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Stark Raving Sane Games

@verysrsgames.com
663 followers 249 following 142 posts

Narrative games for a more civilized age. Making "The Knight & the Maiden", an adventure game about knights, tourneys, princesses and intrigue! Consider subscribing to my newsletter! starkravingsanegames.com/newsletter… #dkgame #indiedev

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Stark Raving Sane Games @verysrsgames.com · 16/03/2026
I had an issue with some weird background stutter, and after spending way too much time fussing with FPS, refresh rates and vsync, I realised an ill-advised return statement made Charlotte stop for exactly one frame each time she entered a tile. So at least that's fixed! #Godot #gamedev #indiedev
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Stark Raving Sane Games @verysrsgames.com · 25/02/2026
This might be more power than I can safely be trusted with. >_>
apple.com
Breaking News: Subscribe to the VerySRSGames Newsletter to be the first to know about their upcoming medieval adventure game The Knight & the Maiden: A Modern Medieval Folk-Tale, link in their bio - N...
Apple Newsroom Search Results
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jeeyon shim 심지연 @jeeyon.bsky.social · 24/02/2026
Bluesky, will you do me a solid and share your favorite medieval art with me? It can be fully finished paintings or rude marginalia in an illuminated manuscript, I'm not picky, I'm just interested in getting a general survey of what modern people like.
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Mariana J López @marianajlopez.bsky.social · 21/02/2026
Great keynote by @jubalbarca.bsky.social in Coding Medieval Worlds 6 😊 James took us through how he developed an interest in the field and reflected on different medievalisms using several examples including Hades. Rats were featured and the greyness with which the medieval world is often portrayed.
Screenshot from presentation that says 'The Serious bit' It says 'History in online pipelines and discourses. People have emotive attachments and political investment in the past. What can 'it's not accurate' cover for ideologically? We have to think about what we want as devs and scholars. Commitment to understanding, not just accuracy. Is all understanding equal? If not, what do we want?'
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Dead Idle Games @deadidlegames.bsky.social · 11/02/2026
Work on The Many Sins of House Ocampo continues, little by little, scene by scene. It is now 1915, middle of who knows where, and MR MIRAGE is about to give a performance you'll never forget. Step right up, ladies and gentlemen, step right up and wishlist now! store.steampowered.com/app/4102890/
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Stark Raving Sane Games @verysrsgames.com · 10/02/2026
I think we, as a planetary civilisation, need to come together and decide once and for all what the shortcut for multi-line commenting should be so I don't have to remember which editors use Cmd+K, which ones use Cmd+/, and which ones use something third entirely. #coding #indiedev #gamedev #VSCode
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Stark Raving Sane Games @verysrsgames.com · 07/02/2026
Folks, it's once again the first Friday of the month, i.e. "Frecommendation Friday" (I think that name's locked in by now), where I recommend a game that I like and I think you should play. Today that game is #Starsector by @amosolov.bsky.social, @dgbaumgart.bsky.social et al. 1/4 #indiegames
Screenshot of a number of starships of different sizes engaged in a tactical battle around a space station, with colourful laser beams and explosions.
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Enoch 🚀Wishlist Now! (Bio🔗) @evilpuggames.bsky.social · 27/01/2026
Quick update on Enoch 👀 Yes, the game is still in development (solo dev + no current funding = it takes time 😅) but good news: new key art, new logo, and the game is now simply called Enoch. I’d love to hear your thoughts ❤️ 👉 Link to the full Steam post in the comments
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Stark Raving Sane Games @verysrsgames.com · 26/01/2026
This one's specifically for the medievalists: Our new chapter intro vignettes with marginal decorations inspired by the Bodleian Roman d'Alexander (MS. Bodl. 264). Please enjoy the little birds! (Font & text still WIP) 🎨: @boaillustration.bsky.social #MedievalMonday #marginalia #gamedev #indiedev
A chapter vignette inspired by a medieval illuminated manuscript with a decorative pattern of red and blue leaves around the edges. The pattern is further decorated with heraldic shields in the upper corners, little birds sitting in the branches along the sides, and a scene with two knights jousting in the bottom.

