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Stomy 451

@stomygame.itch.io
3.5K followers 430 following 414 posts

Solo game developer using Linux, C, and OpenGL. Made Ctesiphon: s.team/a/3808730, a fine boomer shooter. Now making Fiber Optic Pizza, a cyberpunk imsim FPS, RPG, 4X, and 451 enjoyer 🇦🇺 🇺🇸 🇵🇱 🇺🇦 🇵🇸 Say no to A.I/L.L.M. Aspiring Artist, 🔞sometimes NSFW

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Stomy 451 @stomygame.itch.io · 30/09/2026
I’ve also somewhat rebalanced the final boss. The jetgun is now much less effective against it, but it has half as much health+armor as before. The boss also speeds up the lower its health gets and the boss’s health bar now indicates both health and armor at the same time using an overlay.
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Stomy 451 @stomygame.itch.io · 30/09/2026
The new update features settings for configuring MSAA as well as the ability to make the SMG semi-auto when using the scope (also applies to the railgun but it’s hard to tell).
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Stomy 451 @stomygame.itch.io · 30/09/2026
I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with indie boomer shooter masterpiece, HEDON!
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Stomy 451 @stomygame.itch.io · 26/09/2026
New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it. #gamedev #enginedev #solodev #indiedev
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Stomy 451 @stomygame.itch.io · 19/09/2026
Ported the old particle system to my new engine. Practically unchanged for the last ten years except for how I store the definitions. #gamedev #enginedev #solodev #indiedev #screenshotsaturday
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Stomy 451 @stomygame.itch.io · 13/09/2026
Unfortunately the occlusion on this elevator specifically is a bit buggy. I was already planning to add some audio source visualization so I'll use that to see what's going on with it.
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Stomy 451 @stomygame.itch.io · 13/09/2026
A late update for #ScreenshotSaturday. I refactored all my mixing and decoding to be done on miniaudio's own thread instead of the needlessly complicated triple-buffered system I had before. It's also allowed me to add a simple low-pass filter. #gamedev #indiedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 05/09/2026
That's it. No more bitching! I refuse to make it any more obvious! #ScreenshotSaturday #indiedev #gamdev #solodev #enginedev #BoomerShooter
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Stomy 451 @stomygame.itch.io · 31/08/2026
After eight, long months I've finally gotten back to one these WIPs. Tried a slightly different shading technique to what I usually use and I think it paid off big. #digitalart #kritaart #indiegames #boomershooter
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Stomy 451 @stomygame.itch.io · 30/08/2026
This is just a test level for the engine, the game itself I'm more going for Deus Ex. BUT That said, I am using a repacked version of the Quake 2 map format because it is super versatile and really well optimized.
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Stomy 451 @stomygame.itch.io · 29/08/2026
Threw in Ctesiphon's stereo spatialization along with a bunch of interaction sounds. #gamedev #solodev #enginedev #indiedev
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Stomy 451 @stomygame.itch.io · 23/08/2026
I remember reading somewhere ages ago that it was Carmack who pushed for more minimal design and convinced everybody to abandon the use key.
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Stomy 451 @stomygame.itch.io · 22/08/2026
For most boomer shooters I think they do make a lot of sense, but they definitely lack finesse. I don't even know if I'll use them, but the implementation was simple enough that it's good just to have them in the level design toolbox.
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Stomy 451 @stomygame.itch.io · 22/08/2026
I added the classic push-style buttons from Quake where you can activate them by bumping into them. I'm intending to instead have the kind you interact with via a use key but this was easy enough to set up along the way. #gamedev #indiedev #solodev #enginedev #ScreenshotSaturday
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⇞⇉Eduardo A⇇⇞ @foxh3ad.itch.io · 19/08/2026
Today is my birthday! so... i put a 30% discount on everything i have for sale on #itchio! itch.io/s/198771/the... The sale goes from right now to the 21th (00h) of this month! #3dart #blender #asset #gameart
itch.io
The artist Birthday! by Foxhead
A bundle by Foxhead, $60.71 for 21 games
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Stomy 451 @stomygame.itch.io · 19/08/2026
Yeah sure, being able to walk around on and jump off of moving platforms is pretty cool... But what about doing the same on SPINNING platforms!? #gamedev #indiedev #solodev #enginedev
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Alec S // Renegade Sector Games @renegadesector.bsky.social · 19/08/2026
Videogame Remake Culture continues to operate on the core paradox that both "Games used to be better" and "Every single modern design convention is necessary for a game to be good" are somehow simultaneously true.
