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Stomy 451

@stomygame.itch.io
3.5K followers 428 following 414 posts

Solo game developer using Linux, C, and OpenGL. Made Ctesiphon: s.team/a/3808730, a fine boomer shooter. Now making Fiber Optic Pizza, a cyberpunk imsim FPS, RPG, 4X, and 451 enjoyer 🇦🇺 🇺🇸 🇵🇱 🇺🇦 🇵🇸 Say no to A.I/L.L.M. Aspiring Artist, 🔞sometimes NSFW

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Stomy 451 @stomygame.itch.io · 15h
I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with indie boomer shooter masterpiece, HEDON!
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Stomy 451 @stomygame.itch.io · 26/09/2026
New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it. #gamedev #enginedev #solodev #indiedev
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Stomy 451 @stomygame.itch.io · 19/09/2026
Ported the old particle system to my new engine. Practically unchanged for the last ten years except for how I store the definitions. #gamedev #enginedev #solodev #indiedev #screenshotsaturday
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Stomy 451 @stomygame.itch.io · 13/09/2026
A late update for #ScreenshotSaturday. I refactored all my mixing and decoding to be done on miniaudio's own thread instead of the needlessly complicated triple-buffered system I had before. It's also allowed me to add a simple low-pass filter. #gamedev #indiedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 05/09/2026
That's it. No more bitching! I refuse to make it any more obvious! #ScreenshotSaturday #indiedev #gamdev #solodev #enginedev #BoomerShooter
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Stomy 451 @stomygame.itch.io · 31/08/2026
After eight, long months I've finally gotten back to one these WIPs. Tried a slightly different shading technique to what I usually use and I think it paid off big. #digitalart #kritaart #indiegames #boomershooter
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Stomy 451 @stomygame.itch.io · 29/08/2026
Threw in Ctesiphon's stereo spatialization along with a bunch of interaction sounds. #gamedev #solodev #enginedev #indiedev
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Stomy 451 @stomygame.itch.io · 22/08/2026
I added the classic push-style buttons from Quake where you can activate them by bumping into them. I'm intending to instead have the kind you interact with via a use key but this was easy enough to set up along the way. #gamedev #indiedev #solodev #enginedev #ScreenshotSaturday
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⇞⇉Eduardo A⇇⇞ @foxh3ad.itch.io · 19/08/2026
Today is my birthday! so... i put a 30% discount on everything i have for sale on #itchio! itch.io/s/198771/the... The sale goes from right now to the 21th (00h) of this month! #3dart #blender #asset #gameart
itch.io
The artist Birthday! by Foxhead
A bundle by Foxhead, $60.71 for 21 games
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Stomy 451 @stomygame.itch.io · 19/08/2026
Yeah sure, being able to walk around on and jump off of moving platforms is pretty cool... But what about doing the same on SPINNING platforms!? #gamedev #indiedev #solodev #enginedev
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Alec S // Renegade Sector Games @renegadesector.bsky.social · 19/08/2026
Videogame Remake Culture continues to operate on the core paradox that both "Games used to be better" and "Every single modern design convention is necessary for a game to be good" are somehow simultaneously true.
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Stomy 451 @stomygame.itch.io · 15/08/2026
This week was all about getting the different brush models in the map moving, along with having them push you around. Here I've got these double doors set up with an overlap trigger brush to open and close automatically. #ScreenshotSaturday #gamedev #solodev #enginedev #indiedev
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Stomy 451 @stomygame.itch.io · 12/08/2026
Ladders! #enginedev #solodev #gamedev #indiedev
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Stomy 451 @stomygame.itch.io · 11/08/2026
I had to do a lot of refactoring to get brush entities in, I've gone about it a very different way to last time. I also didn't realize Q2BSP makes cute little mini BSP trees for each one so adding them to collision detection took like ten minutes. #enginedev #solodev #gamedev #indiedev
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Stomy 451 @stomygame.itch.io · 08/08/2026
I added support for these animated light sequences. Ctesiphon's engine ignored this whole feature and all lightmaps were completely static but now baked lights can be put on channels that are then animated. #screenshotsaturday #indiedev #gamedev #enginedev #solodev
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Stomy 451 @stomygame.itch.io · 08/08/2026
Whole lot of progress for #screenshotsaturday, but this was the star this week. Now that I'm culling geometry with PVS I can make my test map much, much bigger with no visible impact on performance! #gamedev #indiedev #enginedev #solodev
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Stomy 451 @stomygame.itch.io · 05/08/2026
This is becoming a total crapshoot. I like bluesky but I swear this site is less functional than when I started.
