Reposted by ylop3dylop3d @ylop3d.bsky.social · 27/08/2026another monster done for my little rpg. #pocketworkstation #lowpoly #gamedev 0235
ylop3d @ylop3d.bsky.social · 08/10/2026finally making cutting edge 3D like it's 1998 #pocketworkstation #sonic 0112
ylop3d @ylop3d.bsky.social · 07/10/2026pocket workstation running snappy on a 4th gen intel core i5 laptop from 2013. #pocketworkstation #permacomputing 0110
Reposted by ylop3dylop3d @ylop3d.bsky.social · 30/09/2026stress test to keep performance in check. It's ugly, but gets the job done, I can adjust the sim complexity and see how it performs across different hardware I own. With dithering enabled, because, why not. #pocketworkstation 081
Reposted by ylop3dAlfred Reinold Baudisch @alfredbaudisch.com · 07/10/2026Insane oscillating vertex color usage in Legacy of Kain: Soul Reaver (PS1) levels. This is what inspired me to add the "Runtime vertex color variation blending" in my tool Godot Vertex Studio, it makes it super easy to make vertex lighting and effects like this. #godotengine #gamedev 110921
Reposted by ylop3dPaul Darbyshire 🇪🇺 @pablo0151.bsky.social · 05/10/2026This is possibly the most 90s survival horror game camera angle you can get. 🙂↕️ 913013
Reposted by ylop3dDenis @denisbondare.bsky.social · 03/10/2026Walking on fresh ice is fun until it isn't #indiedev #indiegame #pixelart #gamedev 3487
ylop3d @ylop3d.bsky.social · 03/10/2026testing pocket workstation for 2D games. pw supports sprites as well as meshes, sprites can be drawn in 3D or 2D space. #pocketworkstation #dungeoncrawler #roguelike 0111
ylop3d @ylop3d.bsky.social · 01/10/2026been seeing so much FFVII on my timeline I couldn't resist and had to model the frog using pocket workstation. Games library in video by @alfredbaudisch.com #pocketworkstation #FFVII 1140
Reposted by ylop3dylop3d @ylop3d.bsky.social · 27/09/2026testing all the recent fixes, old manor sculpt to make sure it all works #pocketworkstation #lowpoly 0102
Reposted by ylop3dMetin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 01/10/2026🧵 Low-polygon thread… Vertigo. This was one of my early low-poly experiments, back in the mid-2000s, using 3ds Max. #LowPoly #3D #art #illustration #CharacterDesign 3385
Reposted by ylop3dmatt sephton @gingerbeardman.com · 30/09/2026Daytona USA built on Virtua Racing Deluxe engine (Sega S32X) www.youtube.com/watch?v=C8gO...youtube.comDaytona Usa 32x test (virtua racing deluxe engine)YouTube video by Camtrack 042
ylop3d @ylop3d.bsky.social · 30/09/2026Next up is testing pocket workstation on a old Panasonic CF-SX3 that I just ordered. This thing is more than 10 years old, 4th gen intel core i5 with integrated graphics 🤞 010
ylop3d @ylop3d.bsky.social · 30/09/2026stress test to keep performance in check. It's ugly, but gets the job done, I can adjust the sim complexity and see how it performs across different hardware I own. With dithering enabled, because, why not. #pocketworkstation 081
Reposted by ylop3dylop3d @ylop3d.bsky.social · 20/09/2026randomized palette. The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift. #pocketworkstation 0114
Reposted by ylop3dylop3d @ylop3d.bsky.social · 23/09/2026my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation 0508
Reposted by ylop3dgomypretties @gomypretties.bsky.social · 29/09/2026I implemented dynamic subdivision so that the texture warping isn't too extreme. I didn't want to subdivide it too much though, so you can still see some warping. #gamedev #lowpoly #psx 1258288
Reposted by ylop3dSasha's Retrobytes 🏳️⚧️ @sharkabytes.bsky.social · 27/09/2026Getting into the Apple II GS has given me a new source of cute pixel application and game icons. 411516
ylop3d @ylop3d.bsky.social · 27/09/2026testing all the recent fixes, old manor sculpt to make sure it all works #pocketworkstation #lowpoly 0102
Reposted by ylop3dIORAMA @iorama.bsky.social · 06/11/2025A new IORAMA game for @play.date has appeared! Introducing: A FOOL'S ERRAND, where you’ll crank to help young Roland climb the infinitely-spiralling Dark Tower. And it's out... NOVEMBER 20TH! Really soon! Wishlist it now: play.date/games/a-fool... See more: www.iorama.studio/afoolserrand 1234350
ylop3d @ylop3d.bsky.social · 25/09/2026pocket workstation roms should now work from a sharable link: www.pocketw.net/play#boomic #pocketworkstation #lowpoly 051
ylop3d @ylop3d.bsky.social · 23/09/2026my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation 0508
Reposted by ylop3dFluffy Buff Jams - The DJ Fuzz Ball Guy @fluffbuffjams.bsky.social · 21/09/2026With some new tweaks to the movement, here's a stretch of gameplay from Cubic Coastlands - Side B, tailored to the new move-set tweaks. #gamedev #godot #indiedev 0358
ylop3d @ylop3d.bsky.social · 21/09/2026Animating the slow-walk cycle. For things like this there's no need of using keyframes, each channel has a special wave cycle associated, when enabled I can simply tweak frequency and amplitude. #pocketworkstation 081
ylop3d @ylop3d.bsky.social · 20/09/2026randomized palette. The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift. #pocketworkstation 0114
ylop3d @ylop3d.bsky.social · 19/09/2026Ok I have collisions using the builtin sphere casting function. Next I will make it switch to ball form. #pocketworkstation 090
Reposted by ylop3dSasha's Retrobytes 🏳️⚧️ @sharkabytes.bsky.social · 17/09/2026No mere Flash in the pan with seven UK volumes and many more in Japan (though titled Flash Sega Saturn): Sega Flash demo disc volume one. (1996) Always enjoy seeing picture-in-picture stuff like this being done in 3D polys. 415438
ylop3d @ylop3d.bsky.social · 17/09/2026prepped some level tiles, I'll use the top quads of each tile as a collider. Lets make a sonic 3D game in #pocketworkstation, wish me luck. 0100
Reposted by ylop3dSkULLY 💀🎃 @artofsully.com · 15/09/2026N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu... 301993634
ylop3d @ylop3d.bsky.social · 15/09/2026hope this is the start of me showing more of how actual games are made with pocket workstation. Time to program bouncy ball character physics! #pocketworkstation 1244
ylop3d @ylop3d.bsky.social · 15/09/2026need to test some 3D platforming, might as well have fun in the process #pocketworkstation #sonic 180
Reposted by ylop3dylop3d @ylop3d.bsky.social · 13/08/2026thinking of adding a vertex shading tool to the level editor in #pocketworkstation . interactive volumes that emit a color with a falloff radius 🤔 062
Reposted by ylop3dylop3d @ylop3d.bsky.social · 28/08/2026I made this guy specifically for the tech-specs booklet. pocket workstation doesn't quite have the limitations of a fantasy console, but it does have its own quirks and this booklet will help understand some of that stuff. #pocketworkstation #gamedev 1143
Reposted by ylop3dBreathing Retro @breathing-retro.bsky.social · 12/09/2026Wipeout Rewrite on the Playdate console #retrogaming #gamedev #indiegamedevm4rvin.itch.ioWoReP by AshlarCrank 0267
ylop3d @ylop3d.bsky.social · 11/09/2026lua, this doc has more info: drive.google.com/file/d/12RTQ...drive.google.comPocket Workstation Specs.pdf 111