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ViTi95

@viti95.bsky.social
330 followers 358 following 172 posts

Retro stuff and random things. FastDoom developer.

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Reposted by ViTi95
Brenden @bro3256.com · 17/09/2026
Well this is a surprise! The GEMS Module Test Program for the Mega Drive/Genesis was dumped and released today by CartridgeCulture. It features music composed by David Javelosa, who uploaded footage of this demo back in 2019. It features music composed with the GEMS sound program.
Sega Genesis Gems Module Test Program.Module Player.
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techknight @thetechknight.bsky.social · 12/09/2026
VCF Midwest had its first christening, went off with a bang
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Ian Hanschen @furan.bsky.social · 10/09/2026
Back in July, I reverse-engineered the Sony DTL-H201A Graphics Artist board. Now, PicoGraph has a new non-video-adapter mode based on that work: an emulated PSX GPU on the RP2350B that works with the original tools. PicoGraph is now running on the PicoMEM2 board, with some testing in the wild.
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Ian Hanschen @furan.bsky.social · 10/09/2026
A release of PicoGraph for the PicoMEM2 is now available with support for emulating MDA, Hercules Graphics, EGA, VGA, and the Cirrus Logic CL-GD5429, along with the Sony DTL-H201A Graphics Artist PSX development board. github.com/ianhan/picog...
github.com
Releases · ianhan/picograph
PicoGraph is a Pi Pico 2 ISA video card that supports several PC graphics standards using DisplayLink - ianhan/picograph
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Matthew Sparby @cloudscout.com · 09/09/2026
For the first time in 7 years, I have booted the CPT Phoenix Jr. A couple hours of experimentation and investigation with a Greaseweazle last night finally allowed me to recover the only known copy of its software! #VintageComputing #RetroComputing
The CPT Phoenix Jr word processing computer booted into its word processing software.
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Ian Hanschen @furan.bsky.social · 06/09/2026
The core I’ve been working on for the Graphics Gremlin HDMI now supports the following: - Full VGA feature set (includes CGA and EGA) - VESA support for 8-bpp bank-switched modes: 320x200, 320x240, 320x400, 400x300, 640x400, 640x480, 800x600 - MDA as a configurable secondary adapter on 4-bpp HDMI
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SUDDEN・DESU @sudden-desu.net · 02/09/2026
"We love DRUGS. Let's enjoy your Trip!!" One of the more amusing finds lately is some remnants of what might be a Sega System 32 sample project, present in Rad Mobile/Rally and Hard Dunk., with one string in particular being rather... conspicuous.
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Lupita Nihongo @otsumamiboy.blacksky.app · 01/09/2026
If buying isn't owning then piracy can't be theft. Any reasonable corporation knows that.
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chirinea @chirinea.bsky.social · 01/09/2026
LackofTrack released v.1.0 of the Super Mario Bros. port for the SEGA Master System! Run, before Nintendo takes it down!
youtu.be
Super Mario Bros. Sega Master System Port - v1.00 Release
YouTube video by Lack of Track
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Randy Linden @randallinden.bsky.social · 31/08/2026
Cacodemontube is a friend who worked on DOOM SNES 2026 doing level work and modifications. He's releasing his comprehensive development video on YouTube tomorrow! You can watch it here: www.youtube.com/watch?v=PkYD...
youtube.com
Making Doom on SNES (2026) - Developer Commentary
YouTube video by Cacodemontube
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Dave Bagpuss Forsey 🍺 @bagpuss.org · 28/08/2026
I didn't like the ominous music in this video but I found that the theme to Steptoe & Son worked much better
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charlee d. bryant (@ɢᴇᴛ.ᴠᴇɴᴛ) @getvent.bsky.social · 24/08/2026
soundscape of young green martian playing with PVC pipes (based on the original comic by dralphabet on tumblr)
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hammancheez but spooky @hammancheez.bsky.social · 14/08/2026
Palate cleanser Airwolf on a hurdy gurdy
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ViTi95 @viti95.bsky.social · 13/08/2026
I give up. And it pisses me off. This is the first time I’ve ever given up on something related to FastDoom. I’ve been trying to add support for the Adlib Gold (emulating it in 86Box, I'm not a millionaire), and I've hit a brick wall.
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からめる @purinharumaki.bsky.social · 11/08/2026
カブトムシ取り
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Jason Koebler @jasonkoebler.bsky.social · 15/07/2026
Scoop: The AI music generator Suno was hacked. Hacker shared source code that shows how the tool was made and part of the music and podcasts that were scraped to create it. Decades worth of music, lyrics, and podcasts from YouTube, Deezer, Genius & more www.404media.co/hack-reveals...
