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William Sokol Erhard

@williamsokolerhard.bsky.social
31 followers 9 following 27 posts

Vint developer: store.steampowered.com/app/3448910 AR and VR engineer: about.willse.me

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William Sokol Erhard @williamsokolerhard.bsky.social · 28/07/2026
170°, 175°, and 180° in rectilinear rendering respectively.
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William Sokol Erhard @williamsokolerhard.bsky.social · 03/05/2026
For a long time, the inherent distortions of rasterized rendering has bugged me, especially in XR. This limitation has perpetuated into ray/pathtraced rendering as well despite the opportunity for non-rectilinear camera projections. I'm writing a forthcoming article exploring alternate projections.
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William Sokol Erhard @williamsokolerhard.bsky.social · 18/03/2026
Vint has been available on Steam for a year today! Thank you to all of my great customers who help support my work on this software. In this last year, I've added new platforms, major features, and regular updates. Next on the roadmap is Linux. For the anniversary, Vint is now 30% off on Steam:
store.steampowered.com
Save 30% on Vint: Realtime Video Interpolation and CRT Emulation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system for most video formats, web sources, and video capture card sources in realtime. Vint supports ...
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William Sokol Erhard @williamsokolerhard.bsky.social · 17/01/2026
I added a new medium update to Vint with lots of fixes and updates. Vint is also on sale at willse.itch.io/vint store.steampowered.com/news/app/344...
store.steampowered.com
Vint: Realtime Video Interpolation and CRT Emulation - RetroRGB Interview + TensorRT-RTX Update + Rounding Target - Steam News
Also, bugfixes and other updates including adding deno.exe
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Reposted by William Sokol Erhard
retrorgb.com @retrorgb.com · 12/01/2026
Here's an audio-only interview with William Sokol Erhard, where we discuss 24p content, PROPER interpolation and how it all applies to his awesome video playback software Vint. If you're a video nerd, this is a must-listen!: retrorgb.com/interview-with-vint-cr…
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William Sokol Erhard @williamsokolerhard.bsky.social · 19/12/2025
I just released version 1.3.0 of my Vint software and it adds (untested) beta support for Radeon GPUs among many other improvements! Vint now enables ultra high fidelity realtime video interpolation on Nvidia, AMD, and Intel GPUs as well as Intel and AMD CPUs. store.steampowered.com/app/3448910/
store.steampowered.com
Save 25% on Vint: Realtime Video Interpolation and CRT Emulation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system for most video formats, web sources, and video capture card sources in realtime. Vint supports ...
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Reposted by William Sokol Erhard
Blur Busters @blurbusters.com · 22/11/2025
The world's most popular display testing site is ready. Version 3.0 of TestUFO is now flying. 🛸 Go check it out.
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Reposted by William Sokol Erhard
Blur Busters @blurbusters.com · 09/05/2025
Deciding how to bust display motion blur? BFI? Strobing? CRT? Framegen? Organic? Etc? Users choose! William writes about blur busting methods including flicker-based (BFI, CRT, strobing) and flickerless (framerate-based, framegen-based, etc)
blurbusters.com
Flicker vs Framegen: Blur Busting via BFI/CRT/Strobing or via Extra Frame Rate Methods - Blur Busters
Using strobing and interpolation to improve your motion fidelity.
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William Sokol Erhard @williamsokolerhard.bsky.social · 02/05/2025
I just published an article on Blur Busters comparing flicker and frame generation and when to use them. The article dives into film multi-projection, FPGA video processing, and all the many different flavors of lightweight to high performance interpolation. Let me know which solutions you prefer.
blurbusters.com
Flicker vs Framegen: Blur Busting Via Flicker Technique or Frame Estimation Methods - Blur Busters
Using strobing and interpolation to improve your motion fidelity.
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William Sokol Erhard @williamsokolerhard.bsky.social · 18/03/2025
Vint is now fully released! My temporal upscaling application supports advanced machine learning based interpolation, BFI strobing, and advanced CRT emulation based on the work of Blur Busters. Download it today at from itch io: willse.itch.io/vint or Steam: store.steampowered.com/app/3448910/
store.steampowered.com
Save 20% on Vint: Realtime Video Interpolation and CRT Emulation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system to upscale most video formats, web sources, and even video capture card sources all in realtime...
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William Sokol Erhard @williamsokolerhard.bsky.social · 27/01/2025
I'm happy to share that my temporal upscaling and interpolation app, Vint, now supports CRT beam scanning emulation based on @blurbusters.com/crt. CRT emulation allows any arbitrary video to strobed with less flicker than simple BFI. Vint is now on Steam: store.steampowered.com/app/3448910/...
blurbusters.com
CRT Simulation in a GPU Shader, Looks Better Than BFI
Who Is this for? CRT Enthusiasts, software & hardware developers, emulator authors, all of who wish to reduce display motion blur of 60 years of legacy 60fps 60Hz content with softer flicker than BFI....
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William Sokol Erhard @williamsokolerhard.bsky.social · 24/01/2025
My interpolation and temporal upscaling app, Vint, is now listed on Steam Vint is focused on improving the temporal fidelity of any video you throw at it. The release and further information about new features will be coming in the next few weeks. Let me know what features you want to see.
store.steampowered.com
Vint: Video Temporal Upscaling and Interpolation on Steam
Vint is a high quality and performant machine learning based interpolation and temporal upscaling system to upscale most video formats, web sources, and even video capture card sources.
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William Sokol Erhard @williamsokolerhard.bsky.social · 07/01/2025
Now a couple of years after I experimented with it in my pathtracing application it's great to see mouse based desktop pancake reprojection being implemented in the Nvidia's reflex 2 API. github.com/VirtualEngin... www.nvidia.com/en-us/geforc...
github.com
GitHub - VirtualEngineeringLab/Pathtracing: Pathtracing
Pathtracing. Contribute to VirtualEngineeringLab/Pathtracing development by creating an account on GitHub.
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William Sokol Erhard @williamsokolerhard.bsky.social · 01/01/2025
I'm happy to share my new project, Vint. Vint is an interpolation and temporal upscaling system using a tensor core accelerated version of RIFE to upscale arbitrary video in realtime. www.willse.me/p/vint.html Vint will be launching on Steam in the coming weeks.
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William Sokol Erhard @williamsokolerhard.bsky.social · 01/01/2025
New year, new project.
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