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The Cutting Room Floor

@tcrf.net
5.8K followers 10 following 51 posts

A wiki about cut, unused, and debug content left in video games, as well as things like localization differences and revision changes. Founded by @xkeeper.net & @rachelmae.bsky.social - tcrf.net - Our Patreon: www.patreon.com/tcrfwiki

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The Cutting Room Floor @tcrf.net · 24/09/2026
Howdy folks! Here's our writeup on the DDoS from last month: blog.xkeeper.net/the-cutting-... Thanks for your patience while we worked to get this out!
a chart from the linked post, showing our server's traffic stats over the last 30 days, annotated with various details. see linked post for full details
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Video Game History Foundation @gamehistoryorg.bsky.social · 24/09/2026
Starting today, we're piloting Japanese magazines in our digital archive! We've spent the last few months upgrading our library infrastructure to support Japanese-language material, starting with the magazine Neo Geo Freak. Read the full blog post for more info: gamehistory.org/5k-magazines/
A two-page spread from Neo Geo Freak featuring Nakoruru from the game Samurai Shodown. All text is accurately highlighted on the page, including vertical writing being mapped vertically.
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Rick Fox @theotherrickfox.bsky.social · 19/09/2026
#ASC2026 #AnthroSoCal2026 Get ready everybody! The official @tcrf.net panel, Cut Content in Retro Games, starts at 3 PM **TODAY** in Panel Room 1!! Don't miss this really fun deep dive into some of your favorite classics and obscurities*!! (*obscurities are not guaranteed to be your favorites)
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The Cutting Room Floor @tcrf.net · 09/09/2026
Someone also posted this to our forums as well! Here's our article on what was known before this prototype was released! Most of it appears to be in the ROM. tcrf.net/Prerelease:B... bsky.app/profile/fact...
https://archive.org/details/project-dream-snes_202609

Today, I’m releasing the SNES proof-of-concept alpha of Project Dream, the proto-type that would go on to become Banjo-Kazooie.

I’ve held on to this for years, it was fun to have something that only a handful of people had, and as I am several people removed from how it got out of Rare to begin with, I didn’t want to risk that it could somehow get someone else in trouble, (so how I got it is a story I don’t plan to share.) I will just say that I got it from someone who got it from someone, who got it from somewhere.

But with the current state of the industry and Microsoft's current heartless gutting and mismanagement of Rare and other companies it controls, plus with how long it's been, I feel it's more important to make sure this is properly preserved, and the ROM dissected by people with far more knowledge on how to do such things.

I hope by releasing this, that it also inspires other people to release what they have as well. I know the Twelve Tales Conker 64 prototype is out there somewhere, but sadly, this is the only thing that I have.

There is little joy left in the industry, as it relentlessly marches towards AI, layoffs, l anti-preservation and ownership tactics, and, in Microsoft’s case, the support and approval of literal genocide in Gaza.

Let’s get the last beautiful things hiding on our hard drives out there for everyone. That's all we have left.

Please delete Microsoft and Sony from your lives, install Linux, boycott Switch Game Key Cards and buy Nintendo Switch 2 titles that still come with the full game on the cartridge. Your dollar is the only thing that counts in our late stage capitalist hellscape. 

The attached zip contains a .bin file of the raw dump, and then the same file renamed to a .sfc to work in emulators, as well as this text file.
[...some text omitted for limit reasons...]
Be blessed, and love each other.

