Sunlit @sunlitspace542.bsky.social · 03/10/2026A decomp would involve taking a disassembly of a program known to have been written in a higher level language and then attempting to reconstruct either functionally equivalent or matching source from that. 010
Sunlit @sunlitspace542.bsky.social · 03/10/2026It's a decomp if the program was originally written in a high level language like C. Assembly is assembled, higher languages are compiled. If it was originally written in assembly, as were most SNES games, it would be a disassembly. Making high-level code from that would be a reimplementation. 110
Sunlit @sunlitspace542.bsky.social · 02/10/2026Holy crap, 900 followers!!* Thank you!! *on bird app 230
Sunlit @sunlitspace542.bsky.social · 02/10/2026Right now two stages are the most fleshed out, those being the intro stage and the bike stage. 020
Sunlit @sunlitspace542.bsky.social · 02/10/2026It'll end up being the first thing you get to when you select 'GAME', I think. The way we have the debug menu wired up is so the training option points to the test map for the selected vehicle, which here happens to be the intro stage. 120
Sunlit @sunlitspace542.bsky.social · 02/10/2026Star Fox Next Gen Intro Stage preview! (Characters by Quickbutt, programming by @chuckborisnorris.bsky.social and me, music by @randomstunes.bsky.social, models by @euclidium.bsky.social, misc. graphics work by @segaretro92.bsky.social) 4163
Sunlit @sunlitspace542.bsky.social · 02/10/2026A port is when you take an existing codebase meant for one system and modify it to run on another different system. (5/5) 010
Sunlit @sunlitspace542.bsky.social · 02/10/2026A recomp, to my understanding, essentially does what an emulator does, translating the source instruction set to the target instruction set as it runs, ahead of time. I wouldn't necessarily call these 'ports'. (4/5) 110
Sunlit @sunlitspace542.bsky.social · 02/10/2026A disassembly involves translating a program from machine language to more human readable assembly language. If the program was written solely in assembly, it's a disassembly, not a decomp. (3/5) 120
Sunlit @sunlitspace542.bsky.social · 02/10/2026A decomp involves disassembling a program originally written in a higher level language (e.g. C) and translating the assembly into higher level code that is either functionally equivalent or compiles to a 1:1 match to the original program. (2/5) 120
Sunlit @sunlitspace542.bsky.social · 02/10/2026Fun fact: A decomp, disassembly, recomp, and port are 4 different things. I'm sick of seeing people confuse these terms, so I'll try to explain each of these to the best of my understanding: (1/5) 271
Reposted by SunlitMrL314 💚 (#SMKDX) @mrl314.bsky.social · 29/09/2026Super Mario Kart Deluxe : Coming Soon… Original SMKDX artwork by : Cajarito (www.instagram.com/el_cajarito/) Original music composed for SMKDX by : Pinci (@pinci.bsky.social) 57034
Sunlit @sunlitspace542.bsky.social · 28/09/2026Putting two and two together, it seems reasonable to assume that this unreferenced sequence was intended for this. It fits what I'd expect to hear if the arrows did have a sound already. 020
Sunlit @sunlitspace542.bsky.social · 28/09/2026The arrows that appear at the edges of the screen call sound 8A, which points to a dummy sequence that ends immediately. 120
Sunlit @sunlitspace542.bsky.social · 28/09/2026Interesting unused Star Fox thing: The arrows that appear when flying near the edges of the screen were originally going to play a sound. The sound for this seems to be still in the sound driver, but it goes unreferenced as the pointer to it was dummied out. 291
Reposted by SunlitzsKnight (ZSNES) @zsknight.bsky.social · 26/09/2026Super ZSNES v0.310 is out! Starfox Enhancement first pass, Apple/Android TV support, improved controller support, portrait mode, optimizations, and more. youtube.com/watch?v=ORgS... Get at at zsnes.comyoutube.comSuper ZSNES v0.310YouTube video by zsKnight 0226
Reposted by SunlitEuclidium @euclidium.bsky.social · 26/09/2026i kinda forget how neat it is to mess around with this sorta stuff, some of the older models i modelled a little while ago for the same project 0265
Reposted by SunlitRandom @randomstunes.bsky.social · 25/09/2026Blindly modifying sound drivers to please my exaggerated ambitions, my favorite! ...Something's in the works...😉 032
Reposted by SunlitTeam Salvato @teamsalvato.com · 22/09/2026Happy birthday to Monika! Where are you headed for your club field trip? 18924267
Sunlit @sunlitspace542.bsky.social · 21/09/2026I wonder if it would be possible to adapt the NES Zapper to work with the SNES? Looking at nocash's specs for the pinouts and such, it seems like it could maybe be done, but I don't know an awful lot about that side of things. 000
Reposted by SunlitEuclidium @euclidium.bsky.social · 20/09/2026dino on pogo 😊😊😊😊😊😊 please post 😊 in replies 221
Sunlit @sunlitspace542.bsky.social · 18/09/2026I'm hoping to put out another project update soon. It's slow, but things are being done and I hope to have something significant to show for all of this soon. Thank you for your patience as we struggle through all of this. 050
