Sign in

Ultimate Walrus

@ultimatewalrus.bsky.social
114 followers 135 following 103 posts

Indie game developer & retired 10x programmer, working in Godot i like masocore, atmospheric, isometric games, cool shaders, and nice crunchy pixels He/him

PostsRepliesMedia
Ultimate Walrus @ultimatewalrus.bsky.social · 05/05/2026
when i last left off with this, i was trying to encode dice rotation in five bits. i think uhhh something's wrong with it #indiegames #gamedev #indiedev #puzzlegames #glitches #bugs #godot #godotengine
0186
Ultimate Walrus @ultimatewalrus.bsky.social · 13/04/2026
"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making with @lianabnana.bsky.social for frenjam. here's an overview of progress, will probably post less as we near the end of the jam #gamedev #indiedev #railshooter #spaceharrier #frenjam
083
Ultimate Walrus @ultimatewalrus.bsky.social · 10/04/2026
weird glitch # 3
100
Ultimate Walrus @ultimatewalrus.bsky.social · 10/04/2026
weird glitch # 2
100
Ultimate Walrus @ultimatewalrus.bsky.social · 10/04/2026
weird glitch # 1
100
Ultimate Walrus @ultimatewalrus.bsky.social · 07/04/2026
i have it set up so i can view the pseudo-3d path in-editor now. and i can randomize obstacles and enemy spawns along the path, accounting for the path's tilt
100
Ultimate Walrus @ultimatewalrus.bsky.social · 05/04/2026
just posting this silly test scene for posterity
100
Ultimate Walrus @ultimatewalrus.bsky.social · 05/04/2026
the road is now able to bank along with the "tilt" in Godot's Path3D component. it's still pseudo-3D just made of sprites, here i spin it around a bunch to stress test it
100
Ultimate Walrus @ultimatewalrus.bsky.social · 04/04/2026
i now have a basic pseudo-3D road system working. it was actually harder to do it this way than polygons would have been. you can see how "fake" it is when i pan the camera around and look at the billboards
110
Ultimate Walrus @ultimatewalrus.bsky.social · 04/04/2026
using Godot's Path3D node, it was actually pretty easy to set up a "roller coaster" type rail shooter system, even with banking turns. i got sliding BG billboards working for a classic feel (rather than a skybox) everything is placeholder still, BG is another Panorama Cotton screenshot
110
Ultimate Walrus @ultimatewalrus.bsky.social · 03/04/2026
"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam
195
Ultimate Walrus @ultimatewalrus.bsky.social · 06/02/2026
rail combo mechanics inspired by HYPER DEMON!
110
Ultimate Walrus @ultimatewalrus.bsky.social · 06/02/2026
adding some actual game mechanics! you can absorb the marbles to get more power (note: this is heavily inspired by HYPER DEMON's mechanics, see more in next video)
210
Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
more sound! i used @kyuubi777777777.bsky.social 's BandMod VST for the enemy death sound (the FM thrumming at the end)
121
Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
added an array of splash sounds! (i bought them from ZapSplat then sorted them into small, med, big splashes pitched them around etc). splashes are general purpose now, so i should get SFX and particles smoothly scaled to however i decide to perturb the water surface :)
100
Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
got lowpass working in Godot's audio bus!! was actually pretty easy. just listen to this
100
Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
the UI now makes it clearer where things are in 3D space. (this is something i've iterated on in previous games Vertico / Vertabyss)
120
Ultimate Walrus @ultimatewalrus.bsky.social · 04/02/2026
added splash particles!
100
Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
enemies and player now perturb the water surface
110
Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
killable enemy! check out the ripple physics
100
Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
destroyable weakpoint
100
Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
added ambient bubbles. it looks cool when you swim up a tower of water...
100
Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
bubbles!! when i got them looking right i was so giddy i started giggling
100
Ultimate Walrus @ultimatewalrus.bsky.social · 03/02/2026
figured out a shader for enemy bodies. it changes color depending on relative depth
100
Ultimate Walrus @ultimatewalrus.bsky.social · 02/02/2026