Signed,

FvckAsha&Phil "DREAM: LAND OF GIANTS" title screen
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The Cutting Room Floor @tcrf.net · 09/09/2026
I regret to inform you that they're at it again, pivoting to a new method. While Cloudflare mitigated most of the requests, at this scale, even 1% is enough to cause a disruption. We've adjusted the firewall rules some to hopefully maintain smooth service for real users. Thanks for your patience!
a chart from cloudflare showing a sudden spike in requests; about 15 million in the span of 20 minutes, or about 12,500/second
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Rick Fox @theotherrickfox.bsky.social · 06/09/2026
Bob the Lobster attempting to be the tertiary @tcrf.net mascot. o,,o
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The Cutting Room Floor @tcrf.net · 06/09/2026
Our attacker finally seems to have learned that our sister wiki, Data Crystal, exists, and pointed their cannon at it. Data Crystal is now behind Cloudflare as well. For TCRF updates, we haven't seen any outage issues since swapping to Cloudflare, and more VPNs should be allowed as well.
uptime kuma screenshot showing various services, including TCRF, which is at 98.41% uptime for the last year, and 88.13% for the last month
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The Cutting Room Floor @tcrf.net · 04/09/2026
As far as the DDoS situation goes, our host is still seeing attack traffic to our old (public) IP address, but our server is happily serving pages behind Cloudflare and our dashboard suggests things are going well :) In the next few days, we'll try to have a post-mortem report on what happened.
Cloudflare dashboard, showing 5 million requests and 307 GB traffic served, mostly from the USA
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The Cutting Room Floor @tcrf.net · 04/09/2026
This should extend to Bluesky embeds, as well :) tcrf.net/Banjo-Kazooie
tcrf.net
Banjo-Kazooie
In Banjo-Kazooie, Mario fell into a nuclear power plant and mutated into a strange bear, while Yoshi became a bird stuck to his back. The same fallout transformed all the Power Stars and Red Coins int...
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The Cutting Room Floor @tcrf.net · 04/09/2026
New feature rolling out today: better Discord embeds!
A Discord embed for The Cutting Room Floor, showing an article preview for Mad Professor Mariarti (featuring the title screen of the game and some witty intro text).
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The Cutting Room Floor @tcrf.net · 01/09/2026
It's good to be back :D tcrf.net/The_Cutting_...
The Cutting Room Floor wiki's homepage, featuring the rainbow pride logo
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The Cutting Room Floor @tcrf.net · 01/09/2026
Working on bringing the wiki back online now. See you soon!
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 31/08/2026
2026-08-31 10:00 AM

Cloudflare seems to have held stable over night, which is a good sign. We're still preparing for migrating everything, it just takes time because this is exhausting and we're still having to play defense. Did I mention it's still ongoing?

Latest from Linode:

    08:39 AM Hello there,

    Our team is touching base as we've been monitoring the attack traffic levels to your Linode; at this time the traffic has not subsided resulting in limitations being present on this IP address.

    We will continue to monitor traffic levels and remove the limitations once deemed safe.

    Thank you again for your continued patience throughout this case, we'll continue to keep you updated via this ticket. 

Happy "four days of traffic so bad Linode had to shut off the fucking router" day.
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 31/08/2026
is it normal when even Linode staff are telling you "this attack seems unusually sustained and targeted"
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j @zerojay.com · 30/08/2026
If you're wondering why amazing sites like @tcrf.net have to go to the lengths they do to ban AI and bots, read the article.
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 30/08/2026
latest update on the @tcrf.net downtime situation
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 30/08/2026
I updated the downtime page with some frequently asked questions and better links tcrf.net
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The Cutting Room Floor @tcrf.net · 30/08/2026
It seems that our friend began targeting our backup server and knocked it offline again. Well, what doesn't kill you makes you stronger, so welcome to round four!
network chart showing a sudden spike againThe Cutting Room Floor
Server offline

Last update: 2026-08-30 02:00 AM Pacific
Latest news

I set up a backup backup server and somehow even that one gets DDoSed, neat! This person is very persistent.

Fortunately, so am I. So, welcome to round four! Hopefully this time we'll be up for more than a few hours.

We'll keep working to get things back online. See you soon!
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The Cutting Room Floor @tcrf.net · 30/08/2026
Linode has informed us that the attack is still ongoing against both our primary and backup server, so now we have a backup-backup server. Hopefully things resolve for good soon! tcrf.net/The_Cutting_...
The Cutting Room Floor
Server offline

Last update: 2026-08-29 04:30 PM Pacific
Latest news

Hello from Fastly! Linode has informed us that the DDoS against both our main server and our backup server is still ongoing.

So, now we have a backup backup server. :^)

While we can't directly mitigate the current attack — that's Linode's job (tugging collar) — we're doing what we can to work around it.

    They have also now confirmed that the DDoS attack traffic targeting your Linode IP has not returned to safe levels since its initial onset, which occurred about an hour prior (August 27 around 10:35pm ET) to you opening this ticket.

    Since the volume of the traffic is still high at this time, the DDoS mitigation block remains in place and will be removed automatically once the traffic to the IP returns to acceptable levels.
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 29/08/2026
you're fucking killing me linode, we spent all fucking day sitting here thinking this was almost over. screaming internally
Because connectivity had not resumed after our Support team observed messages indicating a removal of the block, we then requested additional investigation from our internal teams. Further investigation with those teams has now confirmed that the block has remained in place for the duration, and has not actually been lifted.

