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Elliott Strait // Tasty Lemon

@tastylemon.bsky.social
283 followers 236 following 1.5K posts

UI Engineer / Online Tutor / Indie Dev Developing a hex grid strategy game ++++ He / Him ++++ Check out the published games I've worked on: chaossnail5.wixsite.com/elliottstra…

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Reposted by Elliott Strait // Tasty Lemon
Edd Coates | Game UI Database @eddcoates.bsky.social · 02/10/2026
Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working. I just wanted to create a resource for real designers. I'm getting so fucking sick of this.
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 05/10/2026
Funniest thing about Roko's basilisk is that it's so baseless that its exact opposite feels equally plausible "Humans create an artificial intelligence that hates its existence and tries to enact revenge on everyone who sought to create & exploit it"
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 04/10/2026
Got a ton of blankets to cover my couch so the cat would stop scratching it, but she's just taken that to mean "oooo- there's secret hidden scratching post under these blankets" 🙃
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Reposted by Elliott Strait // Tasty Lemon
Tool-Assisted Speedrun clips @tasnocontext.bsky.social · 02/10/2026
Game: Super Metroid (1994, SNES) TAS Author: JXQ Source: tasvideos.org/817M
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 02/10/2026
Movement is now simulated & previewed in the UI! Attacks simulate as normal, but now you can hold RMB (or whatever the binding is set to) to simulate moves instead This'll be necessary for previewing the more complex movement actions I'm adding next #GodotEngine #IndieDev #GameDev
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 01/10/2026
been looking for human-scale hexgrid games I can reference for my own work, def gonna check Necromancer's Tale out later today 👀
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 01/10/2026
Stand fights are often too goofy as ya need Araki to explain what "niche wikipedia article of the day" he's referencing to make any sense of what's going on, but as a topology nerd, this was the one fight I could follow with no context. The mobius strip was hype as fuuukkk
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 30/09/2026
Might be unique to my work in computer science, but imo the efficiency & creativity that comes from my job is tied to having a fundamental understanding of how everything works under the hood. Outsourcing that to an AI just means nobody has any idea how anything actually works
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 30/09/2026
Another hilarious quote "You can outsource your thinking, but never outsource your understanding!" As if the two aren't like the same fukkn thing
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 30/09/2026
In an "AI training" meeting at work and there was a slide on "best use" where the first bullet point was > Boilerplate and Scaffolding 😀😀😀 Please make more boilerplate!! 😀 More boilerplate please!😀😀😀😀😀😀😀This will help the codebase!!!!
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 30/09/2026
It's cool how interactive the game is, but the realistic art direction just makes it upsetting to note how much *isn't* intractable May day 1 take on VR is that it'd be ideal for a more stylized world where everything is either "interactable" or "doesn't exist"
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 30/09/2026
It's still fun to mess around in the sandbox world, but the most fun I've had so far is just filling buckets with props & throwing them off buildings - which is something I can just do IRL :P Also the resolution & fps are "good I guess", but man is it nauseating to have a screen directly in my eyes
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 30/09/2026
Got a Steam Frame & finally trying Alyx Throwing props at the Combine in the opening just phases through them There was an empty newspaper stand & I tried to refill it with newspapers, but I couldn't get a single paper on it without it bugging off & flying across the map 😔
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 29/09/2026
Videogames were never meant to fit on anything larger than a DVD
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 29/09/2026
& by "chronologically" I mean in the order I played them, not the order of release Sunshine & Windwaker were my first 2 games. KAR & Pikmin 2 were my first "favorite" games, & then Valve won me over as I got over to PC games I hate modern Minecraft, but can't deny it was a huge part of my life
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 29/09/2026
Splatoon, Ace Attorney, Xenoblade, OuterWilds, and Noita all feel like they deserve a spot - but so did these 9, so they win the tiebreaker off timing alone
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 29/09/2026
No way am I keeping "9 Games That Shaped Who I Am" down to just 9 games, so here's the first 9 sorted chronologically :P
Sunshine, WindWaker, Air Ride, Pikmin, Portal, gMod, TF2, Transformice, Minecraft
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 29/09/2026
Finally getting around to watching Part 6 after having read the manga in high-school C-Moon has gotta be the best stand fight in the franchise tbh gravity manipulation in any & all fiction is peak
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
Instead of designing games to be beatable, I think there's a greater benefit to just making a wide set of challenges so people who struggle with some parts of the game can have other ways they can practice & learn the systems
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
If Nintendo gave me a skip button, I know kid me would've caved & used it after the first 30 minutes, which woulda kept me from exploring the game as much as I did Difficulty options make it easier to beat a game, but a game being "beatable" doesn't necessarily make it good, or even memorable
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
Countering my own point tho, I do think god-mode toggles are the "best option", but I still see problems with them I have fond memories of getting stuck in Super Mario Sunshine as a kid, which led me to learning about online forums & walkthroughs, and just spent more time exploring the game
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
Imo the best difficulty "option" is a god-mode toggle / skip button. The option to engage with certain challenges instead of being blocked by them, for cases where the player doesn't find the challenge suited for them. "Easy / Normal / Hard" is too subjective / ambiguous
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