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Stomy 451 @stomygame.itch.io · 04/08/2026
We're live! 60% off for Steam Cyberpunk Fest! This also stacks with bundling discounts so if you've already got Zortch it ends up like 68% off! s.team/a/3808730
s.team
Save 60% on Ctesiphon on Steam
A retrowave/mecha-inspired sci-fi first-person shooter featuring fast-paced combat in old-school style open-plan levels packed with pickups, keys, and secrets.
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Stomy 451 @stomygame.itch.io · 01/08/2026
The star of the week this #screenshotsaturday is definitely the new water. Made possible by actually using the BSP tree this time. The last engine had it there but I wasn't actually using it. #gamedev #indiedev #enginedev #solodev
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Stomy 451 @stomygame.itch.io · 30/07/2026
I'm very pleased to announce that you can now get Ctesiphon and Zortch in a bundle for 20% off on Steam! #fanart
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Stomy 451 @stomygame.itch.io · 26/07/2026
A whole lot more behind the scenes this week again. Keybindings, clipboard support, V-Sync toggle, PhysFS mod-loader, preliminary Lua integration, and of course, this neat little profiling graph with a table showing what each worker thread is up to. #ScreenshotSaturday #indiedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 20/07/2026
artists, quote with your fanart! (oh man, I have so much now!)
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Stomy 451 @stomygame.itch.io · 19/07/2026
I keep coming down here and imagining this game as a Thief tribute. I really should just jam one out at some point to get it out of my system.
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Stomy 451 @stomygame.itch.io · 19/07/2026
Cleanup week, took two days to port over my character controller visualization from Ctesiphon to then fix a stair-stepping bug in just two minutes. Also made it so it's valid to stand in the crease between two invalid surfaces. #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 18/07/2026
Artist! Quote with your yellow art! ⭐
A boxy yellow starship accelerates through space. It has red trim and a red-orange "87" on the side. Three stars shine brightly against the black starfield, their lens flare breaching the bounds of the frame, as does the ship's drive plume.

Drawn with india ink pens, watercolor markers, and some shading with colored pencils.
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Stomy 451 @stomygame.itch.io · 13/07/2026
Another high-effort attack for #artfight. This time I did ~Raqi_oh's OC Erina as a cornered sorceress on the run in The City, unleashing some sick chain lightning on the fools chasing her. #artfight2026 #digitalart #kritaart #fantasyart
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Stomy 451 @stomygame.itch.io · 11/07/2026
For this #ScreenshotSaturday, witness the miracle of convex brush collision! I built this whole elaborate test level, only to find out all of the edge cases just work out of the box and instead I finished the week adding stair-handling and crouching. #indiedev #gamedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 10/07/2026
Drew a character from the upcoming #indiegame Occult: Scarlet Elegy. It's this story-heavy dungeon crawler with a wicked saturated art style. #fanart #digitalart #kritaart
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Hugorrific ⚡️ @hugorrific.bsky.social · 07/07/2026
Could be us
Two rice cookers about to kith.
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Stomy 451 @stomygame.itch.io · 08/07/2026
I'm probably biting off more than I can chew by signing up this year, but it's already proven worth it. Here's my card. artfight.net/~Stomy #artfight #artfight2026 #teammystery
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Stomy 451 @stomygame.itch.io · 08/07/2026
I kinda owe Ratalie for kicking off my artistic awakening over the last year. Couldn't resist the excuse to draw her again for @milkshakeplusplus.bsky.social's new update. #kritaart #fanart #digitalart
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Stomy 451 @stomygame.itch.io · 08/07/2026
Had to take a break over the weekend while I was at AVCon, but on Monday I submitted my first attack for #artfightㅤ! This is @kmbus.bsky.social's OC Cally Prax Laidon
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Stomy 451 @stomygame.itch.io · 08/07/2026
I'm mostly doing a lot of drawing this week, but the game comes first! View Bobbing! #gamedev #indiedev #solodev #enginedev #immersivesim
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Stomy 451 @stomygame.itch.io · 30/06/2026
NICE
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Stomy 451 @stomygame.itch.io · 29/06/2026
I couldn't just let #BikiniArmorMonth slip me by, I had the perfect indie-game supermodel in mind: Zan from Hedon. Grab it on Steam right now for half price! #fanart #kritaart #fantasyart #digitalart
Zan the Bonebreaker, the blue-skinned, red-haired, Orc/Demon halfbreed from Hedon: Bloodrite. She's standing around in a verdant forest clearing with an axe resting against her shoulder. She's wearing her standard-issue armor crystal amulet and a two-piece bikini inspired by Byzantine Klivanion/Lamellar armor.
