Tzschk, but spooky @tzschk.bsky.social · 27/09/2026Never gonna argue against more Warioware-likes. 000
Tzschk, but spooky @tzschk.bsky.social · 27/09/2026Unless you mean the restaurant. In which case…static.klipy.comKombucha Girl Brittany Broski's ReactionALT: Kombucha Girl Brittany Broski's Reaction 111
Tzschk, but spooky @tzschk.bsky.social · 27/09/2026I have always wanted to make a game set on the subway. 110
Tzschk, but spooky @tzschk.bsky.social · 26/09/2026Popped into my head today, so maybe I’ll get ahead of it this time. Anyone have any ideas? 250
Reposted by Tzschk, but spookyRomain Macré - Wishlist Alexus 2040 on Steam @romainmacre.bsky.social · 25/09/2026Something about video games, that is true for all art, is that people dedicate their life to create stuff whether there is any way to earn money from it or not. People's motivations are very varied. But the side that makes us create something unique just because it's good will always remain in us. 1607
Reposted by Tzschk, but spookyJ. Kyle Pittman @piratehearts.com · 20/09/2026look at me pretending to be a programmer caring about "virtual" "template" "functions" i just want to make video'd games 161
Tzschk, but spooky @tzschk.bsky.social · 19/09/2026Every once in a a while, a game idea pops into my head that would require networking and I think, “surely, the stove won’t be hot this time.” 0181
Reposted by Tzschk, but spookyThe Zium Railway (Available September 13th) @theziumsociety.itch.io · 13/09/2026In the Valley of the Underground Mountain, within the compartment nation of Lyptch... 🛤️🏛️🎨The Zium Railway🎨🏛️🛤️ an open world gallery, a new exhibition, now available! Free admission. Be welcomed and enjoy. thezium.art/theziumrailwayyoutu.beThe Zium Railway - Exhibition Now OpenYouTube video by The Zium Gallery 57835
Tzschk, but spooky @tzschk.bsky.social · 08/09/2026Nintendo seems to want very strongly for people to feel nostalgic for a game they seem deeply ashamed of. 060
Tzschk, but spooky @tzschk.bsky.social · 06/09/2026The speed lines in the corner killed me. Love it. 110
Tzschk, but spooky @tzschk.bsky.social · 05/09/2026Little #gameboy golf prototype for #screenshotsaturday. Can't quite tell if it has the juice, but it was fun to make. 15011
Tzschk, but spooky @tzschk.bsky.social · 31/08/2026Getting constantly jumped by bandits in RDR2 when I just wanted to have a nice ride about was a direct contributor to me making walking sims. It’s a bummer that the games with the most care and detail put into their worlds are all Stress Playgrounds™. 0252
Reposted by Tzschk, but spookyPhil McAndrew @philmcandrew.bsky.social · 28/08/2026I'm not a golfer, but I do think golf is actually a cool game. I also think private golf courses should be illegal. Every city should get one publicly owned golf course, you *have* to dress like a freak to play, and it becomes a public park for crust punks and nudists when the sun goes down. 1201
Reposted by Tzschk, but spookyEGVroom @egvroom.bsky.social · 23/08/2026ICYMI I just released WOLF last week. A 3D First Person Shooter for the Game Boy Color! RT to spread the word please. @itch.io -> thalamusdigital.itch.io/wolf-game-bo... #gameBoy #indieDev #retroGaming 08945
Tzschk, but spooky @tzschk.bsky.social · 23/08/2026Wondering how you get that job where McDonald’s pays you to make a Grimace game for the Game Boy twenty years after the console was discontinued. 0250
Tzschk, but spooky @tzschk.bsky.social · 23/08/2026Man, I love its jank, though. I prototyped a Kaze-like with procedural terrain a while ago… now I’m tempted to dig it up. 030
Tzschk, but spooky @tzschk.bsky.social · 22/08/2026Bonus points to anyone who can name that bowl. 0130
Tzschk, but spooky @tzschk.bsky.social · 22/08/2026Most importantly: you don't have to turn it into anything shippable. You can just let it sit on your hard drive, don't even have to tell anybody. The point was learning. 0290
Tzschk, but spooky @tzschk.bsky.social · 22/08/2026Happy #screenshotsaturday, y'all. Everyone tells new devs to start learning by cloning games like Pong. My advice: don't stop at Pong. However long you've been at it, recreating games or mechanics you like (or don't like) helps you understand the hows and whys better than just playing. 1449396
Tzschk, but spooky @tzschk.bsky.social · 22/08/2026Re: my previous post about CRT effects… see all that beautiful chroma smearing? 0266
Tzschk, but spooky @tzschk.bsky.social · 22/08/2026For those of you who use these plugins and post in the GBS discord with questions… y’all gotta ping me so I actually see them instead of finding them accidentally four months later, haha. 070
Tzschk, but spooky @tzschk.bsky.social · 14/08/2026Admittedly, there’s probably a hundred conflicting diagrams, but this is a good start. 020
