Sign in

David J Prokopetz

@prokopetz.bsky.social
9.5K followers 353 following 5K posts

Main site at prokopetz.net

PostsRepliesMedia
David J Prokopetz @prokopetz.bsky.social · 5h
If nothing else, AI-driven spam can be good for laughs. I'm currently getting spammed at my business email by what appears to be an LLM chatbot that was randomly given the email handle "Larry King" and concluded that it should be RPing as the actual Larry King, the American TV host who died in 2021.
08117
David J Prokopetz @prokopetz.bsky.social · 14h
I'm not sure why "lightly surrealist slice-of-life investigative procedural point-n-click adventure with VN-flavoured UX starring a 20-something autistic woman who looks like she hasn't slept in a year" is taking off RIGHT NOW, but I guess ultimately it's one of those "better late than never" deals.
510418
David J Prokopetz @prokopetz.bsky.social · 15h
My cat understands the call-and-response component of greetings, but not the context, so sometimes I have to say "hello" to her when she's been there the whole time because otherwise she'll get upset that I did not Furnish The Correct Response.
310910
David J Prokopetz @prokopetz.bsky.social · 23h
Fucked up character grown in a tube by an evil corporation, but they're like a fourth-generation prototype, so there's nothing actually WRONG with them per se, they just weren't economical for mass production. They have like two relatively minor features that didn't make the final cut.
711817
David J Prokopetz @prokopetz.bsky.social · 29/09/2026
Puzzle/VN hybrids that randomly swerve into top-down shooters in the final act are well and good, but my dream that will never happen due to resource constraints is to play one that randomly swerves into a PvE *hero* shooter in the last 20 minutes.
3618
David J Prokopetz @prokopetz.bsky.social · 29/09/2026
I think one of the main things games like "Of the Devil" are doing to enrich gaming culture is providing more female characters who can plausibly serve in the capacity of that screenshot-with-a-word-balloon-edited-in meme when somebody on social media starts talking like a Final Fantasy villain.
111627
David J Prokopetz @prokopetz.bsky.social · 29/09/2026
The primary reason I post such frequent previews of games in progress is to engage in transparency with project backers and early access supporters. The secondary reason is so that the incorrigible pedants following this blog will proofread the material for me for free.
0868
David J Prokopetz @prokopetz.bsky.social · 29/09/2026
The wizard said their curse would make you repulsive to the one you love most, which you THOUGHT meant some sort of "Beauty and the Beast" deal, but it turns out it just made your orgasm face indistinguishable from the DreamWorks Smirk.
210814
David J Prokopetz @prokopetz.bsky.social · 29/09/2026
The back half of the 4xxs in the Random Quirks table. This will be the last batch of new entries slated for inclusion in Eat God draft 0.8, bringing the total from draft 0.7's seventy-two to 144. (462 is a personal favourite, and one I was actually a bit surprised to find wasn't already present!)
An excerpt from a d666 table titled "Random Quirks (continued)", displaying entries 441 through 466:

441. You unconsciously imitate the physical and verbal mannerisms of whomever you are speaking to.
442. Some part of your name can only be produced by your unique physiology; others must approximate it as best they can.
443. You recall memories not your own, inherited from something (or someone) whose flesh flavoured the broth that birthed you.
444. You have a habit of rating things on a numeric scale; it is unclear what – if anything – they are being rated against.
445. You possess an unerring empathic sense for a very specific emotion, such as exultation, nostalgia, or existential dread.
446. You were raised in an unusual community – by animals, fairies, or perhaps even humans – rather than among the Folk.
451. You experience a strong urge operate buttons, levers, and switches, especially if you have no idea what they do.
452. You seek a particular mystical treasure, and often interpret innocuous details as signs of its potential whereabouts.
453. You boast an impossibly complicated romantic history, occasionally involving otherwise newly-encountered NPCs.
454. You are seemingly unaware of some conspicuous feature of your appearance, and become confused if others point it out.
455. Your personal aroma is distractingly appetising to creatures of a carnivorous persuasion.
456. Your fighting style is extravagant, much given to showy stances, loud exclamations, and spinning in circles.
461. You swear elaborate oaths of vengeance when slighted, only to forget your vow when the heat of the moment has passed.
462. You feel an affinity for bridges, crossroads, gates, and other transitional spaces; posing riddles to passers-by is optional.
463. You can receive FM radio; if you hail from a milieu that lacks this technology, this will likely come as a surprise to you.
464. You require a specialised assistive device to make full use of one of your Forms.
[two entries omitted]
1241
David J Prokopetz @prokopetz.bsky.social · 29/09/2026
The fact of the matter is that if we don't want people resorting to asking LLMs to solve their coding problems for them, we as a community have gotta get a LOT more willing to field questions whose answers we regard as painfully obvious.
725978
David J Prokopetz @prokopetz.bsky.social · 28/09/2026
I appreciate how the nameless narrator of "The Ones Who Walk Away from Omelas" is like "okay, PERSONALLY I'm not into public group sex or getting blasted out of my mind on wizard-shit level drugs, but I recognise that a truly utopian society would probably have those things".
320728
David J Prokopetz @prokopetz.bsky.social · 27/09/2026
I'm watching someone else's "CrossCode" playthrough, and I'd almost forgotten how wonderfully toxic the endgame puzzle design is. I can't even WATCH this stuff for more than 30 minutes at a go without taking breaks – just mentally following the solutions is almost as exhausting as performing them!
1455
David J Prokopetz @prokopetz.bsky.social · 27/09/2026
The problem is people keep arguing about which playable D&D species would have robust drug cultures when objectively the funniest answer is "all of them". Why would you deny yourself the opportunity to speculate about what a giant psychic praying mantis smokes? Go on, tell me how a cube gets stoned.
1016539
David J Prokopetz @prokopetz.bsky.social · 27/09/2026
Realities of academia #137: looking up the biographies of historical figures who have literally nothing to do with your field of study purely to figure out why the author of the source you're currently reading has beef with them.
010422
David J Prokopetz @prokopetz.bsky.social · 27/09/2026
I think a necessary companion to "does that fantasy novel actually have ambitious worldbuilding, or is it just long?" is "does that mid-budget indie animation series actually have compelling character writing, or does it just compose every major scene like it was a music video?"
315121
David J Prokopetz @prokopetz.bsky.social · 26/09/2026
In "Eat God" draft 0.7, Weaving Webs shared a generic "ranged attack" effortful effect with several other Forms. In draft 0.8, it's been updated to something a bit more thematic. (The astute reader may note that this introduces an abusable synergy with a specific Rebellious Art; this is intended.)
65. Weaving Webs (9 of hearts)

You can produce a sturdy thread; perhaps you draw it from spinnerets, or weave it from your hair. It can be sticky or not, and will support ten times your weight.

* Always: You can spin thread at will. It takes a few moments to spin sufficient thread to span a Near distance, or a minute to span a Far distance.

* With Effort: Fashion a simple structure from your thread, such as bridging a gap or sealing a door. A minute's effort suffices to produce a structure no more than a metre or two across; larger structures take proportionately longer.
0363
David J Prokopetz @prokopetz.bsky.social · 26/09/2026
Taken from "Traveller, Book 1: Characters and Combat" (1977). It's strange to see folks insisting solo RPGs are a post-Forge phenomenon when there's a really obvious example of a game nearly as old as the medium that both acknowledges the practice and provides frameworks explicitly designed for it.
Any of these three may be unsupervised (that is without a referee; the players themselves administer the rules and manipulate the situation). Recommended instead is the refereed game, where a separate player runs the situation and administers the rules.

The Solitaire Game: One player undertakes some journey or adventure alone. He or she handles the effects of the rules as the situation progresses. Solitaire is ideal for players who are isolated by situation or geography.

