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Tzschk, but spooky

@tzschk.bsky.social
1.8K followers 305 following 312 posts

Freelance game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled.

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Tzschk, but spooky @tzschk.bsky.social · 01/10/2026
1000%.
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Tzschk, but spooky @tzschk.bsky.social · 27/09/2026
Never gonna argue against more Warioware-likes.
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Tzschk, but spooky @tzschk.bsky.social · 27/09/2026
Unless you mean the restaurant. In which case…
static.klipy.com
Kombucha Girl Brittany Broski's Reaction
ALT: Kombucha Girl Brittany Broski's Reaction
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Tzschk, but spooky @tzschk.bsky.social · 27/09/2026
I have always wanted to make a game set on the subway.
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Tzschk, but spooky @tzschk.bsky.social · 26/09/2026
Popped into my head today, so maybe I’ll get ahead of it this time. Anyone have any ideas?
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Romain Macré - Wishlist Alexus 2040 on Steam @romainmacre.bsky.social · 25/09/2026
Something about video games, that is true for all art, is that people dedicate their life to create stuff whether there is any way to earn money from it or not. People's motivations are very varied. But the side that makes us create something unique just because it's good will always remain in us.
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J. Kyle Pittman @piratehearts.com · 20/09/2026
look at me pretending to be a programmer caring about "virtual" "template" "functions" i just want to make video'd games
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Tzschk, but spooky @tzschk.bsky.social · 19/09/2026
Every once in a a while, a game idea pops into my head that would require networking and I think, “surely, the stove won’t be hot this time.”
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The Zium Railway (Available September 13th) @theziumsociety.itch.io · 13/09/2026
In the Valley of the Underground Mountain, within the compartment nation of Lyptch... 🛤️🏛️🎨The Zium Railway🎨🏛️🛤️ an open world gallery, a new exhibition, now available! Free admission. Be welcomed and enjoy. thezium.art/theziumrailway
youtu.be
The Zium Railway - Exhibition Now Open
YouTube video by The Zium Gallery
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Tzschk, but spooky @tzschk.bsky.social · 08/09/2026
Nintendo seems to want very strongly for people to feel nostalgic for a game they seem deeply ashamed of.
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Tzschk, but spooky @tzschk.bsky.social · 06/09/2026
The speed lines in the corner killed me. Love it.
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Tzschk, but spooky @tzschk.bsky.social · 05/09/2026
Little #gameboy golf prototype for #screenshotsaturday. Can't quite tell if it has the juice, but it was fun to make.
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Tzschk, but spooky @tzschk.bsky.social · 31/08/2026
Getting constantly jumped by bandits in RDR2 when I just wanted to have a nice ride about was a direct contributor to me making walking sims. It’s a bummer that the games with the most care and detail put into their worlds are all Stress Playgrounds™.
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Phil McAndrew @philmcandrew.bsky.social · 28/08/2026
I'm not a golfer, but I do think golf is actually a cool game. I also think private golf courses should be illegal. Every city should get one publicly owned golf course, you *have* to dress like a freak to play, and it becomes a public park for crust punks and nudists when the sun goes down.
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EGVroom @egvroom.bsky.social · 23/08/2026
ICYMI I just released WOLF last week. A 3D First Person Shooter for the Game Boy Color! RT to spread the word please. @itch.io -> thalamusdigital.itch.io/wolf-game-bo... #gameBoy #indieDev #retroGaming
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Tzschk, but spooky @tzschk.bsky.social · 23/08/2026
Wondering how you get that job where McDonald’s pays you to make a Grimace game for the Game Boy twenty years after the console was discontinued.
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Tzschk, but spooky @tzschk.bsky.social · 23/08/2026
How much you got?
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Tzschk, but spooky @tzschk.bsky.social · 23/08/2026
Ooo… so close, but not quite.
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Tzschk, but spooky @tzschk.bsky.social · 23/08/2026
Man, I love its jank, though. I prototyped a Kaze-like with procedural terrain a while ago… now I’m tempted to dig it up.
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
Bonus points to anyone who can name that bowl.
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
Hell yeah, Let me know if you do!
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
Most importantly: you don't have to turn it into anything shippable. You can just let it sit on your hard drive, don't even have to tell anybody. The point was learning.
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
Happy #screenshotsaturday, y'all. Everyone tells new devs to start learning by cloning games like Pong. My advice: don't stop at Pong. However long you've been at it, recreating games or mechanics you like (or don't like) helps you understand the hows and whys better than just playing.
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
Re: my previous post about CRT effects… see all that beautiful chroma smearing?
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
For those of you who use these plugins and post in the GBS discord with questions… y’all gotta ping me so I actually see them instead of finding them accidentally four months later, haha.
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Tzschk, but spooky @tzschk.bsky.social · 14/08/2026
Admittedly, there’s probably a hundred conflicting diagrams, but this is a good start.
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Tzschk, but spooky @tzschk.bsky.social · 14/08/2026
