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ylop3d

@ylop3d.bsky.social
114 followers 90 following 107 posts

making #pocketworkstation - a tiny environment to make #lowpoly games

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matt sephton @gingerbeardman.com · 14h
Daytona USA built on Virtua Racing Deluxe engine (Sega S32X) www.youtube.com/watch?v=C8gO...
youtube.com
Daytona Usa 32x test (virtua racing deluxe engine)
YouTube video by Camtrack
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ylop3d @ylop3d.bsky.social · 13h
Next up is testing pocket workstation on a old Panasonic CF-SX3 that I just ordered. This thing is more than 10 years old, 4th gen intel core i5 with integrated graphics 🤞
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ylop3d @ylop3d.bsky.social · 14h
stress test to keep performance in check. It's ugly, but gets the job done, I can adjust the sim complexity and see how it performs across different hardware I own. With dithering enabled, because, why not. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 20/09/2026
randomized palette. The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 23/09/2026
my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation
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gomypretties @gomypretties.bsky.social · 29/09/2026
I implemented dynamic subdivision so that the texture warping isn't too extreme. I didn't want to subdivide it too much though, so you can still see some warping. #gamedev #lowpoly #psx
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Alfred Reinold Baudisch @alfredbaudisch.com · 27/09/2026
Less than 24h after launch and Pardall Games already got 1.8 MILLION hits. That's insane! 1st update is out: fixes FF7 and RE2 models, QoL additions, export to GIF, website fixes. Also: 4 new sponsors, 2 contributors, thank you! They are listed in the website. #PS1 #RetroGames #FinalFantasy
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 27/09/2026
Getting into the Apple II GS has given me a new source of cute pixel application and game icons.
A crt TV photo of System 16 GUI and four windows open and showing Sierra adventure game icons: Manhunter NY (orb eye), SpaceQuest II (Monitor) Black Cauldron (Classic witch cauldron), LSLLarry (Red hear).
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ylop3d @ylop3d.bsky.social · 27/09/2026
animating with sine waves #pocketworkstation
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ylop3d @ylop3d.bsky.social · 27/09/2026
testing all the recent fixes, old manor sculpt to make sure it all works #pocketworkstation #lowpoly
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ItsMirror @itsmirror.bsky.social · 27/09/2026
Wind-up birds
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IORAMA @iorama.bsky.social · 06/11/2025
A new IORAMA game for @play.date has appeared! Introducing: A FOOL'S ERRAND, where you’ll crank to help young Roland climb the infinitely-spiralling Dark Tower. And it's out... NOVEMBER 20TH! Really soon! Wishlist it now: play.date/games/a-fool... See more: www.iorama.studio/afoolserrand
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ylop3d @ylop3d.bsky.social · 25/09/2026
pocket workstation roms should now work from a sharable link: www.pocketw.net/play#boomic #pocketworkstation #lowpoly
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ylop3d @ylop3d.bsky.social · 23/09/2026
my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation
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Fluffy Buff Jams - The DJ Fuzz Ball Guy @fluffbuffjams.bsky.social · 21/09/2026
With some new tweaks to the movement, here's a stretch of gameplay from Cubic Coastlands - Side B, tailored to the new move-set tweaks. #gamedev #godot #indiedev
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ylop3d @ylop3d.bsky.social · 21/09/2026
Animating the slow-walk cycle. For things like this there's no need of using keyframes, each channel has a special wave cycle associated, when enabled I can simply tweak frequency and amplitude. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 20/09/2026
randomized palette. The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift. #pocketworkstation
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Mrmo Tarius @mrmotarius.bsky.social · 01/04/2026
Fake 3d is best 3d
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ylop3d @ylop3d.bsky.social · 19/09/2026
Ok I have collisions using the builtin sphere casting function. Next I will make it switch to ball form. #pocketworkstation
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 17/09/2026
No mere Flash in the pan with seven UK volumes and many more in Japan (though titled Flash Sega Saturn): Sega Flash demo disc volume one. (1996) Always enjoy seeing picture-in-picture stuff like this being done in 3D polys.
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ylop3d @ylop3d.bsky.social · 17/09/2026
prepped some level tiles, I'll use the top quads of each tile as a collider. Lets make a sonic 3D game in #pocketworkstation, wish me luck.
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SULLY - POLYPAINT out now! 🎨 @artofsully.com · 15/09/2026
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
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ylop3d @ylop3d.bsky.social · 15/09/2026
hope this is the start of me showing more of how actual games are made with pocket workstation. Time to program bouncy ball character physics! #pocketworkstation
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ylop3d @ylop3d.bsky.social · 15/09/2026
need to test some 3D platforming, might as well have fun in the process #pocketworkstation #sonic
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ylop3d @ylop3d.bsky.social · 13/08/2026
thinking of adding a vertex shading tool to the level editor in #pocketworkstation . interactive volumes that emit a color with a falloff radius 🤔
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ylop3d @ylop3d.bsky.social · 28/08/2026
I made this guy specifically for the tech-specs booklet. pocket workstation doesn't quite have the limitations of a fantasy console, but it does have its own quirks and this booklet will help understand some of that stuff. #pocketworkstation #gamedev
