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Ultimate Walrus

@ultimatewalrus.bsky.social
113 followers 135 following 103 posts

Indie game developer & retired 10x programmer, working in Godot i like masocore, atmospheric, isometric games, cool shaders, and nice crunchy pixels He/him

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Ultimate Walrus @ultimatewalrus.bsky.social · 05/05/2026
when i last left off with this, i was trying to encode dice rotation in five bits. i think uhhh something's wrong with it #indiegames #gamedev #indiedev #puzzlegames #glitches #bugs #godot #godotengine
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Ultimate Walrus @ultimatewalrus.bsky.social · 19/04/2026
just finished two back-to-back game jams! Oops! All Trilos is a HYPER DEMON homage. replicated part of HD's engine to do a study on its scuttler enemy. i'm proud of how far i got in 72 hours! ultimatewalrus.itch.io/oops-all-tri... #gamedev #indiedev #arenashooter #hyperdemon #sorath
ultimatewalrus.itch.io
Oops! All Trilos by UltimateWalrus
Arena shooter (Scuttler-only HYPER DEMON fangame)
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Ultimate Walrus @ultimatewalrus.bsky.social · 19/04/2026
"Bald Hairier," the game I did with @bnanasmash.bsky.social for #frenjam, is up on itch for free now! and we finished our bugfixes and tweaks version 1.3. go compete on the online scoreboards! ultimatewalrus.itch.io/bald-hairier #gamedev #indiedev #railshooter #spaceharrier #ikaruga
ultimatewalrus.itch.io
Bald Hairier by UltimateWalrus, bnanasmash
Press space to become bald in this rail shooter with combo and polarity mechanics (Ikaruga-like)
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Ultimate Walrus @ultimatewalrus.bsky.social · 13/04/2026
continued here: bsky.app/profile/ulti...
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Ultimate Walrus @ultimatewalrus.bsky.social · 13/04/2026
"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making with @lianabnana.bsky.social for frenjam. here's an overview of progress, will probably post less as we near the end of the jam #gamedev #indiedev #railshooter #spaceharrier #frenjam
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Ultimate Walrus @ultimatewalrus.bsky.social · 10/04/2026
weird glitch # 3
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Ultimate Walrus @ultimatewalrus.bsky.social · 10/04/2026
weird glitch # 2
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Ultimate Walrus @ultimatewalrus.bsky.social · 10/04/2026
weird glitch # 1
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Ultimate Walrus @ultimatewalrus.bsky.social · 07/04/2026
i have it set up so i can view the pseudo-3d path in-editor now. and i can randomize obstacles and enemy spawns along the path, accounting for the path's tilt
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Ultimate Walrus @ultimatewalrus.bsky.social · 05/04/2026
just posting this silly test scene for posterity
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Ultimate Walrus @ultimatewalrus.bsky.social · 05/04/2026
the road is now able to bank along with the "tilt" in Godot's Path3D component. it's still pseudo-3D just made of sprites, here i spin it around a bunch to stress test it
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/04/2026
i now have a basic pseudo-3D road system working. it was actually harder to do it this way than polygons would have been. you can see how "fake" it is when i pan the camera around and look at the billboards
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/04/2026
using Godot's Path3D node, it was actually pretty easy to set up a "roller coaster" type rail shooter system, even with banking turns. i got sliding BG billboards working for a classic feel (rather than a skybox) everything is placeholder still, BG is another Panorama Cotton screenshot
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/04/2026
"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam
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Ultimate Walrus @ultimatewalrus.bsky.social · 18/03/2026
i loved the demo! fast paced with a super cool, snappy control scheme. managed to get top 25 for level 1. would you be interested in a more advanced score API? i'm building out a site with multiple devs and i think Xanniban would be a good fit. it'd be free arcade2000.io/a2/why_conne...
arcade2000.io
arcade2000
Why connect your game to arcade2000?
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Ultimate Walrus @ultimatewalrus.bsky.social · 08/02/2026
An extremely 3D game. A cube of splooshy water. Fight for your life!! Kersploosh! is now finished! and it's free. go help populate the online scoreboards! #indiegames #freeware #arcade #scoreattack #physics #masocore ultimatewalrus.itch.io/kersploosh
ultimatewalrus.itch.io
Kersploosh! by UltimateWalrus
An extremely 3D game. A cube of splooshy water. Fight for your life!!
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Ultimate Walrus @ultimatewalrus.bsky.social · 08/02/2026
the game is done!! Kersploosh! is now a real game. ultimatewalrus.itch.io/kersploosh
ultimatewalrus.itch.io
Kersploosh! by UltimateWalrus
An extremely 3D game. A cube of splooshy water. Fight for your life!!
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Ultimate Walrus @ultimatewalrus.bsky.social · 06/02/2026
thanks!
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Ultimate Walrus @ultimatewalrus.bsky.social · 06/02/2026
uhh so i just discovered the compute shader that handles the water is completely unstable on my friend's computer... not good... i'm probably gonna rewrite this completely to go on the CPU. no other choice. wouldn't be a gamejam without at least one curveball thrown at you
