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Uriah

@uriahgnu.bsky.social
220 followers 232 following 190 posts

Technical Artist UE5 #Indie #GameDev #NoAI | youtube.com/@uriahgnu

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Reposted by Uriah
✵ 𝔠𝔥𝔯𝔦𝔰𝔱𝔢𝔢𝔢𝔫𝔦𝔱𝔥 ✵ @christinabindon.art · 20/07/2026
rectangle brush study of Henry!
rectangle brush study of henry of skalitz
#kcd2 #henryofskalitz
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Uriah @uriahgnu.bsky.social · 11/06/2026
TLOU2 released June 19 2020 on PS4... 🤔
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Uriah @uriahgnu.bsky.social · 07/04/2026
Ah, the constant battle between development and art. Working in Unreal, the default mannequin character and animations is something I've grown to almost hate, and will go out of my way to replace.
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Uriah @uriahgnu.bsky.social · 17/03/2026
This is hitting the entertainment industry first and hardest, AAA studios want to reduce staff by 20-50%, that's pretty massive. Other industries will be far less in the near future, I've heard numbers such as 5% across all tech in the next few years, which is still considerable, but recoverable.
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Uriah @uriahgnu.bsky.social · 17/03/2026
Digital Foundry reports on the 'horse carriage industry', discussing the latest news on horse shoes, saddles, grooming and breeding, so yeah I would be equally pissed if they started talking about how internal combustion engines will improve my horse business. Nice whataboutism though. 👍
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Uriah @uriahgnu.bsky.social · 17/03/2026
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Uriah @uriahgnu.bsky.social · 17/03/2026
You a game dev? No, didn't think so. Is your job and entire industry on the line to GenAI pushed by tech companies that don't care? No, didn't think so either... buh bye now.
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Uriah @uriahgnu.bsky.social · 16/03/2026
Spec for 1440p 60 fps for Crimson Desert is a 4070, and that is with upscaling, the problem isn't limited to any engine.
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Uriah @uriahgnu.bsky.social · 16/03/2026
Digital Foundry, as a whole not you, does owe everyone in the game industry an apology though. That video was incredibly disrespectful and tonedef. This tech will be responsible for the massive studio layoffs in the coming years, and there's no excuse. Very disappointing.
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Uriah @uriahgnu.bsky.social · 01/09/2025
That's really neat! Whole new meaning to art pipeline 😄
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Uriah @uriahgnu.bsky.social · 25/08/2025
Wild how long we've been waiting for this! 😅 Way to go weird indie game for making me feel old.
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Uriah @uriahgnu.bsky.social · 24/08/2025
I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!
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Uriah @uriahgnu.bsky.social · 24/08/2025
Hey #indie #gamedevs, what do people think about open source (non-profit) projects in this era? I have a unique concept for a Bronze Age RPG I've been working on, but know it isn't feasible for a solo project or tiny team without funding. Are open source community projects even still feasible? 🤔
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Uriah @uriahgnu.bsky.social · 11/08/2025
Incredible graduation project free to play on louisefretart.itch.io/resonance #indie #gamedev
louisefretart.itch.io
Resonance by LouiseFret.art, Cameliouss, RICHARDDamien, Fanny.C, ManonMic, LeaSnd
Available for Windows
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Uriah @uriahgnu.bsky.social · 10/08/2025
Playing with LLMs?! 🤣
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Uriah @uriahgnu.bsky.social · 09/08/2025
I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!
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Uriah @uriahgnu.bsky.social · 09/08/2025
Hot #indie #gamedev take: if you want to stand out, stop forcing yourself to blend in. For example you want to make a fantasy ARPG, forget medieval Europe, all those stories have been told ten thousand times, look to the Bronze Age, forgotten civilizations, there are new stories waiting to be told.
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Reposted by Uriah
Ari Arnbjörnsson @flassari.bsky.social · 06/08/2025
Do you want to guest star in my Unreal Fest Europe presentation "101 UE Tips and Tricks"? I'm looking for the community's favorite #UETips! Record a short video of your favorite tip and submit it via this link. I might include it in my slides 😀 epicgames.ent.box.com/f/d338fb079a... Example:
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Uriah @uriahgnu.bsky.social · 12/07/2025
I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!
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Uriah @uriahgnu.bsky.social · 11/07/2025
Only really good for certain cases like simulation, also... Russian government.
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Reposted by Uriah
Dean Hall @deanhall.bsky.social · 07/07/2025
Unity and unreal are the past. Here’s another shot of a dust storm on mars in Kitten Space Agency. Coming free powered by contributions.
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Uriah @uriahgnu.bsky.social · 11/07/2025
Did you checkout the technique used in the City Sample with POM?
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Uriah @uriahgnu.bsky.social · 11/07/2025
My latest Apply DBuffer decal method in #UE5. Put a lot of effort into this one experimenting with different ways to blend, but with just a few changes to the default function this is easy to achieve. Textures are very low res and use breakup noise or SDF sharpening. Grunge mask/normal from Quixel.
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Uriah @uriahgnu.bsky.social · 02/07/2025
Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.
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Uriah @uriahgnu.bsky.social · 19/05/2025
I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. 🥲
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Uriah @uriahgnu.bsky.social · 17/05/2025
If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.
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Uriah @uriahgnu.bsky.social · 16/05/2025
Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.
