than those. a-zA-Z0-9 let me do the upload. 110
Yzahkin Games @yzahkin.games · 31/05/2025Finally I have build on Steam. Funny thing: the Steam Pipe Build uploader did not accept my credentials. I had to change password (that I typed right, no white spaces). I guess its length (150 char) or one of the special characters did not sit right with the tool. #gamedev 120
Yzahkin Games @yzahkin.games · 20/05/2025This game will be done soon... really... for real now. I promise. yzahkin.games/blog/posts/2...yzahkin.gamesNo motivation. Need motivation.Small burst of motivation makes the game. 021
Yzahkin Games @yzahkin.games · 06/05/2025I do still work on the game. There are some things I have to slim down to avoid dumb bugs. I still need to hook up some buttons. Play test is ahead. 000
Reposted by Yzahkin GamesAkos @yzahk.in · 16/04/2025Making the Language system in my game was the most fun to be honest. Game logic did not excite me that much. Language system is not even a big part of the game. It is a small class, reading a json file based on country code. #programming 011
Yzahkin Games @yzahkin.games · 16/04/2025As much as I am not a fan of that company, things like these are important. 094
Yzahkin Games @yzahkin.games · 15/04/2025I still have to play test the whole game. Make a 100% run of it. I will do that on a Steam test build, so I see how it installs and saves, also how achievements open. After that release. And I am finally free. 😁 So close. Meanwhile I drawn up the plans of the next one. 010
Yzahkin Games @yzahkin.games · 15/04/2025Things are slowing down before the finish line, because the start of the year is packed full with my family's events, also world politics doesn't make life easy or cheap. But I finally hooked up every translation. Added music to the mix and 99 levels done from 100. #gamedev 150
Yzahkin Games @yzahkin.games · 02/04/2025And now the Ukrainian translation is in. Now I have all the languages I support in my game. Why 🇬🇧, 🇩🇪, 🇺🇦 and 🇭🇺? Because between me and my friends these are the languages we speak as native speakers. And I paid them for their work. Out of resources now. #gamedev yzahkin.games/blog/posts/2...yzahkin.gamesTranslations in #2Finally the Ukrainian translation arrived. The game is almost finished, but there is still a lot to do. 072
Yzahkin Games @yzahkin.games · 29/03/2025This is just sad. Word does the same thing since it exists we have million fold stronger machines but it is slower than ever. Really sad. Truly sad. 000
Yzahkin Games @yzahkin.games · 20/03/2025New blog post about translations and credits where it is due. yzahkin.games/blog/posts/2... #gamedev #solodevyzahkin.gamesTranslations inNearing the end of development, I am making and acquiring the final piece of assets needed. 042
Yzahkin Games @yzahkin.games · 01/03/2025While I am doing a social media detox now days, I stopped to visit this site too. But I am making the game. I do not have anything to report as it is small bug hunting and level creation. It is very dry to write about and dry to do too. But this is the finish line before the finish line. 010
Yzahkin Games @yzahkin.games · 24/02/2025Yeah I still miss an era between tribe and city stage. Like middle ages. Also space age is kinda make your own fun kind of deal and that is not everyone's cup of tea for sure. I will close it by reaching the center when I get bored with it. I am already OP in less than 10 hours. 010
Yzahkin Games @yzahkin.games · 24/02/2025Also the fact that every creature, plant, building, vehicle is stored in a PNG. They encode the data in pixels and you get a small image of the creation. It is such a fun idea and easy to share. Maxis really cooked with this one. 010
Yzahkin Games @yzahkin.games · 24/02/2025After more than 10 years I started to play Spore again. And it is still fun. But as I play it I can not shake the feeling that there are nothing in it that I am not capable of doing with any modern game engine. Maybe the creature creator would be real challange to do. #gamedev 2213
Reposted by Yzahkin GamesDavid Amador @djlink.bsky.social · 20/02/2025wooo this is very useful, also not a ton of code either, simple. www.reddit.com/r/god... #godotengine 0429
Yzahkin Games @yzahkin.games · 20/02/2025The last some levels are ahead of me. The last one will be the biggest labirinth. No final boss or anything. Just a big challange with all the stuff the game provides. Even sharks. It shouldn't make sense. It just have to be fun. #gamedev 060
Yzahkin Games @yzahkin.games · 12/02/2025And I still making levels on week days. Thanks to my editor I can make them anywhere any time and I put the code to github web editor. But any bigger programming happens at the weekends. 000
Yzahkin Games @yzahkin.games · 09/02/2025Rotating projectile spawner works finally. Kill code still needed. After that I just have to finish the last 20 levels, add music, credits screen and the game is good to go. 040
Yzahkin Games @yzahkin.games · 07/02/2025Jekyll does it more feature ready but it was way too much for my need. 110
Yzahkin Games @yzahkin.games · 07/02/2025Also I started to make an editor for all this with Godot but I have no time to finish it yet 020
Yzahkin Games @yzahkin.games · 07/02/2025I do it convoluted but cheap: I use github pages with my own domain. I write pure HTML posts, i have a powershell script that generates the index rss and sitemap files and push it to the repo with github desktop. 240
Yzahkin Games @yzahkin.games · 06/02/2025It just feel right to learn it next after I am done with my Unity game 110
Yzahkin Games @yzahkin.games · 06/02/2025New #blog post. #gamedev yzahkin.games/blog/posts/2...yzahkin.gamesSmall games need assetss tooNearing the end of development, I am making and acquiring the final piece of assets needed. 031
Yzahkin Games @yzahkin.games · 06/02/2025I will target Android with with it. itch maybe. I will not put that one on Steam. 010