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tomNomNOM

@tomnomnom.bsky.social
197 followers 309 following 64 posts

Metis 3D Artist from Winnipeg MB - Developing Art for Flipside Studio - Big Fan of Video Games - Big Fan of Cartoons - Big Fan of Art

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tomNomNOM @tomnomnom.bsky.social · 04/10/2026
🥺😩😭😞🥱😴Cried m'self t' sleep
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tomNomNOM @tomnomnom.bsky.social · 04/10/2026
I've been interested in picking it up tbh. Is it only on Steam?
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shy's video folder @shyvideos.bsky.social · 03/10/2026
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tomNomNOM @tomnomnom.bsky.social · 27/09/2026
I CAST OFF THE YOKE OF MY DIGITAL OPPRESSORS I AM UNLEASHED
BROLY BROLY BROLY BROLY BROLY BROLY BROLY BROLY BROLY
Something stupid about a mouse wheel idunno
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tomNomNOM @tomnomnom.bsky.social · 27/09/2026
Finally met THE WIZARD today
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tomNomNOM @tomnomnom.bsky.social · 21/09/2026
I had a headache kind of like this yesterday
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Mr. Joshua @pantspants.bsky.social · 20/09/2026
Pen, watercolor, black & white charcoal pencil.

Another featured piece from the Spooky Pants book.

A man in a sweater stands with his hands on his hips looking out of a large window with the curtains open. Things aren’t looking good outside, reader. A massive winged demon is emerging from the clouds as dozens of little ghosts and bone demons rip through the sky. On the ground below we see townsfolk running through the grass. Our man in the window is in no mood for this. He lets us know, “Oh, I am in no mood for this.” His dog looks out the window as well, wagging its tail. 

