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Jadon Montgomery

@the-jay-dev.bsky.social
32 followers 145 following 81 posts

UGA '29 | Computer science | 21 | Social battery ⇒ 10%

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Jadon Montgomery @the-jay-dev.bsky.social · 18/07/2026
Took a break from coding and Calc II to visit the Georgia Museum of Art for a class project. Trying hard not to drown in assignments this week😂 #georgiamuseumofart #uga #athensga
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Jadon Montgomery @the-jay-dev.bsky.social · 06/07/2026
I’ve been trying with new ways to learn coding through simple projects + AI. So far, this my fav workflow: 1. Read up on a framework 2. Chat with AI about any lingering misconceptions 3. Try building the functionality in a real project Actually helps a lot with active recall. Thoughts?
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Jadon Montgomery @the-jay-dev.bsky.social · 03/07/2026
Ok so maybe electron isn't that bad if I start with a template instead of building everything from scratch... My last project had me spending hours just trying to get a simple test app running. Progress 📈
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Jadon Montgomery @the-jay-dev.bsky.social · 01/07/2026
I’ve been experimenting with new ways to learn coding through simple projects and AI. I noticed that if you can exercise enough restraint trying to code a function, then have AI check your code for errors, you end up retaining a lot. Tedious but helpful.
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Jadon Montgomery @the-jay-dev.bsky.social · 27/06/2026
Ok, so I’m currently on electron using a template for my project and everything is booting up flawlessly. There’s no way it’s actually this easy. My last project had me spending hours just trying to get a simple test app running…
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Jadon Montgomery @the-jay-dev.bsky.social · 24/06/2026
C++ used to be my Jam, but I think I’m starting to appreciate the convenience of higher level languages like JS. Makes getting started on a project much less stressful
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Jadon Montgomery @the-jay-dev.bsky.social · 21/06/2026
How do people handle going long periods of time without touching code? Most syntax feels fuzzy in my brain, so I'm constantly asking AI or googling concepts that was second nature before. Feels like I've forgotten half of what I knew 🙃
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Jadon Montgomery @the-jay-dev.bsky.social · 19/06/2026
Spent the past 5 months focused entirely on school and it feels like I’ve lost my touch with programming. Crazy how a few months can make it feel like you’ve forgotten so much 😭 Feels like I’m starting from scratch lmao
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Jadon Montgomery @the-jay-dev.bsky.social · 18/01/2026
Recently, I've been exploring options to port my React app to desktop + mobile. There's Electron, but man... it takes so much effort to get anything to run 😭 Atm I'm trying out Tauri, and it's been surprisingly smooth so far. The file I/O system actually feels a lot like Qt
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Jadon Montgomery @the-jay-dev.bsky.social · 16/01/2026
Light mode or Dark mode? #UI #UIDesign
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Jadon Montgomery @the-jay-dev.bsky.social · 13/01/2026
Quick progress update: - Cleaned up the menu layout - Further balanced the theme colors - Dimensions fields resize the canvas now Today was much lighter now that school has started up again. Might do progress updates like these more often. Keeps me motivated when days get tough 🔥
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Jadon Montgomery @the-jay-dev.bsky.social · 11/01/2026
Exploring new menu layout ideas for a digital math scratch-sheet app. UI inspiration from @anwashsaleem on X. Which one feels clearer? 🤔 #uidesign #uxdesign #indiedev #ui #ux
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Jadon Montgomery @the-jay-dev.bsky.social · 06/01/2026
This month’s project is a digital scratch sheet app for math. The goal is to make working through problems feel as natural as possible without paper (not easy haha) #indiedev #typescript #react
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Jadon Montgomery @the-jay-dev.bsky.social · 06/01/2026
Today I’ve been experimenting with different file-saving techniques in React, and I’m noticing that browser filesystem access is very limited. Workflows like loading and saving files without creating duplicates feel pretty convoluted, if they’re possible at all...
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Jadon Montgomery @the-jay-dev.bsky.social · 05/01/2026
A couple months ago my barber cut my hair much lower than planned, so I’ve been rocking this look lately. It’s been lowkey growing on me 😂
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Jadon Montgomery @the-jay-dev.bsky.social · 03/01/2026
Deep work grind sesh 🔥
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Jadon Montgomery @the-jay-dev.bsky.social · 03/01/2026
For the past few weeks, I’ve been learning TypeScript, and now I genuinely can’t see why I’d code in JavaScript anymore 😆 It provides: - Type safety - Quality-of-life tools - Better structure for large codebases Are there any reasons you’d still choose JS over TS?
