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Tim Soret

@timsoret.bsky.social
681 followers 79 following 12 posts

Odd Tales founder Directing the game "The Last Night" Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.

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Reposted by Tim Soret
Liam Wong @liamwong.com · 29/07/2026
RIP Kavinsky… thank you for the inspiration 💔
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Liam Wong @liamwong.com · 13/06/2026
Blurred silhouettes drift across a rain-soaked Tokyo street, their forms melting into electric blue and crimson reflections. The image is upside down, focusing on their silhouettes in the puddle. A solitary silhouette lingers beneath a rain-speckled transparent umbrella, wrapped in a glow of deep scarlet light. Reflection of a silhouette close-up of someone’s shoes mid-walk, their form stretches across a rain-darkened pavement, their reflections dissolving into ripples of cobalt and midnight blue. A lone silhouette of a salaryman holding a briefcase is mirrored in a shimmering puddle, surrounded by luminous blue light and a flash of red. The wet street becomes a canvas of liquid colour.
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Kaptajnen @kaptajnen.bsky.social · 25/04/2026
I choose to believe this is how most 90s arcade race tracks were initially conceived #gaming #retrogaming #arcade
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Xor @xordev.com · 01/04/2026
Erosion demo based on @runevision.bsky.social's work fragcoord.xyz/s/avexf6ni
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Nicolas Barradeau @nicoptere.bsky.social · 23/03/2026
kept working on the 2.5D smoke thingy, it works by raymarching a 2D fluidsim and achieves interactive framerate on mobile (45-60fps) by reducing some settings. it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini. demo soon ™
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Tim Soret @timsoret.bsky.social · 19/03/2026
Last week, I flew to GDC in San Francisco to show The Last Night in private thanks to @elbowgreasegames.bsky.social... More fresh GIFs in the thread.
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Guillaume Singelin @blackysan.bsky.social · 19/03/2026
Cloud City 💭
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Yining Karl Li @yiningkarlli.bsky.social · 19/03/2026
It turns out that basic economics 101 works after all and if you build more housing, housing prices drop. You don't need rent control, you don't need minimum affordable housing ratios, you don't need more regulations, you just need to build more housing. www.pew.org/en/research-...
pew.org
Austin’s Surge of New Housing Construction Drove Down Rents
After decades of explosive growth, Austin, Texas, in the 2010s was a victim of its own success. Lured by high-tech jobs and the city’s hip reputation, too many people were competing for too few homes....
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David Blatt @kopfstoff.bsky.social · 25/01/2026
Alberto Mielgo finds a previously hidden middle ground between abstract, exaggerated, explosive, and expressionistic stylization, and a harsh, immediate, realistic depiction of our reality. Unique. Unmistakable. In my opinion, he is one of the greatest artists of our time. youtu.be/FIvoPK-1t5w?...
youtu.be
OSCAR WINNER 2022 Best Animated Short "THE WINDSHIELD WIPER" 4K
YouTube video by Alberto Mielgo
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Gints Zilbalodis @gintszilbalodis.bsky.social · 23/01/2026
Kino watching Flow.
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Matthew Wilde @skilful.bsky.social · 13/06/2025
The blue channel was originally just to add silt being kicked up but ended up used for more general long-lasting interations. It's used to carve out a path in the surface debris and the normal derived from this channel allows us to push the UVs apart a bit so it feels like you're moving it around.
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Tim Soret @timsoret.bsky.social · 04/09/2025
lo-fi asset + hi-fi rendering - looks amazing - 10x cheaper to produce - much more performant - not limited to pixel art
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Monster @monsterhandholder.bsky.social · 21/02/2025
Credit to @timsoret.bsky.social for teaching this lesson back on X: A quick, simple, and nondestructive way to check your art's values is to create a new layer > fill it with black > change the blending mode to "color" or "hue" (for me, they both do essentially the same thing, I am using CSP)
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Simon S. Andersen @snakepixel.art · 09/02/2025
Haven't thought about this one in a long, long time. Colossal Katamari. Probably what most people knew me from before I started working on Owlboy #pixelart #ドット絵
Pixel art of Wanderer and the colossi from Shadow of the Colossus, depicted as Katamari characters, the bosses being rolled in a giant ball.
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Elsa @elsableda.bsky.social · 21/11/2024
Work over the past 15 years. (Still trying to get used to Bluesky.) #photography #art #sciencefiction
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Tim Soret @timsoret.bsky.social · 27/11/2024
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