R H @flinflonimation.bsky.social · 21hAlso tried out some audio stuff in Godot, but I don't know what I'm doing with audio compared to visuals. Bluesky doesn't have express support for audio files so I'm trying a video file. 011
R H @flinflonimation.bsky.social · 29/09/2026Tried out a couple more photogrammetry objects. I thought I was being clever shooting these on glass to get a view of the bottom but I think the reflections kept messing with the solve. 000
R H @flinflonimation.bsky.social · 26/09/2026Okay, I went through a process of making a low-poly mesh based on Meshroom photogrammetry. There's some parts of the texture that could use cleaning up, but I think I've got the hang of the process. 120
R H @flinflonimation.bsky.social · 21/09/2026I went through the process of building Godot from source, so I can theoretically mod the engine now. Just the small matter of finding something I understand enough to change for the better. 010
R H @flinflonimation.bsky.social · 18/09/2026Back in the NFT heyday, there was a game trailer that included shots of characters with weapons running towards monsters, but no actual combat. Like they were banking on viewers assuming there would be combat once they got there. 001
R H @flinflonimation.bsky.social · 17/09/2026I’m making another short film in Godot. I’ll set up each shot as its own scene file. Previously I would export each scene individually but this time I tried chaining them together where one scene loads the next. 120
R H @flinflonimation.bsky.social · 12/09/2026It’s an interesting choice that the ketchup bottle seems to be sparkling in black. Is that motivated by making it work against a white background, but that isn’t how sparkles usually work. 121
R H @flinflonimation.bsky.social · 10/09/2026Tried out some photogrammetry on a pepper but it only managed to get the stem. I deliberately had a plain white background so I could try out the masking in Meshroom, but that might have also have lead to it having insufficient tracking points. 000
R H @flinflonimation.bsky.social · 07/09/2026I'm getting "Bone Heat Weighting: failed to find solution for one or more bones" messages when I try to set up a rig with automatic weights in Blender which of course is making me think how could I make my own automatic weight algorithm. 111
R H @flinflonimation.bsky.social · 07/09/2026Obsession with “engagement” on social media will dovetail with gen AI to invent nonexistent facts to conform with the desired genre performance. 120
R H @flinflonimation.bsky.social · 06/09/2026Watching this documentary on the ondes Martenot and someone is introduced with the title of “electronic luthier” 100
R H @flinflonimation.bsky.social · 05/09/2026This does have ambient occlusion baked into the vertices plus refracts the ray slightly, which both make it easier to perceive the surface than just going straight into raymarching. 050
R H @flinflonimation.bsky.social · 05/09/2026"In fact, in every way the penny wooden toy is as superior to a sixpenny metal one, as the Wooden Warship 'Victory' is to H.M.S. 'Horrible' — Ironclad." — Gordon Craig's Book of Penny Toys 000
R H @flinflonimation.bsky.social · 01/09/2026I’ve just been doing sdf generation the dumb way with get pixel and put pixel in a loop but a 4096 texture is taking a very long time to complete and I might need to make a compute shader version for the future. 000
R H @flinflonimation.bsky.social · 31/08/2026I gave it a more YouTubey thumbnail with a pointing arrow. 161
R H @flinflonimation.bsky.social · 30/08/2026I made a demo video about that sparkle mesh technique and also posted the mesh generating script and some shaders on Codeberg:youtube.comSparkle Mesh in GodotYouTube video by r hill 040
R H @flinflonimation.bsky.social · 30/08/2026Thinking how this flashlight beam works. Like obviously the dither/airbrush texture but like the beam isn’t just a consistent gradient but it darkens slightly where it transitions to the surface. How do you decide on doing something like that. 050
R H @flinflonimation.bsky.social · 28/08/2026This is not a particle system. This is just a mesh with a shader. I’m making a video about it now. 1100
R H @flinflonimation.bsky.social · 26/08/2026I used Super Text Mesh in two Unity games and can recommend it as a good thing to use over just regular text. 041
