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TJGM

@tjgm.bsky.social
459 followers 50 following 141 posts

I post about interesting GTA things and I make somewhat interesting GTA videos. www.youtube.com/@TJGM

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Ash R. @ash735.bsky.social · 09/07/2026
Looking to replay Watch_Dogs? Then get ready to experience it with revamped visuals, fixed shaders and new graphical features via The Fall of Windy City II mod made by long time Fusion Fix contributor Parallellines: www.nexusmods.com/watchdogs/mo...
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Silent @cookieplmonster.bsky.social · 24/06/2026
Contrary to the other option I showed recently, this one will be disabled by default, as it's entirely subjective whether it's a good change or not - but further PC ports retained the PS2 HUD layouts, so I added this option for "parity" with the PC ports of VC and SA.
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Silent @cookieplmonster.bsky.social · 24/06/2026
The PC port of GTA III is the only one where Rockstar moved some UI elements, most likely since they didn't need to worry about the CRT safe zones. This was never done again, and it kind of looks odd - so SilentPatch now has an option to place those texts as they were on PS2.
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TJGM @tjgm.bsky.social · 04/06/2026
If you haven't played #Forza Horizon 6 yet since release, you might not be aware that the game actually changes seasons weekly. Release week was Summer, last week was Autumn and starting today it's Winter. The map changes based on these. Japan is covered in snow right now!
A screenshot of Forza Horizon 6 featuring the entire map covered in snow.
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Silent @cookieplmonster.bsky.social · 09/05/2026
The canopy on Rio in Vice City was an extra part, but since Vice City didn't support extras on boats, it was present on every single boat. SilentPatch adds support for such extras, so Rio can now spawn with or without the canopy.
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Ash R. @ash735.bsky.social · 05/05/2026
Fusion Fix v5.0 is now up on Nexus Mods and GTAinside for those looking for alternate download links and some extra goodies like a logo pack for social media creators: www.nexusmods.com/gta4/mods/71... www.gtainside.com/en/gta4/othe...
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Ash R. @ash735.bsky.social · 02/05/2026
Introducing Fusion Fix v5.0 for Grand Theft Auto IV! Adding native Ambient Occlusion, more control options, more finer fixes to shadows and DOF, a few QoL features and the main thing, a bucket load of script fixes for high frame rate related issues! github.com/ThirteenAG/G...
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Ash R. @ash735.bsky.social · 02/05/2026
Since the majority of Fusion Fix v5.0 things are related to frame rate, make sure you check out James' video to see the features in action!
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TJGM @tjgm.bsky.social · 02/05/2026
Fusion Fix 5 for #GTA IV just released and I just uploaded a new video covering all of the new features and fixes! youtu.be/ohBwEdH6lqk?...
youtu.be
GTA IV Just Keeps Getting Better in 2026...
Another year and another bunch of fixes for Grand Theft Auto IV by the modding community. Fusion Fix 5 just got released, so let's take a look at all the new features! ----- Patreon -…
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TJGM @tjgm.bsky.social · 01/05/2026
Completely unacceptable. Seriously lazy by these companies, this shouldn't even be allowed to be sold in 2026.
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filoppi.bsky.social @filoppi.bsky.social · 01/05/2026
Glad to announce that Gamma Studios did the HDR & Ultrawide implementation on REANIMAL! Working with Tarsier was a dream, huge fan of Little Nightmares There's not much light in this game, but when there is, it hits hard! Go enjoy it in coop, it's wonderful Plenty more Gamma Studios collabs coming
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Valve @valvesoftware.com · 27/04/2026
Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT. Learn more and wishlist here: store.steampowered.com/sale/steamco... @steampowered.com
store.steampowered.com
Steam Controller
Your games at your fingertips
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Silent @cookieplmonster.bsky.social · 25/04/2026
Hitting Upstate's underground garages with @kogeycoolpc.com's Kanjo (I am half certain I'll end up making a checkpoint mission in those underground garages)
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Silent @cookieplmonster.bsky.social · 22/04/2026
SilentPatch for GTA III has been hotfixed to resolve an incompatibility with Upstate Liberty. If you're using UL and SP together, please update! NO UPCOMING FIXES are present, this is only a critical hotfix release. silentsblog.com/mods/gta-iii...
silentsblog.com
Grand Theft Auto III
My modifications and patches for Grand Theft Auto III: SilentPatch, GInput, VBDec and more.
