Sign in

Uriah

@uriahgnu.bsky.social
220 followers 232 following 190 posts

Technical Artist UE5 #Indie #GameDev #NoAI | youtube.com/@uriahgnu

PostsRepliesMedia
Uriah @uriahgnu.bsky.social · 17/03/2026
011
Uriah @uriahgnu.bsky.social · 11/07/2025
My latest Apply DBuffer decal method in #UE5. Put a lot of effort into this one experimenting with different ways to blend, but with just a few changes to the default function this is easy to achieve. Textures are very low res and use breakup noise or SDF sharpening. Grunge mask/normal from Quixel.
030
Uriah @uriahgnu.bsky.social · 14/05/2025
New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!
010
Uriah @uriahgnu.bsky.social · 14/05/2025
Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.
130
Uriah @uriahgnu.bsky.social · 14/05/2025
I'm considering porting my Untitled Mars Game from UE5 to #Godot. 🤔 I understand the tradeoffs, UE5 has been amazing, no problem with Epic, but the desire to explore the wild open source frontier is tempting. This was made in a week, tree from a friend, optimized megascans, all shaders from scratch.
3110
Uriah @uriahgnu.bsky.social · 26/01/2025
I try to steer clear of that place whenever possible, it is filled with silly rabble and automatons.
110
Uriah @uriahgnu.bsky.social · 06/01/2025
Quixel Megascans, the ubiquitous enemy of the texture pool. Slay this beast with in editor texture packing! Several texture packing plugins are available on the marketplace, but I built my own for this specific use case with advanced options. #UnrealEngine #UE5 #IndieDev #GameDev
2111
Uriah @uriahgnu.bsky.social · 04/01/2025
Bluesky GIF embeds
010
Uriah @uriahgnu.bsky.social · 04/01/2025
210
Uriah @uriahgnu.bsky.social · 27/12/2024
🤣
000
Uriah @uriahgnu.bsky.social · 26/12/2024
For example, I created this for a prototype recently. Each Megascan asset only adds its geometry and a single 1K, 2K or 4K texture, w/ NormalXY + Greyscale Albedo packed into G. I apply detail in world space with single sample triplanar (2x 4K tex), stratification, directional dust and RVT blend.
120
Uriah @uriahgnu.bsky.social · 26/12/2024
The robots are already eating themselves.
110
Uriah @uriahgnu.bsky.social · 24/12/2024
Warning: the following contains shaders developed while under the influence. Consuming spiked egg nog and not sleeping may lead to interesting results. Not recommended for kids under the age of 35. 🍺😜Happy holidays everyone! #Indie #GameDev #UnrealEngine #UE5 #TechArt #RTVFX
2386
Uriah @uriahgnu.bsky.social · 23/12/2024
020
Uriah @uriahgnu.bsky.social · 23/12/2024
110
Uriah @uriahgnu.bsky.social · 23/12/2024
010
Uriah @uriahgnu.bsky.social · 23/12/2024
010
Uriah @uriahgnu.bsky.social · 23/12/2024
010
Uriah @uriahgnu.bsky.social · 23/12/2024
This is the future AI bros want 🤣
520
Uriah @uriahgnu.bsky.social · 23/12/2024
Hello 👋
010
Uriah @uriahgnu.bsky.social · 23/12/2024
Not as pretty, but it resents about a major breakthrough for me #UE5 PCG. Using raycast to find the exact river bank, then sorting and splitting the points into new splines, then spawning spline meshes, with ease in/out and a lot of other tricks. Who needs Houdini?! 😄 #Indie #GameDev #UnrealEngine
2173
Uriah @uriahgnu.bsky.social · 22/12/2024
Are any of these accounts real people!?! Reply if you are NOT a bot, after that I'm blocking every account that looks like one. AI generated images and accounts that only like and repost are mostly likely bots.
100
Uriah @uriahgnu.bsky.social · 21/12/2024
Spent a few days diving into #UE5 Procedural Content Generation. River generator all done within PCG including spline mesh, clutter and foliage. Working on Data Asset for config and Biome support. Feel like I just scratched the surface, but PCG is incredibly powerful! #Indie #GameDev #UnrealEngine
0194
Uriah @uriahgnu.bsky.social · 20/12/2024
Gif embed test... 👀
010
Uriah @uriahgnu.bsky.social · 11/12/2024
Why hello @gamedevlist.bsky.social 🤗
020
Uriah @uriahgnu.bsky.social · 10/12/2024
Throwback to the UE 5.1 days. A not so cozy immersive kayaking prototype, with dynamic weather system, foliage interaction system and a lot of other effects I made from scratch. Really enjoyed this one, might have to revive someday! #TechArt #Indie #GameDev #UnrealEngine
0153
Uriah @uriahgnu.bsky.social · 09/12/2024
Diegetic 3D HUD I made last year for my Mars game prototype in #UE5. Not sure I will use it in final, as this technique has some bad tradeoffs I'm not happy with, but it was a fun experiment. Video demonstration: youtu.be/zZgOZ3XSI_s?... #indie #gamedev #unrealengine #mars
0102