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@totalreptile.bsky.social
90 followers 208 following 86 posts

in ictu oculi linktr.ee/totalreptile

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nilem 🌀🌀 @nilem.bsky.social · 07/12/2024
I've been hella motivated to re-work on my city again I made some renders o show my progression, It's still under construction, every white parts are like blocking for now, but I'm glad it's turning the way I want #lowpoly #blender3d
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 05/12/2024
Pain threshold
A smouldering brazier sits atop a stone platform. Overlaid, a collection of glowing, crooked sewing needles point inward.
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🩸💙 Yves 💙🩸 @thehangingrabbit.bsky.social · 04/12/2024
The City is a very hostile place - be aware that anything and everything can harm you, especially if you are not paying attention!! #indiedev #heavenscape #indiehorror #lowpoly
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 03/12/2024
Familiar face
A statue of an angel towering in front holds a rusted lantern. Behind and above, sky lanterns float. View is framed by rings of glowing thorns.
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Giannis Milonogiannis @milonogiannis.com · 03/12/2024
A couple of BIRDCAGE loading screens
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 03/12/2024
The right and the sinister
A glowing blue walkway stretches into darkness, bridging an abyss between two stone columns. On the other side, a staircase winds around, leading to a lit brazier below. A statue of an angel lies atop the column. Sky lanterns float in the air above the walkway and column.Another glowing blue walkway bridges towards another column, though this walkway takes a much more jagged route, joining up with several floating stone blocks in between the observer and the far column. On the column sits an unlit brazier. Three sky lanterns float above.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 02/12/2024
Scoreboard
Two sky lanterns float in view, as a tower stretches into blackness above. A scoreboard is displayed in the air: listing the time taken so far in hours, minutes, and seconds; displaying the message "you have died 0 times."
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 02/12/2024
Process (Emporium)
A black void: three blocks are haphazardly placed to form two platforms, with a cube on the same platform as the observer.Progress from previous image: a platforming obstacle course has been constructed, bridging the two platforms.Progress from previous image: The far platform now has a set of thin central pillars holding up a large block. The central space between the pillars glows.Progress from previous image: the environment has been slightly color corrected, and a pillar on the starting platform lies at the edge of view.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 01/12/2024
Some time alone
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itamu : Mama's Sleeping Angels dev @itamu.bsky.social · 23/11/2024
rob zombie inverse depth pass emissive material on expanding sphere
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catmilk @catmilk.bsky.social · 22/11/2024
i still need to introduce myself here, so: i'm catmilk, a game dev currently working on my game Gossamer Matrix, which combines an FPS gun-handling sim with chaotic 2d physics that's set in a hyper-corporate future. a link to the steam page is below if you want to know more! 🙏
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⚜️TOC⚜️ @toc.bsky.social · 22/11/2024
also hehe if theres any rpg/gamedev starter packs, itd help a lot to add me 🥺 im making my game "WOE" in rpg maker with a mix of 2D and 3D clay sprites
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Julien Eveillé - THRESHOLDONSALE5BUCKSOMG @pataloon.bsky.social · 19/11/2024
THRESHOLD is OUT. It's time for you to experience the THRESHOLD in this short atmospheric horror game with a unique country-based difficulty system. BASED ON A FUCKING TRUE STORY.
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Bor | Goblin Town @pyotrroma.bsky.social · 19/11/2024
I forgot I made those waving curtains after replaying RE4. Probably a bit too much here but I'm sure they'll come in handy at some point.
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heinn @heinn.dev · 13/11/2024
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SaintPesticide🇺🇦 @saintpestic1de.bsky.social · 10/11/2024
Crystal walls that break only from timed critical strikes. I added a cyan flash of the arms and sword as additional indication for when to perform this critical strike.
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Lori Vornoy @necroticspider.bsky.social · 13/11/2024
trying something
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itamu : Mama's Sleeping Angels dev @itamu.bsky.social · 14/11/2024
In Mama's Sleeping Angels, there is a punished knight in the home base. Knight indicates the time remaining in the dream. Here, the knight's progress toward ending the dream (normally over approx 13 minutes), is shown in its full sequence, uninterrupted (aside from one cut so that its under 1min).