# youtube_nusic: ~l.5h runtine # 113,879 hours of youtube_rusic 12,287 hours of youtube_rusic_lyrics 16,843 hours of youtube_rusic_lyrics_for genius_hg: -1.3h runting 17,615 hours of genius_hq 41, 544 hours of genius_hq lyrics 17,387 hours of genius ha_lyrics_ foreign freesound: -B.2h runting 410 hours of freesound # insip: -B.2h runtine 19,514 hours of insip # jamendo: ~B.1h runtine 3,726 hours of janendo * ponds_music: ~1.1h runtine # 62,117 hours of ponds_music # deezer: -8. 5h runtine 12,287 hours of deezer 10,175 hours of deezer_lyrics 6,699 hours of deezer_lyrics_foreign * ytn_tagged: ~2h runtine # 152,162 hours of ytn_ tagged # musescore: -B.1h runtine 183 hours of nusescore_lyrics
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Tomb💀Time @tubetime.bsky.social · 13/07/2026
oops, i cloned another sound card! this is the Beavis Ultrasound, an open source clone of the Gravis Ultrasound PnP. yes, i know there are already clones of this card, but mine provides the full schematic and matches the original board layout. github.com/schlae/Beavi...
red circuit board rendering full of chips, connectors, and a 16-bit ISA card edge.
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Ian Hanschen @furan.bsky.social · 11/07/2026
Because the Graphics Gremlin HDMI’s digital video output is hardwired 2 bits per channel, digital output of the color modes is off the table - but it’s still sufficient for simultaneous MDA. The MCGA+ core is multiple cards in one just like the quirkiest early boards. Mah Jongg VGA and FastDoom MDA
Mah Jongg V-G-A 3.1 run with the “d” (for dual) parameter.FastDoom MDA mode, with the startup screen visible on the color output.
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Ian Hanschen @furan.bsky.social · 11/07/2026
Windows 3.1 is snappy with the MCGA+ core but there’s something wrong with the palette so I’m debugging that this morning. The attribute address and internal palette registers of the attribute controller are present and working in test bench, but not on the hardware.
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Ian Hanschen @furan.bsky.social · 10/07/2026
My MCGA+ core for the Graphics Gremlin HDMI may as well have the kitchen sink because in addition to the MCGA modes, it has enough of the VGA for modes 12h, “X” and “Y” as well as an isolated MDA on the hardwired 2 bits per channel HDMI. Releasing soon.
Wolfenstein 3D on the graphics gremlinFuture Crew’s Unreal on the graphics gremlin
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Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 26/06/2026
If you ever bought McPixel, you can play McPixel for the rest of your life. If the store is gone let me know I will show you where to get it. If you ever pirated McPixel and the torrent tracker is gone, let me know and i will show you where to pirate McPixel.
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Frenkel @frenkel.bsky.social · 21/06/2026
Doom e1m1 and e1m8 can be played on a Neo Geo. Now with texture mapped walls. #doom64kb youtu.be/t-GHv9Re5oU
youtu.be
Doom64KB: Neo Geo Edition with texture mapped walls
YouTube video by DookNookim
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Falco Girgis @falcogirgis.bsky.social · 21/06/2026
Our port of #Sonic Mania to the Sega #Dreamcast is nearing completion! Here's 2 minutes of footage captured directly from my physical DC! Stand by for the Blue Blur's epic return home to a #Sega console! @sonicfreak94.bsky.social #retrogaming #gamedev #gamedevelopment #indiedev
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ViTi95 @viti95.bsky.social · 21/06/2026
Adding scaling support for VESA backbuffered modes in #FastDoom. Great for laptops that don't have good native scaling support and are not fast enough for native high resolution modes.
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Kaptajnen @kaptajnen.bsky.social · 13/06/2026
The original #SuperMario Bros. for the #NES is no stranger to seeing #homebrew ports to other retro platforms But this is the first time we see a port to a non-Nintendo handheld. This port is for the #Atari #Lynx You can build the ROM yourself, here: github.com/pwsqrd/lynx_... #retrogaming #Mario
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Ian Hanschen @furan.bsky.social · 28/05/2026
Turns out DisplayLink supports run length encoding, and now, so do I. This is EGA from a Pi Pico 2 on the ISA bus, using DisplayLink over USB 1.1 as the output device.
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Enrique Colinet 'Baxayaun' @enriquecoli.net · 30/04/2026
GENTES DE SEVILLA: Este es el primer post de este tipo que escribo en redes, pero es que me han tocao a MI MADRE, A LA PAQUI, y no me hace gracia. Alguien ha entrado en el porche de su casa en Sevilla Este y ha robado su querido triciclo, que es super reconocible. ¡Difundid y avisad si lo veis! 🔍
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ViTi95 @viti95.bsky.social · 23/05/2026
I've upgraded my ClanBomber2 port from SDL2 to SDL3. Guess where this is heading 😈
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Tom Warren @tomwarren.co.uk · 13/05/2026
I love that Valve’s Steam controller does the Wilhelm scream if you drop it 😂 what a fun little Easter egg
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ViTi95 @viti95.bsky.social · 16/05/2026
HP spicy pillow ❤️
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L Break Into Program @breakintoprogram.co.uk · 11/05/2026
Here are some words what I wrote.
breakintoprogram.co.uk
Sega Megadrive Music Driver: Introduction - L Break Into Program, 0:1
My second job after Software Creations was as a games developer for Malibu Interactive. Long story short, I was part of a group of friends working at Software Creations that fancied a change: Tim, Mik...