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Stomy 451 @stomygame.itch.io · 16/08/2026
static.klipy.com
Senator Palpatine to Anakin: We will watch your career
ALT: Senator Palpatine to Anakin: We will watch your career
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Stomy 451 @stomygame.itch.io · 15/08/2026
This week was all about getting the different brush models in the map moving, along with having them push you around. Here I've got these double doors set up with an overlap trigger brush to open and close automatically. #ScreenshotSaturday #gamedev #solodev #enginedev #indiedev
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Stomy 451 @stomygame.itch.io · 14/08/2026
Once in a great while I come back to do another playthrough of Deleted Scenes, fun times
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Stomy 451 @stomygame.itch.io · 12/08/2026
Ladders! #enginedev #solodev #gamedev #indiedev
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Stomy 451 @stomygame.itch.io · 11/08/2026
I had to do a lot of refactoring to get brush entities in, I've gone about it a very different way to last time. I also didn't realize Q2BSP makes cute little mini BSP trees for each one so adding them to collision detection took like ten minutes. #enginedev #solodev #gamedev #indiedev
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Stomy 451 @stomygame.itch.io · 09/08/2026
Thank you for the kind words, this is just me goofing off in a test level for now. Most of the game will be a bit more grounded but the color scheme is still part of the theme and I want to go more surreal with some VR/Braindance-type levels.
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Stomy 451 @stomygame.itch.io · 09/08/2026
*fourth* attempt Music btw is "Tesseract / Inside the Lagoon Nebula" by Draconis Star draconisstar.bandcamp.com/track/tesser...
draconisstar.bandcamp.com
Tesseract / Inside the Lagoon Nebula, by Draconis Star
from the album Nightwhispers
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Stomy 451 @stomygame.itch.io · 09/08/2026
In time, yeah. Flashlight, flares, nightvision. Even thermals if I can spare the time, but that will need special shaders and metadata.
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Stomy 451 @stomygame.itch.io · 08/08/2026
This is like my forth attempt at uploading this video. I found the trick is that if it just says "Uploading Video" with no little blue progress ring, it's already dead. Just cancel and start again until the ring shows up, waiting just results in a timeout.
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Stomy 451 @stomygame.itch.io · 08/08/2026
I added support for these animated light sequences. Ctesiphon's engine ignored this whole feature and all lightmaps were completely static but now baked lights can be put on channels that are then animated. #screenshotsaturday #indiedev #gamedev #enginedev #solodev
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Stomy 451 @stomygame.itch.io · 08/08/2026
Some other cool stuff this week: - Lightstyle channels, I'll post these in a sec - Cubemap support, used to render the sky - DearImgui now bypasses my render pipeline, the way it worked before had way too much overhead - Bolted two old levels I designed over ten years ago onto the test map
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Stomy 451 @stomygame.itch.io · 08/08/2026
Whole lot of progress for #screenshotsaturday, but this was the star this week. Now that I'm culling geometry with PVS I can make my test map much, much bigger with no visible impact on performance! #gamedev #indiedev #enginedev #solodev
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Stomy 451 @stomygame.itch.io · 06/08/2026
I really like SR1e, I've only GMed it once or twice. The way armor works is totally busted though, I recommend pinching 2e's mechanic and boosting all the different weapons' Power values to match. A lot of people say 2e is objectively better but apart from the above change I don't really think so.
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Stomy 451 @stomygame.itch.io · 05/08/2026
This is becoming a total crapshoot. I like bluesky but I swear this site is less functional than when I started.
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Stomy 451 @stomygame.itch.io · 04/08/2026
We're live! 60% off for Steam Cyberpunk Fest! This also stacks with bundling discounts so if you've already got Zortch it ends up like 68% off! s.team/a/3808730
s.team
Save 60% on Ctesiphon on Steam
A retrowave/mecha-inspired sci-fi first-person shooter featuring fast-paced combat in old-school style open-plan levels packed with pickups, keys, and secrets.