Sunlit @sunlitspace542.bsky.social · 18/09/2026Thanks to Livvy, we were able to back up part of the old server so we could save as much useful info from there as possible. I'm amazed by how quickly I took matters into my own hands to get everything back up and running. I don't think I've ever moved this fast. 140
Sunlit @sunlitspace542.bsky.social · 18/09/2026I would have posted another update sooner but I had to wait due to the potential risk of losing the things we were going to save. After my previous post, channels on the old server relating to our projects were archived and I began to worry that they could end up deleted. 140
Sunlit @sunlitspace542.bsky.social · 18/09/2026It's been great seeing everybody talking and developing and making things again. We're all very motivated to get things done, even if we're a bit aimless right now. (3/6) 150
Sunlit @sunlitspace542.bsky.social · 18/09/2026It turns out that I really didn't know a lot of these people as well as I thought I did, It was nice to catch up with everyone and just talk and have fun for once. I've come to understand what I really have. 230
Sunlit @sunlitspace542.bsky.social · 18/09/2026I went into this situation thinking this was the end. I think I've proven myself wrong. As things were falling apart, I started sending friend requests and rounding up as much of the old team as possible so we could at least stay in contact. 161
Sunlit @sunlitspace542.bsky.social · 05/09/2026I was trying to go for something that was a sort of middle ground between the SF1 and SF2 art styles and I think I did a pretty damn good job. 061
Sunlit @sunlitspace542.bsky.social · 05/09/2026All the models for shield and wing damage and suchlike are set up. 151
Sunlit @sunlitspace542.bsky.social · 05/09/2026I know it's not much, but in an attempt to ease myself to some sort of normalcy, here's a little SFCD update for you. I finally finished and added in this new Arwing model I did ages ago that I'm quite proud of. I think it turned out very nicely. 2134
Sunlit @sunlitspace542.bsky.social · 04/09/2026Together, I think we have enough collective knowledge and experience to move on without him. We have already made such an amazing thing together, and I hope to continue on that journey with these people that I am very fortunate to be able to call my friends. 050
Sunlit @sunlitspace542.bsky.social · 04/09/2026All updates on my projects from now on (besides the usual posts on socials, those aren't going anywhere) will now be on my Discord server. I have spoken with the SFNG team and we have agreed to move our business over to my server. 181
Sunlit @sunlitspace542.bsky.social · 04/09/2026So far at least SFCD is moving to my server. I'm discussing matters with the rest of the old team, and I'm hoping all Next Gen stuff will be moved there too. 110
Sunlit @sunlitspace542.bsky.social · 01/09/2026Next Gen is entirely separate from SFCD. It's actually the older of the two projects, Next Gen has been in development in some form since around 2021. Development was restarted a couple months ago after a couple years of getting nowhere. 020
Reposted by SunlitVitor Vilela @hackervilela.sneslab.net · 31/08/2026SimCity SA-1 now has gesture controls. You all know me about my SA-1 work, but it's not just about accelerating games. It's about improving games to make they even more AMAZING than what they already are. Place a lot of roads, parks, wires & more with your mouse! 815946
Reposted by SunlitVitor Vilela @hackervilela.sneslab.net · 27/08/2026I got mouse working on SimCity SA-1. Now time for gestures control. I can sense the game getting as fun as SimCity 4 to build huge roads or an entire residential zone with 2-3 clicks via drag&hold =) 14310
Sunlit @sunlitspace542.bsky.social · 31/08/2026I know of no one more devoted to Virtua Racing than this man 050
Sunlit @sunlitspace542.bsky.social · 17/08/2026The GoldenEye 007 decomp has reached 100%! Looking forward to tinkering with this game sometime in the future. 130
Reposted by SunlitYakumono @luigiblood.bsky.social · 09/08/2026My own rips of Zero Racers music are now available on YouTube and on my website in VGM file format. #VirtualBoy youtu.be/yX_PskorRYM?...youtu.be02. Title Theme - Zero RacersYouTube video by LuigiBlood Music 05113
Sunlit @sunlitspace542.bsky.social · 05/08/2026The first ship in Zero Racers looked really cool so I modeled it and imported it into Star Fox. It really does look like a knock-off Arwing. 182
Sunlit @sunlitspace542.bsky.social · 05/08/2026Tried Zero Racers on Virtual Boy, it's really good. It's basically a combination of F-Zero, Star Fox, and the tunnel sequences from X (and possibly a bit of Virtua Racing?). Once you get used to the controls, it works really well! 151
Sunlit @sunlitspace542.bsky.social · 30/07/2026The Star Fox EX soundtrack can be found here: livvy94.bandcamp.com/album/star-f...livvy94.bandcamp.comStar Fox Exploration Showcase Original Soundtrack, by Random Stuff, livvy94, and Plasmariel36 track album 040
Sunlit @sunlitspace542.bsky.social · 30/07/2026I'd just like to take a moment to promote this album that my good friend and lead composer of Star Fox EX @randomdoesmusic.bsky.social released recently! He makes really good stuff in general, highly recommend you check out his works if you haven't already! randomstunes.bandcamp.com/album/workgr...randomstunes.bandcamp.comWorkgroup '92, by Random6 track album 150