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Urist McDev

@urist-mcdev.bsky.social
151 followers 18 following 68 posts

Gbstudio developer that focuses on monster collecting RPGs and management simulation games. Currently working on "Eggbound" a monster collecting RPG for the Gameboy (and possibly Gameboy Color) inspired by Dragon Warrior Monsters.

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Urist McDev @urist-mcdev.bsky.social · 20h
A super cool concept art by @kc.wildnaturegames.net turned 48x48px sprite by @azuresplashes.bsky.social for Eggbound, a monster collecting RPG being created for the Gameboy. Definitely one of my favorites. #pixelart #gbstudio #gameboy #gamedev #indiedev #indiegame
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Urist McDev @urist-mcdev.bsky.social · 29/09/2026
Another incredible design for Eggbound done by @azuresplashes.bsky.social! I cannot say enough about the monsters they've been pumping out. What should we call it? I was thinking about calling it Flamigo - Flamingo + Amigo. #pixelart #gbstudio #gamedev #indiedev #indiegame #gameboy
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Urist McDev @urist-mcdev.bsky.social · 21/09/2026
I'd like to announce that @azuresplashes.bsky.social has joined the Eggbound team as a monster designer and sprite artist! I'm really looking forward to showcasing more of the monsters he's created with you guys. Here's a few for now! #gameboy #pixelart #gamedev #indiegame #indiedev #gbstudio
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Urist McDev @urist-mcdev.bsky.social · 11/08/2026
I've been drawing battles on the current scene. There was an issue with text drawing in the wrong spot due to the scene scrolling offsets,so I decided to split the dungeon and the battle into two separate scenes - but you'd probably never know! #gbstudio #gamedev #indiedev #indiegame #gameboy
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KC (Wild Nature) @kc.wildnaturegames.net · 24/07/2026
GIVEAWAY⭐ I'm giving away Monster-Pak cards! To enter just repost this and make sure you're following me. I'll pick the winner on Monday, July 27. Prize: 5 packs + can cooler (pictured here)(USA), 2 packs (international) Check out the Monster-Pak website in the meantime to see cool monsters!
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KC (Wild Nature) @kc.wildnaturegames.net · 26/07/2026
I will be giving away FREE CARDS and merch that can't be bought tomorrow
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Urist McDev @urist-mcdev.bsky.social · 22/07/2026
Nothing spectacular, but I did do a bit of work using overlays to set up some more "fake" menus so the background continues to animate during selection. Oh! And I animated the selection cursor sprite. #gbstudio #gamedev #indiegame #indiedev #pixelart #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 15/07/2026
I am obsessed with how good this turned out. Respective party info now collapses when a monster is defeated and the background is animating flawlessly through dialogue and menus. Basic battle system complete! #gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 14/07/2026
I've finished the basic attack system for battles. Turn order is set by speed (720 possible combinations for a 3v3) and is then executed. It scales down depending on how many monsters are in the battle. Don't mind the test dialogues. #gbstudio #gameboy #gamedev #indiedev #pixelart #indiegame
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Urist McDev @urist-mcdev.bsky.social · 12/07/2026
Did some work on expanding the battle system this evening. I now have it checking and sorting 6 unique monsters and creating a turn order according to their speed. Now I just need to attach actions to each turn slot. Nothing to show for it yet, but I'll post a video when it's up and running.