In addition, there are many aspects ideally suited to solitaire consideration. A single player can spend the time generating characters, designing starships, generating worlds and subsectors, planning situations, and mapping out ideas to use in later group adventures.

The Scenario: Several players embark on a journey or adventure together. The scenario resembles a science-fiction novel, in that some basic goal or purpose is stated, and the adventure occurs as the group strives to achieve the goal. Usually, the scenario is a one-time affair and ends when the evening is over or the goal is reached. An example of a simple scenario might proceed like this: players generate characters (Book 1) and then look for a patron (Book 3). When they find one, he suggests an expedition to a world orbiting Sirius, a world reputed to be the source of "diamonds as big as your fist."

In most cases, the scenario is intended to be a one-time affair, with the characters and situation to be discarded at the adventure's end. Strangely enough, players generally become attached to their characters and usually want to continue their lives in further adventures. To this purpose, the campaign is designed.

The Campaign: Several players manipulate their characters in a series of continuing, linked adventures in a consistent universe. The referee is responsible for generating the basic facts of the universe before play begins. As the campaign unfolds, the players may range far and wide through the universe [...]
1212827
David J Prokopetz @prokopetz.bsky.social · 25/09/2026
One of the big reasons superhero OCs often feel inauthentic when the artist tries to draw them comic book style is because so much of comic book superhero design is dictated by the constraints of the medium. (1/2)
110814
David J Prokopetz @prokopetz.bsky.social · 25/09/2026
I love it when a microfiction author or short-form webcomic artist is like "oh, these are just non-canon side stories to my unpublished magnum opus". Like, that's not at all how the concept of a literary canon works, but CONCEPTUALLY it's fun as hell.
112416
David J Prokopetz @prokopetz.bsky.social · 25/09/2026
Eventually we're going to have to acknowledge the fact that we're not going to be able to constructively address the GM burnout problem as long as our definition of "bad GMing" includes "having any preferences whatsoever about what kind of game they want to run".
1128268
David J Prokopetz @prokopetz.bsky.social · 25/09/2026
The best thing about "Darmok" is that the aliens are actually 100% able to speak in plain terms – they just refuse to do so because their culture regards it as humiliatingly undignified NOT to communicate exclusively in fucked up memes, and they're willing to risk an interstellar incident over this.
114023
David J Prokopetz @prokopetz.bsky.social · 24/09/2026
Character whose backstory is like a Shakespearean tragedy, which is to say they were perfectly free to walk away from All That at literally any time with no consequences but didn't because of who they are as a person.
215150
Reposted by David J Prokopetz
unboxed cereal @unboxedcereal.bsky.social · 24/09/2026
Grunkle Stan from Gravity Falls, looking mildly annoyed. Added a speech bubble so it looks like he's saying the words in the quoted post below.
017457
David J Prokopetz @prokopetz.bsky.social · 24/09/2026
Very disappointed to learn that my character successfully committing tax fraud has no real benefits because according to the GM that's "not really what the game is about".
512517
David J Prokopetz @prokopetz.bsky.social · 24/09/2026