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itamu : Mama's Sleeping Angels dev @itamu.bsky.social · 12/11/2024
Mama's Sleeping Angels is a multiplayer game about kissing and decapitating your friends.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 05/11/2024
Z fighting isn't real
A hole in a stone wall allows light to cast godrays into a dark room, illuminating small dust specks.Pause menu (previous image view partially obscured): counters in top corners for coins and butterflies, both zero. Bottom row of buttons for resume, settings, quit. Faded text behind says "paused"
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 01/11/2024
Gulp
The result of the quiz is grief.A very compressed image of a sad looking dog being held at gunpoint.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 01/11/2024
Strange nostalgia
The sun shines over a curved stone wall, into which doorways are carved. A stone slab staircase leads onto a pathway following the curve. Tall cypress trees on the left.A hole in a wall allows rays of light to be cast. Dust specks glow.A similar environment to the first image, though facing the other direction. The curved stone pathway leads to the right, behind more tall cypress trees.An overlook of a cove. On the other side, a column of smoke rises from a brazier above an open doorway into a stone room. Below, a wooden rowboat rests next to a stone wall. Near to the camera, two lit candles rest on a stone slab.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 30/10/2024
Iterating
A rudimentary map, with little detail or interest.A much more detailed map, though flat-looking. A cove-like isle is populated by tall cypress trees and a single statue of an angel. Wrapped around these are tall, pale cliff faces.Another version of the isle, this time with more engaging lighting and post processing. Still a work in progress.
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Xekvera @xekvera.bsky.social · 26/10/2024
Still don't got a name for this town #gamedev #indiegame
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deno @denosaur.itch.io · 17/10/2024
Raaahh! (But I'm trying to get better) #indiegamedev #gamedev #godotengine
Skeleton lifting weights with the words "My Body is a machine that turns kinda cool game ideas into shitty unfinished garbage"
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🩸💙 Yves 💙🩸 @thehangingrabbit.bsky.social · 24/10/2024
its hard to fill that empty space
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 24/10/2024
Ok the update is that it wasn't meant to be but there will be a game jam attempt in future! Back to paradise
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Bryce B @brycebucher.bsky.social · 24/10/2024
shot from my pseudo-stopmotion blame project
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farfama @farfama.bsky.social · 23/10/2024
𝔗𝔥𝔢 𝔢𝔵𝔞𝔩𝔱𝔢𝔡 𝔣𝔢𝔢𝔡 𝔱𝔥𝔢 𝔴𝔯𝔢𝔱𝔠𝔥-𝔥𝔞𝔴𝔨𝔰
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 23/10/2024
A tower in silhouette looms behind a state of an angel. The statue is bathed in an ominous orange glow, creeping in between thick, dark clouds.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 23/10/2024
The indie game I'm making and three inspirations behind it :)
Screenshot from my game Path to Paradise.Dante's Purgatorio.Screenshot from the Path.Imagined architecture of Étienne-Louis Boullée.
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_D @drnmcy.bsky.social · 22/10/2024
don't think i've experienced an equipment/stats screen that looks or sounds better than this. just insane
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tris - Brush Burial @knifedemonsoftware.bsky.social · 21/10/2024
a hanging chapel and an airwave totem
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 21/10/2024
I do think people should be able to call their art whatever they want but I think games being described/branded as an "experience" (rather than a game) is doing games a disservice as an art form
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leo @theogramme.bsky.social · 20/10/2024
using midi data, i make the animation somewhat follow the melody
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heinn @heinn.dev · 19/10/2024
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jøy @joynet.dev · 19/10/2024
Meet my game HEAVY AS STONE, bluesky friendos.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 19/10/2024
Went back to the old paradise test map and got it working again
Two plinths depicting a scene of a man in classical Greek armor holding a spear to a snake. Elements in the left plinth have been assigned varying materials in the game engine, creating a vibrant image. The right plinth is blank except for the sections of the plinth relating to the soldier's skin.A glowing butterfly stands out against an ominous orange and green sky. Other, non-glowing butterflies are present. A large statue of an angel and tall, thin towers are behind.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 18/10/2024
Taking part in a game jam for the first time so expect some little updates
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Spectra @spectra.bsky.social · 18/10/2024
Missions at dawn
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турбожаба @jleryxa.bsky.social · 18/10/2024
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à la mode games @alamodegames.bsky.social · 13/09/2024
Sorry We're Closed is the game I've been working on for the last (checks watch) 4 years. You can check out the demo on Steam <3 🖤 store.steampowered.com/app/1796580/...
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 18/10/2024
Hiya :) I'm making a game called Path to Paradise atm (but been working on a little test environment for a while):
A decorative wooden rowboat.A stick of incense and a trail of smoke.A statue of an angel holding a lantern, a sphinx, and a large door.A set of scales, holding a feather and a pile of coins.
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🅝🅔🅣🅘🅩🅔🅝 @totalreptile.bsky.social · 17/10/2024
Do gifs work?
A set of scales weighs a feather against a pile of coins. Behind, rows of pillars intersect a muddy-textured plane. A brazier smoulders. It is raining, grayscale.
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