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Stomy 451 @stomygame.itch.io · 28/06/2026
Damn, remember when MSAA was a relevant option for performance? I'm taking my nearly 15-year-old laptop with me to a con next weekend and hardcoding AA off instead of max took the game from barely playable to actually decent. #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
Ctesiphon running on an ancient crummy laptop that nonetheless has a discrete GPU in it. Although the offending line on the profiler says "Platform+Sound" that's also when the backbuffer gets swapped which means it also counts OpenGL waiting for the last frame to finish rendering so it can submit the new one.
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Stomy 451 @stomygame.itch.io · 26/06/2026
QTP with your brown/orange/warm tone art 🤎🧡 I love me some warm earth tones #kritaart #planescape #E.Y.E #borisvallejo #dominions #traveller
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Stomy 451 @stomygame.itch.io · 26/06/2026
Somebody release a console with the PS2's specs and a native platform API written with C and I WILL port my games to it. Just no more repackaged Android with a thin GUI layer over the top, you've got to do it right.
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Bárbara Helena @silvoca.bsky.social · 24/06/2026
AI is dying, RT to make it die faster
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Stomy 451 @stomygame.itch.io · 23/06/2026
#gamedev moment: losing track of time rubbing myself against concrete walls in blissful satisfaction at a custom collision system working as intended #enginedev #indiedev #solodev
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Knoebel @knoebel.bsky.social · 22/06/2026
Shinji Mikami (Who Framed Roger Rabbit for the Game Boy) has reportedly said that if a livestream of a game is enough to satisfy a player, the game itself can’t be good enough. www.videogameschronicle.com/news/if-play...
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UZDoom @uzdoom.bsky.social · 21/06/2026
Helping out our brothers and sisters in the Quake mapping scene! NextBroom, the non-generative-AI fork of Trenchbroom, is welcoming contributors to lend a helping hand! Head on over to codeberg.org/NextBroomTea... to check it out!
codeberg.org
NextBroom
NextBroom, your trusty idtechx Map editor.
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Stomy 451 @stomygame.itch.io · 22/06/2026
I started this sea witch/mermaid late last year after seeing a DTIYS tagged #noxxpiralzdtiys. After I finally went back to finish off the shading last night I found out the account that made the request is long gone, lol. #ocsky #artsky #digitalart #kritaart
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pc2000s @pc2000s.bsky.social · 21/06/2026
Deus Ex (2000)
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Stomy 451 @stomygame.itch.io · 20/06/2026
I'll be bringing Ctesiphon to #AVCon on July 4th-5th! I'm planning on having a slightly customized build with the convention's mascots forcefully shoe-horned into the plot for laughs.
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Stomy 451 @stomygame.itch.io · 20/06/2026
Reached an important milestone today: detecting collisions against brushes! #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
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Robert Yang @radiatoryang.bsky.social · 20/06/2026
for anyone concerned about AI code in TrenchBroom, the AI agents file was added in March 2026 (github.com/TrenchBroom/...) so the last no-AI version was likely v2025.4 (github.com/TrenchBroom/...)
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Darren Weekes @tddaz.bsky.social · 19/06/2026
Tim Sweeney : "ue6!!!" Game developers : "thanks I hate it"
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Stomy 451 @stomygame.itch.io · 19/06/2026
Finally time to post something again: Instead of doing all the boilerplate every time, I'm putting together an engine template with all the common systems all games need. Being for personal use, I know what I'm going to use and what I can ignore. #gamedev #indiedev #solodev #enginedev
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