Sign in

Daniel

@torkar.studio
297 followers 445 following 54 posts

Technical Artist and Programmer, PC hardware enthousiast, and gamer. Currently Senior Tech Artist at Behaviour Interactive. Made: Deliver us the Moon and Deliver us Mars. Opinions are my own. www.torkar.studio

PostsRepliesMedia
Daniel @torkar.studio · 31/03/2026
There's also still a bus lane going along the canal by the way. There is still a road, just a lot smaller.
010
Daniel @torkar.studio · 18/03/2026
Tricky Towers has done very well and is fine... So I doubt anything would happen.
000
Daniel @torkar.studio · 07/02/2026
Spring is just around the corner.
A flower bud, still completely closed, but ready for spring.
000
Daniel @torkar.studio · 26/08/2025
Vimeo is also fumbling:
0150
Daniel @torkar.studio · 11/07/2025
This is Sero, 9 months old.
010
Daniel @torkar.studio · 27/06/2025
Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:
000
Daniel @torkar.studio · 12/06/2025
Just one of our three cats enjoying the sun.
Tabby cat enjoys the sun on some grey tiles next to his favorite plant in the garden.
040
Daniel @torkar.studio · 17/04/2025
In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint
272
Daniel @torkar.studio · 27/01/2025
if you see this quote with a photo of a bridge from your gallery
photo of the rotterdam Erasmus bridge in dense fog at night
010
Daniel @torkar.studio · 12/11/2024
After this you can select the material in the editors' viewport buffer visualization dropdown! (3/3)
030
Daniel @torkar.studio · 12/11/2024
Make a material you want to use and add it to the DefaultEngine.ini like so: [Engine.BufferVisualizationMaterials] RayTracingCost=(Material="/Game/Developers/keoken16/M_PP_RTXCost.M_PP_RTXCost", Name=LOCTEXT("RTCostMat", "Ray Tracing Cost")) (2/3)
120