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Wave (Slime 64)

@waveparadigm.com
1.3K followers 1.4K following 744 posts

ℹ️ Games, software, and music! 🎮 Play Slime 64: slime64.com 🌐 More from me: waveparadigm.com

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Wave (Slime 64) @waveparadigm.com · 29/09/2026
me when
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RunningSomeErins @runningsomeerins.bsky.social · 28/09/2026
スライムになっちゃった!💙 (We became slimes!) #chiikawa
Hachiware, Usagi, and Chiikawa are now little translucent slimes with no mouths, similar to the slimes we have in our upcoming indie game Slime 64 c:
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RunningSomeErins @runningsomeerins.bsky.social · 28/09/2026
For now, I've got key art for mine and @waveparadigm.com's dev slimesonas! You might be able to find us and the rest of the Slime Team crew in the full game hopping around if you look hard enough c: #slime64
Left: My slime is cerulean blue in color, with a blob shape at the top made to look like bangs. I have little emerald "slimerings" since slimes don't have ears, and rimless rectangle glasses 

Right: Adam's slime is gray with a big gray wizard hat, thicker eyebrows and big square orange tinted glasses for blue light filtering
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Wave (Slime 64) @waveparadigm.com · 25/09/2026
THIS IS SO GOOD AAA
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Trashcam @trashcam.org · 24/09/2026
Bedtime Town's Most Wanted (Mr. Sleepy Man Fan Animation) @mrsleepyman.bsky.social
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Wave (Slime 64) @waveparadigm.com · 24/09/2026
Thanks so much for playing!! Lots more in store :D @lapcatgames.bsky.social @benjamage.bsky.social
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Indie Savant (BOO) @indiesavant.bsky.social · 24/09/2026
Demo Available: Calico Wilder and the Crystal Blade Genre: 3D Platformer Wishlist: store.steampowered.com/app/4638630/... The demo focuses on movement, and boy was it intuitive, tight, and expressive! It's short, so I hope we get more test levels in the future! #IndieGames #IndieGaming #IndieGame
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Ben @benjamage.bsky.social · 24/09/2026
Just finished a second playthrough, and the sentiment remains. Play Mr. Sleepy Man.
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Wave (Slime 64) @waveparadigm.com · 23/09/2026
I bought igtap last night and then blacked out and I suddenly had 5 hours in the game and it was 2am y'all should be super proud - great concept and execution
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RunningSomeErins @runningsomeerins.bsky.social · 21/09/2026
Remembered how much I adore @terminalmontage.bsky.social's The Fruitless Quests of Nabiu after having our monthly bingewatch of his channel. Absolutely charming character designs, and the animation is stellar as always. Karoto is a darling, and we can't wait to see more c: 💙 #indieanimation
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Wave (Slime 64) @waveparadigm.com · 18/09/2026
episode 2 of my Roman empire is here. unbelievable value for $6 lmao
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Wave (Slime 64) @waveparadigm.com · 18/09/2026
4. Finally, and this may be a tougher one on the implementation side: to me each movement state looks like it has a "target speed" that the character very quickly snaps to. This makes the sense of momentum feel very jerky to me - possible to blend to new speed over more time? esp when fast -> slow
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Wave (Slime 64) @waveparadigm.com · 18/09/2026
3. If I'm understanding correctly, you throw the disk into the ground and then by running into it you bounce. A more exaggerated throw, a particle burst where the disk lands, and a glowing particle field to convey bounce direction could maybe help readability and make it feel even more satisfying
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Wave (Slime 64) @waveparadigm.com · 18/09/2026
2. Play with the character model's scale! By having a scale pivot at the bottom of the mesh, you can squish the model upwards when jumping and downwards when landing to help loosen up what otherwise might feel a bit stiff. When stretching upwards the horizontal scale should shrink to preserve volume
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Wave (Slime 64) @waveparadigm.com · 18/09/2026
Love the environment art! A few unsolicited ideas as a fellow 3D platformer developer (these are about the game in general): 1. Try loosening up the camera! Rather than following the player object directly, have it follow a ghost object that tracks 1:1 laterally, but more slowly tracks vertically
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Xalavier Nelson Jr. @writnelson.bsky.social · 15/09/2026
Mr. Sleepy Man is a DELIGHT. Just, constantly revealing flexes and structural surprises that would be finale material in any other game. Wow. Read as little as you can ahead of time. store.steampowered.com/app/1657740/...
store.steampowered.com
Mr. Sleepy Man on Steam
Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous ch...
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Dominic Tarason @dominictarason.com · 16/09/2026
The man speaks truth. The core of it is a pretty solid N64-ish collectathon platformer. But it is just a wild tangled web of loops, secrets, alternate solutions and stream-of-conciousness weirdness. It's also going cheap over on Fanatical right now: www.fanatical.com/en/game/mr-s...
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RunningSomeErins @runningsomeerins.bsky.social · 14/09/2026
Slimes of the World Demo Fact #3: I thought drawing slime versions of famous paintings would be funny for the "museum" LOL #slime64 #conceptart #indiegames #gamedev
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RunningSomeErins @runningsomeerins.bsky.social · 14/09/2026
Slimes of the World Demo Fact #2: Jitters was the first unique NPC I made! He's a water slime that fell into coffee grounds :3
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RunningSomeErins @runningsomeerins.bsky.social · 14/09/2026
Slimes of the World Demo Fact #1: To make it feel a bit more like its own world, I bespokedly hand drew a majority of the textures (don't worry, I got WAY more efficient with my space and size usage as I gained more experience LOL these are very early first attempts) #indiedev #indiegames #gamedev
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LapCat Games @lapcatgames.bsky.social · 13/09/2026
So now that the demo's out, how's about we properly introduce you all to some of our characters? First and foremost, we have our titular protagonist, Calico Wilder (voiced by @dylanrayowen.bsky.social)!
CALICO WILDER
Voiced by Dylan Ray Owen

