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ylop3d

@ylop3d.bsky.social
122 followers 95 following 114 posts

making #pocketworkstation - a tiny environment to make #lowpoly games

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ylop3d @ylop3d.bsky.social · 27/08/2026
another monster done for my little rpg. #pocketworkstation #lowpoly #gamedev
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ylop3d @ylop3d.bsky.social · 08/10/2026
finally making cutting edge 3D like it's 1998 #pocketworkstation #sonic
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ylop3d @ylop3d.bsky.social · 07/10/2026
pocket workstation running snappy on a 4th gen intel core i5 laptop from 2013. #pocketworkstation #permacomputing
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ylop3d @ylop3d.bsky.social · 30/09/2026
stress test to keep performance in check. It's ugly, but gets the job done, I can adjust the sim complexity and see how it performs across different hardware I own. With dithering enabled, because, why not. #pocketworkstation
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Alfred Reinold Baudisch @alfredbaudisch.com · 07/10/2026
Insane oscillating vertex color usage in Legacy of Kain: Soul Reaver (PS1) levels. This is what inspired me to add the "Runtime vertex color variation blending" in my tool Godot Vertex Studio, it makes it super easy to make vertex lighting and effects like this. #godotengine #gamedev
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Paul Darbyshire 🇪🇺 @pablo0151.bsky.social · 05/10/2026
This is possibly the most 90s survival horror game camera angle you can get. 🙂‍↕️
Martian Gothic: Unification on PS1 , playing on SuperStation One.
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ylop3d @ylop3d.bsky.social · 03/10/2026
Spectral Tower, PS1 1996, developed by Idea Factory
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Denis @denisbondare.bsky.social · 03/10/2026
Walking on fresh ice is fun until it isn't #indiedev #indiegame #pixelart #gamedev
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ylop3d @ylop3d.bsky.social · 03/10/2026
testing pocket workstation for 2D games. pw supports sprites as well as meshes, sprites can be drawn in 3D or 2D space. #pocketworkstation #dungeoncrawler #roguelike
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ylop3d @ylop3d.bsky.social · 01/10/2026
it's a very useful website, great for inspiration
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ylop3d @ylop3d.bsky.social · 01/10/2026
been seeing so much FFVII on my timeline I couldn't resist and had to model the frog using pocket workstation. Games library in video by @alfredbaudisch.com #pocketworkstation #FFVII
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ylop3d @ylop3d.bsky.social · 27/09/2026
testing all the recent fixes, old manor sculpt to make sure it all works #pocketworkstation #lowpoly
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ylop3d @ylop3d.bsky.social · 01/10/2026
😍
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 01/10/2026
🧵 Low-polygon thread… Vertigo. This was one of my early low-poly experiments, back in the mid-2000s, using 3ds Max. #LowPoly #3D #art #illustration #CharacterDesign
Low-polygon 3D style gorilla, anxiously standing on top of a high rock in a nature environment.
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matt sephton @gingerbeardman.com · 30/09/2026
Daytona USA built on Virtua Racing Deluxe engine (Sega S32X) www.youtube.com/watch?v=C8gO...
youtube.com
Daytona Usa 32x test (virtua racing deluxe engine)
YouTube video by Camtrack
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ylop3d @ylop3d.bsky.social · 30/09/2026
Next up is testing pocket workstation on a old Panasonic CF-SX3 that I just ordered. This thing is more than 10 years old, 4th gen intel core i5 with integrated graphics 🤞
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ylop3d @ylop3d.bsky.social · 30/09/2026
stress test to keep performance in check. It's ugly, but gets the job done, I can adjust the sim complexity and see how it performs across different hardware I own. With dithering enabled, because, why not. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 20/09/2026
randomized palette. The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 23/09/2026
my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation
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gomypretties @gomypretties.bsky.social · 29/09/2026
I implemented dynamic subdivision so that the texture warping isn't too extreme. I didn't want to subdivide it too much though, so you can still see some warping. #gamedev #lowpoly #psx
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ylop3d @ylop3d.bsky.social · 29/09/2026
👀
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 27/09/2026
Getting into the Apple II GS has given me a new source of cute pixel application and game icons.
A crt TV photo of System 16 GUI and four windows open and showing Sierra adventure game icons: Manhunter NY (orb eye), SpaceQuest II (Monitor) Black Cauldron (Classic witch cauldron), LSLLarry (Red hear).
