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Daniel

@torkar.studio
297 followers 445 following 54 posts

Technical Artist and Programmer, PC hardware enthousiast, and gamer. Currently Senior Tech Artist at Behaviour Interactive. Made: Deliver us the Moon and Deliver us Mars. Opinions are my own. www.torkar.studio

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Reposted by Daniel
Matt | DEMO OUT NOW! @pmrd.net · 30/09/2026
DEMO IS OUT RIGHT NOW!!!! darkroomsgame.com #gamedev #indiegame #darkrooms #demo
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Daniel @torkar.studio · 13/05/2026
It was a pain until I changed our videos to be Bink. Then suddenly it worked all the time on all platforms. Anything else would either stutter, only audio, only video, or desync, or just straight up crash.
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Daniel @torkar.studio · 09/04/2026
I blame Daft Punk, who weren't daft or punk at all.
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Daniel @torkar.studio · 06/04/2026
I really enjoyed ViewFinder, it's not long, and has a very unique puzzle mechanic.
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Daniel @torkar.studio · 31/03/2026
There's also still a bus lane going along the canal by the way. There is still a road, just a lot smaller.
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Daniel @torkar.studio · 31/03/2026
Probably not, but that's not because this road is turned mostly into a canal. It's because all of the Netherlands has a housing crisis. In the last ten years some of the houses have doubled in price.
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Daniel @torkar.studio · 31/03/2026
Nowadays they have to walk/bike 5 minutes max, and then take the bus or train. That's pretty much the same.
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Reposted by Daniel
Joe Wintergreen @joewintergreen.com · 19/03/2026
INFLUX REDUX IS 50% OFF IN THE STEAM SALE and it is never going to be CHEAPER THAN THAT so you would be a FOOL not to buy it NOW store.steampowered.com/app/867150/I...
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Daniel @torkar.studio · 18/03/2026
Tricky Towers has done very well and is fine... So I doubt anything would happen.
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Daniel @torkar.studio · 11/03/2026
Well there's Bálatro or Balátro. Cilantro is Cilántro I think? So it would then become Cílantro if you'd flip it. But I'm not sure what the approved Balatro pronunciation is.
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Daniel @torkar.studio · 11/03/2026
Disappointed that Ben didn't come in full Joker make-up.
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Daniel @torkar.studio · 03/03/2026
Going to GDC next week, if anyone wants to meet for whatever reason, hit me up! I am mostly interested in Unreal, PCG, Optimization, maybe some Graphics Programming. Also generally I just like making games, I love to hear any development stories.
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Daniel @torkar.studio · 24/02/2026
I would patch it but it's not my game.
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Daniel @torkar.studio · 07/02/2026
Spring is just around the corner.
A flower bud, still completely closed, but ready for spring.
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Daniel @torkar.studio · 04/02/2026
This looks amazing, how heavy is and how adjustable is the quality?
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Daniel @torkar.studio · 27/11/2025
Could you have the particles write to a stencil value and not have the AO apply there?
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Reposted by Daniel
Freya Holmér @freya.bsky.social · 22/11/2025
long shot but, if @teamcherry.bsky.social ever needed a freelance tech artist I would absolutely love to work on almost anything shader/rendering/art related in their games
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Reposted by Daniel
Wendy Xu @wendyxu.bsky.social · 28/08/2025
beautiful
I am here to be rude, because this is a rude technology, and it deserves a rude response.
Miyazaki said, "I strongly feel that this is an insult to life itself." Scam Altman said we can surround the solar system with a Dyson Sphere to hold data centers. Miyazaki is right, and Altman is wrong.
Miyazaki tells stories that blend the ordinary and the fantastic in ways people find deeply meaningful. Altman tells lies for money.
And I'm glad they're lies. Because the makers of Al aren't damned by their failures, they're damned by their goals. They want to build a genie to grant them wishes, and their wish is that nobody ever has to make art again. They want to create a new kind of mind, so they can force it into mindless servitude. Their dream is to invent new forms of life to enslave.
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Daniel @torkar.studio · 26/08/2025
Vimeo is also fumbling:
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Daniel @torkar.studio · 15/08/2025
Looks amazing, is it grain and some aberration/bloom?
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Reposted by Daniel
doctober @docseuss.bsky.social · 04/08/2025
Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one. docseuss.medium.com/first-person...
docseuss.medium.com
first person shooters are extremely fun, but the industry rarely makes the ones i like anymore
There’s something about that anticipation as your dropship passes over open ocean and the fighting on the beach comes into view…
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Daniel @torkar.studio · 30/07/2025
Unreal 5 CVar tip: Slate.GameLayer.PlayerCanvasVisible Slate.GameLayer.ViewportSlotVisible Slate.GameLayer.DebugCanvasVisible Slate.GameLayer.AllCanvasesVisible These let you easily hide all/some of the UI, for a photomode, getting trailer shots, or whatever else you want!
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Daniel @torkar.studio · 28/07/2025