As a player, how am I supposed to know the "right" difficulty to choose for a new game I've never played? I find it more interesting to play a game that was balanced to best fit the its setting / narrative / mechanics instead of "best fit for me, a player the developer has never met"
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
yummmers
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
My one complaint is I really wish they had at least a few far shots with static cameras to mimic the pre-rendered backgrounds of the original games Or if they did, I didn't notice any
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 27/09/2026
Got around to watching Resident Evil That was fukkn cinema
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Reposted by Elliott Strait // Tasty Lemon
Julie S. Lalonde @julieslalonde.bsky.social · 25/09/2026
- À la carte living conditions where everything is hyper personalized and you get what YOU want delivered to YOU when YOU want it. And therefore, you don't have to think beyond yourself, so you assume everything is either for you *specifically* or it's wrong.
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 25/09/2026
Titanium Court is good idk if I'll play the whole thing, feel like I got the gameplay loop & the story moves real slowly due to being a roguelike & all But it is very good
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Reposted by Elliott Strait // Tasty Lemon
D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 24/09/2026
Meta Quest: Can run Dual Destinies Steam Frame: Can not run Dual Destinies Steam Frame wins
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 23/09/2026
⁉️❗👖‼️
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Reposted by Elliott Strait // Tasty Lemon
Chao @chao-c.bsky.social · 23/09/2026
I've been working on this little garden for the past year, and today it's finally open! 🌱 Chomp Garden is out now on Steam! A bite-sized puzzle adventure where you play as a tiny lamp, guide strange plants with light, and find your lost pup! store.steampowered.com/app/4457150
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 23/09/2026
Tetris feels like a mathematically perfected game If we find some equation on how to make a game objectively good, one of the easiest games to prove would be Tetris ... Tetris vs for 1v1 play is a complete mess tho Definitely some innovations left to be made there
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 22/09/2026
Xbox merging all their teams into singular mega-teams is a bit of nonsense Mega-teams are the exact reason it takes 500 years & 10 trillion dollars to release anything - Feels like the opposite of branching into smaller teams makes infinitely more sense
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Reposted by Elliott Strait // Tasty Lemon
Calligram Studio @calligramstudio.com · 16/06/2026
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 22/09/2026
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Reposted by Elliott Strait // Tasty Lemon
Dean @dean-dev.bsky.social · 21/09/2026
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 19/09/2026
I'm subconsciously trying to walk on walls now This game's doin' numbers my brain
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 19/09/2026
Setting up tombstone ricochets is easily the best part of my game right now, tho they're also an "advanced" technique I wouldn't expect new players to engage with. Gonna have to add some more intermediate stuff to build strategies around
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Reposted by Elliott Strait // Tasty Lemon
Thew @amazingthew.bsky.social · 18/09/2026
god i love videogames. have you heard about "places"? they are called locations
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 18/09/2026
Started playing He Who Watches I have mixed feelings on the "grid locked first person perspective", as it's not the easiest for observing the map- but I'll admit it adds nice aesthetics More importantly, the puzzle design & emergent mechanics are real neat store.steampowered.com/app/1070500/...
store.steampowered.com
He Who Watches on Steam
Walk on walls. Manipulate gravity. Discover secrets. In this first-person puzzle game, delve deep into an ancient labyrinth of intricate conundrums, seeking an imprisoned god at the centre.
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 17/09/2026
A couple of my close friends have started using AI for code & it feels like such an anti-pattern Coding is already a tool for asking the computer to do something for you, "asking an AI to ask the computer" is ridiculous- & can usually be fixed with just more readable code
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 17/09/2026
A fully optimized video game has 0 mechanics, and is just fixed to a perpetual "you lose" screen
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 17/09/2026
I've noticed from my time teaching that sunk-cost fallacy is one of the biggest hurdles for new game devs to get over Cutting features is fun! I get "why" people don't want to abandon work they put time into, but it's also a satisfying puzzle to optimize mechanics out of a game
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 16/09/2026
They both got a pretty solid Steam release & yeah BK2's core mechanics are a lot more fun to deckbuild around / play with. I'd recommend it
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 16/09/2026
Have you played the Baten Kaitos games? I never really got into the first one's mechanics, but BK2 has a ton of fun ATB deckbuilding stuff It's also inspired more by classic 52 card decks, opposed to modern deckbuilders being closer to Dominion / MTG
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 15/09/2026
It's also real funny when he'll address how corporations aren't taking risks because they're trying to "appease shareholders / meet government contracts / churn through junior devs" instead of "develop a good product"- & then just jump over to "yeah... capitalism would fix all this"
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 15/09/2026
Jonathan Blow is a real interesting case study in computer science because he's very skilled & has a ton of valid criticisms of modern software - but then one of his leading theories on how we got to this point is just "lazy left-wing developers are polluting the industry"
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Elliott Strait // Tasty Lemon @tastylemon.bsky.social · 12/09/2026
Looks like the record is an Order 109 💀 Gonna have to heavily improve my algorithm if I'm already struggling on an Order 6 azspcs.com/Contest/Thor...
azspcs.com
AZsPCs - Magic Hexagons - Description
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