A bright-eyed feline, Calico Wilder is a Relic Hunter with an endless curiosity for the secrets the Ancients left behind, and the passion to seek them out.

While a bit of a careless thrill-seeker with a cheeky sense of humour, Calico has a heart of gold at his core, always willing to help someone in need.

Upon finding the Crystal Blade, which he wears proudly on his chest, he discovers he now has the ability to summon energy swords, a power he'll need to use to the fullest in this adventure.
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Wave (Slime 64) @waveparadigm.com · 12/09/2026
Consider lowering the quality settings too! We expose quality settings all the way down to "performance" mode, which should help the game run on even very low-end hardware. Glad you were able to play it!!
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RunningSomeErins @runningsomeerins.bsky.social · 11/09/2026
Hey y'all! So for the past 6 years, I've been helping my fiance make a video game! So while I warm up this account as my new main, I'm gonna post some concept art and progress since we're entering our final year of production 💙 Thank you so much, and enjoy the ride with us! :D #indiedev #slimes
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
thaaaats a weird one, good catch. I'll look into it when I can :D
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
IT'S TIMEEE
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
This is the main issue I've been banging my own head on a wall with for Slime 64 - by the end of the game you have four different movesets all designed to be usable simultaneously, and the end result is empowering but also kinda a nightmare to design for
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
easy trap! you won't know what's *actually* crap about them until you have someone else try them - also worth bearing in mind that Level Designer and Environment Artist are two entirely different skillsets - focus on honing one at a time
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
determine which ones are actually crap and why by watching - see where people get stuck, when they don't find the flow intuitive, and over time you'll begin to hone your own design sense and process
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
The first hundred levels you design in your life will be crap. the next hundred will be mid. the next hundred might be okay. the only way forward is to start making - give yourself the grace to simply have mediocre levels. challenge yourself to make ten of them, and get them in someone's hands
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Ben @benjamage.bsky.social · 10/09/2026
And now the lovebirds have a matching set. ^^ #CalicoWilder
Lilly Regnalia (left) and Calico Wilder (right) standing next to each other, their swords crossing.
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LapCat Games @lapcatgames.bsky.social · 09/09/2026
As a quick reminder, Calico Wilder and the Crystal Blade will be among the games featured at SAGExpo 2026! The showcase trailer premieres tomorrow, you should check it out if you can to see the cool demos that'll be available!
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Marwa Elda | مروة الدة 🎙️ 🐟👑 @tunaempress.bsky.social · 07/09/2026
💎ROLE ANNOUNCEMENT💎 You'll be able to to hear me as Lilly Regnalia in Calico Wilder and the Crystal Blade! Demo will be available on Steam September 11th! What an honor to be part of such a cool project! 💜🥹
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🦷👁️Alex Rochon👁️🦷 @alexrochonva.bsky.social · 05/09/2026
🚨ROLE ANNOUNCEMENT🚨 I’ll be playing the villainous Lazarus K Modo in Calico Wilder and the Crystal Blade!! He’s a reptilian rapscallion who may or may not just be an overgrown theatre kid. Please check out the game’s demo next week on Steam - thanks to @benjamage.bsky.social for having me aboard!
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Wave (Slime 64) @waveparadigm.com · 05/09/2026
