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Adam Coster

@adamcoster.com
646 followers 849 following 232 posts

#Gamedev, #Webdev, and Bizdev @bscotch.net 🕸️ adamcoster.com 🎙️ podcast.bscotch.net 🎮 bscotch.net/games

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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 30/07/2026
And "How Many Dudes?" is now out! Exactly ONE YEAR TO THE DAY since we started working on it, and it's shaping up to be our biggest launch ever. Thanks so much to everyone who helped with this project. It was sooooo much fun to work on.
howmanydudes.com
How Many Dudes? | Download and Play!
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to ...
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Adam Coster @adamcoster.com · 18/06/2026
Yep. You can still do alright (for now) IF you can get into the mobile subscription services. But directly selling a game on mobile is essentially impossible, unless you have enormous success elsewhere so that enough people search for your game directly AND expect to have to pay for it.
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Adam Coster @adamcoster.com · 05/06/2026
A great way to make an LLM's answer for your search feel useful is to first spend 5 years making your search engine yield worse results so that, comparatively, it is.
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Adam Coster @adamcoster.com · 31/05/2026
Made a simple Google Form last week. It required 900MB RAM and made my CPU fan roar. Maybe there will be some new market opportunities while Big Tech lets all of their software crumble.
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Adam Coster @adamcoster.com · 31/05/2026
We've already seen the consequences of prioritizing quantity of code over quality of code. (See: every piece of Big-Tech software you use today.) The problem has never been not having enough code. The problem has always been code quality, and maintaining it.
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Adam Coster @adamcoster.com · 13/05/2026
Looks like someone is impersonating us to scam recent college grads and others looking for #gamedev work. In the Age of the Scammer you should assume everything you see is a scam until proven otherwise. Stay safe out there! ❤️
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Adam Coster @adamcoster.com · 11/05/2026
"That's just semantics." Oh? Is it? Just WHAT STUFF MEANS? Only that?
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Adam Coster @adamcoster.com · 28/04/2026
This is excellent news. The less subsidized LLMs are the less quickly they'll pollute the commons and destroy creative fields. The next step after usage-based billing is for billing to reflect the actual costs, and that can't come soon enough.
github.blog
GitHub Copilot is moving to usage-based billing
Starting June 1, your Copilot usage will consume GitHub AI Credits.
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Adam Coster @adamcoster.com · 28/04/2026
AI is transforming the practice of computer programming from a creative role into an administrative one, the same way that health insurance transformed medicine into billing. Those who love these disciplines the most will burn out and depart the quickest. And then what are we left with?
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Adam Coster @adamcoster.com · 28/04/2026
So GitHub needs to 30x its resources to handle the influx of code and activity caused by LLMs. I suspect most of that activity is in the subsidized parts of GitHub (open source repos are largely free). So it will become unsustainable for them to subsidize open source. And all for what?
github.blog
An update on GitHub availability
Here’s what we’ve done—and what we’re still doing—to improve our availability and reliability.
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Adam Coster @adamcoster.com · 24/04/2026
This thing is really taking off, and it's such a relief to have these prelaunch numbers from a sub-year dev+marketing cycle.
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Adam Coster @adamcoster.com · 25/03/2026
I'll be at PAX East this time around, maybe I'll see you there? First time I've gone to any convention or conference since 2019... We'll see if I remember how to talk to people IRL
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Adam Coster @adamcoster.com · 18/01/2026
Google Search delisted my site a few months ago. I thought it was because Google had started to require that a robots.txt file exist on a site to index it. Which seemed unreasonable. Turns out it was because of a 500 error. Which is STILL unreasonable.
adamcoster.com
robots.txt unreachable: Google search removed my site! - Adam Coster
I always thought that the absence of a robots.txt file implied a web crawler could do what it liked. Apparently not! Not with a 500 status code, anyway.
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Adam Coster @adamcoster.com · 07/01/2026
Discovered that Google de-indexed my site back in August due to an absent robots. txt But the site never did have a robots.txt... I assumed the absence of one was interpreted as allow-all and so never bothered. Was that a recent requirement change by Google? Or am I LOSING MY MIND?
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Adam Coster @adamcoster.com · 27/12/2025
We weren't sure it was a good idea to launch the "How Many Dudes?" demo right before the Steam sale, but we figured no one else would be launching anything... It went better than I'd even hoped!
Chart from SteamDB.info showing concurrent players of "How Many Dudes?". It shows a classic daily cycle peaking around 400, ending with a ramp up to nearly 1000 today.
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Reposted by Adam Coster
Kotaku @kotaku.com · 17/12/2025
These developers want to know how many dudes it would take to win in a fight with 100 toddlers kotaku.com/how-many-dudes-crashland…
kotaku.com
So, How Many Dudes Would It Take To Fight 100 Toddlers?