I enjoy how in many depictions of the Incredible Hulk, he needs to make several (relatively) short hops before bounding over the horizon, as though triple jumping like in Super Mario 64 is actually how it works for him.
516225
Reposted by David J Prokopetz
Wendy, Pixel Curatrix (Comms open!) @curatrix-ribston.bsky.social · 24/09/2026
i read that as petfaggoting and lived in a magical world for but a second
0414
David J Prokopetz @prokopetz.bsky.social · 24/09/2026
Not more queer or less queer, but a secret third thing (provoking pettifogging semantic arguments over the definition of the word "queer").
1616
David J Prokopetz @prokopetz.bsky.social · 23/09/2026
"Murder is okay, but only when I do it" is a fun character trait when it's mere hypocrisy, but what's hilarious is when it continues with "so if you need any murder done you need to ask me to do it for you". Just out there acting as a moral buffer.
919949
David J Prokopetz @prokopetz.bsky.social · 23/09/2026
Yeah, there's TECHNICALLY a terrible sword suspended from the thinnest of threads hanging over my head at all times, but the installer was honestly in a bit of a rush, so it's about eight inches off centre. It's seriously not even a problem unless I, like, turn left really suddenly.
124154
David J Prokopetz @prokopetz.bsky.social · 23/09/2026
I feel like folks expressing bafflement at younger readers approaching prose fiction by skipping everything except the dialogue think this is a problem that came out of nowhere and not a consequence of one's formative media being YouTube videos with 45 seconds of content in a 12-minute running time.
919046
Reposted by David J Prokopetz
Wendy, Pixel Curatrix (Comms open!) @curatrix-ribston.bsky.social · 22/09/2026
one of the core contributions i make to Eat God as a co-autress is to make it More Trans and you can really see it here.
1548
David J Prokopetz @prokopetz.bsky.social · 22/09/2026
I sometimes wonder how those "the protagonist figures out how to communicate with the incomprehensible space horror and it talks exactly like a Stephen King villain" Easter eggs you sometimes bump into in American horror sci-fi read to folks who aren't familiar with the work of Stephen King. (1/2)
2897
David J Prokopetz @prokopetz.bsky.social · 22/09/2026
As a child my highest aspiration in life was to have a job that involves throwing switches on some kind of Mechanism.
412820
David J Prokopetz @prokopetz.bsky.social · 22/09/2026
Tagging my porn both "#small penis" and "#large penis" because the character in question is a grower.
0868
David J Prokopetz @prokopetz.bsky.social · 22/09/2026
Urban fantasy setting with the standard "some number of Great Houses each with their own hereditary signature magic ruling over magicless commoners" deal, except it's all bullshit: both the ability to use magic and what type you get are determined almost entirely by childhood nutrition. (1/2)
713825
David J Prokopetz @prokopetz.bsky.social · 22/09/2026
It actually kind of pisses me off that in spite of all the pataphysical nonsense that SCP wiki authors have been iterating on these past few years, the most shot-to-the-head meta commentary on the SCP Foundation's whole Deal is still that stupid fucking lizard.
38714
David J Prokopetz @prokopetz.bsky.social · 22/09/2026
Another common thread in playtesting Eat God 0.7 is difficulty devising Expressions for some Forms. The next draft will included expanded discussion, and examples for at least a solid majority of available Forms. (Discussion and examples in this section co-written by @curatrix-ribston.bsky.social.)
Creating Expressions

