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guts!! | hurticulture

@tygutowski.bsky.social
414 followers 70 following 217 posts

working on hurticulture, a co-op survival horror

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guts!! | hurticulture @tygutowski.bsky.social · 09/10/2026
also cleaned up the main menus (and the character creator). i added new metals, eye colors, and a set color palette (with the expectation of unlockable paintjobs). player customizations are now networked (which was more difficult than it should have been), so you can express your individuality!
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guts!! | hurticulture @tygutowski.bsky.social · 09/10/2026
working on a spiderlike enemy with 6 limbs and procedural animations. chopping off each limb yields a rare fruit. the name is temporary, as "vinecrawler" seems a bit contrived
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DK Liao @chosenconcept.dev · 30/09/2026
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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Tibo @heytibo.com · 26/09/2026
I fucking worked multiple hours on something that I would have known was impossible if I'd read the documentation beforehand.
static.klipy.com
Smiling Friends: Psychicpebbles & Zach Hadel
ALT: Smiling Friends: Psychicpebbles & Zach Hadel
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guts!! | hurticulture @tygutowski.bsky.social · 24/09/2026
made some progress on the networking. body/head transforms, animations & held items are all displayed properly to all other peers now.
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guts!! | hurticulture @tygutowski.bsky.social · 21/09/2026
a little photo dump from my trip
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guts!! | hurticulture @tygutowski.bsky.social · 21/09/2026
just came back from a big vacation, feeling refreshed and very motivated. i added an enet transport to the networking today. it was previously fully dependent on #godotsteam. now that its separated i can run 2 instances of godot and test my game locally (without needing to use 2 steam accounts)
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drew shapiro ✦ MUTAGEN Demo out now! @organzola.games · 22/08/2026
The demo for MUTAGEN is out NOW! 👾 Explore a lush, interconnected alien ecosystem that reshapes itself each time you die. Absorb mutations from your fallen kin to reach new areas and adapt to your surroundings. Find your own solutions, and unearth the planet's many secrets. #gamedev #indiegame
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Alpha Beta Gamer @alphabetagamer.bsky.social · 11/08/2026
This pixel art indie top-down combat game is a "thinking man's" shooter, where every battle is a puzzle to solve! Gun Solver is coming to Steam: store.steampowered.com/app/4430840/... by indie dev WackSoft Games #gaming
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guts!! | hurticulture @tygutowski.bsky.social · 11/08/2026
ive been doing lots of little bug fixes, but im very happy with the way the environments are coming along.
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guts!! | hurticulture @tygutowski.bsky.social · 09/08/2026
wired this up today, need to set up a microcontroller to handle the bottom panel.
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guts!! | hurticulture @tygutowski.bsky.social · 05/08/2026
hmm it might be time to start utilizing composition for my generated structures...
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guts!! | hurticulture @tygutowski.bsky.social · 04/08/2026
oh yeahh!
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guts!! | hurticulture @tygutowski.bsky.social · 01/08/2026
starting work on the enemy pathfinding. got a basic navmesh set up with the generated chunks & the ship. im sure itll need some more tweaking but it works for now.
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guts!! | hurticulture @tygutowski.bsky.social · 28/07/2026
i moved my world generation code to C# and it runs more than twice as fast! (during both initial and active generation)
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guts!! | hurticulture @tygutowski.bsky.social · 26/07/2026
working on a little thingy for the GMTK gamejam :)
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Tibo @heytibo.com · 02/03/2026
Cloud look dev for #WildCosmos. I still need to make it more performant and apply this system across the whole game, but I like the current direction :) #godotengine #shader
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guts!! | hurticulture @tygutowski.bsky.social · 20/07/2026
im finally back working on hurticulture. i removed a ton of old code/assets/content which broke like, everything. ive been trying to defer fixing it, so i finally bit the bullet.
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SometSketch @somet.mov · 07/04/2026
Last post I swear LOOK ITS LIKE A REAL USEABLE EDITOR NOW WOWEEEEE imsohappyitworkssssssss
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guts!! | hurticulture @tygutowski.bsky.social · 08/07/2026
i am a verified human, thanks to neal.fun/not-a-robot/!
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luke k. @lukekdev.bsky.social · 24/06/2026
I saw an interesting video of a convenience store on water so I added to my game. #gamedev #indiedev #indiegame #ps1 #lowpoly
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guts!! | hurticulture @tygutowski.bsky.social · 16/06/2026
fluel tank
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guts!! | hurticulture @tygutowski.bsky.social · 10/06/2026
now that i separated the gameplay and UI viewports, you can do what youve always wanted and run the game at a resolution of 96x42 without sacrificing any of the cutting-edge ui elements!!
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guts!! | hurticulture @tygutowski.bsky.social · 10/06/2026
i originally made hurticulture in a low resolution (960x540), but the ui just looked like shit, so now i have to upscale it, then downscale the game itself. miserable work but at least the ui is 4k now!
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guts!! | hurticulture @tygutowski.bsky.social · 09/06/2026
made some progress on the hud. i dont want the player to fumble through menus, so i added a toggleable inventory panel.