They have also now confirmed that the DDoS attack traffic targeting your Linode IP has not returned to safe levels since its initial onset, which occurred about an hour prior (August 27 around 10:35pm ET) to you opening this ticket.

Since the volume of the traffic is still high at this time, the DDoS mitigation block remains in place and will be removed automatically once the traffic to the IP returns to acceptable levels.
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 29/08/2026
the back and forth with Linode continues ... from what I understand the attack has subsided, but now there's some other network fault at play that we're troubleshooting
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The Cutting Room Floor @tcrf.net · 29/08/2026
Update from Linode... we're still waiting for the attack to subside. There's nothing we can do. We do have all of the files and data backed up, and can migrate if it comes down to it.
Unfortunately, Cloud Firewall wouldn't help in this specific case, since the block is happening further upstream, before traffic even reaches your Linode's own firewall rules.The most reliable path here is letting the automated mitigation run its course, it's specifically designed to lift once the attack traffic settles, and that's the resolution we'd recommend standing by for.

We're actively monitoring the situation on our end and will let you know as soon as we see things stabilize.
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The Cutting Room Floor @tcrf.net · 28/08/2026
Going to go do other things, but if you want to read the downtime message and links, the source of the page is available here: gist.github.com/Xkeeper0/aac...
gist.github.com
downtime.html
GitHub Gist: instantly share code, notes, and snippets.
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 28/08/2026
the DDoS has now migrated to the temporary webserver that doesn't do anything but serve the error page. fun to watch now that it doesn't matter
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The Cutting Room Floor @tcrf.net · 28/08/2026
While we wait on the DDoS mitigation to end (there's nothing we can do but wait), we've stood up a temporary landing page with an explanation of what's going on. Hope to see you again soon! tcrf.net

The Cutting Room Floor
Server offline

Welcome to The Cutting Room Floor, a wiki about cut, unused, and left over content in video games. Unfortunately, our server is currently offline due to a DDoS attack.

We'll be back as soon as possible; the server is online and healthy, but traffic to it has been blocked until the DDoS subsides.

For updates, check @tcrf.net on Bluesky. Unfortunately, we're no strangers to scrapers/AI bots and DDoS traffic...

In the mean time, consider checking out our Discord server, or support us via Patreon or Ko-fi.
This is all really stupid

This DDoS seems to have been triggered by someone using Claude Code and getting banned from the site for it, intentionally evading that ban to make up a fake story about their LLM wiping their entire OS, and then firing off multiple abuse reports to our host.

It may not surprise you that this guy has some interesting thoughts on consent, or that he has multiple blog posts in which he brags about poisoning LLMs to win championships or flooding a social network with spam to give himself 1,000,000 followers.

Why are AI people always like this.

— X, TCRF operator

Last update: 2026-08-28 07:30 AM Pacific
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The Cutting Room Floor @tcrf.net · 28/08/2026
Linode got back to us, and unfortunately it looks like it was what we suspected: another DDoS attack started and an automatic mitigation kicked in. Hopefully things will be back to normal soon!
Thank you for your patience while we investigated this.

We confirmed that an automated mitigation block targeting incoming TCP port 443 traffic was triggered at the router level in response to the recent DDoS activity against your IP (198.58.122.110).

Because this block is managed by our automated DDoS defense system, we do not have a specific ETA for its manual removal. However, once the DDoS event subsides and attack traffic is clear, the system will automatically remove the block and restore normal HTTPS traffic.