Should you struggle with choosing Expressions, consider the following advice: find a mirror and look at yourself. Observe how you move when you enter the frame. Your body bears marks of the past that only you can see, for all that both you and outside observers share a common humanity – and the Folk are not human. Ask yourself how much wider that gulf in understanding must be for a creature unlike any other, livng in a world made for beings so much bigger than itself.

Looking at each of your Forms, ponder how one goes through life with a body like that. How have others reacted to your God-eater? Did they fear you? Admire you? Seek to make use of you? What did they say, and what did they do? Ask your fellow players how they see your God-eater, and let their responses feed your imagination. With this image fixed in your mind, find the words to describe how it makes you feel.

Examples of Expressions which might be associated with certain Forms follow. This list is not prescriptive; if your God-eater relates to one of their Forms in an unusual way, simply jot down a brief explanatory note as shown here.

Bottomless Belly
* Gourmet of the Strange – Your gustatory expertise extends beyond literal food; you have a favourite “flavour” of practically every experience.
* Self-Denying – Having been unfairly accused of gluttony one time too many, you habitually force yourself conceal your needs from others altogether.

Deep Digger
* Claustrophilia – You work best in close quarters and shrug off pressure with stoic aplomb; circumstances that others might find suffocating are your time to shine.
* Sunlight's Number One Hater – The open air is too hot, too bright, too loud, making you prone to outbursts; you have learned to ride the wave of that righteous ire.Defensive Dermis (Slippery)
* 'Twas I! – Your secretions make it hard to conceal evidence of your passage, so you rarely try; sometimes you confess to offences you could not possibly have committed.
* Catch Me If You Can – You enjoy the chase, whether physical or conversational, and often make yourself obnoxious purely to goad others into having a go at you.

Dexterous Digits
* Demonstrative – Words are fine things, but hands can say so much more. You never tell when you can show, ideally with as much dramatical flair as you can muster.
* Highly Sensitive Instrument – Your light touch extends to an overall delicacy of disposition, one which attracts both sympathy and scorn.

Extra Organs
* How The Sausage Is Made – Self-study has led to an encyclopedic knowledge of bodily workings, and a concomitant obsession with the gross and unseemly.
* Heedless – The possibility that you might be in danger often simply does not occur to you. To some this looks like courage; those who know you know better.

Fast Feet
* Efficiency Expert – It takes a lot to sustain a metabolism like yours; you have honed the art of knowing the shortest path between two points, figuratively or otherwise.
* Fast Talker – You think and speak as fast as you run, much to the confusion of others – confusion which you have no qualms about turning to your advantage.

Flowing Form
* People Pleaser – You bend and twist yourself to suit the sensibilities of others; if you could tie yourself into a knot for them, perhaps you would.
* I Go Where I Wish – If others do not want you around, that is no concern of yours. The very notion of being “not allowed” to be somewhere is offensive to you.
1183
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
Finally going over the patch notes for Nethack 5.0 and being starkly reminded that, as hilarious as Dwarf Fortress patch notes often are, a game that's been in development for 20 years has nothing on game that's been in development for 40 as far as sheer batshittery goes.
315625
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
I tend to be of two minds about those "funny 'Lord of the Rings' production anecdotes" articles that keep going around because 90% of the stuff in them is just weird stuff that happened, then the other 10% is about an actor endangering the lives of the stunt performers for no reason.
1908
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
We've got TF kink games and Wariolikes, but very few TF kink Wariolikes, which feels like a missed opportunity. Like, the player character can endure unlimited horrible stuff without dying and constantly gets turned into weird shit by environmental hazards? Talk about a match made in heaven!
727151
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
It's kind of disappointing that the term "oddball" apparently originates as PINBALL slang rather than baseball slang, because I really wanted to know what pitching an oddball would have entailed.
49710
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
Writing a slice of life sci-fi serial set in a "Star Trek" type utopian space future, except I still want to make jokes about the lead being broke all the time, so every instalment ends up being about some random oddball thing that space future UBI doesn't cover for some weird bureaucratic reason.
6954
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
The irony of the perennial "[insert indie darling here] is bad because it tries to dictate to you now it should be played" thing from the D&D crowd is that D&D also spills a tremendous amount of ink explaining how it ought to be played; they just don't know that because they never read the books.
342987
David J Prokopetz @prokopetz.bsky.social · 21/09/2026
If your game is going to have a long-winded "Principles of Play" section, of course the GM needs one too. (Standard disclaimer: first draft, all text subject to change, typos are deliberate unless they're not.)
Principles of Gamemastery

Keeping pace with a passel of reality-warping misfits is a big job. Fortunately, you are not expected to figure out how from first principles; just as players have their guidelines, so do GMs. These entries are high-level summaries; in the following sections, each principle will be discussed in greater depth as it becomes relevant.

The GM Also Plays

Eat God's “rules are toys” ethos extends to the GM as well. Calamity thresholds and impact constitute one such toy; NPC and location qualities, another; complications and disasters, a third; and above all, outside of character creation, random lookup tables are the GM's domain. When in doubt, pull a game-mechanical lever or roll on a table and see what happens.