The vignette shows Sir Emmett, a young male courtier wearing a lovely salmon-coloured doublet and hose outfit in a Renaissance style and holding a flower. 

The accompanying text reads: "Chapter 1. In which Sir Emmet meets the one true love of his life (again). Marigold suspects foul play. Charlotte converses with Princess Iris. Sir Emmett is menaced in a tavern. Appropriate names for warhorses are discussed. The Mystery Knight and
Sir Emmett joust in the Grand Tourney."
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Exilian @exilianofficial.bsky.social · 31/12/2025
exilian.co.uk/codingworlds... for plaintext version of the above.
exilian.co.uk
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Exilian @exilianofficial.bsky.social · 31/12/2025
We're extending the deadline for places for CODING MEDIEVAL WORLDS 6, a free workshop and discussion forum for historians and game developers taking place on February 21-22! You now have until Jan 25th to ask to join :) #Medieval #GameDev #IndieDev #Gaming #History
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Stark Raving Sane Games @verysrsgames.com · 09/01/2026
I'm starting off the new year on a high note by realising that I probably have to rebuild my entire dialogue architecture so it's possible to save and load in the middle of dialogues. 🫠 (I mean, I guess I don't *have* to, but some of these dialogues are… *very long*.) #gamedev #indiedev #godot
An in-game screenshot from The Knight & the Maiden. The scene is a large park with trees and hedges in a pixelart style. Three characters – the protagonist Charlotte, her love interest Princess Iris, and the Princess's loyal servant Marigold – are standing near a large fountain.

In a dialogue box, Princess Iris says, "Oooh, this is just like in the 'Romance of the Swan Knight'! How delightfully mysterious! Of course I agree."
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Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
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Stark Raving Sane Games @verysrsgames.com · 02/01/2026
Folks, it's the first Friday of the month, which means it's "Frecommendation Friday" (still working on the name), when I recommend a game I played recently and I think you should as well. Today we have the adventure game "Verne: The Shape of Fantasy" by @gametopia.bsky.social 1/2 #indiegames
store.steampowered.com
Save 75% on Verne: The Shape of Fantasy on Steam
Become Jules Verne and adventure into the dangers that hide in Hemera, a fantastic parallel world built from his own imagination. Explore, solve puzzles and unlock the most coveted secret of the might...
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Stark Raving Sane Games @verysrsgames.com · 01/01/2026
Happy Public Domain Day, everyone! The works of Thomas Mann enter (or was already in) the public domain in most of the world today, so if you've always wanted to make a #VisualNovel based on the Buddenbrooks, now you can! (And if you have, please do, that sounds amazing.) #PublicDomainDay #gamedev
en.wikipedia.org
Thomas Mann - Wikipedia
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Dead Idle Games @deadidlegames.bsky.social · 09/12/2025
I know we're all super excited about The Many Sins of House Ocampo, but also, the supporter pack for If On A Winter's Night, Four Travelers is on sale RIGHT NOW, so why not treat yourself (and us!) to a little pre-Christmas cheer? 🚂🍾
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Stark Raving Sane Games @verysrsgames.com · 05/12/2025
Folks, it's the first Friday of the month, which is also… "Frecommendation Friday"…? (idk, I'll work on the name), when I recommend a game I played recently and I think you should as well. Today we have the police procedural Casebook 1899 – The Leipzig Murders by @homonarransstudio.bsky.social 1/2
store.steampowered.com
Casebook 1899 - The Leipzig Murders on Steam
Play as a sharp-witted detective in late 19th-century Leipzig, Germany, in this retro pixel-art point & click adventure. Search for clues, question suspects, and piece together evidence on your de...
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Stark Raving Sane Games @verysrsgames.com · 28/11/2025
Today is Creator Day on @itch.io, and that means you can go and play my rather silly vaguely Sumerian/Assyrian #Twine management game KEEP SACRIFICING OR THE WORLD IS GOING TO END! … To be clear… it-it's a free game. >_> You could play it anytime you want to. But you can also play it today! ^_^;
starkravingsane.itch.io
KEEP SACRIFICING OR THE WORLD IS GOING TO END! by Stark Raving Sane Games
The gods are extremely angry! Can you, the king of a vaguely Sumerian/Akkadian city state, appease them?
