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guts!! | hurticulture

@tygutowski.bsky.social
414 followers 70 following 217 posts

working on hurticulture, a co-op survival horror

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guts!! | hurticulture @tygutowski.bsky.social · 09/10/2026
also cleaned up the main menus (and the character creator). i added new metals, eye colors, and a set color palette (with the expectation of unlockable paintjobs). player customizations are now networked (which was more difficult than it should have been), so you can express your individuality!
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guts!! | hurticulture @tygutowski.bsky.social · 09/10/2026
working on a spiderlike enemy with 6 limbs and procedural animations. chopping off each limb yields a rare fruit. the name is temporary, as "vinecrawler" seems a bit contrived
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guts!! | hurticulture @tygutowski.bsky.social · 09/10/2026
3. moonlike and familiar
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guts!! | hurticulture @tygutowski.bsky.social · 08/10/2026
my only hope is token prices will continue to rise, costing more than the average developer salary
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guts!! | hurticulture @tygutowski.bsky.social · 05/10/2026
its the same reaction, people see it and go "Ooo!"
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DK Liao @chosenconcept.dev · 30/09/2026
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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guts!! | hurticulture @tygutowski.bsky.social · 29/09/2026
the component is for "who" has a footstep, rather than "what" is being stepped on. that way I can give anything its own footprint, step size and step sound for any material type. you wanna throw a footstep component on a car? sure, it's got a footstep now too lmao
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guts!! | hurticulture @tygutowski.bsky.social · 28/09/2026
i use a component, so anything can have footsteps (and different sounds for each). raycasts via the PhysicsDirectSpaceState3D. groups to determine the material (metal, rock, dirt, sand). its a bit tedious but 90% of my world is generated theres not much labor involved for me
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guts!! | hurticulture @tygutowski.bsky.social · 26/09/2026
I don't think it'll pass as a phase, I think it's a part of this fast-paced greedy western culture that's began to bleed across the globe. It all comes down to convenience, and unfortunately people prefer convenient slop over painstaking art. (this sentiment applies to more than just 🅰️ℹ️ "content")
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Tibo @heytibo.com · 26/09/2026
I fucking worked multiple hours on something that I would have known was impossible if I'd read the documentation beforehand.
static.klipy.com
Smiling Friends: Psychicpebbles & Zach Hadel
ALT: Smiling Friends: Psychicpebbles & Zach Hadel
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guts!! | hurticulture @tygutowski.bsky.social · 24/09/2026
made some progress on the networking. body/head transforms, animations & held items are all displayed properly to all other peers now.
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guts!! | hurticulture @tygutowski.bsky.social · 21/09/2026
a little photo dump from my trip
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guts!! | hurticulture @tygutowski.bsky.social · 21/09/2026
just came back from a big vacation, feeling refreshed and very motivated. i added an enet transport to the networking today. it was previously fully dependent on #godotsteam. now that its separated i can run 2 instances of godot and test my game locally (without needing to use 2 steam accounts)
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guts!! | hurticulture @tygutowski.bsky.social · 21/09/2026
i have the same issue as well! additionally im render held items in a separate viewport, so im managing 3 different animations at the same time 🫨
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drew shapiro ✦ MUTAGEN Demo out now! @organzola.games · 22/08/2026
The demo for MUTAGEN is out NOW! 👾 Explore a lush, interconnected alien ecosystem that reshapes itself each time you die. Absorb mutations from your fallen kin to reach new areas and adapt to your surroundings. Find your own solutions, and unearth the planet's many secrets. #gamedev #indiegame
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Alpha Beta Gamer @alphabetagamer.bsky.social · 11/08/2026
This pixel art indie top-down combat game is a "thinking man's" shooter, where every battle is a puzzle to solve! Gun Solver is coming to Steam: store.steampowered.com/app/4430840/... by indie dev WackSoft Games #gaming
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guts!! | hurticulture @tygutowski.bsky.social · 11/08/2026
ive been doing lots of little bug fixes, but im very happy with the way the environments are coming along.
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guts!! | hurticulture @tygutowski.bsky.social · 09/08/2026
wired this up today, need to set up a microcontroller to handle the bottom panel.
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guts!! | hurticulture @tygutowski.bsky.social · 07/08/2026
very reasonable imo. i really dont think we should be blaming the consumer (as per usual), but instead the companies for misuse & governments for lack of legislation. would you have had the time/energy to make this software without the use of llms?
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guts!! | hurticulture @tygutowski.bsky.social · 05/08/2026
hmm it might be time to start utilizing composition for my generated structures...
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guts!! | hurticulture @tygutowski.bsky.social · 04/08/2026
i think he deleted his account lmao
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guts!! | hurticulture @tygutowski.bsky.social · 04/08/2026
oh yeahh!
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guts!! | hurticulture @tygutowski.bsky.social · 03/08/2026
like i said earlier, skill issue
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guts!! | hurticulture @tygutowski.bsky.social · 03/08/2026