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Urist McDev @urist-mcdev.bsky.social · 10/07/2026
Not a whole lot of time for gamedev today, so I combed through the battle system and removed any visual flickers, sped up the damage animation and added in a slight camera shake when an enemy attacks. I think it looks pretty good. #gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart
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Urist McDev @urist-mcdev.bsky.social · 09/07/2026
There is some variance for the final damage, but we're working with lil' numbers so it didn't show very well in the last post. I still have to comb through and remove visual flickers, but it's nice to have something playable! #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 09/07/2026
Here we go! A very basic battle system. Next we add more party members and some more enemies. #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 08/07/2026
Gotta start the tech demo somehow. The video is a bit long, if you watched it all I appreciate you! #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 06/07/2026
I'm starting to put together a tech demo for Eggbound. You'll start by naming your first monster. Then you'll be able to walk around a small cloud island encountering a few monsters to battle. Maybe one will join your party if you're lucky! #gbstudio #gamedev #indiegame #indiedev #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 05/07/2026
Been stuck doing lot of behind-the-scenes work lately. Nothing flashy to show, but I did do some work on the menu system. BUT, that means it's time for the battle system! #gbstudio #gameboy #gamedev #indiedev #indiegame #retrogaming #pixelart
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Urist McDev @urist-mcdev.bsky.social · 29/06/2026
Starting work on the non-menu, menus! All so the background will keep animating while making selections. @kc.wildnaturegames.net really pulled through with this artwork. #gbstudio #gameboy #indiegame #indiedev #pixelart #nintendo #retrogames #retrogaming #monstertaming #rpg #jrpg #gamedev
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Urist McDev @urist-mcdev.bsky.social · 28/06/2026
Tossed in a few monsters to implement the random encounter system. Still some work to be done, but we're making good progress! #gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart
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KC (Wild Nature) @kc.wildnaturegames.net · 27/06/2026
#ScreenshotSaturday This is a project that @urist-mcdev.bsky.social has been working on. I think I did all the art you see on screen here.
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Urist McDev @urist-mcdev.bsky.social · 27/06/2026
The DMG is pretty limited in terms of drawing text. After a few short dialogues, the previous text starts to get overwritten. I've implemented a new way of drawing text using the common tileset to stop that from happening. Take that DMG limitations! #gbstudio #gamedev #gameboy #indiedev
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Urist McDev @urist-mcdev.bsky.social · 24/06/2026
Implementing the battle system over the new tiles. That moving background during the battle sure does look pretty slick! #gbstudio #gamedev #indiegame #indiedev #nintendo #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 23/06/2026
Revamping the info pages a bit due to all the heavy text drawing. Got a bit more optimizing to do before I'll be happy, but we're getting there. I'm trying to keep the screen transitions as limited as possible. #gbstudio #gamedev #indiedev #indiegame #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/06/2026
Just wanted to showcase some work that's been done on the new tiles. Thanks @kc.wildnaturegames.net! The follower system is now working flawlessly alongside the screen scrolling mechanic. Next up is finishing the battle system. #gbstudio #gamedev #indiedev #indiegame #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 03/06/2026
Thanks @kc.wildnaturegames.net for this sweet concept art for Eggbound's protagonist.
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Urist McDev @urist-mcdev.bsky.social · 03/06/2026
This is just a video showcasing mostly UI stuff. I'm hoping to dive a bit deeper into the battle system and the scrolling map mechanics in the next video! #gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart #retrogames #retrogaming
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Reposted by Urist McDev
KC (Wild Nature) @kc.wildnaturegames.net · 02/06/2026
Monster-Pak, on sale now! ko-fi.com/kyleculpart/...
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
Added a bit of pressure to the song input capture mechanic (it's a placeholder for now). #gamedev #indiedev #gameboy #gbstudio #indiegame #nintendo #pixelart #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
The idea is that in Eggbound, monster tamers are equipped with a whistle. This allows them to get the attention of their monsters in battle and give them commands. But they can also play a song to convince monsters to join them! #gbstudio #gameboy #indiegame #indiedev #gamedev #retrogaming
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KC (Wild Nature) @kc.wildnaturegames.net · 26/05/2026
I've got some pre-orders coming to my shop soon... maybe even today? I'm releasing a new monster collecting card game called Monster-Pak, and I'm also putting PKMN Gold & Silver poker decks up for pre-order.
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shin @shin.itch.io · 27/05/2026
The Top Down Followers plugin for GB Studio has been updated! -Now compatible with the latest version (4.2.2) -Now supports both 8 and 16 pixel grid modes Get it and all my other GB Studio plugins on Github github.com/shin-gamedev...