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Silent @cookieplmonster.bsky.social · 14/04/2026
Upstate Liberty also exposes some previously hidden GTA bugs: Shadows and lights don't cast correctly on map objects rotated along X (pitch), so a lot of the rocks looked very off when lit. SilentPatch now fixes this issue, so they look much better!
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filoppi.bsky.social @filoppi.bsky.social · 05/04/2026
The Luma Framework modding community keeps growing: we now have a handful of dedicated modders adding HDR, DLSS/FSR and other rendering features (GTAO, bloom, ...) to games You are welcome to join us: code makes it simple to add these and there's people ready to help Watch Dogs DLSS comparison:
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Silent @cookieplmonster.bsky.social · 02/04/2026
I moved! After nearly 8 years, it's time I "upgraded" from a GitHub URL address to something nicer, so my blog is now available on silentsblog.com Old links of course still work, so I expect no disruptions.
silentsblog.com
Silent’s Blog
A blog and portfolio of Silent
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Lucas7yoshi_RS - Lucas7yoshi but Rockstar themed @rockstar.l7y.media · 01/04/2026
quite different to how pretty much every other aspect of physics is defined. This being such an edge case, their logic to read the data must have broken with the upgrade, and it went unnoticed. Shown here is the flowmap, explanation in image.
Longer explanation for nerds:
Disclaimer, I am not an expert but i have poked at how the game handles this stuff in the past.

The games physics systems GENERALLY uses pretty explicitly defined data, collision shapes, collision meshes, all very much distinct from the games drawable models that you actually see.
The flow/current map is a very big exception to this, because in order for the game to know how much current is being applied to you, it has to find what *visible only* model you are under, look at that models shaders, look at the texture, then sample against the texture. This is done on the CPU, completely disconnected from what the GPU is doing. Evidently it sounds like a bit of a hack, so when they made the move to the new renderer (SGA) some change somewhere made this hacky setup break, and it seemingly falls back to just assuming there is no current whatsoever. 
Going off a vague memory I believe RDR2 takes a different, less hacky approach to this problem.
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Lucas7yoshi_RS - Lucas7yoshi but Rockstar themed @rockstar.l7y.media · 01/04/2026
In the PC Enhanced, PS5 and XSX/XSS versions of GTA 5 water currents have zero effect. While I can't confirm 100%, I believe this is caused by the new graphic pipeline from RDR2 used now. The data for the currents is stored in the *texture* of the water model, which is-
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Silent @cookieplmonster.bsky.social · 29/03/2026
Updating my GXT Extractor to support GTA III and GTA2, one string from the latter game refused to extract due to an unknown head texture ID (in GTA2 they are driven by the text files). Turns out one of the Scientist's lines has an incorrect ID!
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TJGM @tjgm.bsky.social · 29/03/2026
Happy birthday to @obbevermeij.bsky.social, the lead technical director behind many of the GTA games! Thank you for sharing so much about the development of our favourite games! Many of us grew up with them and the transparency and knowledge is really appreciated and valuable to many of us.
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TJGM @tjgm.bsky.social · 28/03/2026
An early build of GTA IV was leaked today. It was supposedly found on an Xbox 360 that was bought at a car boot sale for £5 in Edinburgh (near Rockstar North). It contains many early assets and will possibly help with more fixes for the PC version. gtaforums.com/topic/735829...
gtaforums.com
Grand Theft Auto IV Beta Hunt
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filoppi.bsky.social @filoppi.bsky.social · 23/03/2026
Don't know if u also noticed but the situation with game reviews not being encoded properly is getting bad. A good number of reviewers play and record in HDR, but fail to convert/tonemap the footage to SDR during editing. Hence the entire video looks off, highlights clip through most of the screen.
