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Urist McDev

@urist-mcdev.bsky.social
153 followers 19 following 72 posts

Gbstudio developer that focuses on monster collecting RPGs and management simulation games. Currently working on "Eggbound" a monster collecting RPG for the Gameboy (and possibly Gameboy Color) inspired by Dragon Warrior Monsters.

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Urist McDev @urist-mcdev.bsky.social · 10h
Another incredible design for Eggbound done by @azuresplashes.bsky.social! I cannot say enough about the monsters they've been pumping out. #pixelart #gbstudio #gamedev #indiedev #indiegame #gameboy #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 04/10/2026
Another super cool monster design by @azuresplashes.bsky.social ! I'm very excited about the roster of monsters that they have been pumping out, and I am even more excited to show you all. #gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming #pixelart
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Urist McDev @urist-mcdev.bsky.social · 03/10/2026
🥚👾 Eggbound is a monster-collecting RPG being developed for the Game Boy. Explore procedurally generated dungeons and discover unique monsters. Inspired by early monster-collecting games like Dragon Warrior Monsters. #GameBoy #GBStudio #IndieGame #MonsterCollector #RetroGaming #ScreenshotSaturday
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Urist McDev @urist-mcdev.bsky.social · 02/10/2026
Just another awesome monster sprite created by @azuresplashes.bsky.social for Eggbound, a monster collecting RPG being developed for the Nintendo Gameboy. #gbstudio #gamedev #indiegame #indiedev #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 01/10/2026
A super cool concept art by @kc.wildnaturegames.net turned 48x48px sprite by @azuresplashes.bsky.social for Eggbound, a monster collecting RPG being created for the Gameboy. Definitely one of my favorites. #pixelart #gbstudio #gameboy #gamedev #indiedev #indiegame
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Urist McDev @urist-mcdev.bsky.social · 21/09/2026
I'd like to announce that @azuresplashes.bsky.social has joined the Eggbound team as a monster designer and sprite artist! I'm really looking forward to showcasing more of the monsters he's created with you guys. Here's a few for now! #gameboy #pixelart #gamedev #indiegame #indiedev #gbstudio
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Urist McDev @urist-mcdev.bsky.social · 11/08/2026
I've been drawing battles on the current scene. There was an issue with text drawing in the wrong spot due to the scene scrolling offsets,so I decided to split the dungeon and the battle into two separate scenes - but you'd probably never know! #gbstudio #gamedev #indiedev #indiegame #gameboy
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Urist McDev @urist-mcdev.bsky.social · 28/07/2026
Squirrel eating pizza 🐿️🍕
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Urist McDev @urist-mcdev.bsky.social · 22/07/2026
Nothing spectacular, but I did do a bit of work using overlays to set up some more "fake" menus so the background continues to animate during selection. Oh! And I animated the selection cursor sprite. #gbstudio #gamedev #indiegame #indiedev #pixelart #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 15/07/2026
I am obsessed with how good this turned out. Respective party info now collapses when a monster is defeated and the background is animating flawlessly through dialogue and menus. Basic battle system complete! #gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 14/07/2026
I've finished the basic attack system for battles. Turn order is set by speed (720 possible combinations for a 3v3) and is then executed. It scales down depending on how many monsters are in the battle. Don't mind the test dialogues. #gbstudio #gameboy #gamedev #indiedev #pixelart #indiegame
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Urist McDev @urist-mcdev.bsky.social · 10/07/2026
Not a whole lot of time for gamedev today, so I combed through the battle system and removed any visual flickers, sped up the damage animation and added in a slight camera shake when an enemy attacks. I think it looks pretty good. #gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart
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Urist McDev @urist-mcdev.bsky.social · 09/07/2026
There is some variance for the final damage, but we're working with lil' numbers so it didn't show very well in the last post. I still have to comb through and remove visual flickers, but it's nice to have something playable! #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 09/07/2026
Here we go! A very basic battle system. Next we add more party members and some more enemies. #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 08/07/2026
Gotta start the tech demo somehow. The video is a bit long, if you watched it all I appreciate you! #gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 06/07/2026
