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Urist McDev

@urist-mcdev.bsky.social
152 followers 18 following 71 posts

Gbstudio developer that focuses on monster collecting RPGs and management simulation games. Currently working on "Eggbound" a monster collecting RPG for the Gameboy (and possibly Gameboy Color) inspired by Dragon Warrior Monsters.

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Reposted by Urist McDev
Mike @metagamemike.bsky.social · 3h
Zombies crashed the office party?! At least there's some leftover candy in the piñata 🧟🎈 Follow Corporate Rot's Kickstarter pre-launch page: www.kickstarter.com/projects/met... #ScreenshotSaturday #gameboy #gbstudio
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Urist McDev @urist-mcdev.bsky.social · 2h
Very well said. I would be lying if I said I wasn't nervous about AI tools and how it might affect the homebrew community. I want to encourage creators to continue to create. Their passion will always shine through into their projects.
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Urist McDev @urist-mcdev.bsky.social · 5h
🥚👾 Eggbound is a monster-collecting RPG being developed for the Game Boy. Explore procedurally generated dungeons and discover unique monsters. Inspired by early monster-collecting games like Dragon Warrior Monsters. #GameBoy #GBStudio #IndieGame #MonsterCollector #RetroGaming #ScreenshotSaturday
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Urist McDev @urist-mcdev.bsky.social · 23h
Just another awesome monster sprite created by @azuresplashes.bsky.social for Eggbound, a monster collecting RPG being developed for the Nintendo Gameboy. #gbstudio #gamedev #indiegame #indiedev #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 01/10/2026
A super cool concept art by @kc.wildnaturegames.net turned 48x48px sprite by @azuresplashes.bsky.social for Eggbound, a monster collecting RPG being created for the Gameboy. Definitely one of my favorites. #pixelart #gbstudio #gameboy #gamedev #indiedev #indiegame
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Urist McDev @urist-mcdev.bsky.social · 29/09/2026
That's what I get for skipping out on gen9 lol. Now we really need suggestions!
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Urist McDev @urist-mcdev.bsky.social · 29/09/2026
Another incredible design for Eggbound done by @azuresplashes.bsky.social! I cannot say enough about the monsters they've been pumping out. What should we call it? I was thinking about calling it Flamigo - Flamingo + Amigo. #pixelart #gbstudio #gamedev #indiedev #indiegame #gameboy
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Urist McDev @urist-mcdev.bsky.social · 21/09/2026
I'd like to announce that @azuresplashes.bsky.social has joined the Eggbound team as a monster designer and sprite artist! I'm really looking forward to showcasing more of the monsters he's created with you guys. Here's a few for now! #gameboy #pixelart #gamedev #indiegame #indiedev #gbstudio
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Urist McDev @urist-mcdev.bsky.social · 11/08/2026
I've been drawing battles on the current scene. There was an issue with text drawing in the wrong spot due to the scene scrolling offsets,so I decided to split the dungeon and the battle into two separate scenes - but you'd probably never know! #gbstudio #gamedev #indiedev #indiegame #gameboy
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Urist McDev @urist-mcdev.bsky.social · 28/07/2026
Squirrel eating pizza 🐿️🍕
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Urist McDev @urist-mcdev.bsky.social · 26/07/2026
Wooo!
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Reposted by Urist McDev
KC (Wild Nature) @kc.wildnaturegames.net · 24/07/2026
GIVEAWAY⭐ I'm giving away Monster-Pak cards! To enter just repost this and make sure you're following me. I'll pick the winner on Monday, July 27. Prize: 5 packs + can cooler (pictured here)(USA), 2 packs (international) Check out the Monster-Pak website in the meantime to see cool monsters!
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Reposted by Urist McDev
KC (Wild Nature) @kc.wildnaturegames.net · 26/07/2026
I will be giving away FREE CARDS and merch that can't be bought tomorrow
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Urist McDev @urist-mcdev.bsky.social · 22/07/2026
Up to 3 enemies, if you take a look at some of my previous posts you should see and example!
