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Sam Coster

@yooello.bsky.social
283 followers 609 following 48 posts

co-creator of How Many Dudes & Crashlands | design/art/biz | 2D game art generalist (#CSP #Spine2d #gamemaker #gamedev) | happiness factory | he/him

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Sam Coster @yooello.bsky.social · 26/03/2026
HA I forgot it 😂 it's been toooooooo long
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Sam Coster @yooello.bsky.social · 26/03/2026
I'm heading to #paxeast today! If you're a #gamedev /designer/artist and want to talk shop with another dev who has successfully shipped on Steam, Xbox, Switch, Google Play and the App Store, (Crashlands, Crashlands 2, Levelhead, Quadropus Rampage, upcoming How Many Dudes?) hit me up!
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Sam Coster @yooello.bsky.social · 12/03/2026
The real trick is to add a sick bass beat to the screaming so it turns into something you can jam to.
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Sam Coster @yooello.bsky.social · 08/01/2026
That's a good dude right there
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Reposted by Sam Coster
Anne Ballaran @anneballaranart.bsky.social · 21/12/2025
Quietly chugging along and making my little 2D game assets. 🙂 I had the opportunity to get my first Steam launch experience with the wonderful team of Crashlands 2! Over the year, I made hundreds of assets across four projects and the variety always had me learning something new. #artvsartist2025
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Sam Coster @yooello.bsky.social · 17/12/2025
Made this game during the #gmtk #gamejam as a palette cleanser after Crashlands 2 and it's rapidly bloomed into the silliest, possibly most fun thing I've ever made? I know the post-burnout pivot is a hot trend right now for #indiegames but maybe it's a trend for a reason 🤔
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Butterscotch Shenanigans @bscotch.net · 05/12/2025
How Many Dudes does it take to beat up a gorilla? 1,000 toddlers? A unicorn? These are the questions our next game seeks to answer. RT & Wishlist on Steam, and lmk what other dudes and creatures we should add! store.steampowered.com/app/3934270/... #indiegame #gamedev #indiedev #steam #gaming
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Sam Coster @yooello.bsky.social · 23/10/2025
Teach them a lesson with leg day. THEY OVERPLAYED THEIR HAND. FOOT. FOOTHAND.
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Sam Coster @yooello.bsky.social · 28/08/2025
Lee let's be real you drew the fuck outta them Dawgs 🔥
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Sam Coster @yooello.bsky.social · 08/08/2025
Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD! We got a new web build up if you wanna try defeating 1,000 toddlers -> bscotch.itch.io/how-many-dudes #gamedev #indiegames @itch.io
bscotch.itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
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Sam Coster @yooello.bsky.social · 05/08/2025
Would love to see a play of How Many Dudes! bscotch.itch.io/how-many-dudes
bscotch.itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
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Sam Coster @yooello.bsky.social · 05/08/2025
@itch.io ‪‬@gamemakerstoolkit.com Our #gmtk2025 jam game started with the question: How Many Dudes does it take to defeat a gorilla? And ended with an answer to the question: How Many Dudes does it take to defeat 2700 toddlers? (bloodsplatters optional, of course) bscotch.itch.io/how-many-dudes
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Sam Coster @yooello.bsky.social · 04/08/2025
Oooooh should we put How Many Dudes on there?!
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Sam Coster @yooello.bsky.social · 04/08/2025
Update: my wife just decimated 2743 toddlers with 60 dudes. But those 60 dudes were nit enough to handle 13 Silverback gorillas. RIP heroes ☠️
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Sam Coster @yooello.bsky.social · 03/08/2025
How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes Vid walkthrough: www.youtube.com/watch?v=MF-e...
bscotch.itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
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Sam Coster @yooello.bsky.social · 05/06/2025
The TL;DR - like all things in gamedev, trailers are an integration challenge that require work from the entire team and that work has to be prioritized against working on the game itself.
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Sam Coster @yooello.bsky.social · 05/06/2025
3) There's a lot to do *with* the trailer after delivery (uploads, localization, caption burn-in, storepages/presskits, delivery to external festival teams, cut-downs (15s or 30s version), etc). Knowing what the process looks like lets us find ways to parallelize those and keep timelines tidy.
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Sam Coster @yooello.bsky.social · 05/06/2025
2) Discovering additional tooling that we need, like toggles for in-game UI, snapshotting tools for story beats, etc., then estimating build-time for those and prioritizing them against continuing making the game itself.
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Sam Coster @yooello.bsky.social · 05/06/2025
1) The initializing of the project as well as feedback takes work from the team, so we need a headsup on how to integrate your workflow with ours. We also need an understanding of when other partners (sound contractors, box-art or graphics folks) may need to get involved.
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Academy of Interactive Arts & Sciences @official-aias.bsky.social · 12/05/2025
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more! 🎙️👇
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Nola Klop @nolaklop.bsky.social · 11/04/2025
Crashlands 2 is out and I had the honor of voicing Flux, the player character!💜💛🚀 Thanks so much for having me and for the super fun recording sessions @bscotch.net & @fatbard.bsky.social!🙏
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Eric Hibbeler @erichibbeler.bsky.social · 10/04/2025
Crashlands 2 is out today! 🎉 Congrats to the Butterscotch Shenanigans team on the launch and thanks for having me on board to make this key art for the triumphant sequel! ⤵️ Check below if you want to see some detail crops! #crashlands2 #keyart #illustration
Key Art for Crashlands 2