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Stark Raving Sane Games @verysrsgames.com · 11/11/2025
It’s so weird to me how the Bond people don’t seem to realise they’re basically running a superhero franchise. Bond is an archetype character, he doesn’t need a coherent dramatic arc. Just have him walk into a casino in Macau with zero explanation and start doing cool Bond stuff, it’ll be fine.
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Dead Idle Games @deadidlegames.bsky.social · 04/11/2025
Yesterday we had a small issue with the site link, so... new pinned post 📌 The Steam page for The Many Sins of House Ocampo is now LIVE! 🔥 store.steampowered.com/app/4102890/... 🔥 Wishlist now, repost, spread the word! Support the independent game-making underground ✊🏻
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Dead Idle Games @deadidlegames.bsky.social · 03/11/2025
The Steam page for The Many Sins of House Ocampo is now LIVE! ➡️https://store.steampowered.com/app/4102890/The_Many_Sins_of_House_Ocampo/⬅️ Wishlist, repost, tell your friends, tell the press! 📢
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Dead Idle Games @deadidlegames.bsky.social · 31/10/2025
(taps mic) Is this thing on? (squealing feedback sounds) Steam page review passed! 🚨 Get ready to watch the first teaser and hit that wishlist button NEXT WEEK! And in the meantime... happy All Hallow's Eve, everyone 🎃
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Stark Raving Sane Games @verysrsgames.com · 19/10/2025
Okay, seriously, who is the one person who just started using #Steam on *Windows Server 2022*? >_>
Screenshot of the September 2025 Steam Hardware and Software Survey. "Windows 2022 64 bit" is listed as up from nothing in previous months to 0.09% in September.
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Stark Raving Sane Games @verysrsgames.com · 04/09/2025
The intersection between “murder mystery adventure game” and “19th century German history” is straight down the middle of my particular areas of interest, so I’m immensely looking forward to playing this! 🔍
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Casebook 1899 - The Leipzig Murders @homonarransstudio.bsky.social · 04/09/2025
🗞️🗞️ANNOUNCEMENT!🗞️🗞️ Casebook 1899 - The Leipzig Murders 🔴OUT NOW on Steam and GOG🔴 🇩🇪Explore 1899 Leipzig, Germany 🕵️‍♂️Quiz suspects. Draw conclusions 😮Get things wrong. Live with it. 👉👉 s.team/a/1841190
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James Baillie @jubalbarca.bsky.social · 27/08/2025
I've written a UK parliamentary petition against payment processors using their near-monopoly power to dictate what legal content can and cannot be purchased. This is a worryingly fast-growing problem. Please sign it and share widely, UK friends! petition.parliament.uk/petitions/73...
petition.parliament.uk
Petition: Ban payment processors stopping services based on objections to legal content
Government should legislate that payment processing companies may not place stipulations on use of their services regarding sales of otherwise legal content and, if they do so, must face legal penalties and must remunerate platforms and individuals for lost income until service is restored.
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Stark Raving Sane Games @verysrsgames.com · 15/08/2025
I might regret getting involved in this, but I’m literally begging itch.io to please talk to someone who is good at community management and crisis communication, because Posting Through It in the Replies is just about the worst way to go about this.
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Bertine van Hövell 🛝 Gamescom @baroness.bsky.social · 29/07/2025
GAME, the German game industry trade association, released this *damn* good statement on the unjust NSFW game takedowns www.linkedin.com/feed/update/...
The artistic freedom of game developers is fundamental to games as a cultural medium. Any restrictions improsed by payment service providers or games platforms must not exceed the legal limits.
In Germany, thanks in part to the USK, clear, binding and established rules apply that must be adhered to. Furthermore, creative forms of expressions or certain themes in games, such as diversity, must not be targeted by individual interests or campaigns from particularly vocal groups, as is currently observed on Steam or itch.io. The terms and conditions of global payment service providers such as Visa, Mastercard, or Paypal must not conflict with European values such as freedom of expression or artistic freedom.