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Urist McDev @urist-mcdev.bsky.social · 22/07/2026
Nothing spectacular, but I did do a bit of work using overlays to set up some more "fake" menus so the background continues to animate during selection. Oh! And I animated the selection cursor sprite. #gbstudio #gamedev #indiegame #indiedev #pixelart #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 15/07/2026
I am obsessed with how good this turned out. Respective party info now collapses when a monster is defeated and the background is animating flawlessly through dialogue and menus. Basic battle system complete! #gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 14/07/2026
I've finished the basic attack system for battles. Turn order is set by speed (720 possible combinations for a 3v3) and is then executed. It scales down depending on how many monsters are in the battle. Don't mind the test dialogues. #gbstudio #gameboy #gamedev #indiedev #pixelart #indiegame
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Urist McDev @urist-mcdev.bsky.social · 12/07/2026
Did some work on expanding the battle system this evening. I now have it checking and sorting 6 unique monsters and creating a turn order according to their speed. Now I just need to attach actions to each turn slot. Nothing to show for it yet, but I'll post a video when it's up and running.
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Urist McDev @urist-mcdev.bsky.social · 10/07/2026
Not a whole lot of time for gamedev today, so I combed through the battle system and removed any visual flickers, sped up the damage animation and added in a slight camera shake when an enemy attacks. I think it looks pretty good. #gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart
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Urist McDev @urist-mcdev.bsky.social · 09/07/2026
There is some variance for the final damage, but we're working with lil' numbers so it didn't show very well in the last post. I still have to comb through and remove visual flickers, but it's nice to have something playable! #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 09/07/2026
Here we go! A very basic battle system. Next we add more party members and some more enemies. #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 08/07/2026
I appreciate you!
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Urist McDev @urist-mcdev.bsky.social · 08/07/2026
Gotta start the tech demo somehow. The video is a bit long, if you watched it all I appreciate you! #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 06/07/2026
I'm starting to put together a tech demo for Eggbound. You'll start by naming your first monster. Then you'll be able to walk around a small cloud island encountering a few monsters to battle. Maybe one will join your party if you're lucky! #gbstudio #gamedev #indiegame #indiedev #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 05/07/2026
Been stuck doing lot of behind-the-scenes work lately. Nothing flashy to show, but I did do some work on the menu system. BUT, that means it's time for the battle system! #gbstudio #gameboy #gamedev #indiedev #indiegame #retrogaming #pixelart
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Urist McDev @urist-mcdev.bsky.social · 29/06/2026
Final stretch!!
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Urist McDev @urist-mcdev.bsky.social · 29/06/2026
Starting work on the non-menu, menus! All so the background will keep animating while making selections. @kc.wildnaturegames.net really pulled through with this artwork. #gbstudio #gameboy #indiegame #indiedev #pixelart #nintendo #retrogames #retrogaming #monstertaming #rpg #jrpg #gamedev
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Urist McDev @urist-mcdev.bsky.social · 29/06/2026
I'm using metatiles. Whenever the player steps on a tile, it's compared with it's metatile ID. Each metatile has a different chance to initiate an encounter!
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Urist McDev @urist-mcdev.bsky.social · 28/06/2026
Tossed in a few monsters to implement the random encounter system. Still some work to be done, but we're making good progress! #gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart
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Reposted by Urist McDev
KC (Wild Nature) @kc.wildnaturegames.net · 27/06/2026
#ScreenshotSaturday This is a project that @urist-mcdev.bsky.social has been working on. I think I did all the art you see on screen here.
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Urist McDev @urist-mcdev.bsky.social · 27/06/2026
The DMG is pretty limited in terms of drawing text. After a few short dialogues, the previous text starts to get overwritten. I've implemented a new way of drawing text using the common tileset to stop that from happening. Take that DMG limitations! #gbstudio #gamedev #gameboy #indiedev
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Urist McDev @urist-mcdev.bsky.social · 24/06/2026
I'm starting to fight against some of the DMGs limitations. I really wanted the first iteration of this project to be for the DMG with some palette support for the GBC, but if it starts to interfere with the overall project I may have to consider abandoning that approach.
