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William Sokol Erhard

@williamsokolerhard.bsky.social
31 followers 9 following 27 posts

Vint developer: store.steampowered.com/app/3448910 AR and VR engineer: about.willse.me

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William Sokol Erhard @williamsokolerhard.bsky.social · 12/08/2026
I should perhaps clarify for precision. The last image is 179.something degrees. Of course 180° exactly is literally impossible.
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William Sokol Erhard @williamsokolerhard.bsky.social · 28/07/2026
170°, 175°, and 180° in rectilinear rendering respectively.
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William Sokol Erhard @williamsokolerhard.bsky.social · 03/05/2026
As far as I'm aware, the OpenXR API and most XR standards are built around rectilinear camera projections to support functions like compositing as well as regular/late stage reprojection. Does anyone know of any existing XR support for non-rectilinear rendering? I'm looking to render native in VR.
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William Sokol Erhard @williamsokolerhard.bsky.social · 03/05/2026
For a long time, the inherent distortions of rasterized rendering has bugged me, especially in XR. This limitation has perpetuated into ray/pathtraced rendering as well despite the opportunity for non-rectilinear camera projections. I'm writing a forthcoming article exploring alternate projections.
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William Sokol Erhard @williamsokolerhard.bsky.social · 18/03/2026
Vint has been available on Steam for a year today! Thank you to all of my great customers who help support my work on this software. In this last year, I've added new platforms, major features, and regular updates. Next on the roadmap is Linux. For the anniversary, Vint is now 30% off on Steam:
store.steampowered.com
Save 30% on Vint: Realtime Video Interpolation and CRT Emulation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system for most video formats, web sources, and video capture card sources in realtime. Vint supports ...
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William Sokol Erhard @williamsokolerhard.bsky.social · 17/01/2026
I added a new medium update to Vint with lots of fixes and updates. Vint is also on sale at willse.itch.io/vint store.steampowered.com/news/app/344...
store.steampowered.com
Vint: Realtime Video Interpolation and CRT Emulation - RetroRGB Interview + TensorRT-RTX Update + Rounding Target - Steam News
Also, bugfixes and other updates including adding deno.exe
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William Sokol Erhard @williamsokolerhard.bsky.social · 12/01/2026
Thanks for having me on the program Bob!
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Reposted by William Sokol Erhard
retrorgb.com @retrorgb.com · 12/01/2026
Here's an audio-only interview with William Sokol Erhard, where we discuss 24p content, PROPER interpolation and how it all applies to his awesome video playback software Vint. If you're a video nerd, this is a must-listen!: retrorgb.com/interview-with-vint-cr…
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William Sokol Erhard @williamsokolerhard.bsky.social · 08/01/2026
120Hz is definitely the minimum but I'd really recommend more than that on the display side. If, for example, you're running at 60FPS, you generally want at least a three or four times ratio so 240Hz is what I'd recommend for most. A two times ratio is less compelling but it's easy to test.
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William Sokol Erhard @williamsokolerhard.bsky.social · 19/12/2025
Vint is also on sale alongside this update. In addition to Vint's UHQ interpolation, it also has a wide range of different strobing options. Try it out and see if you like the improved motion fidelity Vint can offer. Steam makes it easy to refund if it's not your jam. youtu.be/iZLhlFFI0f8
youtu.be
Baby Driver Intro (no audio) 4k 60fps Vint Interpolation
YouTube video by William
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William Sokol Erhard @williamsokolerhard.bsky.social · 19/12/2025
I just released version 1.3.0 of my Vint software and it adds (untested) beta support for Radeon GPUs among many other improvements! Vint now enables ultra high fidelity realtime video interpolation on Nvidia, AMD, and Intel GPUs as well as Intel and AMD CPUs. store.steampowered.com/app/3448910/
store.steampowered.com
Save 25% on Vint: Realtime Video Interpolation and CRT Emulation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system for most video formats, web sources, and video capture card sources in realtime. Vint supports ...
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Reposted by William Sokol Erhard
Blur Busters @blurbusters.com · 22/11/2025
The world's most popular display testing site is ready. Version 3.0 of TestUFO is now flying. 🛸 Go check it out.
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William Sokol Erhard @williamsokolerhard.bsky.social · 09/05/2025
Thanks Mark! It's great to have so many new options for flicker and framegen these days. It is, however, critically important to understand what they're doing and when to use them in order to get a good experience. Tradeoffs abound.
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Reposted by William Sokol Erhard
Blur Busters @blurbusters.com · 09/05/2025
Deciding how to bust display motion blur? BFI? Strobing? CRT? Framegen? Organic? Etc? Users choose! William writes about blur busting methods including flicker-based (BFI, CRT, strobing) and flickerless (framerate-based, framegen-based, etc)
blurbusters.com
Flicker vs Framegen: Blur Busting via BFI/CRT/Strobing or via Extra Frame Rate Methods - Blur Busters
Using strobing and interpolation to improve your motion fidelity.
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William Sokol Erhard @williamsokolerhard.bsky.social · 02/05/2025
I just published an article on Blur Busters comparing flicker and frame generation and when to use them. The article dives into film multi-projection, FPGA video processing, and all the many different flavors of lightweight to high performance interpolation. Let me know which solutions you prefer.
blurbusters.com
Flicker vs Framegen: Blur Busting Via Flicker Technique or Frame Estimation Methods - Blur Busters
Using strobing and interpolation to improve your motion fidelity.
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William Sokol Erhard @williamsokolerhard.bsky.social · 23/04/2025
