Daniel @torkar.studio · 31/03/2026There's also still a bus lane going along the canal by the way. There is still a road, just a lot smaller. 010
Daniel @torkar.studio · 18/03/2026Tricky Towers has done very well and is fine... So I doubt anything would happen. 000
Daniel @torkar.studio · 27/06/2025Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer: 000
Daniel @torkar.studio · 17/04/2025In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint 272
Daniel @torkar.studio · 27/01/2025if you see this quote with a photo of a bridge from your gallery 010
Daniel @torkar.studio · 12/11/2024After this you can select the material in the editors' viewport buffer visualization dropdown! (3/3) 030
Daniel @torkar.studio · 12/11/2024Make a material you want to use and add it to the DefaultEngine.ini like so: [Engine.BufferVisualizationMaterials] RayTracingCost=(Material="/Game/Developers/keoken16/M_PP_RTXCost.M_PP_RTXCost", Name=LOCTEXT("RTCostMat", "Ray Tracing Cost")) (2/3) 120