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TripleEquals

@triple-equals.bsky.social
88 followers 350 following 176 posts

Web developer - slowly evolving into game developer and writer.

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TripleEquals @triple-equals.bsky.social · 8h
Drew a spooky shack for my graveyard keeper to live(?) in #indiedev #pixelart
A screenshot of Aseperite with an image of a blue-clad graveyard keeper, and his small but spooky shack next to him. The shack is brown, covered in vines, and adorned with a small window and a skull below that.
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TripleEquals @triple-equals.bsky.social · 12/10/2026
All will become crab 🦀
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Micah @rincewind.run · 07/10/2026
rip to one of the coolest software engineers who ever lived
Margaret Hamilton standing next to a printout of code she and her team wrote for the Apollo program, which is as tall as she is
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TripleEquals @triple-equals.bsky.social · 05/10/2026
static.klipy.com
Courage the Cowardly Dog: Return the Slab
ALT: Courage the Cowardly Dog: Return the Slab
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TripleEquals @triple-equals.bsky.social · 01/10/2026
"I did the math" is the fastest route to superiority in almost any endeavor.
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Andrew Schreck @andrewschreck.bsky.social · 28/09/2026
i don't think cis guys realize how much power they can shift in a conversation just by casually telling their friends
"that's fucked up, man" when someone says something
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David J Prokopetz @prokopetz.bsky.social · 29/09/2026
The fact of the matter is that if we don't want people resorting to asking LLMs to solve their coding problems for them, we as a community have gotta get a LOT more willing to field questions whose answers we regard as painfully obvious.
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Tim Gaedke @timgaedke.com · 26/09/2026
talent is a lie
a cartoon picture of a frog throwing a crooked looking clay vase with the words “talent is a lie, just do it anyway”
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TripleEquals @triple-equals.bsky.social · 26/09/2026
Anyone engaging with generative AI is engaging in the theft of creative work done by countless individuals.
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👻Calvinboo Congress👻 @emericanjezebel.bsky.social · 16/09/2026
the tech bros telling you LLMs are conscious don’t think women are people.
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TripleEquals @triple-equals.bsky.social · 14/09/2026
I'm not much of an artist, but I've decided to practice my sprite drawings every day so I can eventually do all the art for my own game. Today we have a tiny Tonberry, my favorite FF monster #indiedev.
A small 16x16 pixelated drawing of a tonberry from Final Fantasy.
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Zach Weinersmith @zachweinersmith.bsky.social · 11/09/2026
Btw, even among pro AI friends, this concern is ALL OVER THE PLACE. Devs wondering how we get senior devs if the ecosystem for junior devs goes away. Doctors talking about not needing interns. Lawyers not needing paralegals. There's an ecological aspect to this and we need a plan.
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TripleEquals @triple-equals.bsky.social · 09/09/2026
Makin' a lil cultist guy. This is the 3rd sprite I've ever made. #indiedev
A screenshot of a spritesheet of a cultist wearing a red hoodie.
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TripleEquals @triple-equals.bsky.social · 13/08/2026
The important thing isn't "there are tons of people" but rather, "the people here are the kind of people I want to interact with"
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TripleEquals @triple-equals.bsky.social · 07/08/2026
Best advice I ever got concerning critical feedback was, "Never listen to feedback from people you don't respect, no matter how famous or influential they are." It's easy to lose who you are when someone who is admired in the industry actually pays attention to you.
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TripleEquals @triple-equals.bsky.social · 07/08/2026
I like the concept of visual novels a lot, I see myself as a story teller first. However, I want to inject more gameplay elements into a VN because that will more closely tie the player to the story, and that makes for a better story.
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TripleEquals @triple-equals.bsky.social · 21/07/2026
Being able to say "I don't know" and being able to approach that with a willingness to learn and abandonment of the ego is how you grow your mind. It's disastrous that people would be so willing to leave such a vulnerable place of mind behind.