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Stomy 451 @stomygame.itch.io · 01/08/2026
The star of the week this #screenshotsaturday is definitely the new water. Made possible by actually using the BSP tree this time. The last engine had it there but I wasn't actually using it. #gamedev #indiedev #enginedev #solodev
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Stomy 451 @stomygame.itch.io · 31/07/2026
> It's RADIANT TIME. "No Caulk, Noooooo!" Boy do I not miss having to manually put that stupid stuff everywhere. I did my time. id Tech 2 formats for me, thanks.
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Stomy 451 @stomygame.itch.io · 30/07/2026
I've also got Ctesiphon signed up for the imminent Cyberpunk Fest. Apart from the above artwork I haven't given the game much attention lately so consider 60% off an apology for not having a more substantial update yet.
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Stomy 451 @stomygame.itch.io · 30/07/2026
I'm very pleased to announce that you can now get Ctesiphon and Zortch in a bundle for 20% off on Steam! #fanart
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Stomy 451 @stomygame.itch.io · 26/07/2026
A whole lot more behind the scenes this week again. Keybindings, clipboard support, V-Sync toggle, PhysFS mod-loader, preliminary Lua integration, and of course, this neat little profiling graph with a table showing what each worker thread is up to. #ScreenshotSaturday #indiedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 20/07/2026
Is the intention for this to end up as a drop-in replacement for "light"? GPU stuff isn't my thing for contribution, but I could help test how the results look in a non-idTech engine.
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Stomy 451 @stomygame.itch.io · 20/07/2026
artists, quote with your fanart! (oh man, I have so much now!)
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Stomy 451 @stomygame.itch.io · 19/07/2026
I've seen some truly cursed stuff people have done with capsules and springs to mimic a fraction of the smoothness and determinism of Quake 2/3 style collision detection in Unity and Godot.
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Stomy 451 @stomygame.itch.io · 19/07/2026
Music btw is the title track from Thief's City by Sick Le Lapin: sicklelapin.bandcamp.com/album/thiefs...
sicklelapin.bandcamp.com
Thief's City, by Sick Le Lapin
14 track album
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Stomy 451 @stomygame.itch.io · 19/07/2026
Not normally, but I am thinking of having a hacking minigame where you could pick your avatar...
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Stomy 451 @stomygame.itch.io · 19/07/2026
This game is already intended to already be a Deus Ex-like. But I'm tempted to grab some fantasy textures and reuse the engine to make like a 1-mission taffing game...
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Stomy 451 @stomygame.itch.io · 19/07/2026
I keep coming down here and imagining this game as a Thief tribute. I really should just jam one out at some point to get it out of my system.
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Stomy 451 @stomygame.itch.io · 19/07/2026
Cleanup week, took two days to port over my character controller visualization from Ctesiphon to then fix a stair-stepping bug in just two minutes. Also made it so it's valid to stand in the crease between two invalid surfaces. #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
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Stomy 451 @stomygame.itch.io · 18/07/2026
Artist! Quote with your yellow art! ⭐
A boxy yellow starship accelerates through space. It has red trim and a red-orange "87" on the side. Three stars shine brightly against the black starfield, their lens flare breaching the bounds of the frame, as does the ship's drive plume.

Drawn with india ink pens, watercolor markers, and some shading with colored pencils.
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Stomy 451 @stomygame.itch.io · 13/07/2026
Another high-effort attack for #artfight. This time I did ~Raqi_oh's OC Erina as a cornered sorceress on the run in The City, unleashing some sick chain lightning on the fools chasing her. #artfight2026 #digitalart #kritaart #fantasyart
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Stomy 451 @stomygame.itch.io · 13/07/2026
Exactly! The only problems I've had were with stacking stair-stepping on top of it but that's a given. I think the magic sauce is carefully doing the double and triple plane intersection testing properly. I even did it with a cylinder instead of an AABB and it just worked!
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Stomy 451 @stomygame.itch.io · 11/07/2026
For this #ScreenshotSaturday, witness the miracle of convex brush collision! I built this whole elaborate test level, only to find out all of the edge cases just work out of the box and instead I finished the week adding stair-handling and crouching. #indiedev #gamedev #solodev #enginedev
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