been having to unexpectedly take care of a sick cat, but i'm back on this! i got compute shaders handling the water surface now -- 128x128 nodes are iterated 32 times per frame to propagate the waves!
120
Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
adding player movement/torpedoes! they're still a little glitchy, plus i think the water reflections / sky looked better before...
110
Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
sand
110
Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
finished light dappling. it's a prebaked 3D texture, but it repeats seamlessly in x, y, and time
110
Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
improved light dappling
120
Ultimate Walrus @ultimatewalrus.bsky.social · 31/01/2026
my first pass at light dappling. the shader knows where the water surface is and doesn't dapple light above it
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
oil drops now float to the top, look cool. i'm implementing player logic i've iterated on in two previous game jams for an isometric 5DOF shooter. can't reuse the code though, different engines ultimatewalrus.com#vertabyss
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
by the way the game will probably be called "Kersplash!" probably should have put that first but oh well. here is a bug where i forgot to zero my mouse mickeys. classic...
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
wrote my own oil shader. i'm proud of it!
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
ditched my old water shader in favor of a modded version of the excellent shader from marcelb which allows both SSR and transparency at the same time by manually re-implementing SSR github.com/marcelb/Godo...
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
reused some shader code from BIGBOMB
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
initial water surface done via feeding an array into a shader
110
Ultimate Walrus @ultimatewalrus.bsky.social · 30/01/2026
working on a new game for the #bigmode jam! will post in-progress development videos in this thread over the next 8 days or so #gamejam #godotengine #gamedev #indiegames #shaders
1164
Ultimate Walrus @ultimatewalrus.bsky.social · 16/12/2025
first draft vs. second draft of my marble shader, which raymarches through a 3D texture #godot #shaders
062
Ultimate Walrus @ultimatewalrus.bsky.social · 15/12/2025
raymarching through a 3D texture in Godot #godot #shaders
0333
Ultimate Walrus @ultimatewalrus.bsky.social · 21/01/2025
so happy to have finally beat this challenge in Ocean Planet (adam314's masocore platformer, which is the first premium game on my site arcade2.io, but i never actually beat it before now). harder than a Celeste b-side imo...
000
Ultimate Walrus @ultimatewalrus.bsky.social · 21/11/2024
it would have to be twinsen’s odyssey. by the way if you want to try it, make sure you play the version with good sound design, which as far as i know is hosted only on my site for the sake of digital preservation ultimatewalrus.com#twinsen
010
Ultimate Walrus @ultimatewalrus.bsky.social · 04/11/2024
had an awesome time with @adamgryu.bsky.social ‘s Ghost Town Pumpkin Festival. the funnest part is seeing what pumpkins everybody made. i definitely recommend giving it a try before the servers go down for the year! (hopefully they go up again next year??) adamgryu.itch.io/pumpkin-carver
000
Ultimate Walrus @ultimatewalrus.bsky.social · 04/11/2024
man i had a great time with this! was a blast to poke around with friends. the best part is just seeing what pumpkins people made. the escape room haunted house was also top notch. got really attached to my little ghost, somehow it feels like i customized him just right
000
Ultimate Walrus @ultimatewalrus.bsky.social · 31/10/2024
do you guys like my pumpkin
120
Ultimate Walrus @ultimatewalrus.bsky.social · 04/10/2024
i love #GodotEngine, probably never going back to Unity for my indie projects
1111
Ultimate Walrus @ultimatewalrus.bsky.social · 18/09/2024
my first attempt at a color lookup table didn't go well.. but at least it looks cool #glitch #shaders #godotengine
140
Ultimate Walrus @ultimatewalrus.bsky.social · 28/08/2024
been working hard on my high score site! it's effectively a mini social network. you can customize your page, and you can use the integrated Discord threads to comment on each other's BIGBOMB scores #indiegames #arcade #highscore #socialnetwork #indieweb
031