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GTA Wiki @gta.wiki · 21/03/2026
Are you a wiki admin or owner on Fandom looking to follow in our footsteps and depart? Our friend Cook over at Weird Gloop has written an in-depth guide on how to do so and make the jump yourself! weirdgloop.org/blog/we-wrot...
weirdgloop.org
We wrote a guide to help you get your wiki off Fandom
Hi wiki friends! We moved the GTA Wiki off Fandom last weekend, so that’s kicked off a new round of wiki admins finding my blog post and asking for advice on how to get their wikis off Fandom too. Sin...
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filoppi.bsky.social @filoppi.bsky.social · 23/03/2026
It's with pleasure that I announce Gamma Studios' website, along with the first entry in a new series of technical articles on color grading and tonemapping: gammastudios.tech/technical-co... I'd love to hear your opinions on my technical findings regarding the usage of raised blacks in games!
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RetroAchievements @retroachievements.org · 19/03/2026
Nintendo Wii is now available on RetroAchievements! Come join us and start hunting achievements for your childhood favourites! retroachievements.org/forums/topic...
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GTA Wiki @gta.wiki · 15/03/2026
Today, we are happy to announce that GTA Wiki has moved from Fandom to gta.wiki! This move allows the GTA Wiki to be free from Fandom's increasingly strict policies, meaning less content censorship, significantly fewer ads, an improved front page, and a better overall mobile experience!
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filoppi.bsky.social @filoppi.bsky.social · 15/03/2026
Uploading HDR videos to YT is a mess and the processing times to have it available keep increasing: now up to 2 weeks, even for short vids It's also arbitrary: upload a video 3 times and the last upload might process days before the first one This is a big dampening factors on the adoption of HDR!
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Silent @cookieplmonster.bsky.social · 13/03/2026
CJ has unique lines for when he's being chased with 1 star level, but since he's chased by only one cop during that time, those lines are nearly impossible to trigger. When the code is made consistent with 2+ wanted level star lines, he now gets even more unique dialogue!
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Silent @cookieplmonster.bsky.social · 12/03/2026
CJ has no lines specific to crashing bikes, so now he falls back to using the generic lines. He used to be completely quiet when crashing bikes.
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Silent @cookieplmonster.bsky.social · 11/03/2026
Fat CJ is the best CJ
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Silent @cookieplmonster.bsky.social · 10/03/2026
I used to make CLEO mods for years, but never noticed this issue - apparently the radio station name text doesn't set its worth correctly, so SCM draws can affect it. Should be an easy fix for SilentPatch, even though it cannot happen without custom SCM scripts.
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TJGM @tjgm.bsky.social · 10/03/2026
@minimme.bsky.social Have you ever played this? youtu.be/RGnCsGplUJc?...
youtu.be
DEXTER: The Game | Full Game Walkthrough | No Commentary
YouTube video by The Game Archivist
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Silent @cookieplmonster.bsky.social · 09/03/2026
In San Andreas, Maccer appears outside of the cutscenes in Don Peyote, and neither him or Kent Paul have voices beyond the scripted dialogue lines. However, Maccer actually has a set of lines that went unused, since they were not assigned to his model name!
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Chris Franklin @errant-signal.com · 09/03/2026
I cannot emphasize enough that these people are being laid off for failing to do things that are literally impossible
eurogamer.net
EA reportedly expects Battlefield 6 to have 100 million players, three times more than the series' best seller
EA's executive leadership has reportedly set a goal of 100m players for the upcoming Battlefield game, which "very few" developers believe is achievable.
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Ash R. @ash735.bsky.social · 05/03/2026
Sony not doing anymore PC ports of single player stuff makes a lot more sense now.