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Urist McDev @urist-mcdev.bsky.social · 24/06/2026
Implementing the battle system over the new tiles. That moving background during the battle sure does look pretty slick! #gbstudio #gamedev #indiegame #indiedev #nintendo #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 23/06/2026
Revamping the info pages a bit due to all the heavy text drawing. Got a bit more optimizing to do before I'll be happy, but we're getting there. I'm trying to keep the screen transitions as limited as possible. #gbstudio #gamedev #indiedev #indiegame #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/06/2026
This one's for you!
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Urist McDev @urist-mcdev.bsky.social · 22/06/2026
It should appear that way when played on the Gameboy color, I don't think DMG has sprite priorities which is why it appears that way!
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Urist McDev @urist-mcdev.bsky.social · 22/06/2026
Just wanted to showcase some work that's been done on the new tiles. Thanks @kc.wildnaturegames.net! The follower system is now working flawlessly alongside the screen scrolling mechanic. Next up is finishing the battle system. #gbstudio #gamedev #indiedev #indiegame #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 03/06/2026
Thanks @kc.wildnaturegames.net for this sweet concept art for Eggbound's protagonist.
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Urist McDev @urist-mcdev.bsky.social · 03/06/2026
This is just a video showcasing mostly UI stuff. I'm hoping to dive a bit deeper into the battle system and the scrolling map mechanics in the next video! #gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart #retrogames #retrogaming
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Reposted by Urist McDev
KC (Wild Nature) @kc.wildnaturegames.net · 02/06/2026
Monster-Pak, on sale now! ko-fi.com/kyleculpart/...
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
As of right now it's purely intended to be used for the capture mechanic at the end of a battle, but I could see some uses for it during battles for sure - it's definitely worth exploring. Thank you for the idea!
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
Added a bit of pressure to the song input capture mechanic (it's a placeholder for now). #gamedev #indiedev #gameboy #gbstudio #indiegame #nintendo #pixelart #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
The idea is that in Eggbound, monster tamers are equipped with a whistle. This allows them to get the attention of their monsters in battle and give them commands. But they can also play a song to convince monsters to join them! #gbstudio #gameboy #indiegame #indiedev #gamedev #retrogaming
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Reposted by Urist McDev
KC (Wild Nature) @kc.wildnaturegames.net · 26/05/2026
I've got some pre-orders coming to my shop soon... maybe even today? I'm releasing a new monster collecting card game called Monster-Pak, and I'm also putting PKMN Gold & Silver poker decks up for pre-order.
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Reposted by Urist McDev
shin @shin.itch.io · 27/05/2026
The Top Down Followers plugin for GB Studio has been updated! -Now compatible with the latest version (4.2.2) -Now supports both 8 and 16 pixel grid modes Get it and all my other GB Studio plugins on Github github.com/shin-gamedev...
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Urist McDev @urist-mcdev.bsky.social · 25/05/2026
The follower system has been implemented! Which is huge! Most of the smaller systems have now been completed and I can move forward onto the battle system. We're getting close to a technical demo! #gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 25/05/2026
The name input system is complete! In Eggbound, every monster in your party needs a name! Thanks @critcorsac.bsky.social for the tips! #gbstudio #gamedev #gameboy #indiegame #retrogaming #indiedev
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Should I keep going? Another monster you will encounter in Eggbound, the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design: @kc.wildnaturegames.net Sprite: @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Hey now, this is inspired by DWM1! 5 character names are for the sequel.
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Working on the name input system. In Eggbound, you'll have to give each monster in your party a 4 character nickname! #gbstudio #gameboy #retrogaming #indiegame #indiedev #gamedev
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