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Urist McDev @urist-mcdev.bsky.social · 25/05/2026
The follower system has been implemented! Which is huge! Most of the smaller systems have now been completed and I can move forward onto the battle system. We're getting close to a technical demo! #gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 25/05/2026
The name input system is complete! In Eggbound, every monster in your party needs a name! Thanks @critcorsac.bsky.social for the tips! #gbstudio #gamedev #gameboy #indiegame #retrogaming #indiedev
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Should I keep going? Another monster you will encounter in Eggbound, the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design: @kc.wildnaturegames.net Sprite: @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Working on the name input system. In Eggbound, you'll have to give each monster in your party a 4 character nickname! #gbstudio #gameboy #retrogaming #indiegame #indiedev #gamedev
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Urist McDev @urist-mcdev.bsky.social · 23/05/2026
In case you aren't sick of these! Another monster you will encounter in Eggbound, the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design: @kc.wildnaturegames.net Sprite: @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 23/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/05/2026
I've been working on the tile based encounter system. Each unique tile will have a set chance at initiating a battle, just like in Dragon Warrior Monsters. Next up is the follower system and setting up a basic battle system. #gbstudio #gameboy #gamedev #indiegame #indiedev #nintendo #pokemon
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Urist McDev @urist-mcdev.bsky.social · 21/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 20/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 20/05/2026
I'm going to start showcasing a few of the monsters you'll be encountering (or taming) in Eggbound - a monster collecting RPG inspired by Dragon Warrior Monsters being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social
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Urist McDev @urist-mcdev.bsky.social · 20/05/2026
Messed around with the battle screen layout - again. Also created the layouts for the different amounts of enemies you'll encounter. I'll have more to show in a few days, I've been working hard on the procedurally generated dungeons. #gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 15/05/2026
Didn't have much time this evening so I dove into some menu-stuffs and made a few changes. Added in the default party attack and a command option that allows you to choose your targets. Added in a mockup damage animation for basic attacks, too. #gbstudio #gameboy #gamedev #retrogames #indiegame
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Urist McDev @urist-mcdev.bsky.social · 12/05/2026
I'm revisiting my old dragon warrior monsters inspired project. I've had to start from scratch for various reasons but we're getting back to where we were - and trying a few things differently. #gbstudio #gamedev #indiegame #retrogaming #gamedev #gameboy #pokemon #rpg #indiedev
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Urist McDev @urist-mcdev.bsky.social · 03/05/2026
One more monster for the garden biome. This little guy will shoot projectiles at the player that they'll need to dodge in order to get close enough to capture it! @kc.wildnaturegames.net #gbstudio #gameboy #gameboycolor #gamedev #indiegame #indiedev #pokemon #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 30/04/2026
Here's a look at something I've been working on. It's a zelda-like adventure where captured monsters become your abilities - used in real time to explore, solve puzzles and overcome enemies. @kc.wildnaturegames.net #gbstudio #gameboy #gameboycolor #gamedev #indiegame #indiedev #pokemon
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Urist McDev @urist-mcdev.bsky.social · 20/03/2026
Here's a look at some of the animations for the Nomads for my Dwarf Fortress inspired Colony Management Simulation for the Gameboy. #gamedev #gameboy #gbstudio #indiegame #indiedev #retrogaming #dwarffortress
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Urist McDev @urist-mcdev.bsky.social · 15/03/2026
Implemented the "Job" system. Nomads are now required to have the proper tool equipped to complete a task. Also changed the tileset a bit, now tiles that are part of a task have an altered tile. And a bit of info when selecting the Nomad. #gbstudio #gameboy #gamedev #indiedev #dwarffortress
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Urist McDev @urist-mcdev.bsky.social · 12/03/2026
Tile-based Dwarf Fortress inspired colony management simulation game that I'm currently developing for the Gameboy. (WIP) #gbstudio #dwarffortress #gameboy #indiegame #indiedev #gameboy #nintendo #gamedev
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Urist McDev @urist-mcdev.bsky.social · 30/11/2025
Making progress. Improved the placeholder tileset and added in the appropriate sprites for the party! #gamedev #gameboy #dragonwarrior #pokemon #gbstudio #indiegame #indiedev
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