why bother putting in all this effort attempting to stay anonymous & wasting your money on protonmail when some random guy on bluesky can find your address with minimal effort? you dont think trillion dollar companies can do the same thing with cutting-edge ai models? its just naive thinking.
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guts!! | hurticulture @tygutowski.bsky.social · 02/08/2026
skill issue
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guts!! | hurticulture @tygutowski.bsky.social · 02/08/2026
then why isn't it free? openai, google, anthropic, twitter all collect & harvest our data, lock it behind a private model, and charge you money to use it? shouldn't the information be free? either make it 0 cost, or make the models public, but they do neither.
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guts!! | hurticulture @tygutowski.bsky.social · 01/08/2026
starting work on the enemy pathfinding. got a basic navmesh set up with the generated chunks & the ship. im sure itll need some more tweaking but it works for now.
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guts!! | hurticulture @tygutowski.bsky.social · 28/07/2026
i moved my world generation code to C# and it runs more than twice as fast! (during both initial and active generation)
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guts!! | hurticulture @tygutowski.bsky.social · 26/07/2026
working on a little thingy for the GMTK gamejam :)
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guts!! | hurticulture @tygutowski.bsky.social · 20/07/2026
this looks awesome! what do you use to record?
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Tibo @heytibo.com · 02/03/2026
Cloud look dev for #WildCosmos. I still need to make it more performant and apply this system across the whole game, but I like the current direction :) #godotengine #shader
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guts!! | hurticulture @tygutowski.bsky.social · 20/07/2026
im finally back working on hurticulture. i removed a ton of old code/assets/content which broke like, everything. ive been trying to defer fixing it, so i finally bit the bullet.
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guts!! | hurticulture @tygutowski.bsky.social · 11/07/2026
this is my go-to entertainment for flights!
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guts!! | hurticulture @tygutowski.bsky.social · 11/07/2026
what about impact frames?
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SometSketch @somet.mov · 07/04/2026
Last post I swear LOOK ITS LIKE A REAL USEABLE EDITOR NOW WOWEEEEE imsohappyitworkssssssss
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guts!! | hurticulture @tygutowski.bsky.social · 08/07/2026
i am a verified human, thanks to neal.fun/not-a-robot/!
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guts!! | hurticulture @tygutowski.bsky.social · 07/07/2026
a pathetic performance from usa (as usual!)
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guts!! | hurticulture @tygutowski.bsky.social · 01/07/2026
i took a class in university, "music in video games", and for the final i made a musical analysis video for crypt of the necrodancer! that game is really awesome
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guts!! | hurticulture @tygutowski.bsky.social · 30/06/2026
and what would this accomplish that the current rules don't?
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guts!! | hurticulture @tygutowski.bsky.social · 30/06/2026
im sure its a spectrum. many people don't use it at all, some people use it for code completion, some for optimization, some vibe coders, and then there are openclaw bots that operate independently to make random PRs (example: github.com/matplotlib/m...) i think 1.27% is a conservative estimate.
github.com
[PERF] Replace np.column_stack with np.vstack().T by crabby-rathbun · Pull Request #31132 · matplotlib/matplotlib
This PR addresses issue #31130 by replacing specific safe occurrences of np.column_stack with np.vstack().T for better performance. IMPORTANT: This is a more targeted fix than originally proposed. ...
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guts!! | hurticulture @tygutowski.bsky.social · 30/06/2026
the entire post is about doing exactly that. they are banning ai. you know as well as anyone else that banning ai entirely will simply lead to contributors lying about their usage. ai has its use cases, and i think this does a good job at putting barriers in place to prevent more harm & negative pr.
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luke k. @lukekdev.bsky.social · 24/06/2026
I saw an interesting video of a convenience store on water so I added to my game. #gamedev #indiedev #indiegame #ps1 #lowpoly
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guts!! | hurticulture @tygutowski.bsky.social · 24/06/2026
cogmind, caves of qud (more rpg aspects, but still awesome)
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guts!! | hurticulture @tygutowski.bsky.social · 24/06/2026
awesomeness
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guts!! | hurticulture @tygutowski.bsky.social · 16/06/2026
fluel tank
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guts!! | hurticulture @tygutowski.bsky.social · 16/06/2026
i really thought that was create aeronautics for a minute
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guts!! | hurticulture @tygutowski.bsky.social · 10/06/2026
now that i separated the gameplay and UI viewports, you can do what youve always wanted and run the game at a resolution of 96x42 without sacrificing any of the cutting-edge ui elements!!
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guts!! | hurticulture @tygutowski.bsky.social · 10/06/2026
the game runs at 30 physics ticks per second, meaning despite me having a 144hz monitor, the camera was only moving 30 times a second (as it was attached to the player (physics body)). it looked super choppy, so i managed to fix it. it looks nice and smooth now!
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guts!! | hurticulture @tygutowski.bsky.social · 10/06/2026
i originally made hurticulture in a low resolution (960x540), but the ui just looked like shit, so now i have to upscale it, then downscale the game itself. miserable work but at least the ui is 4k now!
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guts!! | hurticulture @tygutowski.bsky.social · 09/06/2026
oh, and the ability to swap item slots without needing to throw them on the ground
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