Yzahkin Games @yzahkin.games · 24/03/2026I half want to replace my Cupig to that pig in my game, but I really do not want to do any more work in that thing. It would be funny tho. I am almost done with my side project and ready to start making my new, bigger, better, seriouser (I promis) attempt to make a game. This time in Godot. 011
Yzahkin Games @yzahkin.games · 01/11/2025I assumed @godotengine.org on Linux will be an install. I unzipped it. Double click. It runs. I learning using Linux day-to-day next to Godot. 580
Yzahkin Games @yzahkin.games · 03/08/2025After some side questing (building a blog for fun, like it is 2010) and actual-day-job™ related things: now I finally make the itch version of Cupig. I just comment out Steam code, build it and done. The game will be pay what you want. And after this: I am finally free to start a new project. 000
Yzahkin Games @yzahkin.games · 24/07/2025So #godot engine people! I have a question: Is it possible to use more than one programming languages in one project? Is Godot modular like that? Thinking about my next project and I can see a situation where C++ would be better for some stuff, but I am very fine with Godot Scirpt too. 240
Yzahkin Games @yzahkin.games · 23/07/2025Nobody buys my game (no surprises there), but it is so incredibly funny how many spam I get, small twitch channels, and fake looking "agencies" asking for free keys. I got 1-2 email every day. I wonder who falls for these. #gamedev #solodev 0121
Yzahkin Games @yzahkin.games · 17/07/2025I updated Cupig's Key Collectathon. Fixed achievement code (they will open retrospective for people who should have got them already). Also added key counter (as players prefer it) and fixed the walls. Now I will work on the itch edition, and after that make it open source and forget all about it. 100
Yzahkin Games @yzahkin.games · 12/07/2025My next game project will be on Raspberry Pico (no joke) #gamedev 0121
Yzahkin Games @yzahkin.games · 12/07/2025My game is released! So now I can say I made a game from zero to Steam release. I do not expect anyone to buy it. Also I do not expect any success from this. It plays as it looks. It is as big as the price I put on it. #gamedev #indiedev #solodev store.steampowered.com/app/2999220/... 1206
Yzahkin Games @yzahkin.games · 26/06/2025Well. Now I have a button for releasing the game. I will do it sometime at July. I still have to test it in some ways, but 99 sure July will be it. 020
Yzahkin Games @yzahkin.games · 18/06/2025So I am back from Pyrkon, Poland. This weekend I can finally take out time to fix up and test the game for release and say goodbye to this development. 020
Yzahkin Games @yzahkin.games · 06/06/2025I will try to fix what Steam people said is problematic in the game (they couldn't change language with the controller and that is truly a bug I did not notice). But the next two weekend and the whole week is off for me. Sooooo I am near. And far. #gamedev 030
Yzahkin Games @yzahkin.games · 05/06/2025My game is on Steam for review. Also I learned a small info about the future of the process from Valve themselves. #gamedev #indiedev yzahkin.games/blog/posts/2...yzahkin.gamesUploading to Steam is an adventure.My game is on Steam now... in the background. 083
Yzahkin Games @yzahkin.games · 31/05/2025This was a highly productive day. I fixed some levels, made a build of the game for Steam review, made a trailer (it is the lowest effort ever, not even put it here). Fixed a bug with the save system (it only supported 30 levels, the game has 100) and tested the achievements. All good. 010
Yzahkin Games @yzahkin.games · 31/05/2025Finally I have build on Steam. Funny thing: the Steam Pipe Build uploader did not accept my credentials. I had to change password (that I typed right, no white spaces). I guess its length (150 char) or one of the special characters did not sit right with the tool. #gamedev 120
Yzahkin Games @yzahkin.games · 20/05/2025This game will be done soon... really... for real now. I promise. yzahkin.games/blog/posts/2...yzahkin.gamesNo motivation. Need motivation.Small burst of motivation makes the game. 021
