TripleEquals @triple-equals.bsky.social · 8hDrew a spooky shack for my graveyard keeper to live(?) in #indiedev #pixelart 082
Reposted by TripleEqualsMicah @rincewind.run · 07/10/2026rip to one of the coolest software engineers who ever lived 2956981120
TripleEquals @triple-equals.bsky.social · 05/10/2026static.klipy.comCourage the Cowardly Dog: Return the SlabALT: Courage the Cowardly Dog: Return the Slab 000
TripleEquals @triple-equals.bsky.social · 01/10/2026"I did the math" is the fastest route to superiority in almost any endeavor. 010
Reposted by TripleEqualsDavid J Prokopetz @prokopetz.bsky.social · 29/09/2026The fact of the matter is that if we don't want people resorting to asking LLMs to solve their coding problems for them, we as a community have gotta get a LOT more willing to field questions whose answers we regard as painfully obvious. 726480
TripleEquals @triple-equals.bsky.social · 26/09/2026Anyone engaging with generative AI is engaging in the theft of creative work done by countless individuals. 000
Reposted by TripleEquals👻Calvinboo Congress👻 @emericanjezebel.bsky.social · 16/09/2026the tech bros telling you LLMs are conscious don’t think women are people. 41350451
TripleEquals @triple-equals.bsky.social · 14/09/2026I'm not much of an artist, but I've decided to practice my sprite drawings every day so I can eventually do all the art for my own game. Today we have a tiny Tonberry, my favorite FF monster #indiedev. 081
Reposted by TripleEqualsZach Weinersmith @zachweinersmith.bsky.social · 11/09/2026Btw, even among pro AI friends, this concern is ALL OVER THE PLACE. Devs wondering how we get senior devs if the ecosystem for junior devs goes away. Doctors talking about not needing interns. Lawyers not needing paralegals. There's an ecological aspect to this and we need a plan. 2574575
TripleEquals @triple-equals.bsky.social · 09/09/2026Makin' a lil cultist guy. This is the 3rd sprite I've ever made. #indiedev 0101
TripleEquals @triple-equals.bsky.social · 13/08/2026The important thing isn't "there are tons of people" but rather, "the people here are the kind of people I want to interact with" 010
TripleEquals @triple-equals.bsky.social · 07/08/2026Best advice I ever got concerning critical feedback was, "Never listen to feedback from people you don't respect, no matter how famous or influential they are." It's easy to lose who you are when someone who is admired in the industry actually pays attention to you. 000
TripleEquals @triple-equals.bsky.social · 07/08/2026I like the concept of visual novels a lot, I see myself as a story teller first. However, I want to inject more gameplay elements into a VN because that will more closely tie the player to the story, and that makes for a better story. 010
TripleEquals @triple-equals.bsky.social · 21/07/2026Being able to say "I don't know" and being able to approach that with a willingness to learn and abandonment of the ego is how you grow your mind. It's disastrous that people would be so willing to leave such a vulnerable place of mind behind. 001
Reposted by TripleEqualsChristophe is making Prerolled! @qaqelol.bsky.social · 20/07/2026I did alot of refactoring today to add an inspector tab for my future #GUI guide!! It lists all the nodes and their modified theme overrides/properties. The Hollow Knight page from the tween guide was a great edge case debugger!! #Godot #GameDev 0789
TripleEquals @triple-equals.bsky.social · 18/07/2026Smell that? That's the smell of grid-based combat. ⚔️ 010
Reposted by TripleEqualsAlexandria Stone @alexandria-stone.bsky.social · 28/10/2025🕯️Manifesting 🕯️ 65127108849
Reposted by TripleEqualsNova The CyberMage💜⭐ @cybermagenova.bsky.social · 04/07/2026Happy 4th of July! Here's an unrelated image! 39134845133
TripleEquals @triple-equals.bsky.social · 01/07/2026What is the best way to make indie games physically accessible? USB drives? CDs? Floppys? #indiedev 151
TripleEquals @triple-equals.bsky.social · 01/07/2026I've never considered physical releases for any of the games I'm making,because I just want them free on the internet; but even that might not be enough. 000
TripleEquals @triple-equals.bsky.social · 22/06/2026[Spoilers for Metro 2033] I just finished the book and despite some pacing that I felt was forced, I really enjoyed the conclusion and wrapup of the story and left satisfied. 100
TripleEquals @triple-equals.bsky.social · 15/06/2026Strong narrative, atmosphere, unforgettable characters, with a splash of puzzles. These four round out my taste. 000
Reposted by TripleEqualsFiresquid @firesquid.games · 04/06/2026We're delighted to officially host this week's #TurnBasedThursday! Dear #IndieDev & #GameDev, share your turn-based games with the hashtag! Turn-based fans, here's your chance to grow your wishlist! 🔁 Repost 💬 Comment and ❤️ Like all turn-based gems in this thread! 5010155
Reposted by TripleEqualsvideajames 👻 comms reopen 10/22 @videajames.bsky.social · 28/05/2026 51944678