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Uriah @uriahgnu.bsky.social · 15/05/2025
Another add-on, seems to work but too basic. github.com/bikemurt/god...
github.com
GitHub - bikemurt/godot-vertex-painter: A simple tool to paint vertex colors on MeshInstance3Ds.
A simple tool to paint vertex colors on MeshInstance3Ds. - bikemurt/godot-vertex-painter
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Uriah @uriahgnu.bsky.social · 15/05/2025
github.com/nx7r/Vpainter
github.com
GitHub - nx7r/Vpainter: Vpaiter for godot 4.0 based on Vpainter for godot 3.x
Vpaiter for godot 4.0 based on Vpainter for godot 3.x - nx7r/Vpainter
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Uriah @uriahgnu.bsky.social · 15/05/2025
Biggest issue using #Godot so far is no Vertex Painting tool is functional (links in reply). VPainter is broken in 4.4, there are errors and it breaks other unrelated editor functionality. I may try to fork and fix, anyone know of a better solutions? #indie #gamedev
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Uriah @uriahgnu.bsky.social · 14/05/2025
I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.
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Uriah @uriahgnu.bsky.social · 14/05/2025
New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!
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Uriah @uriahgnu.bsky.social · 14/05/2025
Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.
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Uriah @uriahgnu.bsky.social · 14/05/2025
I'm considering porting my Untitled Mars Game from UE5 to #Godot. 🤔 I understand the tradeoffs, UE5 has been amazing, no problem with Epic, but the desire to explore the wild open source frontier is tempting. This was made in a week, tree from a friend, optimized megascans, all shaders from scratch.
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Uriah @uriahgnu.bsky.social · 13/05/2025
That's incredibly messed up. 😤 Autodesk has finally been outdone in the field of terrible customer support.
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Uriah @uriahgnu.bsky.social · 12/05/2025
Have you played many? Clair Obscur: Expedition 33, ARC Raiders (beta), Satisfactory, Frostpunk 2, Delta Force, Marvel Rivals, Dune: Awakening, and many others. Until UE5 it was Unity that had the worst reputation for bad perf due to the number of titles, UE5 is innovating and shipping more now.
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Uriah @uriahgnu.bsky.social · 12/05/2025
An engine is a tool, you control the tool, Unreal is absolutely incredible if you know how to use it, and terrible if you don't, just like Unity or CryEngine, or...
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Uriah @uriahgnu.bsky.social · 11/05/2025
I'll agree with you on the binaries and bloat for the most part, but it is often exagerated. There are some great resources for stripping down UE5 now, and indie projects I've helped on have been able to get down to almost nothing, and run on mobile/Steam Deck/Switch with great performance.
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Uriah @uriahgnu.bsky.social · 11/05/2025
BP performance is actually comparible to C++ in most tasks that indie games require, and plugins have made up for a lot, like sorting algorithms and anything that iterates over large arrays every frame. Also UE5 C++ can be learned by anyone coming from C# and is fast for dev with hot recompile.
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Uriah @uriahgnu.bsky.social · 10/05/2025
Well I believed it because some larger studios have already and are considering moving away from Unity after using it for many many years, Godot would be surprising though.
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Uriah @uriahgnu.bsky.social · 10/05/2025
Sarcasm and the internet... 😅
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Uriah @uriahgnu.bsky.social · 10/05/2025
While sad in some ways, that is actually incredible! Good for them for having the guts to do it!
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Uriah @uriahgnu.bsky.social · 10/05/2025
I believe he did, but I couldn't find it while on my phone. If someone could link the response I would be interested. Long term, actions speak louder than words.
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Uriah @uriahgnu.bsky.social · 10/05/2025
What more is there to say Unity executives haven't heard before? Warning devs not to use Unity is the best we can do anymore, backlash is the only thing that seems to really get through. There are simply better tools that don't come with the business risk. 🤷‍♂️
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Uriah @uriahgnu.bsky.social · 10/05/2025
Yeah, and honestly that's the way it should be. If Epic went public, I wouldn't wait around to find out what happens. A game engine is a tool. UE5 is incredible but a few days in Godot this week proved I could easily produce similar results with a different tool.
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Uriah @uriahgnu.bsky.social · 10/05/2025
They would never do that... 😏 /s
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Uriah @uriahgnu.bsky.social · 10/05/2025
Unreal Bp/C++ isn't much more difficult than C# if you already have experience, and Godot ain't so bad when you get over the idiosyncrasies. Good luck!
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Uriah @uriahgnu.bsky.social · 10/05/2025
That isn't the issue, it is Unity acting worse than Adobe or Autodesk, which is impressive. Usually when these things happen the company will simply reach out, instead they choose to go scorched earth and loose a client. Trust takes years to build and Unity does not care, that's the point.
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Uriah @uriahgnu.bsky.social · 10/05/2025
I think it is Unity that needs help. Whenever an indie asks, "Should I use Unreal or Unity?", I now tell them to use Godot, then UE5 when/if they are ready, anything but Unity. Sadly that's not possible for so many who already have projects or are in production or have already shipped.
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Uriah @uriahgnu.bsky.social · 10/05/2025
Posted by @deanhall.bsky.social on reddit, anyone using #Unity needs to take a serious look at what is going on. This is a direct threat to hundreds (thousands?) of studios and tens of thousands of indie developers with games built on Unity. www.reddit.com/r/gamedev/co...
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