Yes, Vint uses MPV for video playback and has full HDR (HDR10/10+/DV) support plus great tonemapping as well as support for RTX Video HDR. Offline transcoding doesn't support HDR at the moment but may be added later. Vint with MPV also supports all sorts of scaling like RTX Video Super Resolution.
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William Sokol Erhard @williamsokolerhard.bsky.social · 21/03/2025
Thanks Chief! I would love to see Digital Foundry make a foray into this topic. Motion fidelity is far too often set aside in favor of static image reality. There is a whole collection of different new framegen and strobing options that make both far more viable for general use.
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William Sokol Erhard @williamsokolerhard.bsky.social · 21/03/2025
If you have purchased and downloaded Vint and want to know how to use it, I have some documentation here: www.willse.me/VintDocs Vint has some tooltips in the interface. Finally, if you have any issues or questions feel free to use the Steam forums or email me for support at VintSoftware@gmail.com
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William Sokol Erhard @williamsokolerhard.bsky.social · 21/03/2025
LSFG is more comparable to FSR or DLSS 4.0's framegen. Vint is more comparable to MadVR's 'Motion AI' feature: youtu.be/nDoAXb5su3U Vint works great with movies, TV, or youtube content. Vint's trailer shows how well it can work: youtu.be/U5lZbp6H6Q0 3/5
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William Sokol Erhard @williamsokolerhard.bsky.social · 21/03/2025
TLDR: Lossless Scaling FG: Made for games, lower quality output image, runs fast, requires higher source framerate, has substantial artifacts. Vint: Made for videos (local or streamed), higher quality output image, runs slower, handles very low source framerates, has far fewer artifacts. 2/5
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William Sokol Erhard @williamsokolerhard.bsky.social · 21/03/2025
Vint however uses machine learning RIFE interpolation (amongst other BFI/strobing options) to produce very high quality smooth video from even very low framerate (24fps or less) videos. Vint uses high quality more computationally expensive process that is accelerated with Nvidia's tensor cores. 2/5
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William Sokol Erhard @williamsokolerhard.bsky.social · 21/03/2025
Hi LosCV29, Thanks for looking at Vint. While Vint has some base similarities to Lossless Scaling, LS framegen is far more focused on smoothing out small changes in low latency on already higher framerate (60+ fps) video using simple optical flow which can produce substantial artifacts. 1/5
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William Sokol Erhard @williamsokolerhard.bsky.social · 18/03/2025
@dachsjaeger.bsky.social and @dark1x.bsky.social I have a couple steam test keys with your names on them. If you get the chance to try it out, I would love to hear your thoughts and feedback.
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William Sokol Erhard @williamsokolerhard.bsky.social · 18/03/2025
Vint is now fully released! My temporal upscaling application supports advanced machine learning based interpolation, BFI strobing, and advanced CRT emulation based on the work of Blur Busters. Download it today at from itch io: willse.itch.io/vint or Steam: store.steampowered.com/app/3448910/
store.steampowered.com
Save 20% on Vint: Realtime Video Interpolation and CRT Emulation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system to upscale most video formats, web sources, and even video capture card sources all in realtime...
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William Sokol Erhard @williamsokolerhard.bsky.social · 27/01/2025
I'm happy to share that my temporal upscaling and interpolation app, Vint, now supports CRT beam scanning emulation based on @blurbusters.com/crt. CRT emulation allows any arbitrary video to strobed with less flicker than simple BFI. Vint is now on Steam: store.steampowered.com/app/3448910/...
blurbusters.com
CRT Simulation in a GPU Shader, Looks Better Than BFI
Who Is this for? CRT Enthusiasts, software & hardware developers, emulator authors, all of who wish to reduce display motion blur of 60 years of legacy 60fps 60Hz content with softer flicker than BFI....
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William Sokol Erhard @williamsokolerhard.bsky.social · 24/01/2025
My interpolation and temporal upscaling app, Vint, is now listed on Steam Vint is focused on improving the temporal fidelity of any video you throw at it. The release and further information about new features will be coming in the next few weeks. Let me know what features you want to see.
store.steampowered.com
Vint: Video Temporal Upscaling and Interpolation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system to upscale most video formats, web sources, and even video capture card sources.
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William Sokol Erhard @williamsokolerhard.bsky.social · 07/01/2025
Now a couple of years after I experimented with it in my pathtracing application it's great to see mouse based desktop pancake reprojection being implemented in the Nvidia's reflex 2 API. github.com/VirtualEngin... www.nvidia.com/en-us/geforc...
github.com
GitHub - VirtualEngineeringLab/Pathtracing: Pathtracing
Pathtracing. Contribute to VirtualEngineeringLab/Pathtracing development by creating an account on GitHub.
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William Sokol Erhard @williamsokolerhard.bsky.social · 01/01/2025
Vint offers a variety of quality of life features and supports most video formats, web sources, and even video capture cards. The RIFE engine Vint uses is a depth aware interpolation algorithm that uses machine learning to produce extremely high quality results.
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William Sokol Erhard @williamsokolerhard.bsky.social · 01/01/2025
I'm happy to share my new project, Vint. Vint is an interpolation and temporal upscaling system using a tensor core accelerated version of RIFE to upscale arbitrary video in realtime. www.willse.me/p/vint.html Vint will be launching on Steam in the coming weeks.
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William Sokol Erhard @williamsokolerhard.bsky.social · 01/01/2025
New year, new project.
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