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Ultimate Walrus @ultimatewalrus.bsky.social · 06/02/2026
rail combo mechanics inspired by HYPER DEMON!
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Ultimate Walrus @ultimatewalrus.bsky.social · 06/02/2026
adding some actual game mechanics! you can absorb the marbles to get more power (note: this is heavily inspired by HYPER DEMON's mechanics, see more in next video)
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
more sound! i used @kyuubi777777777.bsky.social 's BandMod VST for the enemy death sound (the FM thrumming at the end)
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
added an array of splash sounds! (i bought them from ZapSplat then sorted them into small, med, big splashes pitched them around etc). splashes are general purpose now, so i should get SFX and particles smoothly scaled to however i decide to perturb the water surface :)
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
got lowpass working in Godot's audio bus!! was actually pretty easy. just listen to this
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
the UI now makes it clearer where things are in 3D space. (this is something i've iterated on in previous games Vertico / Vertabyss)
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Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
added splash particles!
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
enemies and player now perturb the water surface
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
killable enemy! check out the ripple physics
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
destroyable weakpoint
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
added ambient bubbles. it looks cool when you swim up a tower of water...
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
bubbles!! when i got them looking right i was so giddy i started giggling
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Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
figured out a shader for enemy bodies. it changes color depending on relative depth
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Ultimate Walrus @ultimatewalrus.bsky.social · 02/02/2026
been having to unexpectedly take care of a sick cat, but i'm back on this! i got compute shaders handling the water surface now -- 128x128 nodes are iterated 32 times per frame to propagate the waves!
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Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
adding player movement/torpedoes! they're still a little glitchy, plus i think the water reflections / sky looked better before...
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Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
sand
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Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
finished light dappling. it's a prebaked 3D texture, but it repeats seamlessly in x, y, and time
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Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
improved light dappling
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Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
my first pass at light dappling. the shader knows where the water surface is and doesn't dapple light above it
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
oil drops now float to the top, look cool. i'm implementing player logic i've iterated on in two previous game jams for an isometric 5DOF shooter. can't reuse the code though, different engines ultimatewalrus.com#vertabyss
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
by the way the game will probably be called "Kersplash!" probably should have put that first but oh well. here is a bug where i forgot to zero my mouse mickeys. classic...
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
feeling pretty good about this one! i'll be posting my devlog here bsky.app/profile/ulti...
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
wrote my own oil shader. i'm proud of it!
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
ditched my old water shader in favor of a modded version of the excellent shader from marcelb which allows both SSR and transparency at the same time by manually re-implementing SSR github.com/marcelb/Godo...
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
reused some shader code from BIGBOMB
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
initial water surface done via feeding an array into a shader
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
working on a new game for the #bigmode jam! will post in-progress development videos in this thread over the next 8 days or so #gamejam #godotengine #gamedev #indiegames #shaders
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Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
thank you hog you have excellent taste
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Ultimate Walrus @ultimatewalrus.bsky.social · 16/12/2025
first draft vs. second draft of my marble shader, which raymarches through a 3D texture #godot #shaders
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Reposted by Ultimate Walrus
ivy sly @ivysly.com · 15/12/2025
⚠️new free ivy sly game alert⚠️ The Astonishing Adventures Of Finspector Eelliott Fishbone: Eel Detective Part 6: TRAPPED On Planet Big Burger! @takumatori.bsky.social on the pixel art Play here: ivysly.itch.io/finspector-e...
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Ultimate Walrus @ultimatewalrus.bsky.social · 15/12/2025
raymarching through a 3D texture in Godot #godot #shaders
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