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Sam Coster @yooello.bsky.social · 13/02/2025
Just wanna say the clay look is so damn cool and I wish y'all the best launch!
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Sam Coster @yooello.bsky.social · 30/01/2025
buhhhh some sus follows just showed up in my account, then like and reposted *their* posts (onlyfans?! wat). I guess this is a good reminder to everyone to enable 2FA (which I now have -_-). quite the way to return to bsky after forgetting about it for a few weeks 🫠
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Sam Coster @yooello.bsky.social · 15/01/2025
Nearly 5 years of work make this the biggest, zaniest thing I've ever done, and now it's got a launch date! FEELS WEIRD BUT ALSO GOOD. #crashlands2
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Sam Coster @yooello.bsky.social · 08/12/2024
That cape flow is delicious!
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Sam Coster @yooello.bsky.social · 06/12/2024
We've worked with the bards for nearly ALL those 10 years and they've been excellent. If your game needs SOUND AND JAMS (and it certainly does) give them a look!
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Sam Coster @yooello.bsky.social · 06/12/2024
A little glimpse of what we've been cooking up for Crashlands 2!
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Raj Patel @rajio.bsky.social · 03/12/2024
Alpha Male Beta Male Release Candidate Male Gold Male Tech Demo Male Stress Test Male Vertical Slice Male Hands-On Demo Male Post-Launch Male Remastered Male Platform Port Male Title Update Male Hot fix Male Patch Male Unattainable Target Render Male Minimum Viable Male
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Sam Coster @yooello.bsky.social · 03/12/2024
Everywhere he goes, nothing but tears follow
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Sam Coster @yooello.bsky.social · 03/12/2024
I love the obscene hacks we come up with when doing stuff at scale. This is the way! But also why a million grocery stores?!
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Sam Coster @yooello.bsky.social · 02/12/2024
That's a good distinction, though I'd still say that attrition is a lot less fun generally.
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Sam Coster @yooello.bsky.social · 02/12/2024
My #gamedesign hill-to-die-on is that Mana is the wooooooorst way to manage rate-of-action for players. YAY? NAY? hang on gotta sit here doing nothing interesting for 15 seconds while my mana recharges
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Sam Coster @yooello.bsky.social · 01/12/2024
Looks great. As a fellow long-dev-cycler (we're just over 4 years now 🫠) it's gotta feel amazing to get the thing out the door! TELL ME WHAT IT FEEEEELS LIIIIIIKE
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Sam Coster @yooello.bsky.social · 01/12/2024
Ha! I humbly admit that I just drew four limbs and Seth swung them around in code 😂 I tried to preserve that bouncy dumbness for cl2 though. It's certainly a LOOK.
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Sam Coster @yooello.bsky.social · 28/11/2024
I just wish @adamdegrandis.bsky.social would tell me what to do more, as it's generally worked out. HERE WE ARE, GETTIN' ALONG
media.tenor.com
a man with a beard is smiling and saying hey , look at us .
ALT: a man with a beard is smiling and saying hey , look at us .
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Sam Coster @yooello.bsky.social · 23/11/2024
If you've got a stack of em you want to get down quick, I've used keycombiner to learn a hideous amount of them in short order. Think I've got 130 bound to the left half of my keyboard at this point (though for CSP and spine rather than blender)
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Sam Coster @yooello.bsky.social · 19/11/2024
Follow @anneballaranart.bsky.social! I've been working with her for a year on Crashlands 2 and she's unbelievably talented.
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Sam Coster @yooello.bsky.social · 19/11/2024
A NEUTROPHILS GAME? dope. What engine y'all working in for Power Well? The art direction is looking gorgeous, btw.
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Floris Didden 🇪🇺🌻 @didden.bsky.social · 18/11/2024
My conclusion after a discussion at work
bell curve meme with low IQ guy saying designs should look cool, medium guy saying "nooo, you have to design every detail it would actually work in real life!!!" and the high IQ guy saying "it should look cool"
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Sam Coster @yooello.bsky.social · 19/11/2024
Holy moly this is why I spend time on the Internet The value control on the face is so fuckin' good!
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Sam Coster @yooello.bsky.social · 19/11/2024
The rowboat sent me to the MOOOOOON these are too good
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Sam Coster @yooello.bsky.social · 19/11/2024
Just deliiiiiightful!
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Sam Coster @yooello.bsky.social · 19/11/2024
Took me 8 weeks to make my first animatic - which I drew in #CSP and assembled in... #Spine2d?! (There were REASONS 😐) Best part was, being a Spine animation, it caused a RAM spike that bricked the game on phones. I ended up having to record it as an MP4 instead. youtu.be/ztL-q9LNizc?...
youtu.be
Crashlands 2 - Homecoming? (Opening Cutscene)
YouTube video by Butterscotch Shenanigans
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Sam Coster @yooello.bsky.social · 19/11/2024
@sidralgames.bsky.social thanks for making the gamemaker starter pack! Could I be added to the lot? Made Crashlands, Levelhead, and currently working on Crashlands 2, all in gamemaker!
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Sam Coster @yooello.bsky.social · 19/11/2024
I'd love to be a part of this!
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Sam Coster @yooello.bsky.social · 19/11/2024
Woaaah that's amazing! Congrats on taking the jump! Do you have any jam games up? Like on itch.io or anything?
itch.io
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...
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Sam Coster @yooello.bsky.social · 18/11/2024
@myles.redplanetgames.co wild to see another siblings-founded studio! My brothers and I started Butterscotch Shenanigans about 12 years ago. How long y'all been at it?
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