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Wave (Slime 64)

@waveparadigm.com
1.3K followers 1.4K following 744 posts

ℹ️ Games, software, and music! 🎮 Play Slime 64: slime64.com 🌐 More from me: waveparadigm.com

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Wave (Slime 64) @waveparadigm.com · 29/09/2026
me when
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
IT'S TIMEEE
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Wave (Slime 64) @waveparadigm.com · 11/09/2026
This is the main issue I've been banging my own head on a wall with for Slime 64 - by the end of the game you have four different movesets all designed to be usable simultaneously, and the end result is empowering but also kinda a nightmare to design for
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Wave (Slime 64) @waveparadigm.com · 16/07/2026
I'm sure it's been pointed out before but I am officially subscribed to this Deltarune crackpot conspiracy theory Susie's Theme is being built up to be an alternate chorus to Megalovania when the time comes
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Wave (Slime 64) @waveparadigm.com · 03/07/2026
made out of spite from a shaking living room under some neighboring thursday explosions for no good reason
Noelle Holiday from Deltarune talking to Susie with the text "Those noises? That's just my cousin - EXPLOSIONS HOLIDAY"

Behind the pair is a bitcrushed Funky Kong from DK64, with antlers photoshopped onto him
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Wave (Slime 64) @waveparadigm.com · 30/06/2026
a meme about Jesus:

"If Jesus was alive today he would be right wing and stand for liberty"

"Noo, if Jesus were alive today he would be left wing and stand for minorities"

Jesus if he was alive today:
"I am quite fond of this 'Donkey Kong 64'"
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Wave (Slime 64) @waveparadigm.com · 30/06/2026
Some TooManyGames highlights: - Running a double booth with @mrsleepyman.bsky.social - Seeing so many folks who had played earlier versions of Slime 64 - Watching kids as young as 3 years old try and have fun with the game - Debating Jesus of Nazareth about DK64 and Banjo-Tooie Always a blast!
The Slime 64 booth at TooManyGames 2026 with all three setups occupied by kids enjoying the game
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Wave (Slime 64) @waveparadigm.com · 29/06/2026
🚨🚨 SLIME 64 IS COMING IN 2027 🚨🚨 It's a retro-inspired 3D collect-a-thon platformer with an emphasis on exploration and schmoovement. Play as elemental slimes who combine their powers, collect Bells & Whistles, and take down a robotic enterprise threatening the world!
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Wave (Slime 64) @waveparadigm.com · 20/06/2026
hey @combodevils.bsky.social is p fun
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Wave (Slime 64) @waveparadigm.com · 20/06/2026
Quick question! Any reason to not support Mouse along the lines of Osu? I feel like just taking the angle of the vector from the middle of the screen to the cursor, along with some capped travel speed, could make the game playable for Mouse too! :o Crap MS Paint art for illustrative purposes
MS Paint art depicting a cursor moving around a circle, showing the paddle of Vertex Ball moving to match the implied direction.
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Wave (Slime 64) @waveparadigm.com · 16/06/2026
Jet saw me getting ready for work and was like "you wouldn't *leave* me, would you?" 😭
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Wave (Slime 64) @waveparadigm.com · 01/06/2026
Tuff, the earth slime from Slime 64, staring into your soul
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Wave (Slime 64) @waveparadigm.com · 28/05/2026
intrusive thought
The Legend of Zelda: Tears of the Kingdom logo with the text replaced with the Navy Seals Copypasta.