We are actively monitoring the situation on our end to ensure connectivity is restored as soon as traffic conditions stabilize. Please let us know if you have any additional questions in the meantime.
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The Cutting Room Floor @tcrf.net · 28/08/2026
We've submitted a ticket to Linode about the network issue. No ETA on when we'll hear back yet.
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The Cutting Room Floor @tcrf.net · 27/08/2026
is that good
115kbps outgoing, 3.0 gigabit incoming
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The Cutting Room Floor @tcrf.net · 27/08/2026
Sorry folks, someone's paying for the expensive DDoS services. Not much we can do when they're saturating a gigabit pipe. We'll be back when we can!
byobu network readout showing "127 kbps outgoing, 921.5 Mbps incoming"
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Gavin Astra~☆ @gavinastrawolf.bsky.social · 23/08/2026
I finally finished editing the Furcationland 2026 @tcrf.net panel hosted by @theotherrickfox.bsky.social . I did a ton of editing to make this panel easy to watch & unlike last time we have the raw game footage recording! www.youtube.com/watch?v=cdGK...
youtube.com
Cut Content in Retro Games: Cutting Room Floor FCL Panel 2026
YouTube video by Gavin Werewolf
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 08/08/2026
new blog post: self-hosting in the era of LLMs and cheap compute in general, about the kind of crap traffic i see day to day, as well as a more modern nuisance: claude code blog.xkeeper.net/the-cutting-...
blog.xkeeper.net
Self-hosting in the era of LLMs and cheap compute – Xkeeper's blog
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The Cutting Room Floor @tcrf.net · 06/08/2026
The circus would like you to know that they are very upset. bsky.app/profile/xkee...
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The Cutting Room Floor @tcrf.net · 06/08/2026
I'd like to use this opportunity to clarify something: if you think a text file that reads "delete everything" is malware, you are a clown. If you use Claude or other agent tools, you are a clown. You are not welcome on our site, in our community, or frankly anywhere.
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The Cutting Room Floor @tcrf.net · 06/08/2026
Recently, there was some controversy, because an AI user pointed their automated tools at our website, and got a warning about a prompt injection. Nothing actually happened, mind, but our anti-AI page successfully annoyed the operator and interrupted their "work."
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The Cutting Room Floor @tcrf.net · 04/08/2026
You can accomplish this via the classic technique of "copy link address" and "paste into address bar". Again, it's not meant to be comprehensive, it's meant to catch lazy doofuses and tell them they're lazy doofuses.
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The Cutting Room Floor @tcrf.net · 04/08/2026
These checks are not comprehensive, and that's fine. I only add the ones I notice and start seeing semi-regularly. The check also doesn't persist or save in any way beyond printing a log message that a "ChatGPT dork" got blocked.
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The Cutting Room Floor @tcrf.net · 04/08/2026
A few people have wanted to know how this works: the mechanism is pretty simple. The site checks if your browser says it's coming from one of these sites. If so, you get the "AI loser" page. The link on the page strips out the "utm_source" parameter and referrer, so you only see it once.
A screenshot of PHP code that checks for a "utm_source" parameter of "chatgpt.com" or "copilot.com", and also checks for a referer matching chatgpt, perplexity AI, copilot, claude, and gemini. if any check matches, you are considered an AI loser
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The Cutting Room Floor @tcrf.net · 22/07/2026
We're rolling out a new tool to help compare images throughout the wiki! These are on limited pages currently but the selection is expanding. Shoutouts to Hawk for its work on this!
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The Cutting Room Floor @tcrf.net · 12/04/2026
Seeing the audio for this prototype restored so quickly is incredible, amazing job
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The Cutting Room Floor @tcrf.net · 09/04/2026
(※ Reposted to fix the link.)
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The Cutting Room Floor @tcrf.net · 09/04/2026
Read more and download the ROM here! (tcrf.net/Proto:Mike_T...)
tcrf.net
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The Cutting Room Floor @tcrf.net · 09/04/2026
Hey folks! We have an anonymous release today of a very early Punch-Out prototype! There's a lot to see in it (but not hear); check out the @gamehistoryorg.bsky.social video here! www.youtube.com/watch?v=3T5A...
youtube.com
This Punch-Out!! Prototype is Unlike Anything We've Seen Before
YouTube video by The Video Game History Foundation
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The Cutting Room Floor @tcrf.net · 01/04/2026
Happy Holidays! We're back to our old goofs again, this time with some silly random taglines (contributed by admin Hawk).
seven tabs of The Cutting Room Floor, each with a color-tinted version of the normal tab icon in various pastel colors of the rainbowTCRF site header, with the alternate logo and a "DEFAULT SITENOTICE - REPORT THIS AS A BUG" (it is not actually a bug)
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Proto Challenge @protochallenge.bsky.social · 24/03/2026
Today, we bring you a prototype of Mario's Picross for the Game Boy! Dated January 23rd, 1995, this build comes a few months before release and contains different puzzles, a different Super Game Boy title screen, and other graphical differences. archive.org/details/mari...
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Retro Commercial Screens @retrocommercials.bsky.social · 12/12/2025
Thanks to @retropals.bsky.social, I am now aware of Home Alone 2: Kevin's Dream, an unreleased Game Boy game which features some kind of nightmarish creature with the heads of Harry and Marv as its final boss. And now you are too. (Screenshot from the invaluable resource that is @tcrf.net.)
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The Cutting Room Floor @tcrf.net · 22/12/2025
🎄 Happy holidays! ❄️ Celebrate with today's not featured file, unused music from one of the BS-X magazine issues. tcrf.net/BS-X_Magazines tcrf.net/index.php?ti...
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The Cutting Room Floor @tcrf.net · 22/12/2025
🎄 Happy holidays! ❄️ Celebrate with today's not featured file, unused music from one of the BS-X magazine issues. tcrf.net/BS-X_Magazines tcrf.net/index.php?ti...
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Video Game History Foundation @gamehistoryorg.bsky.social · 17/12/2025
The winter FUNraiser continues at 12pm Pacific: We're dumping a new set of mystery ROMs, live on stream! And we need your help to assemble the data! Based on the labels on these ROMs, there *will* be at least one new unpreserved game in here.
youtube.com
Let's Dump Mystery Prototype ROMs - Again!
YouTube video by The Video Game History Foundation
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Video Game History Foundation @gamehistoryorg.bsky.social · 15/12/2025
As part of our project to preserve the history of Sega Channel, we have recovered OVER 100 new Sega Channel ROMs, including the legendary lost game Garfield: Caught in the Act - The Lost Levels. Read more: gamehistory.org/segachannel/
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X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 12/11/2025
update re: the tcrf Brawl Stars page. i replied asking for a list of what, specifically, is violating said policy.
(my email)
Hello. I am the owner/operator of The Cutting Room Floor wiki (aka "TCRF").