With a demo out now, we've spoken to the team at Butterscotch Shenanigans about their new roguelite game
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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 17/12/2025
The demo for our new game about the "100 men vs 1 gorilla" meme, How Many Dudes, is LIVE! Go play and wishlist on @steampowered.com 👇👇👇 store.steampowered.com/app/3934270 Or via @itch.io & @gx.games bscotch.itch.io/how-many-dudes gx.games/games/8racq4... #indiegame #gamedev #gaming
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Adam Coster @adamcoster.com · 06/12/2025
If you think LLMs are at least as capable of reasoning as you are, you're right.
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Adam Coster @adamcoster.com · 29/10/2025
Too Big to Fail slowly transforming into Too Big to Succeed
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Adam Coster @adamcoster.com · 05/10/2025
The most embarrassing class action settlement I've ever been sent: Park Mobile had a data breach and is giving me ONE DOLLAR. But only 25 cents at a time, for the next 4 times I use it. And only if I do so within the next year. I thought it was a joke, but the "discount" code did indeed work.
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Reposted by Adam Coster
Signal @signal.org · 08/09/2025
Until now, if you lost or broke your phone, your Signal message history was *gone,* a real challenge for everyone whose most important conversations happen in Signal. So, with careful design and development, we’re rolling out opt-in secure backups. signal.org/blog/introducing-secure-backups
signal.org
Introducing Signal Secure Backups
In the past, if you broke or lost your phone, your Signal message history was gone. This has been a challenge for people whose most important conversations happen on Signal. Think family photos, sweet...
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Reposted by Adam Coster
STL Gamedev @stlgame.dev · 06/09/2025
Do you know what's scary? Going TOO LONG without a Game Jam! ⚡ (perfectly timed thunder!) MWAHAHAHAHAHA~(maniacal laughter!) stlgame.dev/news/spooky-... #STLGameDev #STLGameJam #STLSpookyJam25
stlgame.dev
🎃 Spooky Jam 2025
Announcing: The 2025 Spooky Game Jam STLGameDev is hosting another Game Jam! Participants may work independently or in teams. All projects must be created within the two-week jam window, following the...
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Adam Coster @adamcoster.com · 28/08/2025
"Context rot" isn't a surprise feature of LLMs. It's just a new term for the old fact that it's better to have smaller amounts of highly relevant data than to have large amounts of irrelevant data... Context isn't a VOLUME game, it's a RELEVANCY game.
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Adam Coster @adamcoster.com · 20/08/2025
Oh hey, Levelhead.io makes a cameo in another upcoming game 💖 Congrats to @orangepylongames.bsky.social on the successful Kickstarter campaign!
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Reposted by Adam Coster
Sam Coster @yooello.bsky.social · 08/08/2025
Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD! We got a new web build up if you wanna try defeating 1,000 toddlers -> bscotch.itch.io/how-many-dudes #gamedev #indiegames @itch.io
bscotch.itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
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Adam Coster @adamcoster.com · 03/08/2025
My brothers made this silly thing for the latest #gmtk2025 game jam.
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Adam Coster @adamcoster.com · 28/06/2025
100/10
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Adam Coster @adamcoster.com · 20/06/2025
And when they're wrong, it's because wrong things are often written down, too.
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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 19/06/2025
We've been COOKIN' on Crashlands 2 since the game's launch, and we're excited to announce the second major updateis coming out on June 24th! Update 1.2: The Hardcore Scramble adds new game modes, new pets, new base-building items, an expanded world map, QOL features, and a whole lot more!
youtube.com
Crashlands 2 Update 1.2: The Hardcore Scramble
YouTube video by Butterscotch Shenanigans
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Adam Coster @adamcoster.com · 11/06/2025
You really gotta keep your head on a swivel when evaluating contracts. Even well-meaning ones!
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Adam Coster @adamcoster.com · 05/06/2025
An claim isn't more likely to be true by virtue of being simpler than an alternative. A simpler claim does, however, have fewer ways it could turn out to be false.
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Reposted by Adam Coster
Allison Morrow @amorrow.bsky.social · 30/05/2025
If the CEO of a soda company declared that soda-making technology is getting so good it’s going to ruin the global economy, you’d be forgiven for thinking that person is either lying or fully detached from reality... www.cnn.com/2025/05/30/b...
cnn.com
The ‘white-collar bloodbath’ is all part of the AI hype machine | CNN Business
If the CEO of a soda company declared that soda-making technology is getting so good it’s going to ruin the global economy, you’d be forgiven for thinking that person is either lying or fully detached...
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Reposted by Adam Coster
John Walker - Industry Analcyst @botherer.bsky.social · 28/05/2025
I've been playing @bscotch.net's Crashlands 2 every evening for weeks! It's such a cheerful and engaging and constantly rewarding game to play. (And while it could have been jam-packed with IAPs, instead it simply has an old-fashioned purchase price.) kotaku.com/crashlands-2...
kotaku.com
This Enormous ARPG Is A Constant Treat Of Progression And Laughs
Crashlands 2 is a delightfully daft, eccentrically long game of battling and crafting
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Reposted by Adam Coster
Trent Kusters @trentkusters.bsky.social · 13/05/2025
Had such a great time chatting to these lads! From truly touching moments, to left-of-field indie marketing wins, hard-edged production chatter, and tales of all the college degrees none of them now use, this has every hallmark of indie brilliance in the most perfectly Butterscotch Shenanigans way.
