Stewart Lynch @stewartlynch8.bsky.social · 17/08/202610x Release (1.0.536) Summary: Python API functions for LSP script support. Improved regex searching (4X faster). Shader file parsing improvements. Fixes to changing file encoding. Fixed error underlining for Unreal. 070
Stewart Lynch @stewartlynch8.bsky.social · 07/07/2026Small software devs have the highest level of customer support because they usually have fewer customers. Think about the ratio of support devs to number of customers. One solo-dev can support a few thousand customers. 120
Stewart Lynch @stewartlynch8.bsky.social · 07/07/2026When I see "Sorry for the delay, we are experiencing a high level of demand" I read "We underfunded customer support department because we don't care about customers" 130
Stewart Lynch @stewartlynch8.bsky.social · 07/07/2026Big companies chasing the money don't case about existing customers and making their lives better. They only care about growth. 030
Stewart Lynch @stewartlynch8.bsky.social · 07/07/2026There's a service I've been using for many years. Support used to be great when they were small. Now they are big it's terrible. I issued a complaint and received no response. Today I get an email telling me they bought out an AI company so they can push new AI products. 130
Stewart Lynch @stewartlynch8.bsky.social · 07/07/202610x Editor exists because it can survive small and grow slowly. I suspect this is true of any product that focuses on quality. 060
Stewart Lynch @stewartlynch8.bsky.social · 07/07/2026Tired of companies chasing the money rather than focusing on quality. Always pivoting to the next big thing in the hope of striking it big. I understand, it's hard to sell quality, much easier to jump on the hype train. 130
Reposted by Stewart LynchWookash Podcast @gameengineering.bsky.social · 27/06/2026Recently had the opportunity to talk to the legend who made my childhood-beloved game Fable! @bbbscarter.bsky.social have worked at Bullfrog on Magic Carpet and Dungeon Keeper after which he and his brother Dene joined forces to work on something that would later become Fable! youtu.be/69pvUyBsruQyoutu.beInside the Development of Fable | Simon CarterYouTube video by Wookash Podcast 0105
Stewart Lynch @stewartlynch8.bsky.social · 24/06/2026For anyone saying 250ms start-up time is too slow, I agree. But take it up with Microsoft, it's the time it takes to start DirectX and create a window. 10x could start in around 60ms. 170
Stewart Lynch @stewartlynch8.bsky.social · 24/06/2026New users might find this useful. You can now import key bindings from Visual Studio 030
Stewart Lynch @stewartlynch8.bsky.social · 24/06/2026The new build contains a number of improvements of AI agent integration. Most notably, the replace_text tool. This is a more robust way of agents writing to files, so be sure to tell your agent about it. 050
Stewart Lynch @stewartlynch8.bsky.social · 24/06/2026I decided 10x wasn't fast enough, so I've been optimising again: - Open workspace time reduced by 20% - Start-up time: reduced by 30% 10x now starts in around 250ms 090
Stewart Lynch @stewartlynch8.bsky.social · 24/06/2026New 10x build release (1.0.514) So many changes they wouldn't fit onto one page 030
Stewart Lynch @stewartlynch8.bsky.social · 08/06/2026I just uploaded build (1.0.500) That's 500 builds and 2,327 changes since 10x was launched 3 years ago. I've been working on 10x almost 10 years. The reason I keep going, because the 10x community is the best! Come and join us. 090
Stewart Lynch @stewartlynch8.bsky.social · 15/05/2026Everything that's wrong with modern software can be summed up in two words: "Unnecessary Complexity" Programming languages, project structure, build systems. libraries, performance, team structure, all suffer from this. 151
Reposted by Stewart LynchSimon Carter @bbbscarter.bsky.social · 26/03/2026I'm trying to write a little more frequently, so I wrote some words about the development of the original Fable. Yay! blog.simoncarter.me/blog/the-ori... #gamedev #fable #gamesblog.simoncarter.meThe Origins of FableThe story of Fable's origins - failed pitches, a game called Wishworld, and unlikely sources of inspiration. 34417
Reposted by Stewart LynchEuropean Space Agency @esa.int · 22/04/2026Happy Earth Day! 🌎 🌍 🌏 To mark this special day, we’re tuning in to Sen, the world’s first continuous 4K video livestream from space. Sen’s cameras are hosted on our Columbus module of the ISS, with data delivered via the Airbus platform. Watch Earth from above, just like an astronaut 📹 Sen 17658261
Reposted by Stewart LynchMe and a small nugget of love. 🇸🇪♥️🇺🇦 @mnotme.bsky.social · 19/04/2026The human circulatory system, before and after proper cable management. 294200453911
Stewart Lynch @stewartlynch8.bsky.social · 10/04/2026Just to be clear, 10x doesn't contain any AI. The recent update adds an MCP server that allows any agents you're running to communicate with and control 10x. The new Terminal feature allows you to open terminals in 10x, which allows you to run CLI AI agents within 10x. 460
Stewart Lynch @stewartlynch8.bsky.social · 10/04/2026It turns out that AI agents want to use 10x too. They need fast code navigation as much as we do. Stop waiting for AI to grep files and give it access to 10x. 000