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Breathing Retro @breathing-retro.bsky.social · 12/09/2026
Wipeout Rewrite on the Playdate console #retrogaming #gamedev #indiegamedev
m4rvin.itch.io
WoReP by AshlarCrank
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ylop3d @ylop3d.bsky.social · 05/09/2026
the texture drawing tab in the poly-editor program. I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing. I just recently introduced a pixel preview feature (second screen). #pocketworkstation #lowpoly
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Breathing Retro @breathing-retro.bsky.social · 06/09/2026
3D-Renderer for #Commodore computers (check out as well other videos on that channel) #retrogaming #retrocomputing #c64 #vic20 #demoscene
youtube.com
Part 5 | 3D-Renderer for Commodore VIC 20 | Oscar64 (Cross-Compiler)
YouTube video by George's Channel
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ylop3d @ylop3d.bsky.social · 19/08/2026
pocket workstation running the builtin programs: terminal, polyeditor, leveleditor, animeditor and gameplayer #pocketworkstation #retrogamedev
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ylop3d @ylop3d.bsky.social · 26/08/2026
I've made the 3d model preview bigger during gif capture. For anyone wondering what's the software, it's a game development environment with all the tools to make games and a c++ runtime to run the self-contained rom file that comes out of this thing. #pocketworkstation
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Alpha Chrome Yayo @alphachromeyayo.com · 05/09/2026
Some J-pop-y sounds I've been working on for a thing And a cute little low poly tape deck to match 🥰
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Fluffy Buff Jams - The DJ Fuzz Ball Guy @fluffbuffjams.bsky.social · 05/09/2026
Been doing some quick and small fixes for the SAGE demo this week but on the side, I started some pre-production work on one of the next worlds. Here's a very early level block-out with DJ Fuzz running and jumping through it. #gamedev #godot #indiedev #screenshotsaturday
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ylop3d @ylop3d.bsky.social · 05/09/2026
👋 still very new here, please advice low-poly game devs and artists to follow 🙏
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ylop3d @ylop3d.bsky.social · 05/09/2026
the texture drawing tab in the poly-editor program. I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing. I just recently introduced a pixel preview feature (second screen). #pocketworkstation #lowpoly
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ylop3d @ylop3d.bsky.social · 09/08/2026
done with this little scene #pocketworkstation #gamedev
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Lucie Dewagnier (Monetai) @monetai.bsky.social · 18/04/2026
Still working on my engine/console editor! I now have nearly everything I need to implement it correctly! I've beaten the final boss of my life, the UI Lib !! Now something worse took it's place, font loading and rasterisation. 😢 So I side tracked a bit and worked on the style! #gamedev #indiegame
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ylop3d @ylop3d.bsky.social · 02/09/2026
I've been working on mesh instancing to save video memory. Pocket workstation doesn't have a scene graph (a loaded level doesn't draw itself). These are only level-editor facilities that the user then needs to exploit: load level, list instances, draw source model at instance location.
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ylop3d @ylop3d.bsky.social · 01/09/2026
I'm trying a lot of wallpapers, I shouldn't have implemented this! #pocketworkstation #lowpoly
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ylop3d @ylop3d.bsky.social · 01/09/2026
custom wallpaper support in pocket workstation. #pocketworkstation
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ylop3d @ylop3d.bsky.social · 01/09/2026
this editor is really inspiring when it comes to quick level editing. I love how each quad seems to have properties and can be switched to different uvs on the fly.
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ylop3d @ylop3d.bsky.social · 31/08/2026
pocket workstation got a lot of upvotes and comments on reddit. This was my first ever post there, I did not expect for people to care about this project!
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ylop3d @ylop3d.bsky.social · 31/08/2026
someone uploaded the entire katamari object library on a website and of course I had to try importing little miso into pocket workstation #pocketworkstation #katamari
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ylop3d @ylop3d.bsky.social · 30/08/2026
the N64DD had a very advanced 3D poly tool inside Mario Artist: Polygon Studio 🫥 #n64 #lowpoly
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ylop3d @ylop3d.bsky.social · 30/08/2026
this project is a good reminder for me to improve the pixel-perfect drawing tools.
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zep.p8 @lexaloffle.bsky.social · 29/08/2026
what is this place #picotron
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Quest 64 Official @quest64official.bsky.social · 30/08/2026
August 29 2000, Mario Artist: Polygon Studio debuted on the N64(DD)in Japan! The game ended up influencing many future Nintendo projects; introducing microgames (which then became WarioWare), printable 3D polygon objects (like Labo now) and had online features & N64 Mouse support!
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ylop3d @ylop3d.bsky.social · 30/08/2026
finally fresh air out of home
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ylop3d @ylop3d.bsky.social · 30/08/2026
眠い……時差ボケのせいで最悪だ。
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ylop3d @ylop3d.bsky.social · 29/08/2026
I'm very bad at this social media thing, if you followed me and I still don't follow you but you also share a passion for #lowpoly, please let me know in the comment and I'll fix this.
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