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Jadon Montgomery @the-jay-dev.bsky.social · 19/10/2025
Experimenting with Framer Motion for the first time to add some personality to my portfolio page :) #UI #FramerMotion
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Jadon Montgomery @the-jay-dev.bsky.social · 28/09/2025
I made a rhythm game in Qt as a proof of concept! In this devlog, I discuss the game's core features and development hurdles! #MadeWithQt #gamedev #rhythmgame www.youtube.com/watch?v=OfbF...
youtube.com
I made a rhythm game in Qt
YouTube video by JayDev
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Jadon Montgomery @the-jay-dev.bsky.social · 28/09/2025
Upload times have been pretty lengthy, but within the next few minutes I’ll be releasing my quick little devlog on my Qt rhythm game 👀
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Jadon Montgomery @the-jay-dev.bsky.social · 26/09/2025
In my rhythm game, Rebirth, I’m introducing Double Tap Notes! Another new mechanic that shakes up the classic rhythm game style: Tap once to lock the note in place, and tap again when the judgment rectangle matches the note's size to score points! This one is definitely one of favs :P #gamedev
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Jadon Montgomery @the-jay-dev.bsky.social · 26/09/2025
Ok, given that I’m still adding a couple finishing touches, instead of rushing to get the video out today, I’ll 100% be posting it tomorrow. I apologize for the wait… Editing is truly a process 😅
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Jadon Montgomery @the-jay-dev.bsky.social · 22/09/2025
It turns out that when I started recording, I was using the wrong settings, so I'll have to redo and edit the majority of my voice clips :( So, I likely won't be able to release the video today after all, but I'm aiming to have it ready by Friday. Until then, I'll keep y'all posted 👍
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Jadon Montgomery @the-jay-dev.bsky.social · 20/09/2025
Ok I’ve decided to do a devlog on my Qt Rhythm game! So I’m gonna try and finish the video in time to release on Monday. Keeping all fingers crossed 🤞
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Jadon Montgomery @the-jay-dev.bsky.social · 18/09/2025
Programming mouse functionality to the slanted hold notes #MadeWithQt #gamedev
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Jadon Montgomery @the-jay-dev.bsky.social · 14/09/2025
I’m looking to increase my connections with like-minded developers on here. Bluesky is fun with followers :) If you work with: - C++ - Python - JavaScript - Qml - Web design - UI/UX Say hi! I hope we can create meaningful #connections together 🔥
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Jadon Montgomery @the-jay-dev.bsky.social · 13/09/2025
I was told that this book will give me a comprehensive understanding of C++. Now I’m genuinely scared of what I’m about to witness 🗿
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Jadon Montgomery @the-jay-dev.bsky.social · 13/09/2025
Just added a music player to the title screen! The game now picks a random track based on the maps it finds in the tracks folder. Thoughts? #Qt #Rhythmgame #UI
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Jadon Montgomery @the-jay-dev.bsky.social · 07/09/2025
Doing a minimalistic map select menu for my experimental rhythm game How are we feeling about this one? #MadeWithQt #UI #UX #gamedev #rhythmgame
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Capybloom | Indie Game Studio @capybloom.bsky.social · 04/09/2025
4 More days until the first theme is announced for my #gamejam! We are steadily growing and are just shy of 3 folks - thank you for your shares, reposts and all the love ❤️ We have a very friendly developer community both in general and for the jam itself discord.gg/DMCUgpSZ! #gamedev #indiedev
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Jadon Montgomery @the-jay-dev.bsky.social · 04/09/2025
In my rhythm game, Rebirth, Forgotten Notes are a new twist on the rhythm game style. Avoid them at all costs to keep your combo alive❤️‍🔥 #MadeWithQt #IndieDev #gamedev
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Jadon Montgomery @the-jay-dev.bsky.social · 31/08/2025
Man, it’s crazy how computers just randomly decide that they are done with you 😭 Laptop’s in the shop, and I should have it back in a couple of days now. I’ll be back posting updates about my Qt rhythm game as soon as it’s up and running!