Reposted by Tzschk, but spookyWISHLIST SKRUB SQUAD @devonwiersma.bsky.social · 14/08/2026A reason why I like the Level Design Book is that it outwardly admits that LD is historically heavy on FPS as a discipline to a fault, but the principles can (and should) be extrapolated to other genres. IMO pretty much every LD resource should lead with that! book.leveldesignbook.com/introductionbook.leveldesignbook.comWhat is level design | The Level Design BookWhat is a level, what is level design, and how to use this book 1386
Tzschk, but spooky @tzschk.bsky.social · 14/08/2026Bonus points for, “the best way to get over the ‘blank page’ is to start with the gimmicks and story beats the gameplay and narrative designers have assigned to you.” 0180
Reposted by Tzschk, but spookyEGVroom @egvroom.bsky.social · 14/08/2026My latest game came out yesterday. WOLF is a shooter for Game Boy Color. RT to help spread the word please. thalamusdigital.itch.io/wolf-game-bo... #indieDev #retrogames #GameBoy 17537
Tzschk, but spooky @tzschk.bsky.social · 14/08/2026> find an article on level design > ask if it's about level design or FPS environment design > they don't understand > pull out diagram explaining the difference between level design and environment design > they laugh and say, "it's a good article, sir." > read article > it's FPS environment design 38710
Reposted by Tzschk, but spookyMike Bithell @mikebithell.bsky.social · 14/08/2026Game design isn’t about being able to identify problems. Everyone who plays games can identify problems. Game design is about diagnosing player experience, having intent, and executing. I think to a lot of folks outside dev, game criticism (an art in itself) is seen as interchangeable with design. 151086193
Tzschk, but spooky @tzschk.bsky.social · 07/08/2026I think about this a lot. It feels like everything is wildly popular. Everything. Even unpopular things. 050
Reposted by Tzschk, but spookyBritt Brady @brittbrady.bsky.social · 26/07/2026it feels impossible and unreal but I lost the closest and longest relationship I have ever had with another human on this earth. My children lost their mother who was the biggest part of their world. Everyone one loved Gita and we will miss her dearly. gofund.me/dd54f2acfgofund.meDonate to Support for Britt, Otis & June after loss, organized by britt bradyMy name is Britt, and I am raising funds for myself and my children, Otis (11) a… britt brady needs your support for Support for Britt, Otis & June after loss 32719
Reposted by Tzschk, but spookyloren schmidt @lorenschmidt.bsky.social · 24/07/2026advice for programmers: for most procedural generation you don't actually need "good" number generators! use whatever you like. it doesn't have to be cryptographically secure, it's the x, y position of a cactus. 1574
Tzschk, but spooky @tzschk.bsky.social · 25/07/2026Love the zombie politely waiting for you get get your snacks. 130
Tzschk, but spooky @tzschk.bsky.social · 25/07/2026“But look, you found the [opt-out form], didn’t you?” “Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.’” 060
Tzschk, but spooky @tzschk.bsky.social · 23/07/2026More games need to made with this exact scope. I don’t mean “1998 low poly vibes”, but “dinosaur with a gun and a jetpack running around collecting eggs with a jump that sounds like a cliché cartoon pogo stick, also, I think they’re a time traveler.” Make your motto, “tenuous at best.” 1342
Tzschk, but spooky @tzschk.bsky.social · 18/07/2026Honestly, I think just filling in some vegetation on the ground plane would sell it. Let the ground carry the density and the sprites define the silhouette. 020
Tzschk, but spooky @tzschk.bsky.social · 16/07/2026Totally. It’s all about what serves the intended experience. 020
Tzschk, but spooky @tzschk.bsky.social · 15/07/2026“people writing cheques that you're not trying to cash” is too real. 000
Tzschk, but spooky @tzschk.bsky.social · 14/07/2026Different verisimilitudes, I suppose. TLOU definitely has a visceral feeling to its combat, but it doesn’t translate to the same feeling lining up your jumps in TR does. The reaction has realness, but the action doesn’t, if that makes sense. 130
Tzschk, but spooky @tzschk.bsky.social · 14/07/2026Gotcha, yeah, I guess it’s down to whether you see intrinsic value/motivation as a reward, per se. 010
Tzschk, but spooky @tzschk.bsky.social · 13/07/2026Not to mention the animations being so foundational to the play style of the original Tomb Raiders. The platforming was careful and methodical, the way a human would go about it, and the animations reinforced that. 130
Tzschk, but spooky @tzschk.bsky.social · 12/07/2026Yeah, the trick is finding a conceptually interesting source that is legally unproblematic. 110
Tzschk, but spooky @tzschk.bsky.social · 12/07/2026As a traversable space? Easy. Containing readable books given the parameters described in the story? Also probably possible… might have to do some math on that. 010