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heinn

@heinn.dev
4.7K followers 155 following 218 posts

🍤 lowpoly shrimp 🍤 heinn.dev 🍤 @filet.group 🍤 Dread Delusion (lovelyhellplace.bsky.social) 🍤

PostsRepliesMedia
heinn @heinn.dev · 26/09/2026
bonus fragment lit
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heinn @heinn.dev · 25/09/2026
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heinn @heinn.dev · 24/09/2026
ough. ough. ough.
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heinn @heinn.dev · 19/09/2026
we do a little "high poly"
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heinn @heinn.dev · 04/09/2026
gave up on this but thinken the idea was cute sort of desktop god game where your gaze / cursor / window position influences things....
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heinn @heinn.dev · 01/09/2026
had a bit of fun snapping some pics recently
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heinn @heinn.dev · 18/08/2026
been makin some cool stuff for this game, go take a looksie
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heinn @heinn.dev · 14/08/2026
also faffing about with unit movement having stopped units carve the navmesh seemed like a hack at first but it's actually quite effective I got the attack encirclement behavior for free, wasn't looking forward to implement that
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heinn @heinn.dev · 14/08/2026
thinken
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heinn @heinn.dev · 12/08/2026
we do a little propping
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heinn @heinn.dev · 11/08/2026
for once I did something right, enemy units work exactly the same as normal units. tried out some fun possession stuff and it just werks
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heinn @heinn.dev · 10/08/2026
gooping
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heinn @heinn.dev · 07/08/2026
[rubs belly] [burps] [throws up]
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heinn @heinn.dev · 07/08/2026
forgs are real
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heinn @heinn.dev · 06/08/2026
placeholder guy doing his placeholder job
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heinn @heinn.dev · 04/08/2026
I have to make videogame
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heinn @heinn.dev · 03/08/2026
this was meant to be a generic placeholder guy who I could give all animations to but I ended up having some fun with it
01219
heinn @heinn.dev · 02/08/2026
dummy
1977
heinn @heinn.dev · 01/08/2026
knight
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heinn @heinn.dev · 01/08/2026
forg
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heinn @heinn.dev · 31/07/2026
fly guy
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heinn @heinn.dev · 14/07/2026
we do a little jamming
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heinn @heinn.dev · 03/07/2026
advanced water tech
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heinn @heinn.dev · 27/06/2026
boing boing
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heinn @heinn.dev · 26/06/2026
the humble sklemton
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heinn @heinn.dev · 15/06/2026
corpses
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heinn @heinn.dev · 12/06/2026
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heinn @heinn.dev · 11/04/2026
speen
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heinn @heinn.dev · 11/04/2026
villagers, and one of my favourite features of wc3 : per-unit funny corpses
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heinn @heinn.dev · 04/04/2026
I love this stupid rat
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heinn @heinn.dev · 03/04/2026
jerma reference
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heinn @heinn.dev · 27/03/2026
bonus color
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heinn @heinn.dev · 27/03/2026
heinn? heinn dev? the photographer?
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heinn @heinn.dev · 23/03/2026
animating my chud son
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heinn @heinn.dev · 05/02/2026
another cool thing is squeezing oklab along the ab dimensions before the dithering, makes things quite TASTY
110011
heinn @heinn.dev · 05/02/2026
messing with dithering and palettizing again, the main idea being applying the dither to not just a linear ramp, but to all dimensions of the colorspace at once
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heinn @heinn.dev · 30/01/2026
happy new uuuuhhh horse year
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heinn @heinn.dev · 07/01/2026
bonus fog
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heinn @heinn.dev · 07/01/2026
good harvest today
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heinn @heinn.dev · 16/12/2025
the most fun part of this has actually been figuring out l-systems and watch them grow a more fun game could be just writing bacteria dna and watch them grow and compete.......
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heinn @heinn.dev · 16/12/2025
made a little jam game
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heinn @heinn.dev · 03/12/2025
bonus bonus shot
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heinn @heinn.dev · 02/12/2025
bonus shot
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heinn @heinn.dev · 02/12/2025
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heinn @heinn.dev · 02/12/2025
I had an intense grass-touching session that's gonna end soon, picked up a camera in the last few days and it's the most fun I've had in a while
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heinn @heinn.dev · 30/09/2025
thinken I've finally found a sweetspot where I can make models that I like without them taking one million hours ok see you next month
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heinn @heinn.dev · 30/09/2025
attempting a videogame
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heinn @heinn.dev · 31/08/2025
playing with terrain tools again had a revelation : I can have however many textures I want per-terrain, but only 8 per chunk side effect is also a less painful ui
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heinn @heinn.dev · 28/08/2025
I'm back 2 making uglies for a videogame 😎
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heinn @heinn.dev · 23/08/2025
chocofi update : joystick ok bye see you in three hundred thousands years
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