Thank you Lisa!!!
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Wave (Slime 64) @waveparadigm.com · 05/09/2026
IT'S FINALLY TIME!! Working on Calico with @benjamage.bsky.social and the @lapcatgames.bsky.social crew has been an absolute joy. Can't wait for folks to get their hands on our demo this Friday!
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Ben @benjamage.bsky.social · 05/09/2026
A new adventure is about to begin! See you all at 12pm PST / 3pm EST! www.youtube.com/watch?v=MG7L... #CalicoWilder #indiegame #3dplatformer
youtube.com
Calico Wilder | Reveal Trailer
YouTube video by BenjaMage
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Ben @benjamage.bsky.social · 03/09/2026
Saturday, September 5th 12pm PST / 3pm EST The time has finally come. #CalicoWilder
A close-up of Calico Wilder and Lilly Regnalia.
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Ben @benjamage.bsky.social · 31/08/2026
Stay tuned. Adventure approaches...
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Wave (Slime 64) @waveparadigm.com · 20/08/2026
I've been using Photopea as my PS alternative and it's much nicer than GIMP (I tried PhotoGIMP and still felt pretty confused...) On Windows on any Chrome browser you can turn Photopea into a desktop app, and on Linux I spun up a small Electron thing, just so keyboard shortcuts would work normally
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Eniko Fox @enikofox.com · 18/08/2026
some weeks you get lots of gamedev done and other weeks progress crawls forward and then you beat yourself up about it and that doesn't help so progress is even slower and this is all good and normal and healthy actually
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Ben @benjamage.bsky.social · 17/08/2026
I wanted to take a quick moment to shout-out my awesome friend @jumasoul.bsky.social, and all the various Calico art pieces they've made. It's been a delight having them on the dev team. :D
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Wave (Slime 64) @waveparadigm.com · 31/07/2026
True...I suppose the first few characters only having a single line could help prime players to expect full -> hollow upon interaction such that the first time they encounter full -> full it's a departure from the norm? but yeah definitely a tough conveyance thing
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Wave (Slime 64) @waveparadigm.com · 31/07/2026
I was chatting with @benjamage.bsky.social about this and his favorite example in recent memory is how @peopleofnote.bsky.social goes from having a filled in button prompt to a hollow one when dialog is going to start repeating. Feels really elegant
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Wave (Slime 64) @waveparadigm.com · 22/07/2026
quaternionic.......
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Wave (Slime 64) @waveparadigm.com · 21/07/2026
It's been so cool to see it all come together and I'm super excited for the future!!
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Wave (Slime 64) @waveparadigm.com · 20/07/2026
I don't exactly have answers to this quandary but wanted to chime in to commiserate. This is a weirdly fraught area and half the joy I get in trying out a cool tech thing is in appreciating the love and care that went into creating it
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Ben @benjamage.bsky.social · 18/07/2026
Indie crossovers are rad. I like seeing indie creators's blorbos interacting with each other.
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Wave (Slime 64) @waveparadigm.com · 16/07/2026
I'm sure it's been pointed out before but I am officially subscribed to this Deltarune crackpot conspiracy theory Susie's Theme is being built up to be an alternate chorus to Megalovania when the time comes
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Ben @benjamage.bsky.social · 07/07/2026
It's kinda crazy how far this project has come in less than a year.
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