We therefore call on the companies involved to design their rules and offerings in a manner that ensures complicance with applicable laws and prevents overblocking. 

Signed, 
Felix Falk, 
Managing Director of GAME
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Historical Games Network @historygamesnet.bsky.social · 28/07/2025
New post! Ahead of tomorrow’s panel Andreas Kjeldsen (@verysrsgames.com) discusses forthcoming comedic narrative adventure The Knight & the Maiden, where players solve puzzles to unfold the story of a noblewoman’s quest (& her many gendered disguises): www.historicalgames.net/playing-with...
historicalgames.net
Sir Charlotte, la bonne chevalière: Playing with Gender in The Knight & the Maiden | Historical Games Network
A long time ago, in a world almost, but not quite, like our own… The city-state of Castamont, a centre of scholarship and commerce on the shores of the scenic Ousarine Bay, is buzzing with excitement!...
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Stark Raving Sane Games @verysrsgames.com · 28/07/2025
Apropos of absolutely, positively nothing going on in the #indiedev world right now, I’ll be joining a @historygamesnet.bsky.social panel tomorrow (along with some much smarter people than me) to chat about gender and historical games. Do sign up and join us!
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Historical Games Network @historygamesnet.bsky.social · 28/07/2025
This is tomorrow! Featuring @tesswatty.bsky.social, @katexe.bsky.social, @andreaskjeldsen.bsky.social of @verysrsgames.com, and Leandro Wallace. Still a few tickets left! #gamestudies #historygames #gamingthepast
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Stark Raving Sane Games @verysrsgames.com · 24/07/2025
It might be time to go back to the only tried and true form of video game distribution: Downloading a shareware version from a dodgy website, mailing a cheque to the creator, then (maybe) receiving the full version on a floppy disk three months later. Like God intended. #indiedev #gamedev #itchio
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Stark Raving Sane Games @verysrsgames.com · 15/07/2025
As usual when VCS comes up some people in the comments are like, "Why don't they just use #Git, it's so easy!", and can I just say – if you're an average, lightly-to-moderately-technically-challenged person who got into the nice and beginner-friendly #Godot, no, it really isn't. #gamedev #indiedev
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🥭MANGO - Comms Closed @mgosketches.bsky.social · 18/06/2025
I'm opening illustration and character design comms 🥳 Payments via Wise!
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Rémi Verschelde @akien.bsky.social · 18/06/2025
The little fairy has heard your wishes: github.com/godotengine/... (This is coming in 4.5 beta 1.)
github.com
Export: Modify Windows template without rcedit by pkowal1982 · Pull Request #75950 · godotengine/godot
Using rcedit is little problematic so I've created a POC which shows how it can be dropped. PR contains only crucial code, if it's decided to go this way I'll fix loose ends. For now co...
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Stark Raving Sane Games @verysrsgames.com · 18/06/2025
Me, a sweet summer child: I need to change my game's app icons. I'm sure I can just point #Godot to an image file and it'll handle the rest, right? Right? 😅 Godot: Okay, to change the app icon, you must first journey to the Faerie Realm and receive the blessing of the Seelie Queen. Then… #indiedev
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Stark Raving Sane Games @verysrsgames.com · 06/06/2025
#GameAudio folks, I'm looking for a freelancer to make a handful of RPG Maker-style sound effects (clicks, movement, doors, etc). Do get in touch (starkravingsanegames.com/contact.html) if you want to help me make some BEEPs, some BOOPs and, yes, maybe even some BOINGs. #gamedev #indiedev
starkravingsanegames.com
Contact
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🥭MANGO - Comms Closed @mgosketches.bsky.social · 28/05/2025
I recorded a positive video about the fight of creatives against AI. My accent is ✨super✨ thick but hope you enjoy it anyways! @pruz.bsky.social thanks for the help!