First: we have complied with the takedown demands. The content at https://tcrf.net/Brawl_Stars is no longer available, and the page has been replaced with a notice and a replica of your demands.

TCRF is a community wiki dedicated to preserving details of game development, as well as cut and unused content. (see Wikipedia: https://en.wikipedia.org/wiki/The_Cutting_Room_Floor_(website) ). The linked page did not offer any kind of replacement for the game in question; it is literally a repository of things removed from it.

I would prefer to have this content and history remain available. To that end, I am CCing both the "IP team" at Fondia and Supercell's legal contact e-mail address in hopes that a human can address what appears to be an automated takedown request. Hopefully we can get some answers.

[from IP-Team.Supercell]

Hi,

 

The copyright claim you received was due to content that is against Supercell's Fan Content Policy. Please note that the Fan Content Policy governs your use of Supercell’s copyrights and trademarks from Boom Beach, Brawl Stars, Clash of Clans, Clash Royale, Hay Day, Mo.Co, and Squad Busters, including any related fan kits provided by us (“Supercell Assets”) for Fan Content purposes. Your website contained information that was not yet made public. Leaking or participating in circulation of such material is against Supercell Fan Content Policy and was met with copyright claim(s).

 

For further information, please see:

http://supercell.com/en/fan-content-policy

http://supercell.com/en/terms-of-service

http://supercell.com/en/safe-and-fair-play

 

Feel free to contact us at ip-team.supercell@fondia.com, if you have any questions.

 [email from fondia lawyer]

Hi again!

 

In addition to our previous e-mail regarding the copyright claim that you received from us.

 

Supercell wants to encourage its vibrant and enthusiastic user community to share experiences, information and opinions about our games, especially via videos or applications owned or operated by the users as long as they are in conformance with the Policy.

 

That said, your wiki page is totally fine but leaking unreleased content there is against the Supercell Fan Content Policy.

 

We want to resolve this matter in a cooperative and quick manner and are therefore open to therefore retract our copyright infringement claim on condition that you do not release unreleased or leaked content that are not in conformance with the Policy.

For further information, please see:

http://supercell.com/en/fan-content-policy

http://supercell.com/en/terms-of-service

http://supercell.com/en/safe-and-fair-play(screenshot from Twitter)
Brawl Stars @BrawlStars
LET'S ALL HOLD HANDS AND EMBRACE THE LEAKS 🫴🥬

That means SNEAK PEEKS before Brawl Talk!

Check out your favorite content creators NOW to discover what's coming in the next update! 👀
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