TripleEquals @triple-equals.bsky.social · 27/05/2026More adventures in pathfinding today - enemies now (sorta) make their way towards the player when it's their turn. Also, had to invent a whole turn system. Nothing comes easy, lol 110
TripleEquals @triple-equals.bsky.social · 26/05/2026For me, one of the big "scary monsters" for jumping into game dev was pathfinding. I come from web-dev, so this was a totally new type of problem to solve. With only a bit of work - the little units can now move about the map! Sometimes things are harder in your head than they are in practice. 😅 020
TripleEquals @triple-equals.bsky.social · 20/04/2026The self discipline of choosing to rest is an oft forgotten skill in today's world. We humans are endurance predators by nature, chasing things rapidly and without forethought is not only foolish, it is anathema to our species. 021
TripleEquals @triple-equals.bsky.social · 16/04/2026I'm not usually a "cozy game" kinda guy but after the #Neverway demo, the full release might make a convert out of me. The vibes were immaculate and I was left wanting to know *everything* about this world. Can't wait for the full release! 100
TripleEquals @triple-equals.bsky.social · 13/04/2026I'm still figuring out what works best for me, but I currently have - IDE - Godot's IDE Art - Aseperite (although it's mostly purchased assets from Kenny or Itch) Project Management - Obsidian Website Coding - Sublime 130
TripleEquals @triple-equals.bsky.social · 12/04/2026After about only a week of #godot, I can make a little map, with little guys, going into a little hut. Really enjoying the learning process so far; everything is so scalable and self-contained! 130
TripleEquals @triple-equals.bsky.social · 28/03/2026When learning game dev I constantly vacillate between "this is so easy anyone can do this" and "this is so obtuse how can anyone understand this?" Luckily, a long career in software has expertly prepared me to deal with such emotions 👍 010
TripleEquals @triple-equals.bsky.social · 17/03/2026After making a full game in Pico 8, my biggest takeaway is that I shouldn't be bound by standard tools or engines to make my games. Use the tool that's right for the job to make the best possible product. 000
TripleEquals @triple-equals.bsky.social · 12/03/2026Messing around with a little salaryman and his movement cycle. 021
TripleEquals @triple-equals.bsky.social · 06/03/2026Each of these games made me think the thought "holy shit, I didn't know games could *be*like that" and that's why they're my #9games 000
TripleEquals @triple-equals.bsky.social · 04/03/2026I loved this particular work. It's definitely going to be a primary source of inspiration for one of my games. 010
TripleEquals @triple-equals.bsky.social · 19/02/2026Making my first ever title screen has me feeling some big feels. Never been more amped to launch my first game! #indiedev #pico8 #gamedev 0112
TripleEquals @triple-equals.bsky.social · 06/02/2026I always recommend this fun tool to help people truly conceptualize how obscenely wealthy some people are: eattherichtextformat.github.io/1-pixel-weal...eattherichtextformat.github.ioWealth, shown to scaleWealth inequality in the United States is out of control. Here we visualize the issue in a unique way. 100
TripleEquals @triple-equals.bsky.social · 02/02/2026Low key one of the worst implicationsof AI use in creative endeavors is the lack of introspection. If you don't go through the process of grappling with your choices, and you're outsourcing those decisions, I don't see how anyone could claim "they" made the "art." 100
TripleEquals @triple-equals.bsky.social · 28/01/2026Nothing like confirmation bias to be sure you're making the right decision. 010
TripleEquals @triple-equals.bsky.social · 27/01/2026Adding some visual details to the menus 📙 #indiedev #pico8 #gamedev 162
TripleEquals @triple-equals.bsky.social · 26/01/2026Added "locked boxes" that gate the progress of purchasing more plants behind progress milestones. This should hopefully give players something to look forward to as they continue to make progress in the game. #indiedev #pico8 #gamdev 021
TripleEquals @triple-equals.bsky.social · 22/01/2026Super simple, but I added some basic tutorial screens through dialogs that appear the first time a player enters a new part of the game. It helps give guidance on what the player should do, while also dropping some sweet sweet story flavor. #indiedev #pico8 031
TripleEquals @triple-equals.bsky.social · 21/01/2026I think my favorite thing is when I see AI people being like, "oh this AI flow let me generate code from my notes, I'm 2x more productive." No. You've just made bad code faster and learned less to nothing from the process. Building junk code faster just results in more junk. Grow your skills. 000
TripleEquals @triple-equals.bsky.social · 14/01/2026I can but dream to aspire to such poignant video game script writing 020