I'm starting to put together a tech demo for Eggbound. You'll start by naming your first monster. Then you'll be able to walk around a small cloud island encountering a few monsters to battle. Maybe one will join your party if you're lucky! #gbstudio #gamedev #indiegame #indiedev #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 05/07/2026
Been stuck doing lot of behind-the-scenes work lately. Nothing flashy to show, but I did do some work on the menu system. BUT, that means it's time for the battle system! #gbstudio #gameboy #gamedev #indiedev #indiegame #retrogaming #pixelart
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Urist McDev @urist-mcdev.bsky.social · 29/06/2026
Starting work on the non-menu, menus! All so the background will keep animating while making selections. @kc.wildnaturegames.net really pulled through with this artwork. #gbstudio #gameboy #indiegame #indiedev #pixelart #nintendo #retrogames #retrogaming #monstertaming #rpg #jrpg #gamedev
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Urist McDev @urist-mcdev.bsky.social · 28/06/2026
Tossed in a few monsters to implement the random encounter system. Still some work to be done, but we're making good progress! #gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 27/06/2026
The DMG is pretty limited in terms of drawing text. After a few short dialogues, the previous text starts to get overwritten. I've implemented a new way of drawing text using the common tileset to stop that from happening. Take that DMG limitations! #gbstudio #gamedev #gameboy #indiedev
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Urist McDev @urist-mcdev.bsky.social · 24/06/2026
Implementing the battle system over the new tiles. That moving background during the battle sure does look pretty slick! #gbstudio #gamedev #indiegame #indiedev #nintendo #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 23/06/2026
Revamping the info pages a bit due to all the heavy text drawing. Got a bit more optimizing to do before I'll be happy, but we're getting there. I'm trying to keep the screen transitions as limited as possible. #gbstudio #gamedev #indiedev #indiegame #pixelart #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/06/2026
This one's for you!
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Urist McDev @urist-mcdev.bsky.social · 22/06/2026
Just wanted to showcase some work that's been done on the new tiles. Thanks @kc.wildnaturegames.net! The follower system is now working flawlessly alongside the screen scrolling mechanic. Next up is finishing the battle system. #gbstudio #gamedev #indiedev #indiegame #gameboy #pixelart
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Urist McDev @urist-mcdev.bsky.social · 03/06/2026
This is just a video showcasing mostly UI stuff. I'm hoping to dive a bit deeper into the battle system and the scrolling map mechanics in the next video! #gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart #retrogames #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
Added a bit of pressure to the song input capture mechanic (it's a placeholder for now). #gamedev #indiedev #gameboy #gbstudio #indiegame #nintendo #pixelart #retrogaming #retrogames
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Urist McDev @urist-mcdev.bsky.social · 01/06/2026
The idea is that in Eggbound, monster tamers are equipped with a whistle. This allows them to get the attention of their monsters in battle and give them commands. But they can also play a song to convince monsters to join them! #gbstudio #gameboy #indiegame #indiedev #gamedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 25/05/2026
The follower system has been implemented! Which is huge! Most of the smaller systems have now been completed and I can move forward onto the battle system. We're getting close to a technical demo! #gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 25/05/2026
The name input system is complete! In Eggbound, every monster in your party needs a name! Thanks @critcorsac.bsky.social for the tips! #gbstudio #gamedev #gameboy #indiegame #retrogaming #indiedev
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Should I keep going? Another monster you will encounter in Eggbound, the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design: @kc.wildnaturegames.net Sprite: @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 24/05/2026
Working on the name input system. In Eggbound, you'll have to give each monster in your party a 4 character nickname! #gbstudio #gameboy #retrogaming #indiegame #indiedev #gamedev
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Urist McDev @urist-mcdev.bsky.social · 23/05/2026
In case you aren't sick of these! Another monster you will encounter in Eggbound, the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design: @kc.wildnaturegames.net Sprite: @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 23/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 22/05/2026
I've been working on the tile based encounter system. Each unique tile will have a set chance at initiating a battle, just like in Dragon Warrior Monsters. Next up is the follower system and setting up a basic battle system. #gbstudio #gameboy #gamedev #indiegame #indiedev #nintendo #pokemon