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Yuri @yurisizov.bsky.social · 29/08/2025
Small sexy buttons, neat little drawers, cute elastic transitions 🥲 #gamedev
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Jadon Montgomery @the-jay-dev.bsky.social · 27/08/2025
Over the summer, I wanted to try something a little different: building a rhythm game with the Qt library. Instead of static charts, each map uses tokens that shift charting styles mid-play, creating unique maps you won’t find anywhere else! #gamedev #Qt #rhythmgame #indiegame
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Jadon Montgomery @the-jay-dev.bsky.social · 24/08/2025
Hi, I’m Jadon (or Jay for short), a self-taught programmer who loves making games & desktop apps. Back from a short break and have been taking a deeper dive into Qt for desktop dev. I'm looking forward to sharing what I’ve been learning on here :)
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Jadon Montgomery @the-jay-dev.bsky.social · 09/02/2025
IT'S UP NOW!!! If you've been struggling with creating trajectory lines with collision handling in Godot 4, be sure to give it a watch :) #Godot #Gamedev www.youtube.com/watch?v=Jvtn...
youtube.com
Creating a 2D Trajectory Line with collisions | Godot 4.3
YouTube video by JayDev
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Jadon Montgomery @the-jay-dev.bsky.social · 07/02/2025
OK FINALLY I'm pretty much done with everything! I plan on posting the Trajectory line tutorial tomorrow, as soon as YouTube verifies my account. That way, I can post the GitHub link for y'all to mess around with the code as well. Sorry for the delay y'all. Life just be lifeing sometimes 😅
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Jadon Montgomery @the-jay-dev.bsky.social · 05/02/2025
Bruh, I was gonna release it today until I found a way to shorten the trajectory line code by a significant amount lol. Ima spend a couple more days editing it in but I promise the tutorial is almost done guys 😭
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Jadon Montgomery @the-jay-dev.bsky.social · 30/01/2025
Life’s got me tied up real tight this week, so I’ll for sure need a few more days to finish editing the tutorial, but the goal is to drop it early next week :) I might just do GD4 for now unless there are GD3 out there who also really need one
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Soundole🌱 @soundole.bsky.social · 28/01/2025
These sorts of UI features seem simple, but I always find implementing them to be surprisingly time-consuming! #indiegames #gamedev #PICO8
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Arron Automata @arrontk.bsky.social · 20/01/2025
You know a video game was amazing when you’re still thinking about it years after playing it.
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Raul Volpato *Recovering* @raul-volp.bsky.social · 20/01/2025
Run boy run!! #pixelart #gamedev #indiegamedev
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Jadon Montgomery @the-jay-dev.bsky.social · 21/01/2025
Just finished another, even more accurate trajectory line prototype in Godot 4.3! I'll be able to do a tutorial on how to make one in both versions now, which is exciting! I'm trying to get one out by the end of the month, so please stay tuned if you've been struggling with making these as well :)
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Dan Waterfield @dan-waterfield.bsky.social · 20/01/2025
I like this voronoi pattern for the environment but I'm not sure if the constant changing is distracting. Any thoughts? #indiegames #indiedev #gamedev #godot
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vijay @vijay.io · 15/01/2025
working on a way to merge experience orbs together when there's a ton of them on screen. this helps quite a bit with performance late-game #gamedev
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Raining Marbles @maarbble.bsky.social · 14/01/2025
"Die With a Smile" x "Golden Hour" Mashup! Full version In the comments! #ENvtuber #VtuberUprising #Vtuber
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Game Maker's Toolkit @gamemakerstoolkit.com · 15/01/2025
The fantastic game jam @ludumdare.com is sadly not running any events in 2025 as host Mike Kasprzak is struggling financially. While Mike isn't specifically asking for donations, he does have a Patreon which helps cover the jam's expenses. Perhaps we can help? www.patreon.com/c/mikekasprz...
patreon.com
Get more from Mike Kasprzak on Patreon
creating Ludum Dare, videos, and more
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Jadon Montgomery @the-jay-dev.bsky.social · 15/01/2025
With school back in session, progress on me and my friend’s game has slowed down a bit. In the meantime, I want to try doing a prediction line tutorial, potentially covering both Godot 3 and 4 for those who are interested. There aren’t many videos on the topic, so I think this could be interesting!
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Keys - Making Umbra with pico8 @keysthings.bsky.social · 14/01/2025
Working on a ground spike attack, but right now they look a bit like fence posts, still figuring out the telegraphing and outlines for attacks #pico8 #gamedev #indiegamedev #indiegame #pixelart
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Jadon Montgomery @the-jay-dev.bsky.social · 07/01/2025
What’s crazy is that it appears to be quite unintuitive and tedious to change the playback speed of your animations using the tree in Godot 3. I just can’t get it to work 😔 Maybe I should stick to the plain old animated sprite node and try the tree again in GD4. I’ve heard it’s much better there
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