Stewart Lynch @stewartlynch8.bsky.social · 10/04/202610x Release (1.0.458) - AI Agent support - Terminals - Error underlining 010
Stewart Lynch @stewartlynch8.bsky.social · 16/02/2026The vim.py script that 10x uses is maintained by the community. We've decided to let AI write and maintain its own script to see if it does better. The AI script is here: github.com/Phildo/10x/b... If you're a 10x vim user give it a try and leave some feedback.vim.py 100
Reposted by Stewart Lynchcwrenniks.bsky.social @cwrenniks.bsky.social · 19/01/2026Yup, as a daily user, I can attest to this comment. If you wrote C or C++ code, get 10x. You won’t be disappointed 011
Stewart Lynch @stewartlynch8.bsky.social · 09/02/202610x Release (1.0.428) Added source preview to Search panel. Support for slnx files. Improved font rendering. General optimisations and bug fixes. 030
Stewart Lynch @stewartlynch8.bsky.social · 17/01/2026Most products get slower as they age. When you have a large team of programmers working on new features and adding complexity this is almost inevitable. 10x is getting faster as it ages. Whatever I'm working on, every time I notice something slow, I stop what I'm doing and fix it. 292
Stewart Lynch @stewartlynch8.bsky.social · 05/01/2026I just watched an interview with someone saying AI literally makes programmers 10x more productive. I chose the name 10x Editor before AI was a thing. Really pleased that the 10x programmer meme is still going strong. 160
Stewart Lynch @stewartlynch8.bsky.social · 10/12/202510x Editor Release Version (1.0.404) General fixes and parser fixes. Improved 10xEditorLink syncing. Improved quality of map scroll bar rendering. Crash fixes. 070
Stewart Lynch @stewartlynch8.bsky.social · 02/11/2025New 10x Editor build (1.0.378) A lot of changes in this one. Mainly focusing on stability and bug fixes. And many improvements to the parser. 080
Reposted by Stewart LynchLive++ @liveplusplus.bsky.social · 30/10/2025Live++ 2.11.0 out now: liveplusplus.tech/releases.html - Support for virtual file systems - Support for 10x by @stewartlynch8.bsky.social - Environment variable set for invoked compiler - Hot-Restart via exception handler dialog - Smaller fixes #cpp #gamedev 1155
Stewart Lynch @stewartlynch8.bsky.social · 20/10/2025What's your caps lock key mapped to? Mine is: `10x.exe d:\dev\10x.sln` Which focuses the 10x window with my workspace No more searching for it with alt+tab 030
Stewart Lynch @stewartlynch8.bsky.social · 30/09/2025Context switches are back! It looks like Windows Update 24H2 broke the context switch recording in FramePro. But I found a work-around and uploaded a new build. FramePro (1.11.0) - Fixed context switch recording 031
Stewart Lynch @stewartlynch8.bsky.social · 29/09/2025Last week I released an important update and forgot to post about it! 3 months work of profiling and optimisation finally finished: 10x Release (1.0.366) - Parser X2 Speedup 380
Stewart Lynch @stewartlynch8.bsky.social · 27/08/202510x Release (1.0.362) Files can now be renamed in the workspace tree. Improvements and fixes to file tabs, opening new tabs, moving and scrolling tabs improved. Improved VS connection and syncing. 0141
Stewart Lynch @stewartlynch8.bsky.social · 09/07/2025The difference from the checked in file now shows in the margin. Works for Perforce, Git and SVN 080
Stewart Lynch @stewartlynch8.bsky.social · 09/07/2025New 10x Editor Release (1.0.340) Added support for Git and SVN. Updated lines now shows difference from source control and shows in margin. Optimisations for large files, multi-cursor and window refresh rates. Improved parsing of lambdas. Improved autocomplete sorting and filtering. 0100
Stewart Lynch @stewartlynch8.bsky.social · 26/05/202510x Release (1.0.320) Fixes for the new multi-window feature. Added support for __has_include. Added support for filtered solution files (slnf) 020
Stewart Lynch @stewartlynch8.bsky.social · 26/05/2025New 10x Build Release (1.0.320) Added support for filtered solution files (.slnf). Good for very large solutions where you can specify just the projects you want loaded. Useful if you're using VS as a debugger. learn.microsoft.com/en-us/visual... 150
Stewart Lynch @stewartlynch8.bsky.social · 15/05/2025With the new multi-window feature, if you want to create a new window with columns you need to use Window Menu -> New Window. Just dragging a window out won't create columns so you won't be able to move files between them. 000
Stewart Lynch @stewartlynch8.bsky.social · 12/05/2025I love that 10x users notice a 16ms reduction in input lag True performance connoisseurs! 050
Stewart Lynch @stewartlynch8.bsky.social · 12/05/2025New 10x Release (1.0.312) Multi-window support. CPU and memory optimisations. Reduced input lag. Unreal parsing fixes. 190
Stewart Lynch @stewartlynch8.bsky.social · 12/05/202510x now has multi-window support! (1.0.312) Drag windows out of the main window or Window Menu -> New Window. You can now use 10x across multiple monitors. 0100
Reposted by Stewart LynchOlof Næssén @olofn.bsky.social · 05/04/2025Nice! Using Visual Studio and moving from Snowdrop to Unreal made me have a nervous breakdown a few years ago, but thankfully 10x was just around the corner and made my job fun again. I now use 10x every day and I cannot recommend it enough if you work on huge code bases! 031