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Urist McDev @urist-mcdev.bsky.social · 21/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 20/05/2026
Here's another monster you will encounter on your journey in Eggbound - the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social #gbstudio #gamedev #retrogaming #gameboy
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Urist McDev @urist-mcdev.bsky.social · 20/05/2026
I'm going to start showcasing a few of the monsters you'll be encountering (or taming) in Eggbound - a monster collecting RPG inspired by Dragon Warrior Monsters being created for the Gameboy Color. Design by @kc.wildnaturegames.net Sprite by @retropokesprites.bsky.social
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Urist McDev @urist-mcdev.bsky.social · 20/05/2026
Messed around with the battle screen layout - again. Also created the layouts for the different amounts of enemies you'll encounter. I'll have more to show in a few days, I've been working hard on the procedurally generated dungeons. #gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 15/05/2026
Didn't have much time this evening so I dove into some menu-stuffs and made a few changes. Added in the default party attack and a command option that allows you to choose your targets. Added in a mockup damage animation for basic attacks, too. #gbstudio #gameboy #gamedev #retrogames #indiegame
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Urist McDev @urist-mcdev.bsky.social · 12/05/2026
I'm revisiting my old dragon warrior monsters inspired project. I've had to start from scratch for various reasons but we're getting back to where we were - and trying a few things differently. #gbstudio #gamedev #indiegame #retrogaming #gamedev #gameboy #pokemon #rpg #indiedev
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Urist McDev @urist-mcdev.bsky.social · 03/05/2026
One more monster for the garden biome. This little guy will shoot projectiles at the player that they'll need to dodge in order to get close enough to capture it! @kc.wildnaturegames.net #gbstudio #gameboy #gameboycolor #gamedev #indiegame #indiedev #pokemon #retrogaming
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Urist McDev @urist-mcdev.bsky.social · 30/04/2026
Here's a look at something I've been working on. It's a zelda-like adventure where captured monsters become your abilities - used in real time to explore, solve puzzles and overcome enemies. @kc.wildnaturegames.net #gbstudio #gameboy #gameboycolor #gamedev #indiegame #indiedev #pokemon
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Urist McDev @urist-mcdev.bsky.social · 20/03/2026
Here's a look at some of the animations for the Nomads for my Dwarf Fortress inspired Colony Management Simulation for the Gameboy. #gamedev #gameboy #gbstudio #indiegame #indiedev #retrogaming #dwarffortress
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Urist McDev @urist-mcdev.bsky.social · 15/03/2026
Implemented the "Job" system. Nomads are now required to have the proper tool equipped to complete a task. Also changed the tileset a bit, now tiles that are part of a task have an altered tile. And a bit of info when selecting the Nomad. #gbstudio #gameboy #gamedev #indiedev #dwarffortress
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Urist McDev @urist-mcdev.bsky.social · 12/03/2026
Tile-based Dwarf Fortress inspired colony management simulation game that I'm currently developing for the Gameboy. (WIP) #gbstudio #dwarffortress #gameboy #indiegame #indiedev #gameboy #nintendo #gamedev
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Urist McDev @urist-mcdev.bsky.social · 30/11/2025
Making progress. Improved the placeholder tileset and added in the appropriate sprites for the party! #gamedev #gameboy #dragonwarrior #pokemon #gbstudio #indiegame #indiedev
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Urist McDev @urist-mcdev.bsky.social · 21/11/2025
Here's a quick look at a mock up for the battle system using 48x48 sized monsters. Very inspired by dragon warrior monsters. #gamedev #gbstdudio #gameboy #indiedev #indiegame #dragonquest #dragonwarrior
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Urist McDev @urist-mcdev.bsky.social · 21/11/2025
Did a second go at the party info page using 48x48px monsters. It's a bit more clear having them all on the same screen instead of having to incorporate camera movements to fit three 64x64px monsters. #gameboy #gbstudio #gamedev #indiedev #indiegame #retrogaming #dragonwarrior #dragonquest
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Urist McDev @urist-mcdev.bsky.social · 15/11/2025
Here's a peak at the WIP info page for when you want a bit more information about your party. Again, heavily inspired by dragon warrior monsters for the GBC. #retrogaming #gameboy #gbstudio #gamedev #indiedev #indiegame #dragonwarrior #dragonquest
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