Sam Coster @yooello.bsky.social · 26/03/2026I'm heading to #paxeast today! If you're a #gamedev /designer/artist and want to talk shop with another dev who has successfully shipped on Steam, Xbox, Switch, Google Play and the App Store, (Crashlands, Crashlands 2, Levelhead, Quadropus Rampage, upcoming How Many Dudes?) hit me up! 193
Sam Coster @yooello.bsky.social · 12/03/2026The real trick is to add a sick bass beat to the screaming so it turns into something you can jam to. 010
Reposted by Sam CosterAnne Ballaran @anneballaranart.bsky.social · 21/12/2025Quietly chugging along and making my little 2D game assets. 🙂 I had the opportunity to get my first Steam launch experience with the wonderful team of Crashlands 2! Over the year, I made hundreds of assets across four projects and the variety always had me learning something new. #artvsartist2025 171
Sam Coster @yooello.bsky.social · 17/12/2025Made this game during the #gmtk #gamejam as a palette cleanser after Crashlands 2 and it's rapidly bloomed into the silliest, possibly most fun thing I've ever made? I know the post-burnout pivot is a hot trend right now for #indiegames but maybe it's a trend for a reason 🤔 071
Reposted by Sam CosterButterscotch Shenanigans @bscotch.net · 05/12/2025How Many Dudes does it take to beat up a gorilla? 1,000 toddlers? A unicorn? These are the questions our next game seeks to answer. RT & Wishlist on Steam, and lmk what other dudes and creatures we should add! store.steampowered.com/app/3934270/... #indiegame #gamedev #indiedev #steam #gaming 02512
Sam Coster @yooello.bsky.social · 23/10/2025Teach them a lesson with leg day. THEY OVERPLAYED THEIR HAND. FOOT. FOOTHAND. 000
Sam Coster @yooello.bsky.social · 28/08/2025Lee let's be real you drew the fuck outta them Dawgs 🔥 000
Sam Coster @yooello.bsky.social · 08/08/2025Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD! We got a new web build up if you wanna try defeating 1,000 toddlers -> bscotch.itch.io/how-many-dudes #gamedev #indiegames @itch.iobscotch.itch.ioHOW MANY DUDES? by Butterscotch ShenanigansHow many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out! 0156
Sam Coster @yooello.bsky.social · 05/08/2025Would love to see a play of How Many Dudes! bscotch.itch.io/how-many-dudesbscotch.itch.ioHOW MANY DUDES? by Butterscotch ShenanigansHow many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out! 000
Sam Coster @yooello.bsky.social · 05/08/2025@itch.io @gamemakerstoolkit.com Our #gmtk2025 jam game started with the question: How Many Dudes does it take to defeat a gorilla? And ended with an answer to the question: How Many Dudes does it take to defeat 2700 toddlers? (bloodsplatters optional, of course) bscotch.itch.io/how-many-dudes 050
Sam Coster @yooello.bsky.social · 04/08/2025Update: my wife just decimated 2743 toddlers with 60 dudes. But those 60 dudes were nit enough to handle 13 Silverback gorillas. RIP heroes ☠️ 040
Sam Coster @yooello.bsky.social · 03/08/2025How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes Vid walkthrough: www.youtube.com/watch?v=MF-e...bscotch.itch.ioHOW MANY DUDES? by Butterscotch ShenanigansHow many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out! 1226
Sam Coster @yooello.bsky.social · 05/06/2025The TL;DR - like all things in gamedev, trailers are an integration challenge that require work from the entire team and that work has to be prioritized against working on the game itself. 160
Sam Coster @yooello.bsky.social · 05/06/20253) There's a lot to do *with* the trailer after delivery (uploads, localization, caption burn-in, storepages/presskits, delivery to external festival teams, cut-downs (15s or 30s version), etc). Knowing what the process looks like lets us find ways to parallelize those and keep timelines tidy. 130
Sam Coster @yooello.bsky.social · 05/06/20252) Discovering additional tooling that we need, like toggles for in-game UI, snapshotting tools for story beats, etc., then estimating build-time for those and prioritizing them against continuing making the game itself. 110
Sam Coster @yooello.bsky.social · 05/06/20251) The initializing of the project as well as feedback takes work from the team, so we need a headsup on how to integrate your workflow with ours. We also need an understanding of when other partners (sound contractors, box-art or graphics folks) may need to get involved. 110
Reposted by Sam CosterAcademy of Interactive Arts & Sciences @official-aias.bsky.social · 12/05/2025On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more! 🎙️👇 1167
Reposted by Sam CosterNola Klop @nolaklop.bsky.social · 11/04/2025Crashlands 2 is out and I had the honor of voicing Flux, the player character!💜💛🚀 Thanks so much for having me and for the super fun recording sessions @bscotch.net & @fatbard.bsky.social!🙏 3284