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Christophe is making Prerolled! @qaqelol.bsky.social · 20/07/2026
I did alot of refactoring today to add an inspector tab for my future #GUI guide!! It lists all the nodes and their modified theme overrides/properties. The Hollow Knight page from the tween guide was a great edge case debugger!! #Godot #GameDev
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TripleEquals @triple-equals.bsky.social · 18/07/2026
Smell that? That's the smell of grid-based combat. ⚔️
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Alexandria Stone @alexandria-stone.bsky.social · 28/10/2025
🕯️Manifesting 🕯️
THIS IS THE
EMPLOYMENT JELLY
Drawing of a slime with a briefcase and pencil
REBLOG WHENEVER THE HELL YOU LIKE AND YOU'LL GET A JOB THAT YOU LOVE AND DESERVE.
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Nova The CyberMage💜⭐ @cybermagenova.bsky.social · 04/07/2026
Happy 4th of July! Here's an unrelated image!
A screenshot from Fire Emblem with a CG of Lyn on a sunset background saying, "I do not love my country. I love the people in it and want their needs met."
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TripleEquals @triple-equals.bsky.social · 01/07/2026
What is the best way to make indie games physically accessible? USB drives? CDs? Floppys? #indiedev
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TripleEquals @triple-equals.bsky.social · 01/07/2026
I've never considered physical releases for any of the games I'm making,because I just want them free on the internet; but even that might not be enough.
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TripleEquals @triple-equals.bsky.social · 22/06/2026
[Spoilers for Metro 2033] I just finished the book and despite some pacing that I felt was forced, I really enjoyed the conclusion and wrapup of the story and left satisfied.
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Valorie 🐈‍⬛️✨️ @meadowdays.bsky.social · 14/06/2026
If a monkey hoarded more bananas than it could eat, while most of the other monkeys starved, scientists would study that monkey to figure out what was wrong with it. When humans do it, we put them on the cover of Forbes.
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TripleEquals @triple-equals.bsky.social · 15/06/2026
Strong narrative, atmosphere, unforgettable characters, with a splash of puzzles. These four round out my taste.
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Firesquid @firesquid.games · 04/06/2026
We're delighted to officially host this week's #TurnBasedThursday! Dear #IndieDev & #GameDev, share your turn-based games with the hashtag! Turn-based fans, here's your chance to grow your wishlist! 🔁 Repost 💬 Comment and ❤️ Like all turn-based gems in this thread!
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videajames 👻 comms reopen 10/22 @videajames.bsky.social · 28/05/2026
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TripleEquals @triple-equals.bsky.social · 27/05/2026
More adventures in pathfinding today - enemies now (sorta) make their way towards the player when it's their turn. Also, had to invent a whole turn system. Nothing comes easy, lol
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TripleEquals @triple-equals.bsky.social · 26/05/2026
For me, one of the big "scary monsters" for jumping into game dev was pathfinding. I come from web-dev, so this was a totally new type of problem to solve. With only a bit of work - the little units can now move about the map! Sometimes things are harder in your head than they are in practice. 😅
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TripleEquals @triple-equals.bsky.social · 23/05/2026
This character is my soul
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TripleEquals @triple-equals.bsky.social · 20/04/2026
The self discipline of choosing to rest is an oft forgotten skill in today's world. We humans are endurance predators by nature, chasing things rapidly and without forethought is not only foolish, it is anathema to our species.
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TripleEquals @triple-equals.bsky.social · 16/04/2026
I'm not usually a "cozy game" kinda guy but after the #Neverway demo, the full release might make a convert out of me. The vibes were immaculate and I was left wanting to know *everything* about this world. Can't wait for the full release!
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TripleEquals @triple-equals.bsky.social · 13/04/2026
I'm still figuring out what works best for me, but I currently have - IDE - Godot's IDE Art - Aseperite (although it's mostly purchased assets from Kenny or Itch) Project Management - Obsidian Website Coding - Sublime
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TripleEquals @triple-equals.bsky.social · 12/04/2026
After about only a week of #godot, I can make a little map, with little guys, going into a little hut. Really enjoying the learning process so far; everything is so scalable and self-contained!
