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Stephen

@stephenhaney.com
612 followers 462 following 84 posts

Building Paper • paper.design Indie game dev • summoners.io Prev co-founder • Modulz, Stitches, Radix

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Reposted by Stephen
c0up @c0up.bsky.social · 09/09/2025
Cool moment trying Paper where you're going through this tutorial and what looked like a screenshot just... animates right there! @stephenhaney.com #designsky
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Stephen @stephenhaney.com · 09/09/2025
Good morning!! We are so excited to announce that @paper.design is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!
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Reposted by Stephen
Verekia 🔮 ManaBlade.com @verekia.com · 23/03/2025
After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.com
manablade.com
Mana Blade | Free Online RPG
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Stephen @stephenhaney.com · 20/03/2025
does anyone have a sense for how close Safari is to landing WebGPU without a flag?
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Stephen @stephenhaney.com · 26/02/2025
Today @paper.design is excited to announce: • Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more.
Screenshot of Paper, a modern looking design tool, with a user working on an artboard with the headline "Inspiring Creativity"
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Stephen @stephenhaney.com · 19/02/2025
Good morning!! We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid? So we made an app to let you make your logo in liquid. Just drag in your logo and see. We think you're gonna love it! liquid.paper.design
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Stephen @stephenhaney.com · 11/02/2025
"God Rays" shader is up on npm Can't wait to see what you build with it Code example in the thread
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Stephen @stephenhaney.com · 22/01/2025
Playing with the new Warp shader, coming to Paper Shaders next week
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Stephen @stephenhaney.com · 22/01/2025
bsky has pretty low file size upload limits, I often have to skip posting content here
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Stephen @stephenhaney.com · 08/01/2025
Mapping oklch into a square shape was a JOURNEY. But it's so easy to work with, it's worth the effort. In-depth blog post coming soon.
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Stephen @stephenhaney.com · 18/12/2024
Stoked to launch a really performant mesh gradient. It's open source and available on npm. Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make.
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Stephen @stephenhaney.com · 14/12/2024
Dreams of a square, uniform, oklch color picker
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Stephen @stephenhaney.com · 12/12/2024
going wild making presets for Paper Shaders calling this one "first contact" (code in the reply)
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Stephen @stephenhaney.com · 11/12/2024
I'm trying to be better at documenting work in public to help both search results and future LLM training data So here's a quick post about running Playwright on @fly.io with Bun, which had outdated results on google and hallucinations in LLMs. stephenhaney.com/2024/playwri...
stephenhaney.com
Running playwright on fly.io with bun | Stephen Haney
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Stephen @stephenhaney.com · 07/12/2024
premium domains are now supported on cloudflare! just saved $600 / year
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Stephen @stephenhaney.com · 05/12/2024
random thoughts: Big opportunity with current AI is the lack of flywheel of discoveries in chats. Claude and I just discovered a novel-ish approach but it's stuck in there. Claude won't "remember" it the next time someone asks. It will give the same wrong answer it started with in my chat.
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Stephen @stephenhaney.com · 04/12/2024
One of my goals for this week is to dial in our nested drag and drop. I want to make it effortless and intuitive.
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Stephen @stephenhaney.com · 03/12/2024
Neuro Noise by Ksenia Kondrashova, just merged into Paper Shaders (github.com/paper-design...) Try it out: <NeuroNoise colorFront="#c3a3ff" colorBack="#030208" speed={1} />
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Stephen @stephenhaney.com · 27/11/2024
Runtime AI logic baby steps? listener('wheel', (delta) => makeDecision('the user scrolled, adjust camera zoom', delta, cameraState)) makeDecision('ran into undefined state. Is this an error or can we resolve this in a way that makes sense to the human user?', error, stateApi);
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Stephen @stephenhaney.com · 27/11/2024
my life for a PositionObserver browser API
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Stephen @stephenhaney.com · 26/11/2024
flex-shrink should be 0 by default, am I wrong?
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Stephen @stephenhaney.com · 25/11/2024
I'm in the "considering a meme generator" stage of my design tool startup journey
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Stephen @stephenhaney.com · 22/11/2024
My new thing is I try to meet a new designer and potential user every day I always learn something and I get to meet a ton of awesome, creative people and see what they're working on
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Stephen @stephenhaney.com · 20/11/2024
any tips for making quality swag? good vendors?
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Stephen @stephenhaney.com · 18/11/2024
working to make the best Layer Tree of all time
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Stephen @stephenhaney.com · 16/11/2024
chatgpt prompt: "draw a picture of what you think my life looks like" pretty true! except I wish I had this window view
An AI generated illustration of a home office with programming code on multiple monitors. Through the window you can see the golden gate bridge and palm trees, suggesting California.
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Stephen @stephenhaney.com · 16/11/2024
Nano-texture display on macbook pro, 24 hour thoughts: - way easier to focus your eyes without a layer of reflection - colors and sharpness are still very good - side-by-side, I would not go back to glossy
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Stephen @stephenhaney.com · 05/07/2023
Working frame by frame through a new launch animation. Buildings can spawn new units if you don't take them out fast enough ⚔️🐆
a digital card game, a panther card jumps out of a den
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Stephen @stephenhaney.com · 17/06/2023
Summoners discord is hot today! Folks are recording gameplay videos, discussing mechanics. I am conducting live play tests on zoom and it's going really well too. The game is working and I'm learning so much.
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Stephen @stephenhaney.com · 17/06/2023
So I've been pretty quiet about Summoners lately. It's because I've been working on a giant progression system. ⚔️ I shipped it to prod last night! 🛡️ If you win a game, you pick card rewards. If you lose, you start over with a fresh deck. Every game has unique combos.
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Stephen @stephenhaney.com · 11/06/2023
Confession: I kind of dread designing for mobile. Desktop: aspect ratio is better. More space is better. Mouse and keyboard is better. Hover states are better. But 50% of the Summoners audience is playing on a phone!
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Stephen @stephenhaney.com · 03/06/2023
Between Zelda marathons, I've been working on a buff system so that cards can do cool things. This card gives you a buff to make your next spell card free. Once you cast the free spell card, the buff disappears. This system unlocks a LOT more content for Summoners! #GameDev
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Stephen @stephenhaney.com · 07/05/2023
Working on some spell effects today. This guy is stunned.
a card video game with a stunned enemy
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Stephen @stephenhaney.com · 30/04/2023
#screenshotsaturday (sunday) I've made a modifier system to add special abilities to cards. Examples: - Buffs all friendly units for +1 attack while it's alive - A shield that absorbs all damage the first time it is hit - Stun on every attack Going back through old cards and adding abilities now
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Reposted by Stephen
Rami Ismail (رامي) @ramiismail.com · 28/04/2023
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
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Stephen @stephenhaney.com · 29/04/2023
Checking out Deno KV... this is really cool API design to let you choose between performance or strong consistency on any given query
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Stephen @stephenhaney.com · 27/04/2023
Keep the pet chain going! Here’s my two looking suspiciously peaceful.
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Reposted by Stephen
Trezy @trezy.codes · 26/04/2023
Everybody say hi to Stephen! Summoners is an excellent example of a web game that feels like it came from a AAA studio. 😍
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Stephen @stephenhaney.com · 26/04/2023
hello world
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