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Stark Raving Sane Games @verysrsgames.com · 07/05/2025
I seem to be back on my bullshit again (* my bullshit = refactoring the movement code for god knows which time 🫠 ) #Godot #indiedev #gamedev
Screenshot from the Godot editor of a few lines of movement-related code
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Stark Raving Sane Games @verysrsgames.com · 01/04/2025
Folks, I'm delighted to announce our upcoming title in a ground-breaking new genre: The doomer shooter. Advance through the hellscape of late-stage capitalism and obstruct activists with remarks such as "Nobody cares", "It's no use resisting, they won" and "AI is here to stay, get used to it."
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Stark Raving Sane Games @verysrsgames.com · 29/03/2025
"Spread syntax looks exactly like rest syntax. In a way, spread syntax is the opposite of rest syntax." Ah #Javascript, you are a constant source of amusement and delight. 🙃
Screenshot of the Mozilla Javascript documentation about Spread syntax. The phrase quoted in the post is highlighted.
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Stark Raving Sane Games @verysrsgames.com · 10/03/2025
I just came across a sidequest I wrote like two years ago about a tulip merchant who owns a goat that keeps eating his "precious tulip bulbs", and you know what? I'd like to see the AI that could come up with this kind of nonsense unprompted. I'm just saying. #indiedev
Screenshot of a very angry tulip merchant (who has strong 'NFT bro ca. 2022' vibes) shouting, "I'm ruined! Ruined! And it's this damn goat's fault! My precious tulip bulb!"
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Stark Raving Sane Games @verysrsgames.com · 03/03/2025
Today I thought I'd finally get some time to complete a bunch of cutscenes, but instead I ended up spending all afternoon basically rewriting the character movement system to deal with an incredibly annoying animation bug. 🫠 At least it works better now. I hope. #Godot #indiedev
Some A* movement code in Godot. At the top is a comment that says, "Dear God of Coding, please make this work. T_T"
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Stark Raving Sane Games @verysrsgames.com · 25/02/2025
When someone buys your #Indiedev game.
An adorable little crow (who has just sold a “perfect skipping stone” for a gold button) looks down at four other stones arranged like an adorable little storefront and exclaims, “I did it! Oh my word! I sold something!”
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Stark Raving Sane Games @verysrsgames.com · 27/01/2025
Quick Business Advisory: If you have a Microsoft 365 subscription you’ve probably been moved recently to a significantly more expensive plan (about 25% more for me) that as far as I can tell just adds their Copilot AI and nothing else. (1/2)
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Stark Raving Sane Games @verysrsgames.com · 13/01/2025
Uh, no thank you, #Youtube, I really do not want to allow third-party companies to use *the proprietary IP I either personally own or have licensed from others* to train their fucking AI models. But thanks for at least asking, I guess. What a time to be alive.
Screenshot from the Youtube Studio website with a banner that says, 'You can now choose if you want to allow third-party companies to use your content to train AI models in Studio Settings under "Third-party training" '
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Velvet Cupcake Games @velvetcupcakegames.bsky.social · 04/12/2024
Hello world! We are Velvet Cupcake Games, a micro indie studio making fantasy/romance games aimed at women and femmes. Currently creating: Made Marion, a Robin Hood romance in early access with 2/6 routes currently published. store.steampowered.com/app/1482150/...
store.steampowered.com
Made Marion on Steam
A romantic action-adventure visual novel based on Robin Hood lore. Play as Lady Marion and choose what kind of leader and lover you want to become. Join Robin's rowdy rebels in Sherwood or tackle the ...
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Stark Raving Sane Games @verysrsgames.com · 18/12/2024
Today has been all about menu and UI work, which is not particularly exciting, but at least the game is beginning to look more like, well, an actual game. #gamedev #godot #SendMoreCommandNodes
In-game screenshot with the game menu open, including options like "Inventory", "Journal", "Save & Load" and "Settings".
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Stark Raving Sane Games @verysrsgames.com · 13/12/2024
Figured out how to do a "party follow" system in #Godot. The Player script emits a signal with its current location when starting movement, which tells the follower to move to that location. The follower emits its own signal, and so on down the line. Pretty simple, but it seems to work. #indiedev
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