Play In Front of the Screen

Some games make the GM a secret-keeper, even obliging them to roll dice behind physical barrier in face-to-face play in order to keep the exact outcomes hidden from the players. Eat God is not one of those games. Unless otherwise noted, its rules explicitly assume that dice rolls, NPC stat blocks, the state of the Calamity Clock, and so forth are public information.

Roll With the Dice

Owing to the previous principle, there will be few opportunities to “fudge” the dice – that is, to adjust their outcomes after the fact – without making it obvious that you are doing so. This is by design; many tools in the God-eaters' toybox hinge on manipulating the dice in various ways, and those tools will be dulled if players lack confidence that the outcomes of their rolls will be respected.

Present Situations, Not Scenarios

Eat God works best when the God-eaters are given a situation to bounce off of, rather than planned scenario to play out. Both God-eaters and NPCs can and should have goals, but your ability to make assumptions about how the former will react to the latter is limited. This is a game where “I eat the Moon” is a plausible – and sometimes even reasonable – problem-solving tactic.Share the Load

Eat God's emphasis on random outcomes may leave you stuck on how to interpret a given outcome. This is especially likely to be the case when a player's test would introduce new information and you have nothing specific in mind. When this happens, throw the question back to the group for a quick brainstorm; as GM, inviting players to assume the narrator's role is your prerogative.

Build a World of Hostile Architecture

God-eaters are both social and metaphysical misfits. The world is not built for them, nor they for the world; often, they will find challenges where others would not think to look. Eat God models physical locations using the same rules and qualities as NPCs for several reasons, and allowing the inanimate to play the role of antagonist is one of them.

Be A Little Bit Mean

The framework of Eat God is not failure-oriented. Players have the tools to push their odds of success well above ninety percent on nearly any roll they please – provided they are indifferent to the prospect of accruing Calamity Points. One of your jobs as GM is to give players a reason to keep an eye on the Calamity Clock, and complications are your blunt instrument to that end.

[begin sidebar] Familiarity with other games may lead you to expect an encouragement to ignore the rules as you see fit. You will not find it here; while Eat God is not complex, it has enough moving parts that incautious changes will often make more work rather than less. As such, you are encouraged to try it as written; if, having done so, you see fit to tinker, this text has no power to restrain you, so you need not seek its permission. [end sidebar]
1398
David J Prokopetz @prokopetz.bsky.social · 20/09/2026
I understand that most people using the word "vizier" as a fantasy trope aren't actually aware of its etymological origin, and I'm not claiming I've never done it myself, but "we say the word 'advisor' in Arabic when we want to denote that the advisor in question is evil" still isn't a great look.
7373109
David J Prokopetz @prokopetz.bsky.social · 20/09/2026
Two things I have learned today: 1. "Via the cornea" is actually a fairly effective means of introducing alcohol to the bloodstream 2. There is a reason this has never caught on
51054
David J Prokopetz @prokopetz.bsky.social · 20/09/2026
Imagine Gotham existed in the milieu of "The Rescuers" and "The Great Mouse Detective", like below the floorboards there's a parallel art-deco-meets-neo-gothic-brutalism society of mice with their own flamboyantly costumed villains and their own traumatised vigilante keeping them in line [...] (1/2)
210616
David J Prokopetz @prokopetz.bsky.social · 20/09/2026
It's actually pretty presumptuous to look at a drawing of a fictional character impaled on a spike and be like "how could you do this to my comfort character" like it's safe to assume that they are not also the artist's comfort character.
415739
David J Prokopetz @prokopetz.bsky.social · 19/09/2026
Very funny from an anthropological perspective that the creature most often kept as a lap-pet is also the creature with the sharpest claws in the animal kingdom.
412822
David J Prokopetz @prokopetz.bsky.social · 19/09/2026
More dysfunctional ship dynamics: 1. Mutually unrequited yearning because each mistakenly believes the other sees it as a friends-with-benefits thing 2. Each REALLY wants to engage in performative self-sacrifice, but keeps getting wrong-footed by the other's equally self-sacrificial nature (1/3)
210615