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guts!! | hurticulture @tygutowski.bsky.social · 03/06/2026
made a grinder to make biofuel. unfortunately, there are so many particles that i cannot upload a gif, so here are a few photos instead.
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guts!! | hurticulture @tygutowski.bsky.social · 03/06/2026
made some changes to the hotbar. added plant quality & charging
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adamatomic @adamatomic.bsky.social · 01/06/2026
The 500 Year Video Game adamatomic.com/500.html
adamatomic.com
First, I am indifferent to the usage of the space between video and game, please proceed however you prefer, and trouble me about this no further.
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guts!! | hurticulture @tygutowski.bsky.social · 28/05/2026
working on the mistmire (swamp). im trying to get 3 biomes fully fleshed out in hopes of achieving an early access within the next year
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guts!! | hurticulture @tygutowski.bsky.social · 27/05/2026
here are a few weird plants im working on. all swamp-themed
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PROXIMITY ALERT!💥🪐 @proxalert.bsky.social · 18/05/2026
After the overwhelming craziness of Subnautica 2 release... finally here's this months update on my solo indie project PROXIMTY ALERT! #indie #retro #indiedev #gamedev
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guts!! | hurticulture @tygutowski.bsky.social · 23/04/2026
taking a short break from hurticulture to work on a mage-themed fighting game. here's the geomancer - a cc-heavy short-range bruiser
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guts!! | hurticulture @tygutowski.bsky.social · 07/04/2026
this is something ive been looking forward to for a long time. made a LOT OF PROGRESS on the terminal. its basically finished, im just working on polish at this point best part, since its not an actual UI element, your friends can look at the screen too! #godot
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guts!! | hurticulture @tygutowski.bsky.social · 07/04/2026
making good progress on the shop
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PROXIMITY ALERT!💥🪐 @proxalert.bsky.social · 01/04/2026
Latest update to PROXIMITY ALERT! my online co-op survival space horror job simulator. - Modelled and textured various new props for the spaceport's shops including lots of new signage branding. - Dressing moon caves with rocks and stalactites. #UnrealEngine #indiedev #solodev
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Alpha Beta Gamer @alphabetagamer.bsky.social · 03/04/2026
All Will Fall is a water-flooded physics-based colony building indie game where EVERYTHING can fall! Out now on Steam: tblink.co/AWFAlphaBeta... by #gamedev @allwillfallgame.bsky.social & published by @tinybuildgames.bsky.social #indiedev #gaming #indiegame #sponsored Sponsored post
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guts!! | hurticulture @tygutowski.bsky.social · 29/03/2026
working on optimizing the terrain & foliage generation
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lucy b. locks @lucyblocks.com · 13/03/2026
DID YOU HEAR THE NEWS!!!!!!!!! lucid blocks is out now :) store.steampowered.com/app/3495730/...
store.steampowered.com
Lucid Blocks on Steam
Explore, build, and survive in a liminal voxel expanse oozing with surreal landscapes and esoteric critters.
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sam @soulware.us · 19/03/2026
THE BOMB SPLIT is half off in the Steam Spring Sale! currently only $5 if you want to play two fun and tricky platformers. get a copy, tell your friends about it, have some fun store.steampowered.com/app/4260640/... #platformer #steam #steamsale
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guts!! | hurticulture @tygutowski.bsky.social · 17/03/2026
working on a sappy, charging enemy: the barkboar 🐗
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guts!! | hurticulture @tygutowski.bsky.social · 14/03/2026
revamped the mushrooms a bunch. lots of juice now!!
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guts!! | hurticulture @tygutowski.bsky.social · 13/03/2026
made a mycelium auditory network 🍄🍄‍🟫. speak into one patch of mycelium and the 'shrooms will carry your voice throughout the map! a cheap (albeit a bit inconvenient) way to speak with your friends who are far away
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guts!! | hurticulture @tygutowski.bsky.social · 13/03/2026
ive done a ton of networking stuff over the past week. got steam lobbies fully set up. now you can join active games. i also added proximity voice chat, and theres just so much you're able to do with it.
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Chibig | Elusive & Bel's Fanfare @chibigstudio.bsky.social · 06/03/2026
1 DAY LEFT  to join Bel's Fanfare Kickstarter before its end
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guts!! | hurticulture @tygutowski.bsky.social · 02/03/2026
basic networking via @godotsteam.com set up.
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nolen @itseieio.bsky.social · 26/02/2026
ssh is an obscure but widely-deployed command. It stands for Secure Snake Home and was made in the 90s to securely play snake online I made a massively multiplayer backend for it with support for thousands of concurrent snake players ssh snakes.run to join!
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guts!! | hurticulture @tygutowski.bsky.social · 24/02/2026
decided the old texture on the ship was abysmal, so i made a quick metal panel shader.
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guts!! | hurticulture @tygutowski.bsky.social · 24/02/2026
finally getting around to throwing it all together. experimenting with some shaders. i like how this looks, but it feels a little too lethal company inspired.
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guts!! | hurticulture @tygutowski.bsky.social · 21/02/2026
power cell, used for taking plants (ephemeral) and turning them into energy (can be stored indefinitely), which can then be used to do... things! 💡⚡
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guts!! | hurticulture @tygutowski.bsky.social · 20/02/2026
modeled a few power-related thingies. heres the biomass reactor in action.
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