I would happily listen to that rant.
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WISHLIST SKRUB SQUAD @devonwiersma.bsky.social · 14/08/2026
A reason why I like the Level Design Book is that it outwardly admits that LD is historically heavy on FPS as a discipline to a fault, but the principles can (and should) be extrapolated to other genres. IMO pretty much every LD resource should lead with that! book.leveldesignbook.com/introduction
book.leveldesignbook.com
What is level design | The Level Design Book
What is a level, what is level design, and how to use this book
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Tzschk, but spooky @tzschk.bsky.social · 14/08/2026
Bonus points for, “the best way to get over the ‘blank page’ is to start with the gimmicks and story beats the gameplay and narrative designers have assigned to you.”
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EGVroom @egvroom.bsky.social · 14/08/2026
My latest game came out yesterday. WOLF is a shooter for Game Boy Color. RT to help spread the word please. thalamusdigital.itch.io/wolf-game-bo... ⁠ #indieDev #retrogames #GameBoy
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Tzschk, but spooky @tzschk.bsky.social · 14/08/2026
> find an article on level design > ask if it's about level design or FPS environment design > they don't understand > pull out diagram explaining the difference between level design and environment design > they laugh and say, "it's a good article, sir." > read article > it's FPS environment design
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Mike Bithell @mikebithell.bsky.social · 14/08/2026
Game design isn’t about being able to identify problems. Everyone who plays games can identify problems. Game design is about diagnosing player experience, having intent, and executing. I think to a lot of folks outside dev, game criticism (an art in itself) is seen as interchangeable with design.
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Tzschk, but spooky @tzschk.bsky.social · 07/08/2026
I think about this a lot. It feels like everything is wildly popular. Everything. Even unpopular things.
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heinn @heinn.dev · 04/08/2026
I have to make videogame
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Britt Brady @brittbrady.bsky.social · 26/07/2026
it feels impossible and unreal but I lost the closest and longest relationship I have ever had with another human on this earth. My children lost their mother who was the biggest part of their world. Everyone one loved Gita and we will miss her dearly. gofund.me/dd54f2acf
gofund.me
Donate to Support for Britt, Otis & June after loss, organized by britt brady
My name is Britt, and I am raising funds for myself and my children, Otis (11) a… britt brady needs your support for Support for Britt, Otis & June after loss
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loren schmidt @lorenschmidt.bsky.social · 24/07/2026
advice for programmers: for most procedural generation you don't actually need "good" number generators! use whatever you like. it doesn't have to be cryptographically secure, it's the x, y position of a cactus.
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Tzschk, but spooky @tzschk.bsky.social · 25/07/2026
Love the zombie politely waiting for you get get your snacks.
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Tzschk, but spooky @tzschk.bsky.social · 25/07/2026
“But look, you found the [opt-out form], didn’t you?” “Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.’”
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Tzschk, but spooky @tzschk.bsky.social · 23/07/2026
More games need to made with this exact scope. I don’t mean “1998 low poly vibes”, but “dinosaur with a gun and a jetpack running around collecting eggs with a jump that sounds like a cliché cartoon pogo stick, also, I think they’re a time traveler.” Make your motto, “tenuous at best.”
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Tzschk, but spooky @tzschk.bsky.social · 18/07/2026
Honestly, I think just filling in some vegetation on the ground plane would sell it. Let the ground carry the density and the sprites define the silhouette.
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Tzschk, but spooky @tzschk.bsky.social · 16/07/2026
Totally. It’s all about what serves the intended experience.
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Tzschk, but spooky @tzschk.bsky.social · 15/07/2026
“people writing cheques that you're not trying to cash” is too real.
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Tzschk, but spooky @tzschk.bsky.social · 14/07/2026
Different verisimilitudes, I suppose. TLOU definitely has a visceral feeling to its combat, but it doesn’t translate to the same feeling lining up your jumps in TR does. The reaction has realness, but the action doesn’t, if that makes sense.
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Tzschk, but spooky @tzschk.bsky.social · 14/07/2026
Gotcha, yeah, I guess it’s down to whether you see intrinsic value/motivation as a reward, per se.
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Tzschk, but spooky @tzschk.bsky.social · 14/07/2026
Let’s call it a walking sim.
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Tzschk, but spooky @tzschk.bsky.social · 13/07/2026
Not to mention the animations being so foundational to the play style of the original Tomb Raiders. The platforming was careful and methodical, the way a human would go about it, and the animations reinforced that.
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Tzschk, but spooky @tzschk.bsky.social · 12/07/2026
Yeah, the trick is finding a conceptually interesting source that is legally unproblematic.
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Tzschk, but spooky @tzschk.bsky.social · 12/07/2026
… plan?
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Tzschk, but spooky @tzschk.bsky.social · 12/07/2026
As a traversable space? Easy. Containing readable books given the parameters described in the story? Also probably possible… might have to do some math on that.
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