Yzahkin Games @yzahkin.games · 06/05/2025I do still work on the game. There are some things I have to slim down to avoid dumb bugs. I still need to hook up some buttons. Play test is ahead. 000
Reposted by Yzahkin GamesAkos @yzahk.in · 16/04/2025Making the Language system in my game was the most fun to be honest. Game logic did not excite me that much. Language system is not even a big part of the game. It is a small class, reading a json file based on country code. #programming 011
Yzahkin Games @yzahkin.games · 16/04/2025As much as I am not a fan of that company, things like these are important. 094
Yzahkin Games @yzahkin.games · 15/04/2025Things are slowing down before the finish line, because the start of the year is packed full with my family's events, also world politics doesn't make life easy or cheap. But I finally hooked up every translation. Added music to the mix and 99 levels done from 100. #gamedev 150
Yzahkin Games @yzahkin.games · 02/04/2025And now the Ukrainian translation is in. Now I have all the languages I support in my game. Why 🇬🇧, 🇩🇪, 🇺🇦 and 🇭🇺? Because between me and my friends these are the languages we speak as native speakers. And I paid them for their work. Out of resources now. #gamedev yzahkin.games/blog/posts/2...yzahkin.gamesTranslations in #2Finally the Ukrainian translation arrived. The game is almost finished, but there is still a lot to do. 072
Yzahkin Games @yzahkin.games · 20/03/2025New blog post about translations and credits where it is due. yzahkin.games/blog/posts/2... #gamedev #solodevyzahkin.gamesTranslations inNearing the end of development, I am making and acquiring the final piece of assets needed. 042
Yzahkin Games @yzahkin.games · 01/03/2025While I am doing a social media detox now days, I stopped to visit this site too. But I am making the game. I do not have anything to report as it is small bug hunting and level creation. It is very dry to write about and dry to do too. But this is the finish line before the finish line. 010
Yzahkin Games @yzahkin.games · 24/02/2025After more than 10 years I started to play Spore again. And it is still fun. But as I play it I can not shake the feeling that there are nothing in it that I am not capable of doing with any modern game engine. Maybe the creature creator would be real challange to do. #gamedev 2213
Reposted by Yzahkin GamesDavid Amador @djlink.bsky.social · 20/02/2025wooo this is very useful, also not a ton of code either, simple. www.reddit.com/r/god... #godotengine 0429
Yzahkin Games @yzahkin.games · 20/02/2025The last some levels are ahead of me. The last one will be the biggest labirinth. No final boss or anything. Just a big challange with all the stuff the game provides. Even sharks. It shouldn't make sense. It just have to be fun. #gamedev 060
Yzahkin Games @yzahkin.games · 12/02/2025And I still making levels on week days. Thanks to my editor I can make them anywhere any time and I put the code to github web editor. But any bigger programming happens at the weekends. 000
Yzahkin Games @yzahkin.games · 09/02/2025Rotating projectile spawner works finally. Kill code still needed. After that I just have to finish the last 20 levels, add music, credits screen and the game is good to go. 040
Yzahkin Games @yzahkin.games · 06/02/2025New #blog post. #gamedev yzahkin.games/blog/posts/2...yzahkin.gamesSmall games need assetss tooNearing the end of development, I am making and acquiring the final piece of assets needed. 031
Yzahkin Games @yzahkin.games · 06/02/2025I have a smaller game idea than the big one I wanna do next... and maybe I should do the smaller one first to learn #Godot. It is really small. No levels to build. Just a gameplay loop that goes until the player fails. Not much harder than the dino game in Chrome. But more complex. #gamedev 2202
Yzahkin Games @yzahkin.games · 05/02/2025This is much better. It will be not seen from aclose anyway so good enough. 130
Yzahkin Games @yzahkin.games · 05/02/2025It is not a moon. It is a palceholder, I just needed a texture to it. #gamedev 1101
Yzahkin Games @yzahkin.games · 03/02/2025I have bright idea how to make the last world's hazard. I will make an empty top of the level. Children the spawner to it farther out and rotate the whole thing. The spawner will orbit the empty this way. I will randomize the spawn rate between two not too annoying values. #gamedev 130