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Josh @notex.app · 05/03/2026
Here's a video someone made doing Berlin SA/SO with it www.youtube.com/watch?v=XZ5L...
youtube.com
HITMAN WOA --Berlin SA/SO DRONE% 1:54
YouTube video by Quartz Tan
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Josh @notex.app · 05/03/2026
Finished the drone mod I was working on for Hitman 3 www.nexusmods.com/hitman3/mods... Has different modes like a payload system and also a NPC transportation mode which you can use to pick up NPC(s) and also drop them which is pretty fun to do.
nexusmods.com
Drone
A flyable drone including features such as: Audio distraction, payload storage with the ability to drop or trigger, EMP and an experimental NPC transport mode (needs to be turned on in the mod setting
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TJGM @tjgm.bsky.social · 04/03/2026
Ridiculous. I can kind of give them a pass on HITMAN being that way because it was built with always online in mind and it was hard to change with everything that happened to IO. But starting another franchise and developing it the same way, after it being the biggest HITMAN critique is stupid.
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filoppi.bsky.social @filoppi.bsky.social · 03/03/2026
Analysis of Resident Evil Requiem HDR
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Silent @cookieplmonster.bsky.social · 01/03/2026
February Status Update has been published on Patreon and GitHub Sponsors! This month, just like the last, more fixes were added to SilentPatch for GTA, and a new version of D2GI was published. Available for all Patrons & Sponsors, starting from $1/month. www.patreon.com/posts/status...
patreon.com
Status Update - February 2026 | Silent
Get more from Silent on Patreon
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Stephen Totilo @stephentotilo.bsky.social · 27/02/2026
NEW: We've got a new sales figure for...Grand Theft Auto: Vice City Stories? In an effort to block someone's attempt to trademark "Vice City Subs", Take Two's lawyers said VCS sold over 7 million copies since launch. (Prior disclosed number was 4.5m) Item 2: www.gamefile.news/i/189381015/...
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filoppi.bsky.social @filoppi.bsky.social · 26/02/2026
A "little" patch I worked on that alignes the experience to modern PC gaming. Enjoy the light and shodow in HDR! I'd love to hear what you think of the new alternative camera mode.
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Silent @cookieplmonster.bsky.social · 25/02/2026
The AmmuNation vendor had over a dozen lines recorded for this occurrence, and they were assigned to an unused speech context. Same applies to barbers and the tattoo artists!
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Silent @cookieplmonster.bsky.social · 21/02/2026
Gang wars in San Andreas were supposed to have CJ cheer victory in certain districts, calling them by name. The code had multiple issues: - CJ voice lines were not set up - The game tried to play them on the player's gang - The district check was broken SP now restores those!
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Lucas7yoshi_RS - Lucas7yoshi but Rockstar themed @rockstar.l7y.media · 20/02/2026
Also a lot more breathing noises considering the one on the devkit is seemingly the uncut-uncleanedup-raw recording during performance capture.
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Lucas7yoshi_RS - Lucas7yoshi but Rockstar themed @rockstar.l7y.media · 20/02/2026
From the same PS3 dev kit that was found quite a few years ago is another cutscene that was tweaked A good number of lines were trimmed from the Bury the Hatchet graveyard cutscene (in my opinion, for the better) Pretty interesting:
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John Linneman @dark1x.bsky.social · 19/02/2026
This is a travesty and frankly bullshit. These guys are so talented but people like Jim Ryan, presumably, or foolish investors perhaps just had to chase that awful GAAS trend.
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Lucas7yoshi_RS - Lucas7yoshi but Rockstar themed @rockstar.l7y.media · 18/02/2026
random reminder that I have a site with every single Max Payne 3 animated text overlay mp3.l7y.media
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Kotti @thekotti.bsky.social · 07/02/2026
Hitting men again in Hitman, Chongqing mastery in 28 minutes. youtu.be/lpFMD8DLF84
youtu.be
Mastering CHONGQING in 28 Minutes | HITMAN: World of Assassination
YouTube video by TheKotti
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