Reposted by Sam CosterEric Hibbeler @erichibbeler.bsky.social · 10/04/2025Crashlands 2 is out today! 🎉 Congrats to the Butterscotch Shenanigans team on the launch and thanks for having me on board to make this key art for the triumphant sequel! ⤵️ Check below if you want to see some detail crops! #crashlands2 #keyart #illustration 1182
Sam Coster @yooello.bsky.social · 13/02/2025Just wanna say the clay look is so damn cool and I wish y'all the best launch! 000
Sam Coster @yooello.bsky.social · 30/01/2025buhhhh some sus follows just showed up in my account, then like and reposted *their* posts (onlyfans?! wat). I guess this is a good reminder to everyone to enable 2FA (which I now have -_-). quite the way to return to bsky after forgetting about it for a few weeks 🫠 150
Sam Coster @yooello.bsky.social · 15/01/2025Nearly 5 years of work make this the biggest, zaniest thing I've ever done, and now it's got a launch date! FEELS WEIRD BUT ALSO GOOD. #crashlands2 1104
Sam Coster @yooello.bsky.social · 06/12/2024We've worked with the bards for nearly ALL those 10 years and they've been excellent. If your game needs SOUND AND JAMS (and it certainly does) give them a look! 052
Sam Coster @yooello.bsky.social · 06/12/2024A little glimpse of what we've been cooking up for Crashlands 2! 030
Reposted by Sam CosterRaj Patel @rajio.bsky.social · 03/12/2024Alpha Male Beta Male Release Candidate Male Gold Male Tech Demo Male Stress Test Male Vertical Slice Male Hands-On Demo Male Post-Launch Male Remastered Male Platform Port Male Title Update Male Hot fix Male Patch Male Unattainable Target Render Male Minimum Viable Male 2122974396
Sam Coster @yooello.bsky.social · 03/12/2024I love the obscene hacks we come up with when doing stuff at scale. This is the way! But also why a million grocery stores?! 110
Sam Coster @yooello.bsky.social · 02/12/2024That's a good distinction, though I'd still say that attrition is a lot less fun generally. 100
Sam Coster @yooello.bsky.social · 02/12/2024My #gamedesign hill-to-die-on is that Mana is the wooooooorst way to manage rate-of-action for players. YAY? NAY? hang on gotta sit here doing nothing interesting for 15 seconds while my mana recharges 3110
Sam Coster @yooello.bsky.social · 01/12/2024Looks great. As a fellow long-dev-cycler (we're just over 4 years now 🫠) it's gotta feel amazing to get the thing out the door! TELL ME WHAT IT FEEEEELS LIIIIIIKE 110
Sam Coster @yooello.bsky.social · 01/12/2024Ha! I humbly admit that I just drew four limbs and Seth swung them around in code 😂 I tried to preserve that bouncy dumbness for cl2 though. It's certainly a LOOK. 010
Sam Coster @yooello.bsky.social · 28/11/2024I just wish @adamdegrandis.bsky.social would tell me what to do more, as it's generally worked out. HERE WE ARE, GETTIN' ALONGmedia.tenor.coma man with a beard is smiling and saying hey , look at us .ALT: a man with a beard is smiling and saying hey , look at us . 010
Sam Coster @yooello.bsky.social · 23/11/2024If you've got a stack of em you want to get down quick, I've used keycombiner to learn a hideous amount of them in short order. Think I've got 130 bound to the left half of my keyboard at this point (though for CSP and spine rather than blender) 000
Sam Coster @yooello.bsky.social · 19/11/2024Follow @anneballaranart.bsky.social! I've been working with her for a year on Crashlands 2 and she's unbelievably talented. 162
Sam Coster @yooello.bsky.social · 19/11/2024A NEUTROPHILS GAME? dope. What engine y'all working in for Power Well? The art direction is looking gorgeous, btw. 110
Reposted by Sam CosterFloris Didden 🇪🇺🌻 @didden.bsky.social · 18/11/2024My conclusion after a discussion at work 71579
Sam Coster @yooello.bsky.social · 19/11/2024Holy moly this is why I spend time on the Internet The value control on the face is so fuckin' good! 010
Sam Coster @yooello.bsky.social · 19/11/2024The rowboat sent me to the MOOOOOON these are too good 000
Sam Coster @yooello.bsky.social · 19/11/2024Took me 8 weeks to make my first animatic - which I drew in #CSP and assembled in... #Spine2d?! (There were REASONS 😐) Best part was, being a Spine animation, it caused a RAM spike that bricked the game on phones. I ended up having to record it as an MP4 instead. youtu.be/ztL-q9LNizc?...youtu.beCrashlands 2 - Homecoming? (Opening Cutscene)YouTube video by Butterscotch Shenanigans 0104
Sam Coster @yooello.bsky.social · 19/11/2024@sidralgames.bsky.social thanks for making the gamemaker starter pack! Could I be added to the lot? Made Crashlands, Levelhead, and currently working on Crashlands 2, all in gamemaker! 110
Sam Coster @yooello.bsky.social · 19/11/2024Woaaah that's amazing! Congrats on taking the jump! Do you have any jam games up? Like on itch.io or anything?itch.ioDownload the latest indie gamesitch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co... 100
Sam Coster @yooello.bsky.social · 18/11/2024@myles.redplanetgames.co wild to see another siblings-founded studio! My brothers and I started Butterscotch Shenanigans about 12 years ago. How long y'all been at it? 110