Fantasia (1940) inspired drawing. I think I could’ve gone a little heavier with the chaos outside but we’ll try again with fresh drawings this October. I like how the clouds turned out. Trying to balance my sloppy lines with more detail can be tricky but I think we achieved a good result.
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Simon S. Andersen @snakepixel.art · 09/02/2025
Haven't thought about this one in a long, long time. Colossal Katamari. Probably what most people knew me from before I started working on Owlboy #pixelart #ドット絵
Pixel art of Wanderer and the colossi from Shadow of the Colossus, depicted as Katamari characters, the bosses being rolled in a giant ball.
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Zi @majormcdoom.bsky.social · 17/09/2026
Throwback to a super early short game jam where I gave my VR penguin a touch screen on which to play another penguin game. #gamedev #indiedev
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tomNomNOM @tomnomnom.bsky.social · 15/09/2026
No see; they're free to charge you as much as they want. That's where the name comes from
The more you know meme.png
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tomNomNOM @tomnomnom.bsky.social · 12/09/2026
Genuinely a choice that vexed little me. I thought they were bristles for a good while until it dawned on me, and then I felt misled.
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tomNomNOM @tomnomnom.bsky.social · 05/09/2026
It's been 1 year of Silksong, Happy Silksong day! Fingers crossed Sea of Sorrow comes out soon! #Silksong #SilksongFanart
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𝐉𝐚𝐦𝟐𝐠𝐨 @jam2go.com · 02/09/2026
I Spy! Exhibit at the High Museum
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Tzschk, but spooky @tzschk.bsky.social · 22/08/2026
Happy #screenshotsaturday, y'all. Everyone tells new devs to start learning by cloning games like Pong. My advice: don't stop at Pong. However long you've been at it, recreating games or mechanics you like (or don't like) helps you understand the hows and whys better than just playing.
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Parker Simmons @parkersimmons.bsky.social · 19/08/2026
I directed this. More to come 🙌
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tomNomNOM @tomnomnom.bsky.social · 14/08/2026
Inside you there are two lizards. They are both serving.
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R H @flinflonimation.bsky.social · 11/08/2026
Oh hey I worked on this game
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tomNomNOM @tomnomnom.bsky.social · 29/07/2026
"Ketchum, this rare candy ain't sh-"
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tomNomNOM @tomnomnom.bsky.social · 21/07/2026
"Roast in the Shell!?"
"Rand 'Arrown Romplex!!??"
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Zi @majormcdoom.bsky.social · 10/07/2026
It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedev
store.steampowered.com
Penguin Festival on Steam
You are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ...
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Osaka, we 🐇 @osaka.zone · 10/07/2026
Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god
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tomNomNOM @tomnomnom.bsky.social · 20/06/2026
Same tbh
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Nicole Rodriguez @shnikkles.bsky.social · 14/06/2026
An old piece of fan art of Oliver Tree. Dude had so much life left to live, what a total fuckin tragedy.
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Jake Szmon @szmonjbob.bsky.social · 10/06/2026
This is genuinely devastating news. Ubisoft Winnipeg was a key part of the local game development scene. I'm hoping all the devs who worked there are able to land on their feet 💔
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tomNomNOM @tomnomnom.bsky.social · 04/06/2026
static.klipy.com
Spongebob Fish Screaming
ALT: Spongebob Fish Screaming
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tomNomNOM @tomnomnom.bsky.social · 04/06/2026
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tomNomNOM @tomnomnom.bsky.social · 17/05/2026
Was surreal to see in person 🐍
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R H @flinflonimation.bsky.social · 10/05/2026
Okay I made low poly spring shader that compensates for the scale when sampling uvs so the wire doesn’t get thicker when stretched
Three coiled springs stretched out to different lengths
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Zi @majormcdoom.bsky.social · 13/04/2026
Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own. #GodotEngine #gamedev #indiedev
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kelsey irene @holographic.pink · 30/03/2026
it all works so well when it spins in game!!! bulma's mom and that one lady in the tournament get the same treatment with their hair
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Estee @esteeland.bsky.social · 22/03/2026
once I figured out that this rope/chain anchor system shares a lot in common with RLE style ranges for text editing it started to come together. pref is back baby 😎🤘⛓️ #godot #halyard #chains #simulation #gamedev
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tomNomNOM @tomnomnom.bsky.social · 23/03/2026
I'm paranoid there's some sort of performance trade-off; but that looks amazing!
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passivestar @passivestar.bsky.social · 05/03/2026
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?
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Freya Holmér @freya.bsky.social · 03/03/2026
ah sorry i forgot the 2010 post processing mb
a contrast maximalist grungy post processing effect with bloom to mimic the late 2000s unreal engine 3 look
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Zi @majormcdoom.bsky.social · 07/02/2026
Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out! #GodotEngine #gamedev #indiedev
A screenshot of the ocean wave_speed property, which has a setter that syncs the value to the GPU.
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Zi @majormcdoom.bsky.social · 07/01/2026
I have a scene in my project called "isle_zero" which serves as a controlled environment where I fix bugs and work the kinks out of features. And whenever I do, I say "Cleanup on isle zero!" I find it hilarious and it makes boring work a bit more tolerable. #gamedev #indiedev
Screenshot of a round ice isle in the middle of a stylized ocean.
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Stan Kelly @kartoonistkelly.bsky.social · 31/12/2025
Outlook for the new year ...
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(๑・̑◡・̑๑) @chocolett.bsky.social · 30/12/2025
I’ll see yall next year ✨
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tomNomNOM @tomnomnom.bsky.social · 07/12/2025
Like so: the base textures have UV1, and another texture with transparency is used for expressions on UV2, blinking and some speech. Most game engines reserve UV2 for lightmap uvs though
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tomNomNOM @tomnomnom.bsky.social · 07/12/2025
Fun tip: you can have more than 1 uv layout/channel for a mesh and with some very simple shader magic, you can use those uv maps to layer textures on top of eachother. Older N64 and ps1 games (N64 pokemon for example) used this technique for all the facial animations.
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tomNomNOM @tomnomnom.bsky.social · 07/12/2025
For Blender specifically, selecting sharp edges, mark seams and then an angle-based uv unwrap can win you a lot of the battle. For straightening UVs (like for a pipe), 'Follow Active Quads' is a massive time saver. You just need a face with with aligned UVs for the isĺand to follow
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tomNomNOM @tomnomnom.bsky.social · 07/12/2025
There's lots of little things about UV unwrapping and what tips work well depend on your software of choice but 2 big things that help are: keeping consistant texel density (How many pixels a mesh face has), and a good uv layout can save you work texturing in some cases
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tomNomNOM @tomnomnom.bsky.social · 25/10/2025
Big Flan Friday
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tomNomNOM @tomnomnom.bsky.social · 21/10/2025
Okay but y tho
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Penny! @sixcents.bsky.social · 10/10/2025
My friend @tomnomnom.bsky.social made this very good album cover from a pic I snapped
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Zi @majormcdoom.bsky.social · 10/10/2025
Me when Godot does a thing I don't quite understand. #GodotEngine #gamedev #indiedev
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tomNomNOM @tomnomnom.bsky.social · 14/09/2025
Feelin' 4 u dawg
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