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ylop3d @ylop3d.bsky.social · 27/09/2026
animating with sine waves #pocketworkstation
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ylop3d @ylop3d.bsky.social · 27/09/2026
testing all the recent fixes, old manor sculpt to make sure it all works #pocketworkstation #lowpoly
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ItsMirror @itsmirror.bsky.social · 27/09/2026
Wind-up birds
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IORAMA @iorama.bsky.social · 06/11/2025
A new IORAMA game for @play.date has appeared! Introducing: A FOOL'S ERRAND, where you’ll crank to help young Roland climb the infinitely-spiralling Dark Tower. And it's out... NOVEMBER 20TH! Really soon! Wishlist it now: play.date/games/a-fool... See more: www.iorama.studio/afoolserrand
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ylop3d @ylop3d.bsky.social · 25/09/2026
pocket workstation roms should now work from a sharable link: www.pocketw.net/play#boomic #pocketworkstation #lowpoly
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ylop3d @ylop3d.bsky.social · 23/09/2026
my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation
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Fluffy Buff Jams - The DJ Fuzz Ball Guy @fluffbuffjams.bsky.social · 21/09/2026
With some new tweaks to the movement, here's a stretch of gameplay from Cubic Coastlands - Side B, tailored to the new move-set tweaks. #gamedev #godot #indiedev
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ylop3d @ylop3d.bsky.social · 21/09/2026
Animating the slow-walk cycle. For things like this there's no need of using keyframes, each channel has a special wave cycle associated, when enabled I can simply tweak frequency and amplitude. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 20/09/2026
randomized palette. The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 20/09/2026
💯
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Mrmo Tarius @mrmotarius.bsky.social · 01/04/2026
Fake 3d is best 3d
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ylop3d @ylop3d.bsky.social · 19/09/2026
Ok I have collisions using the builtin sphere casting function. Next I will make it switch to ball form. #pocketworkstation
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 17/09/2026
No mere Flash in the pan with seven UK volumes and many more in Japan (though titled Flash Sega Saturn): Sega Flash demo disc volume one. (1996) Always enjoy seeing picture-in-picture stuff like this being done in 3D polys.
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ylop3d @ylop3d.bsky.social · 17/09/2026
😍
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ylop3d @ylop3d.bsky.social · 17/09/2026
prepped some level tiles, I'll use the top quads of each tile as a collider. Lets make a sonic 3D game in #pocketworkstation, wish me luck.
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ylop3d @ylop3d.bsky.social · 16/09/2026
fixed
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SkULLY 💀🎃 @artofsully.com · 15/09/2026
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
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ylop3d @ylop3d.bsky.social · 16/09/2026
send a PM, we're doing private testing!
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ylop3d @ylop3d.bsky.social · 16/09/2026
Slimehouse TV episode on my watch list : )
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ylop3d @ylop3d.bsky.social · 15/09/2026
hope this is the start of me showing more of how actual games are made with pocket workstation. Time to program bouncy ball character physics! #pocketworkstation
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ylop3d @ylop3d.bsky.social · 15/09/2026
very good title eheh
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ylop3d @ylop3d.bsky.social · 15/09/2026
need to test some 3D platforming, might as well have fun in the process #pocketworkstation #sonic
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ylop3d @ylop3d.bsky.social · 14/09/2026
sure, sending a PM
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ylop3d @ylop3d.bsky.social · 13/08/2026
thinking of adding a vertex shading tool to the level editor in #pocketworkstation . interactive volumes that emit a color with a falloff radius 🤔
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ylop3d @ylop3d.bsky.social · 28/08/2026
I made this guy specifically for the tech-specs booklet. pocket workstation doesn't quite have the limitations of a fantasy console, but it does have its own quirks and this booklet will help understand some of that stuff. #pocketworkstation #gamedev
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Breathing Retro @breathing-retro.bsky.social · 12/09/2026
Wipeout Rewrite on the Playdate console #retrogaming #gamedev #indiegamedev
m4rvin.itch.io
WoReP by AshlarCrank
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ylop3d @ylop3d.bsky.social · 11/09/2026
lua, this doc has more info: drive.google.com/file/d/12RTQ...
drive.google.com
Pocket Workstation Specs.pdf
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