R H @flinflonimation.bsky.social · 26/08/2026Bluesky needs a method for “dunk that is only visible to people who have interacted with this account before” Like if I could quote reskeet an account in a way where people who had never seen the account before could remain blissfully ignorant. 010
R H @flinflonimation.bsky.social · 25/08/2026The new Ghost in the Shell does this thing where satellite shots will slowly rotate. It does kind of reinforce these are satellite views but I don’t know if that would make literal sense like if it’s something they would really do. 000
R H @flinflonimation.bsky.social · 16/08/2026Also been playing with some fake light shaders. I’m starting to think they might be useful as tools for making Steam capsule art? Like grab a bunch of 3D models from your game and pose them. 230
R H @flinflonimation.bsky.social · 16/08/2026Particle man. Renders 4096 positions on the mesh in a subviewport and uses that as an emission point texture on the particle process material. 290
R H @flinflonimation.bsky.social · 15/08/2026Rough edge on a fake lens flare in an anime to make it match the style of the background images. 000
R H @flinflonimation.bsky.social · 12/08/2026Okay in practice the skinned particle emission is fighting me. Possible things I might still need to work around are scaling, something applying gamma curves to values I want to stay linear, and losing negative values. 100
R H @flinflonimation.bsky.social · 11/08/2026Oh neat thing here with this overlaid shader you can see the UV map change with the LOD. 110
R H @flinflonimation.bsky.social · 11/08/2026Okay this is promising. GPU Particles can use an Emission Point Texture for emission positions encoded in rgb That texture can be a subviewport A skinned mesh stills work inside a subviewport that’s inside a skeleton I could make a shader that converts vertex position into rgb values. 100
R H @flinflonimation.bsky.social · 11/08/2026Trying out some fake lighting shaders. You add each “light” as a material overlay on the mesh, and give a normal direction and scale and multiply it with a gradient, so it feels nice to tweak all this for a single shot, but might not make sense for a whole game. 110
R H @flinflonimation.bsky.social · 05/08/2026Also set up an instagram account because it seems to be where I could find local film peopleinstagram.comInstagramCreate an account or log in to Instagram - Share what you're into with the people who get you. 000
R H @flinflonimation.bsky.social · 02/08/2026I like the discussion about craft, I might be referring back to that. 000
R H @flinflonimation.bsky.social · 02/08/2026They attribute this Children’s Magjongg as circa 1920 but in terms of graphical vibes that feels wrong. I would hav guessed 1950 or so or have I missed some earlier work I’m ignoring? 100
R H @flinflonimation.bsky.social · 01/08/2026Watching The Barbarians and there’s some good goofy fantasy costumes here. 000
Reposted by R HGuidewire @guidewired.bsky.social · 30/07/2026Boreal Tenebrae Act 0 is out today! store.steampowered.com/app/4222910/... Very happy to have my music included in this project and I'm excited for people to be immersed in this experience. Congrats @boreal-tenebrae.bsky.socialstore.steampowered.comBoreal Tenebrae Act 0: Sundowning on SteamA surreal narrative adventure set on the night Tamarack Narrows collapses into static, fire, and aurora. Follow Sarah, Bree, and the townsfolk as an unknown visitor arrives promising salvation. A lo-f... 011
R H @flinflonimation.bsky.social · 29/07/2026Similar to the problem I had with Texture3D, if you use Angelcode BMFont In Godot there’s no fix Alpha Border import option so you can get this white halo if you use linear filter. 130
Reposted by R HR H @flinflonimation.bsky.social · 29/01/2026“This video of a gameworld is a gameworld” is not as odious as “this video of your dead grandmother is your dead grandmother” but because a gameworld is itself a virtual thing instead of a real thing, it’s more work to clarify why it’s not actually the same thing. 011
R H @flinflonimation.bsky.social · 22/07/2026“Blah blah. I miss the stars.”m.youtube.comThe Epoxies-"My new world"YouTube video by Jessie L.D 000