Can't easily do this in Unreal since they started using double precision for location. What a worthless engine.
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Daniel @torkar.studio · 16/07/2025
90Hz, but it dynamically adjusts based on the app, and I can set it to 120Hz if I want to.
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Daniel @torkar.studio · 11/07/2025
This is Sero, 9 months old.
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Daniel @torkar.studio · 10/07/2025
WPOh god what's happening!?
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Daniel @torkar.studio · 09/07/2025
Looking good! The train doesn't have to be a fast one right? Maybe you can add speed lines to increase the perceived speed? 🤡
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Daniel @torkar.studio · 30/06/2025
@wiredproductions.com maybe these guys want to help out? Good experience with them, and they love games.
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Daniel @torkar.studio · 27/06/2025
Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:
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Daniel @torkar.studio · 26/06/2025
For cleanliness, I think you can use a Component Mask to get the RG/XY only and then just do a distance node.
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Reposted by Daniel
Game Preservation Society @gamepresint.bsky.social · 02/05/2025
Hello everyone! It's been a while. :) We would like to thank Time Extension for their recent article highlighting the current financial state of the GPS. We would like to expand on it somewhat and respond to some of the comments left by readers. www.timeextension.com/features/we-...
timeextension.com
We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation
"When you do the maths, we are completely out of cash in September"
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Daniel @torkar.studio · 12/06/2025
I want to know what happened to Shmoe Summerred?!
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Daniel @torkar.studio · 12/06/2025
Just one of our three cats enjoying the sun.
Tabby cat enjoys the sun on some grey tiles next to his favorite plant in the garden.
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Daniel @torkar.studio · 11/06/2025
A day late but there's still tons of info being shared at REAC 25 today, not too late to register! enginearchitecture.org/2025.htm
enginearchitecture.org
REAC: 2025 Conference.
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Daniel @torkar.studio · 03/06/2025
If you for some reason still want to try some math without recompiling, the MathExpression node is pretty useful for me sometimes: dev.epicgames.com/documentatio...
dev.epicgames.com
Math Expression Node in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
The math expression node allows you to type in a math expression and builds the appropriate sub-graph to create that expression.
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Daniel @torkar.studio · 03/06/2025
That's a great result! Smart thinking with the whole setup, love it.
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Daniel @torkar.studio · 02/06/2025
It's also just something that cool people do 😎
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Daniel @torkar.studio · 02/06/2025
Optimizing your game is an environmentally conscious activity and can save a ton of greenhouse gases. Also add a frame limiter, and stop rendering your 3D world behind full screen UI. SetEnableWorldRendering(bool) in Unreal.
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Daniel @torkar.studio · 19/05/2025
It's a top down projection of the area you designate it to, and you can sample the RVT in any material, such as a UI minimap. You can have multiple outputs, like color, masks, normals or whatever you need. The materials will write to it based on values going to the Runtime Virtual Texture Output.
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Daniel @torkar.studio · 19/05/2025
Is there a reason you can't use an RVT? That gives a relatively easy to use output in the material that will only render into there, whilst keeping the regular rendering intact.
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Daniel @torkar.studio · 25/04/2025
Story of my working life, although I still don't understand or have even tried to use the subtitle system...
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Daniel @torkar.studio · 25/04/2025
That's rough, good luck on your quest of achieving such a simple thing as 'add outlines to text'. 😂
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Daniel @torkar.studio · 25/04/2025
Does the outline affect the character width? If not dors rendering that once and then the original text without outlines fix it?
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Daniel @torkar.studio · 25/04/2025
Render everything twice? Fatter text first as the "outline"?
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Daniel @torkar.studio · 23/04/2025
They blocked you 😀
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Daniel @torkar.studio · 17/04/2025
In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint
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Daniel @torkar.studio · 17/04/2025
Tiny little shader thing: if you want to add components of a vector together, you can just dot product it with a vector of all 1's. Not always faster or slower, but especially in shader/material graphs I feel it looks better.
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Daniel @torkar.studio · 01/04/2025
No Meta, I don't want to talk to your AI in my messaging app.
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Daniel @torkar.studio · 29/03/2025
Performance stats ✨🤷‍♂️ I guess if you're not targeting mobile/switch it's going to be fine.
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Daniel @torkar.studio · 28/03/2025
37 texture lookups might be a bigger problem with the gimped memory buses on GPUs these days 👀
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