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Smitner @smitner.studio · 10/05/2026
A sneak peak into the development of indie games:
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Anaël seghezzi @anaelseghezzi.bsky.social · 30/04/2026
Testing hardware sprites with a point based depth-test to on/off them behind polygons. I don't think it's needed for the sides but for future obstacles ? #SGDK #BlastEm
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Chris Paxton @cpaxton.bsky.social · 17/04/2026
We all have days like this
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J. L. Westover @mrlovenstein.bsky.social · 09/04/2026
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ViTi95 @viti95.bsky.social · 09/04/2026
LOL
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Ian Hanschen @furan.bsky.social · 07/04/2026
MiSTVGA now works with a much smaller FPGA using SDRAM. Slightly modified Terasic DE0-Nano.
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Ian Scott @polpo.org · 06/04/2026
#PicoGUS can now emulate Sound Blaster 16 with the newly released firmware v4.0.0! Other changes include CD-ROM speed and reliability improvements, GUS mode improvements, and more. Check the full changelog and download the release at github.com/polpo/picogu...
github.com
Release v4.0.0 · polpo/picogus
New features/changes Sound Blaster 16 SB mode now emulates a Sound Blaster 16. I had a somewhat-working implementation of the SB16 DSP in late 2024 but was discouraged by poor compatibility in Wind...
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Halftone Gaming @halftonegaming.bsky.social · 23/03/2026
We can officially drop the trailer. Our new game, Too Many F*cking Nazis is a throwback to some of the classics of the boomer shooter genre youtu.be/D0czMYzQ5ho?...
youtu.be
Too Many F*cking Nazis - Official Announcement Trailer
YouTube video by Halftone Gaming
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niki grayson @nikigrayson.com · 02/04/2026
right now the astronauts are calling houston because the computer on the spaceship is running two instances of microsoft outlook and they can't figure out why. nasa is about to remote into the computer
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Ron’s Computer Videos 🧍‍♂️🖥️📼 @ronscompvids.bsky.social · 31/03/2026
A #TransDayOfVisibility is important to celebrate, but never lose focus that the day when our Trans friends and family can finally enjoy equal protection under the law will be a day of celebration for all humankind. Trans rights are human rights.
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0xC0DE @0xc0de.bsky.social · 29/03/2026
Acorn Electron 3D wireframe experiments. Now with back-face culling which looks better and is also faster. Testing cubes and Cobras at different scales. Warning: coding this stuff is highly addictive
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Niels Leenheer @html5test.com · 27/03/2026
CSS is DOOMed! I've build DOOM in CSS and every wall, floor, barrel, and imp is a div, positioned in 3D space using CSS transforms. cssdoom.wtf Try it out! But... not every browser can handle it. This is taking the browser to its limit. Chrome has some issues. Safari too. Bugs will be filed.
cssdoom.wtf
cssDOOM
DOOM rendered entirely in CSS. Every wall, floor, barrel, and imp is a div, positioned in 3D space using CSS transforms.
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L Ramalho 🍉 @ramalho.org · 23/03/2026
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Bulldog punk. @bulldog75.bsky.social · 24/03/2026
73.500 km en 2,5 años. Un trailer de internacional en dos años hace el triple de km. No estoy en contra de la electrificación, pero estos estudios están muy alejados de la realidad del transporte. A día de hoy no es viable el camión eléctrico para larga distancia, por muy bonito que lo pinten.
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Cristina Ramos @saffroncr.bsky.social · 22/03/2026
I wanted to playtest the platforming on my playdate prototype and so I created a small sandbox area totally not inspired by any other game 👀
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dannyodwyer @dannyodwyer.bsky.social · 20/03/2026
great reporting here. basically yes DLSS 5 is running a gen AI model on the 2D output and nothing more. it doesn’t know anything about the 3D scene, textures / models / lighting / PBR other than what the model infers by looking at a frame. TL:DR, they sped up slop. youtu.be/D0EM1vKt36s?...
youtu.be
Nvidia Answers my DLSS 5 Questions
YouTube video by Daniel Owen
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Ian Hanschen @furan.bsky.social · 20/03/2026
yes, I used AI generated python scripts that turned the common cells into modules and built modules from the kicad schematic capture using those, with test benches. It runs fdoom13h without issue.
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Ian Hanschen @furan.bsky.social · 19/03/2026
I can confirm tubetime's schematic capture of the MCGA chipset is good enough to use as a reference.
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Amanita Design 📣 @amanita-design.net · 17/03/2026
All our games will ship with DLSS 5
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