Simon Carter @bbbscarter.bsky.social · 22/09/2026“Of course we put 1000 cats in a room filled with explosives and left them alone and fed for 30 days; it’s what we do. But the resulting blast was not our responsibility, it just demonstrates the extraordinary power and intelligence of cats, and the dangers of cats going rogue.” 2104
Simon Carter @bbbscarter.bsky.social · 19/09/2026“He gave the disappointed sigh of a man being greeted by the Unreal Engine logo on a Steam Deck.” 021
Reposted by Simon CarterDave @sheepfilms.bsky.social · 27/08/2026I've always wanted to do invisible person effects 11497106
Simon Carter @bbbscarter.bsky.social · 01/08/2026The pronunciation of ‘Anthony’ is unexpectedly high on the list of reasons I would be unlikely to move to the USA. #silo 040
Simon Carter @bbbscarter.bsky.social · 09/07/2026Microsoft is gutting id Software, and effectively killing off idTech? Wolfenstein, Doom, Quake were genre defining games, and the recent Dooms were technological marvels. Very sad, and very short-sighted. www.resetera.com/threads/id-s...resetera.comID Software's Director of Engine Technology (id Tech) laid off along with engine support staffThe WARN notice lists the roles impacted (laid off already): The layoffs include the director of id Tech and the related programmers and leads. 041
Reposted by Simon CarterWookash Podcast @gameengineering.bsky.social · 27/06/2026Recently had the opportunity to talk to the legend who made my childhood-beloved game Fable! @bbbscarter.bsky.social have worked at Bullfrog on Magic Carpet and Dungeon Keeper after which he and his brother Dene joined forces to work on something that would later become Fable! youtu.be/69pvUyBsruQyoutu.beInside the Development of Fable | Simon CarterYouTube video by Wookash Podcast 0105
Reposted by Simon CarterWayne Imlach @wimlach.bsky.social · 20/06/2026Here's an article I wrote a few years ago for The Casket of Fays (Dragon Warriors Fanzine). It was an expansion on one of the 'monsters' listed in the original Dragon Warriors rules. Mix of historical and contemporary inspiration (Jack Skellington). Casket of Fays can be found on Drivethru & Itch. 031
Simon Carter @bbbscarter.bsky.social · 31/05/2026Playing ‘James Bond: First Light’, I’ve learned that everyone in British Intelligence is apparently enormously pass-agg. 020
Simon Carter @bbbscarter.bsky.social · 21/05/2026Sigh. “Anthropic’s new model automatically finds flaws in software that runs with restricted permissions behind a firewall. Doom!” vs “VSCode extensions are neither moderated nor sandboxed, and execute arbitrary code locally on 50 million installs. Meh!” www.bleepingcomputer.com/news/securit...bleepingcomputer.comGitHub confirms breach of 3,800 repos via malicious VSCode extensionGitHub has confirmed that roughly 3,800 internal repositories were breached after one of its employees installed a malicious VS Code extension. 010
Simon Carter @bbbscarter.bsky.social · 26/03/2026I'm trying to write a little more frequently, so I wrote some words about the development of the original Fable. Yay! blog.simoncarter.me/blog/the-ori... #gamedev #fable #gamesblog.simoncarter.meThe Origins of FableThe story of Fable's origins - failed pitches, a game called Wishworld, and unlikely sources of inspiration. 34417
Simon Carter @bbbscarter.bsky.social · 26/11/2025Hurrah! The Nintendo Switch port I’ve been working on is finally done - Moonring is out today! #gamdev #moonring www.nintendo.com/en-gb/Games/...nintendo.comMoonring DX | Nintendo Switch download software | Games | Nintendo UKTravel, trade, sneak, fight and sail the world of Caldera in this retro-inspired open-world, turn-based RPG, featuring a mix of hand-crafted world and procedural dungeons. 1104
Simon Carter @bbbscarter.bsky.social · 25/05/2025I’m curious how people organise their ‘entity’ setups in Godot. Examples I’ve seen: - Component-like. Generic root node, component nodes directly under, accessed via node path. - Inheritance + module nodes. Root node is specific type, with members to assign sub module nodes. - etc #godot #gamedev 052
Simon Carter @bbbscarter.bsky.social · 24/05/2025I very much like Godot and how architecturally agnostic and flexible it is - but I still find myself missing a first-class component-system. Sure, you can emulate it using nodes, but a proper component system is more than just nodes-with-children, and filling those gaps is tricky. #godot #gamedev 281
Simon Carter @bbbscarter.bsky.social · 13/01/2025Watching Tenet over the weekend has me contemplating if every Christopher Nolan film is secretly a high budget episode of Red Dwarf with all the humour removed and padded out by 2 hours. www.youtube.com/watch?v=EahH...youtube.comThe Fight | Red Dwarf | BBC StudiosYouTube video by BBC Studios 020
Simon Carter @bbbscarter.bsky.social · 09/12/2024Looking into creating a small desktop GUI tool using something modern. Most tutorials assume you’re creating a business web app. “Obviously you want to use MVC/MVVM/Reactive/DI/Providers/Notifiers/State management.” No, I just want to hook up a few buttons to some data structures, thanks. 120
Reposted by Simon CarterTim Rocktäschel @handle.invalid · 04/12/2024Excited to reveal Genie 2, our most capable foundation world model that, given a single prompt image, can generate an endless variety of action-controllable, playable 3D worlds. Fantastic cross-team effort by the Open-Endedness Team and many other teams at Google DeepMind! 🧞 39719
Simon Carter @bbbscarter.bsky.social · 21/11/2024Oh wow - just stumbled across sokol as an SDL/gpu alternative. It’s very impressive! github.com/floooh/sokol #gamdevgithub.comGitHub - floooh/sokol: minimal cross-platform standalone C headersminimal cross-platform standalone C headers. Contribute to floooh/sokol development by creating an account on GitHub. 000
Simon Carter @bbbscarter.bsky.social · 09/11/2024A short post on getting Emacs/Evil to work consistently with snake_case and camelCase, which was harder than I expected. blog.simoncarter.me/blog/emacs-e... #emacs #evilblog.simoncarter.meEmacs, snakes and camelsHow to get Emacs Evil to work consistently with snake_case, camelCase and PascalCase. 010
Simon Carter @bbbscarter.bsky.social · 09/11/2024Hurrah! Godot is getting in runtime game editing support in 4.4. godotengine.org/article/dev-... Looking forward to not having to support my hacked together workaround - though it still works if you need a solution in the meantime: github.com/bbbscarter/G... #godotengine #godotgodotengine.orgDev snapshot: Godot 4.4 dev 4After a short delay due to GodotCon, we are back with another exciting update. 031