"What the fuck did you just say about me you fucking bitch?! I'll have you know I graduated top of my class in the Navy SEALS"
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Wave (Slime 64) @waveparadigm.com · 12/05/2026
oh yeah. this is the life.
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Wave (Slime 64) @waveparadigm.com · 04/05/2026
At around 6.5 seconds in the video when the camera swings and pushes up against the wall to me that totally reads as motion blur. Unsure if it'd be a video artifact but didn't seem like it. If you're in Unreal I know they're doing motion blur by default. forums.unrealengine.com/t/disable-mo...
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Wave (Slime 64) @waveparadigm.com · 05/04/2026
you wouldn't #gamedev
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Wave (Slime 64) @waveparadigm.com · 27/03/2026
@geoffkeene.bsky.social so like any old Thursday night I was playing The Dead Linger on Steam today and in making it to the end of the world saw a strange monolith in the distance made my way over and it was absolutely worth the trip long water tower says hello
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Wave (Slime 64) @waveparadigm.com · 13/03/2026
It's been incredible to see the reception to Mr. Sleepy Man so far - the one curse of getting to playtest the game over the past year has been keeping my mouth shut about how excellent it is!!! store.steampowered.com/app/1657740/...
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Wave (Slime 64) @waveparadigm.com · 11/01/2026
AGDQ 2026 was a blast!! Met so many awesome people, performed with @runningsomeerins.bsky.social, made friends with a bunch of fellow indie devs, and watched some incredible runs. Hope to see y'all again sometime!!!
Erin and I by the front of the packed room watching the SM64 70 Star, 70 Person Relay. Easily my favorite run of the event.
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Wave (Slime 64) @waveparadigm.com · 30/12/2025
Latest scam destination is called "churryfall"
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Wave (Slime 64) @waveparadigm.com · 18/12/2025
Kororinpa Marble Mania!! You tilt the Wii Remote to rotate the entire stage! A personal favorite of mine.
The cover art for Kororinpa Marble Mania released for Nintendo Wii by Hudson Soft in 2006
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Wave (Slime 64) @waveparadigm.com · 17/12/2025
Finally finished my 3D Marble-Rolling submission to #MetroidvaniaMonthJam 30!! Within a Marbelous Maze was made in a month and features 5 marbles with different properties you unlock and swap between at extremely original and never-before-seen Tag Barrels! waveparadigm.itch.io/within-a-mar...
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Wave (Slime 64) @waveparadigm.com · 08/12/2025
some #MetroidvaniaMonthJam vibes I've got a lot of level design left but it's been an excellent exercise for me and I think it's coming along well!! #gamedev #indiedev
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Wave (Slime 64) @waveparadigm.com · 03/12/2025
this is the way
My "Bsky Wrapped" showing that on a scale of Grass Touching from "Online" to "Offline" I am almost entirely Offline
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Wave (Slime 64) @waveparadigm.com · 03/12/2025
oh yeah, we're cooking for #MetroidvaniaMonthJam
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Wave (Slime 64) @waveparadigm.com · 25/11/2025
I'm cooking on a little idea I've had rattling around the back of my head for #MetroidvaniaMonthJam Excited to show more! #gamedev #indiedev
A dithered, low color-depth image of a strange hollow orange metal ball, on a green plane with extremely low fidelity "trees" made out of twisted cubes and icospheres.
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Wave (Slime 64) @waveparadigm.com · 07/11/2025
Coyote Time (letting the player jump a bit after they leave the ground) is huge for gamefeel. Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize. Bonus: spawn the jump particle at the last grounded position to hide the coyote time :) #gamedev
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Wave (Slime 64) @waveparadigm.com · 06/11/2025
someone had asked what it looked like if you removed the lovely rigged model and animations and I can confirm it's very funny
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Wave (Slime 64) @waveparadigm.com · 22/10/2025
IRL footage of us schmoovin
Calico, performing an extended jump aided by his magic sword
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Wave (Slime 64) @waveparadigm.com · 22/10/2025
critics are calling it the dumbest thing he's ever spent ten minutes making
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Wave (Slime 64) @waveparadigm.com · 20/10/2025
participated in a speedrun contest for @unsentgames.bsky.social and when a fellow runner discovered a route-shattering OOB strategy 50 minutes before the deadline the race was on and at literally 11:59pm I hit this run heart was beating out of my chest - former WR was 1m27s insanity starts at :47
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Wave (Slime 64) @waveparadigm.com · 14/10/2025
we couldn't agree more
Wurltson, the robotic antagonist of Slime 64, uses his floating hands to click the "I am not a robot" checkbox and proclaims "nothing can stop me"
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Wave (Slime 64) @waveparadigm.com · 09/10/2025
The χ BLADE....
"Make your own BLADE Controller" - $159.99
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Wave (Slime 64) @waveparadigm.com · 13/09/2025
fellow insane typist :D
148wpm at 99% accuracy
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Wave (Slime 64) @waveparadigm.com · 06/09/2025
Everyone should wish the happiest of birthdays to my one and only, @runningsomeerins.bsky.social. here's to the next 30 💙💙💙
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Wave (Slime 64) @waveparadigm.com · 03/09/2025
PAX was an incredible experience. Got to meet so many amazing people, the reception to @mrsleepyman.bsky.social was exactly what we were hoping to see, got to show off some Slime 64, and finally met @myles.zone IRL after 15 years!!! Now it's time to sleep for 1000 years. 😅
Wave, Devin, and Indie posing at the Seattle Indies Expo in Seattle WA, near PAX West 2025.Devin, Myles, and Wave finally meeting IRL at PAX West 2025!
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Wave (Slime 64) @waveparadigm.com · 31/08/2025
we love our lil man
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Wave (Slime 64) @waveparadigm.com · 31/08/2025
this is our cat loving @runningsomeerins.bsky.social and refusing to let her go
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Wave (Slime 64) @waveparadigm.com · 30/08/2025
Thank you so much!!! We're cooking really hard on the full game and I'm so excited to get it into peoples' hands. Unfortunately quite a ways to go still but every day we get closer!
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Wave (Slime 64) @waveparadigm.com · 30/08/2025
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Wave (Slime 64) @waveparadigm.com · 29/08/2025
I think it's a good note to take back on myself that the trailer might not be leaning into the parts of our game that do more directly take visual inspiration, like some of these screenshots but really that's just it - the inspirations go far beyond the visual/technical
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Wave (Slime 64) @waveparadigm.com · 28/08/2025
chuckling about this dunking QT from Twitter at its heart I do understand the criticism that we don't follow the technical limitations of the N64, but I hope the combo of our art direction, character design, music/sound design, and overall Vibes show our love for the N64😅 Sloppy Adventures.....
A quote retweet of the Slime 64 reveal trailer reading:

>Slime 64
>No Grant Kirkhope Inspired Music
>Textures are High Quality

how is this "64"a tweet reading "could've called it 'Sloppy Adventures' or 'Gooey Gimmicks' or 'Slime-Kazooie'"
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Wave (Slime 64) @waveparadigm.com · 27/08/2025
🚨🚨SLIME 64 REVEAL TRAILER🚨🚨 Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise. Super excited to finally show a first look at the full game. More to come! Wishlist on Steam! slime64.com
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Wave (Slime 64) @waveparadigm.com · 27/08/2025
Just like any musical instrument the only way to improve is by pushing your limits - great work!! I also wouldn't sleep on the "-30% speed" modifier. I find that helped me begin to understand when hands needed to cross over each other Now I'm a lunatic Camellia E/E+ enjoyer. Godspeed!
Beat Saber - Crystallized by Camellia - Expert+ - 1391/1425 notes cut - Score: 993157 - Rank A
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Wave (Slime 64) @waveparadigm.com · 13/08/2025
Nice!! I'm helping with a friend's indie booth and I'll have my own game on my Deck - swing by and say hi if you get the chance!
A flyer for an indie game at PAX West reading: WANTED: Mr. Sleepy Man. Last seen: Indie Booth 859.
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Wave (Slime 64) @waveparadigm.com · 30/07/2025
I made a silly marble game on s&box a few weeks ago :D
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Wave (Slime 64) @waveparadigm.com · 25/07/2025
no cheating post your lock screen @runningsomeerins.bsky.social made this really awesome promo art for Slime 64 for a vertical banner we bring to shows and I absolutely adore it
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Wave (Slime 64) @waveparadigm.com · 21/07/2025
Spent a bit over a week putting something very silly together for the Eridium s&box Showcase! Been very happy with the reception to it! Now back to work on Slime 😅
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Wave (Slime 64) @waveparadigm.com · 10/07/2025
you ever just crave a snack but only have frozen chicken fries but not had the patience to actually cook them so you just
A Kirkwood Chicken Fry, frozen, with a bite taken out of it
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Wave (Slime 64) @waveparadigm.com · 07/07/2025
over the weekend I did some work ensuring the game works at aspect ratios ranging from 32:9 (SUPER ultrawide) all the way to 4:3 (the OG). If people want to run the game with crunchy CRT visuals, but on a crazy wide monitor, who am I to stop them lmfao
Slime 64 running in a 32:9 super ultrawide aspect ratio, with CRT frame visual stretched to match.Slime 64 running in a classic 4:3 aspect ratio, with CRT frame visual stretched to match.
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