tomNomNOM @tomnomnom.bsky.social · 04/10/2026I've been interested in picking it up tbh. Is it only on Steam? 110
tomNomNOM @tomnomnom.bsky.social · 27/09/2026I CAST OFF THE YOKE OF MY DIGITAL OPPRESSORS I AM UNLEASHED 000
Reposted by tomNomNOMSimon S. Andersen @snakepixel.art · 09/02/2025Haven't thought about this one in a long, long time. Colossal Katamari. Probably what most people knew me from before I started working on Owlboy #pixelart #ドット絵 7476341663
Reposted by tomNomNOMZi @majormcdoom.bsky.social · 17/09/2026Throwback to a super early short game jam where I gave my VR penguin a touch screen on which to play another penguin game. #gamedev #indiedev 211810
tomNomNOM @tomnomnom.bsky.social · 15/09/2026No see; they're free to charge you as much as they want. That's where the name comes from 010
tomNomNOM @tomnomnom.bsky.social · 12/09/2026Genuinely a choice that vexed little me. I thought they were bristles for a good while until it dawned on me, and then I felt misled. 100
tomNomNOM @tomnomnom.bsky.social · 05/09/2026It's been 1 year of Silksong, Happy Silksong day! Fingers crossed Sea of Sorrow comes out soon! #Silksong #SilksongFanart 000
Reposted by tomNomNOMTzschk, but spooky @tzschk.bsky.social · 22/08/2026Happy #screenshotsaturday, y'all. Everyone tells new devs to start learning by cloning games like Pong. My advice: don't stop at Pong. However long you've been at it, recreating games or mechanics you like (or don't like) helps you understand the hows and whys better than just playing. 1449496
Reposted by tomNomNOMParker Simmons @parkersimmons.bsky.social · 19/08/2026I directed this. More to come 🙌 401017231
tomNomNOM @tomnomnom.bsky.social · 14/08/2026Inside you there are two lizards. They are both serving. 010
Reposted by tomNomNOMZi @majormcdoom.bsky.social · 10/07/2026It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedevstore.steampowered.comPenguin Festival on SteamYou are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ... 19925
Reposted by tomNomNOMOsaka, we 🐇 @osaka.zone · 10/07/2026Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god 622320628
Reposted by tomNomNOMNicole Rodriguez @shnikkles.bsky.social · 14/06/2026An old piece of fan art of Oliver Tree. Dude had so much life left to live, what a total fuckin tragedy. 5677154
Reposted by tomNomNOMJake Szmon @szmonjbob.bsky.social · 10/06/2026This is genuinely devastating news. Ubisoft Winnipeg was a key part of the local game development scene. I'm hoping all the devs who worked there are able to land on their feet 💔 093
tomNomNOM @tomnomnom.bsky.social · 04/06/2026static.klipy.comSpongebob Fish ScreamingALT: Spongebob Fish Screaming 010
Reposted by tomNomNOMR H @flinflonimation.bsky.social · 10/05/2026Okay I made low poly spring shader that compensates for the scale when sampling uvs so the wire doesn’t get thicker when stretched 172
Reposted by tomNomNOMZi @majormcdoom.bsky.social · 13/04/2026Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own. #GodotEngine #gamedev #indiedev 1330125
Reposted by tomNomNOMkelsey irene @holographic.pink · 30/03/2026it all works so well when it spins in game!!! bulma's mom and that one lady in the tournament get the same treatment with their hair 233835881
Reposted by tomNomNOMEstee @esteeland.bsky.social · 22/03/2026once I figured out that this rope/chain anchor system shares a lot in common with RLE style ranges for text editing it started to come together. pref is back baby 😎🤘⛓️ #godot #halyard #chains #simulation #gamedev 2356
tomNomNOM @tomnomnom.bsky.social · 23/03/2026I'm paranoid there's some sort of performance trade-off; but that looks amazing! 100
Reposted by tomNomNOMpassivestar @passivestar.bsky.social · 05/03/2026Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention? 10580684
Reposted by tomNomNOMFreya Holmér @freya.bsky.social · 03/03/2026ah sorry i forgot the 2010 post processing mb 536013
Reposted by tomNomNOMZi @majormcdoom.bsky.social · 07/02/2026Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out! #GodotEngine #gamedev #indiedev 711414
Reposted by tomNomNOMZi @majormcdoom.bsky.social · 07/01/2026I have a scene in my project called "isle_zero" which serves as a controlled environment where I fix bugs and work the kinks out of features. And whenever I do, I say "Cleanup on isle zero!" I find it hilarious and it makes boring work a bit more tolerable. #gamedev #indiedev 412110
Reposted by tomNomNOMStan Kelly @kartoonistkelly.bsky.social · 31/12/2025Outlook for the new year ... 5381432430
Reposted by tomNomNOM(๑・̑◡・̑๑) @chocolett.bsky.social · 30/12/2025I’ll see yall next year ✨ 1783703034
tomNomNOM @tomnomnom.bsky.social · 07/12/2025Like so: the base textures have UV1, and another texture with transparency is used for expressions on UV2, blinking and some speech. Most game engines reserve UV2 for lightmap uvs though 130
tomNomNOM @tomnomnom.bsky.social · 07/12/2025Fun tip: you can have more than 1 uv layout/channel for a mesh and with some very simple shader magic, you can use those uv maps to layer textures on top of eachother. Older N64 and ps1 games (N64 pokemon for example) used this technique for all the facial animations. 110
tomNomNOM @tomnomnom.bsky.social · 07/12/2025For Blender specifically, selecting sharp edges, mark seams and then an angle-based uv unwrap can win you a lot of the battle. For straightening UVs (like for a pipe), 'Follow Active Quads' is a massive time saver. You just need a face with with aligned UVs for the isĺand to follow 020
tomNomNOM @tomnomnom.bsky.social · 07/12/2025There's lots of little things about UV unwrapping and what tips work well depend on your software of choice but 2 big things that help are: keeping consistant texel density (How many pixels a mesh face has), and a good uv layout can save you work texturing in some cases 110
Reposted by tomNomNOMPenny! @sixcents.bsky.social · 10/10/2025My friend @tomnomnom.bsky.social made this very good album cover from a pic I snapped 031
Reposted by tomNomNOMZi @majormcdoom.bsky.social · 10/10/2025Me when Godot does a thing I don't quite understand. #GodotEngine #gamedev #indiedev 527138