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Reposted by Adam Coster
Academy of Interactive Arts & Sciences @official-aias.bsky.social · 12/05/2025
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more! 🎙️👇
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Adam Coster @adamcoster.com · 10/05/2025
A little parable about the importance of taking some time to investigate something in creative ways before deciding that it is or isn't doable.
adamcoster.com
Poking the Fan - Adam Coster
Sometimes a problem is a lot simpler than it seems. Give it a poke to find out!
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Adam Coster @adamcoster.com · 01/05/2025
LLMs do not lie. And they do not tell the truth. Their function has no relationship to fact or fiction. Sometimes they happen to be right, sometimes they happen to be wrong. But all they do is happen to.
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Adam Coster @adamcoster.com · 01/05/2025
Have you noticed that stuff pasted from Google Docs is often bold? When it works like you expect that's because some nice developer fixed it. Here's why it happens, and what webdevs can do to fix it in their own apps.
adamcoster.com
Pasted stuff from Google Docs is always BOLD! WHY!? | Adam Coster
Google Docs makes everything you copy bold. Why? Who knows. Let's talk about how copy/paste works and how to fix this madness with JavaScript.
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Adam Coster @adamcoster.com · 29/04/2025
YEP
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Reposted by Adam Coster
Jen Coster @jcalyst.bsky.social · 28/04/2025
only FIVE more needed until funded! 🤩
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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 24/04/2025
Seth (our Crashlands 2 game programmer) had a great interview with @scottjohnson.zip! Whether you're into #GameDev or want to hear how Crashlands 2 was made, there's something for you in here.
youtube.com
CORE SPECIAL: Crashlands 2 and Seth Coster interview
YouTube video by Scott & Frogpants
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Adam Coster @adamcoster.com · 23/04/2025
One nice thing about translated versions of your game is that you can scroll right by a negative review without any emotional damage. #GameDev
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Adam Coster @adamcoster.com · 23/04/2025
Preparing for the future... going to need this word a lot!
Screenshot of the word "enshitification" in an input field, with red squiggles claiming that it's not a word, and the menu open ready to add it to the dictionary.
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Adam Coster @adamcoster.com · 23/04/2025
The fact that I meet every IPO announcement with a sigh and a search for alternatives should be, I don't know, some sort of signal... #Discord has been such an amazing service, both for our internal gamedev work and to centralize our community. Hopefully the enshitification is slow
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Reposted by Adam Coster
Scott Johnson @scottjohnson.zip · 20/04/2025
Seth Coster of Butterscotch Shenanigans chats Crashlands 2 on the CORE Podcast—smooth launch, smarter design, and why fun > frustration. Dev talk, game philosophy, and laughs. 🎮✨ #Crashlands2 #IndieDev #GameDesign FEEDS, EPISODE and SITE: frogpants.com/core VIDEO: youtu.be/OyXRxKl2Rw8
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Butterscotch Shenanigans @bscotch.net · 17/04/2025
Flux + Juicebox plushies are heeeere! 🥰 Well, not here yet. One of those limited-time campaign thingies that ship later. So get it now, or get it NEVER!
makeship.com
Flux & Juicebox Plushie
Bring Flux and Juicebox into your orbit with the first-ever, limited edition plushie for the award-winning Crashlands franchise! Created in collaboration between the Crashlands team and Makeship, this...
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Reposted by Adam Coster
Butterscotch Shenanigans @bscotch.net · 16/04/2025
Flux + Juicebox (+ Wrenchy) PLUSHIE!? Lands tomorrow, so until then all you get is a silhouette, sorry! (it's friggin' adorable though)
makeship.com
Flux & Juicebox Plushie
Bring Flux and Juicebox into your orbit with the first-ever, limited edition plushie for the award-winning Crashlands franchise! Created in collaboration between the Crashlands team and Makeship, this...
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Reposted by Adam Coster
Fat Bard @fatbard.com · 14/04/2025
The OST for Crashlands 2 by @bscotch.net not only has a buncha chill tunes to listen to, but also a few bangers. Prepare your body.
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John JP Podlasek @jpodlasek.bsky.social · 13/04/2025
Huge congrats to @adamcoster.com & @bscotch.net for launching the #1 RPG in the App Store! 🤘 Everyone - download yours on mobile or Steam, plus check out the interview below about the making of the game & studio. #crashlands2 #indiegame #gamedev
Screenshot of Crashlands 2 App Store page
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Adam Coster @adamcoster.com · 13/04/2025
If you think you got enough mulch, no you didn't!
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