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Stephen

@stephenhaney.com
613 followers 462 following 84 posts

Building Paper • paper.design Indie game dev • summoners.io Prev co-founder • Modulz, Stitches, Radix

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Stephen @stephenhaney.com · 09/09/2025
Good morning!! We are so excited to announce that @paper.design is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!
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Stephen @stephenhaney.com · 26/02/2025
Today @paper.design is excited to announce: • Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more.
Screenshot of Paper, a modern looking design tool, with a user working on an artboard with the headline "Inspiring Creativity"
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Stephen @stephenhaney.com · 19/02/2025
Good morning!! We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid? So we made an app to let you make your logo in liquid. Just drag in your logo and see. We think you're gonna love it! liquid.paper.design
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Stephen @stephenhaney.com · 11/02/2025
import { GodRays } from "
@paper
-design/shaders-react";
    
<GodRays
  colorBack="#404040"
  color1="#6669ff"
  color2="#66ffb3"
  color3="#66ccff"
  spotty={0.15}
  midSize={0.5}
  density={0.8}
  blending={0.4}
  frequency={1.2}
/>;
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Stephen @stephenhaney.com · 11/02/2025
"God Rays" shader is up on npm Can't wait to see what you build with it Code example in the thread
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Stephen @stephenhaney.com · 22/01/2025
Playing with the new Warp shader, coming to Paper Shaders next week
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Stephen @stephenhaney.com · 14/12/2024
Dreams of a square, uniform, oklch color picker
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Stephen @stephenhaney.com · 12/12/2024
Paper Shaders is a zero-dependency shader library with insane performance If you want to use this shader, here's the code:
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Stephen @stephenhaney.com · 12/12/2024
going wild making presets for Paper Shaders calling this one "first contact" (code in the reply)
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Stephen @stephenhaney.com · 03/12/2024
Neuro Noise by Ksenia Kondrashova, just merged into Paper Shaders (github.com/paper-design...) Try it out: <NeuroNoise colorFront="#c3a3ff" colorBack="#030208" speed={1} />
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Stephen @stephenhaney.com · 18/11/2024
aww yess
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Stephen @stephenhaney.com · 18/11/2024
working to make the best Layer Tree of all time
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Stephen @stephenhaney.com · 16/11/2024
chatgpt prompt: "draw a picture of what you think my life looks like" pretty true! except I wish I had this window view
An AI generated illustration of a home office with programming code on multiple monitors. Through the window you can see the golden gate bridge and palm trees, suggesting California.
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Stephen @stephenhaney.com · 05/07/2023
Working frame by frame through a new launch animation. Buildings can spawn new units if you don't take them out fast enough ⚔️🐆
a digital card game, a panther card jumps out of a den
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Stephen @stephenhaney.com · 17/06/2023
Building content is really fun. I have 3 more decks on the way before the game is "done". I shipped the first: The Aethos Empire is a stuns and shields deck. King Aethos has lost his grip on the world and the empire has shattered. Fallen paladin vibes. ⚔️🛡️
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Stephen @stephenhaney.com · 17/06/2023
Siege Tower is one of my favorite rare cards. It's a building, but it starts every turn by firing an arrow at a random enemy. For some reason this is immensely fun to watch – especially when it picks off an enemy that had 1 health.
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Stephen @stephenhaney.com · 17/06/2023
The boons system makes every play-through more mysterious. The engineering boon gives you a chance to draw a card whenever you play a building. Now every time you play a building you're waiting to see if it will proc.
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Stephen @stephenhaney.com · 17/06/2023
So I've been pretty quiet about Summoners lately. It's because I've been working on a giant progression system. ⚔️ I shipped it to prod last night! 🛡️ If you win a game, you pick card rewards. If you lose, you start over with a fresh deck. Every game has unique combos.
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Stephen @stephenhaney.com · 03/06/2023
Between Zelda marathons, I've been working on a buff system so that cards can do cool things. This card gives you a buff to make your next spell card free. Once you cast the free spell card, the buff disappears. This system unlocks a LOT more content for Summoners! #GameDev
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Stephen @stephenhaney.com · 07/05/2023
Working on some spell effects today. This guy is stunned.
a card video game with a stunned enemy
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Stephen @stephenhaney.com · 30/04/2023
#screenshotsaturday (sunday) I've made a modifier system to add special abilities to cards. Examples: - Buffs all friendly units for +1 attack while it's alive - A shield that absorbs all damage the first time it is hit - Stun on every attack Going back through old cards and adding abilities now
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Stephen @stephenhaney.com · 30/04/2023
I'm an indie working on summoners.io, a browser based fantasy card game using WebGL. Going to follow everyone in this thread 🙌
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Stephen @stephenhaney.com · 29/04/2023
Checking out Deno KV... this is really cool API design to let you choose between performance or strong consistency on any given query
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Stephen @stephenhaney.com · 28/04/2023
Approved!
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Stephen @stephenhaney.com · 28/04/2023
Cooper rates you.
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Stephen @stephenhaney.com · 27/04/2023
There’s a squirrel on the roof!
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Stephen @stephenhaney.com · 27/04/2023
Keep the pet chain going! Here’s my two looking suspiciously peaceful.
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Stephen @stephenhaney.com · 26/04/2023
Thanks for the invite Trezy 🙌 I'm working on summoners.io, a fantasy card game in the browser. The alpha version is playable now and I'm adding more content every weekend. I love making games for browsers and summoners is teaching me a lot! I'm using babylon and gsap for rendering and animation.
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