Yzahkin Games @yzahkin.games · 28/01/2025I started translating my game as I finally finished the text for it! #gamedev #solodev (well am I a solodev if I outsource some stuff like this?) yzahkin.games/blog/posts/2...yzahkin.gamesTranslation - Переклад - Übersetzung - FordításTranslating the game is easy, I could do it, but I rather pay my friends for it. 0172
Yzahkin Games @yzahkin.games · 27/01/2025Made a ko-fi ko-fi.com/yzahkin I do not expect anyone to put money in it. I do not even in need for it. But it is free to have it. So why not? It is not only about my #gamedev adventures, I do other things too (explains my speed maybe) #solodevko-fi.comSupport Yzahkin on Ko-fi! ❤️. ko-fi.com/yzahkinSupport Yzahkin On Ko-fi. Ko-fi lets you support the people and causes you love with small donations 181
Yzahkin Games @yzahkin.games · 23/01/2025I almost never play on my Switch Lite (these days are expection because of Tears of the Kingdom), but still it is my favrourite console I own. I will buy a Switch 2 for sure. Also my next game would really fit on it and I will really look into creating it in mind of this fact. 120
Yzahkin Games @yzahkin.games · 23/01/2025Steam's new store page Figma template is godsent. I did something similar in photoshop with rulers to test my images but didn't really tought much about it. This thing works awesome! In this thread I give you a small tutorial how to do it right. 1/3 #gamedev store.steampowered.com/news/group/4...store.steampowered.comSteamworks Development - Steam Asset Sizes & New Preview Tool - Steam NewsEnsure you are using the latest templates and check out our new preview tool to help 1191
Yzahkin Games @yzahkin.games · 22/01/2025At the weekend I made the third environment for the game. At least most of it. Also I am at level 60 now. The last world still needs its gimmick programmed. It will introduce some randomness to the game. #gamedev 030
Yzahkin Games @yzahkin.games · 18/01/2025I am happy when my code find some use outside my own little projects. 010
Yzahkin Games @yzahkin.games · 17/01/2025My next so far undescribed game will use mouse optionally at some parts of the game, and Switch 2 having mouse mode fits so incredibly perfectly in my vision... I am so hyped about this! #gamedev #solodev 0100
Yzahkin Games @yzahkin.games · 15/01/2025I post very little because I am working on levels only now. It is going well now, plan to finish them next week. Then I hook up Achievements, make the third worlds graphics, finalize text and submit it to translators. And done. So close but still a lot to do. #gamedev 040
Yzahkin Games @yzahkin.games · 14/01/2025Advertise your indie game with one Simpsons gifmedia.tenor.coma cartoon of homer simpson and a pig in a carALT: a cartoon of homer simpson and a pig in a car 010
Yzahkin Games @yzahkin.games · 13/01/2025Every #gamdev dreams about making a game that people hack for 30 years. Even our Sun hacked it once. 060
Yzahkin Games @yzahkin.games · 13/01/2025Give some love to her! She is new on BlueSky, an awesome cosplayer, my friend and she will translate my game to German. As soon as I finalise all the text. #gamedev 1113
Reposted by Yzahkin GamesAkos @yzahk.in · 10/01/2025Making this game has really taught me to stick with a project for a long time. But I really need to change the way I use my time. The next game will be more planned. First I will make a working gameplay loop with tools without graphics then make everything that is content. #gamedev 093
Yzahkin Games @yzahkin.games · 08/01/2025Started to experiment with some chaotic levels. They look ugly, but they are a challenge. Play test will be hard. 110
Yzahkin Games @yzahkin.games · 07/01/2025Getting closer and closer #gamedev #solodev yzahkin.games/blog/posts/2...yzahkin.gamesWorking fastNew year starts with grind. The kind I put myself in to. 030
Yzahkin Games @yzahkin.games · 06/01/2025I should make some of the last levels so I can write the tutorial text for those. So I can submit all text to my translators. Luckily I have very little text so it will be fast. When I have the translations I can finally test out my language code fully. I am sure it works. #gamedev 140