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TripleEquals @triple-equals.bsky.social · 28/03/2026
When learning game dev I constantly vacillate between "this is so easy anyone can do this" and "this is so obtuse how can anyone understand this?" Luckily, a long career in software has expertly prepared me to deal with such emotions 👍
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TripleEquals @triple-equals.bsky.social · 17/03/2026
After making a full game in Pico 8, my biggest takeaway is that I shouldn't be bound by standard tools or engines to make my games. Use the tool that's right for the job to make the best possible product.
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TripleEquals @triple-equals.bsky.social · 12/03/2026
Messing around with a little salaryman and his movement cycle.
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TripleEquals @triple-equals.bsky.social · 06/03/2026
Each of these games made me think the thought "holy shit, I didn't know games could *be*like that" and that's why they're my #9games
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TripleEquals @triple-equals.bsky.social · 04/03/2026
I loved this particular work. It's definitely going to be a primary source of inspiration for one of my games.
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TripleEquals @triple-equals.bsky.social · 25/02/2026
I think I added too many potions...
A long list of potion names and their associated icons, overflowing in a column
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TripleEquals @triple-equals.bsky.social · 19/02/2026
Making my first ever title screen has me feeling some big feels. Never been more amped to launch my first game! #indiedev #pico8 #gamedev
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TripleEquals @triple-equals.bsky.social · 06/02/2026
I always recommend this fun tool to help people truly conceptualize how obscenely wealthy some people are: eattherichtextformat.github.io/1-pixel-weal...
eattherichtextformat.github.io
Wealth, shown to scale
Wealth inequality in the United States is out of control. Here we visualize the issue in a unique way.
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TripleEquals @triple-equals.bsky.social · 02/02/2026
Low key one of the worst implicationsof AI use in creative endeavors is the lack of introspection. If you don't go through the process of grappling with your choices, and you're outsourcing those decisions, I don't see how anyone could claim "they" made the "art."
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TripleEquals @triple-equals.bsky.social · 28/01/2026
Nothing like confirmation bias to be sure you're making the right decision.
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TripleEquals @triple-equals.bsky.social · 27/01/2026
Adding some visual details to the menus 📙 #indiedev #pico8 #gamedev
A game menu with three options "Plants", "Potions", and "Goals". To the right, is a pixelated ink and quill, and to the right of that, a journal with some gold scribblings on the cover.
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TripleEquals @triple-equals.bsky.social · 26/01/2026
Added "locked boxes" that gate the progress of purchasing more plants behind progress milestones. This should hopefully give players something to look forward to as they continue to make progress in the game. #indiedev #pico8 #gamdev
A screen with several locked treasure boxes. At the bottom are some faded out contents with the label "Unlock at 50 effects discovered"
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TripleEquals @triple-equals.bsky.social · 22/01/2026
Super simple, but I added some basic tutorial screens through dialogs that appear the first time a player enters a new part of the game. It helps give guidance on what the player should do, while also dropping some sweet sweet story flavor. #indiedev #pico8
A screenshot of a game with several boxes of plants. It has a dialog overlapping the top that says "I can buy boxes of plants from the royal herbalist to aid in my research. The boxes take a full day to be delivered from the royal gardnes in the countryside."
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TripleEquals @triple-equals.bsky.social · 21/01/2026
I think my favorite thing is when I see AI people being like, "oh this AI flow let me generate code from my notes, I'm 2x more productive." No. You've just made bad code faster and learned less to nothing from the process. Building junk code faster just results in more junk. Grow your skills.
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TripleEquals @triple-equals.bsky.social · 14/01/2026
I can but dream to aspire to such poignant video game script writing
A screenshot of a Disco Elysium video game text box that reads "Time to go to work in the shit factory!"
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