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Stephen

@stephenhaney.com
612 followers 462 following 84 posts

Building Paper • paper.design Indie game dev • summoners.io Prev co-founder • Modulz, Stitches, Radix

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Stephen @stephenhaney.com · 15/02/2026
Sounds amazing, what is this production quality!! Nice work
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Stephen @stephenhaney.com · 10/09/2025
Hey Jelle! Probably the easiest thing is just to try it out, heat.paper.design is free and doesn't require sign up. It's early days but, in the long run, we'd like to be a general purpose design platform where you can accomplish all or many of your day-to-day design work
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Reposted by Stephen
c0up @c0up.bsky.social · 09/09/2025
Cool moment trying Paper where you're going through this tutorial and what looked like a screenshot just... animates right there! @stephenhaney.com #designsky
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Stephen @stephenhaney.com · 09/09/2025
Send me ideas any time!
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Stephen @stephenhaney.com · 09/09/2025
Make your logo in the heat map style: heat.paper.design Can't wait to see what you make! Paper is a new design tool to help you create incredible UI and graphics. Our mission is to help designers do their best work. Today we have open sign-ups. Send me what you make!
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Stephen @stephenhaney.com · 09/09/2025
Good morning!! We are so excited to announce that @paper.design is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!
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Stephen @stephenhaney.com · 30/07/2025
Beautiful work! It really stands out against all the random retro tilesets.
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Reposted by Stephen
Verekia 🔮 ManaBlade.com @verekia.com · 23/03/2025
After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.com
manablade.com
Mana Blade | Free Online RPG
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Stephen @stephenhaney.com · 20/03/2025
does anyone have a sense for how close Safari is to landing WebGPU without a flag?
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Stephen @stephenhaney.com · 04/03/2025
Hopefully Q2! I'd prefer to be open access :) But we still have more work to do before it's ready for daily use.
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Stephen @stephenhaney.com · 27/02/2025
Glad it helped! It's pretty much just the default fly.toml app = 'app-name' primary_region = 'sjc' [build] dockerfile = 'Dockerfile' [env] PORT = '3333' [deploy] strategy = 'rolling' [[vm]] memory = '2gb' cpu_kind = 'shared' cpus = 1
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Stephen @stephenhaney.com · 26/02/2025
Whoa that’s a new one, thanks for letting me know. We will dig in.
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Stephen @stephenhaney.com · 26/02/2025
Thanks Marshall! :D
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Stephen @stephenhaney.com · 26/02/2025
Today @paper.design is excited to announce: • Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more.
Screenshot of Paper, a modern looking design tool, with a user working on an artboard with the headline "Inspiring Creativity"
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Stephen @stephenhaney.com · 19/02/2025
Good morning!! We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid? So we made an app to let you make your logo in liquid. Just drag in your logo and see. We think you're gonna love it! liquid.paper.design
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Stephen @stephenhaney.com · 12/02/2025
Oops! @2X monitor only issue. Fixed in v0.0.21. Thanks for finding this.
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Stephen @stephenhaney.com · 12/02/2025
Yeah, probably should define a size. In CodeSandbox it just rendered as a small rectangle 😅 can I see a screenshot?
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Stephen @stephenhaney.com · 11/02/2025
Paper Shaders is a performant effect library you can install from npm or design in @paper.design
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Stephen @stephenhaney.com · 11/02/2025
import { GodRays } from "
@paper
-design/shaders-react";
    
<GodRays
  colorBack="#404040"
  color1="#6669ff"
  color2="#66ffb3"
  color3="#66ccff"
  spotty={0.15}
  midSize={0.5}
  density={0.8}
  blending={0.4}
  frequency={1.2}
/>;
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Stephen @stephenhaney.com · 11/02/2025
"God Rays" shader is up on npm Can't wait to see what you build with it Code example in the thread
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Stephen @stephenhaney.com · 10/02/2025
yes! I hope it will make uniform color space more approachable for more people we're actually trying the uniform map as the default... a lot of folks don't notice, and they just get upgraded color relationships
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Stephen @stephenhaney.com · 22/01/2025
Yesss!! This one should be on npm by next week if not sooner
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Stephen @stephenhaney.com · 22/01/2025
Ahh that'd be great! Glad to hear it's in the works. My videos are often like, 2MB over the limit and I have to move on rather than go re-cut it.
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Stephen @stephenhaney.com · 22/01/2025
Playing with the new Warp shader, coming to Paper Shaders next week
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Stephen @stephenhaney.com · 22/01/2025
bsky has pretty low file size upload limits, I often have to skip posting content here
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Stephen @stephenhaney.com · 09/01/2025
Our new design tool: browser-based, very fast, can design with real code components, real flex, animations and shaders, all using browser tech. Lots more on the way :)
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Stephen @stephenhaney.com · 08/01/2025
Mapping oklch into a square shape was a JOURNEY. But it's so easy to work with, it's worth the effort. In-depth blog post coming soon.
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Stephen @stephenhaney.com · 18/12/2024
Stoked to launch a really performant mesh gradient. It's open source and available on npm. Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make.
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Stephen @stephenhaney.com · 17/12/2024
Recently learned that disconnect will schedule a callback. Not sure if it’ll come before or after other RO callbacks off the top of my head though.
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Stephen @stephenhaney.com · 14/12/2024
Dreams of a square, uniform, oklch color picker
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Stephen @stephenhaney.com · 12/12/2024
Paper Shaders is a zero-dependency shader library with insane performance If you want to use this shader, here's the code:
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Stephen @stephenhaney.com · 12/12/2024
going wild making presets for Paper Shaders calling this one "first contact" (code in the reply)
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Stephen @stephenhaney.com · 11/12/2024
I'm trying to be better at documenting work in public to help both search results and future LLM training data So here's a quick post about running Playwright on @fly.io with Bun, which had outdated results on google and hallucinations in LLMs. stephenhaney.com/2024/playwri...
stephenhaney.com
Running playwright on fly.io with bun | Stephen Haney
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Stephen @stephenhaney.com · 07/12/2024
premium domains are now supported on cloudflare! just saved $600 / year
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Stephen @stephenhaney.com · 05/12/2024
Yeah... and lots of privacy concerns but it would be amazing across users, where the discovery I just had could benefit others. Maybe an opt in button "save discoveries from this chat for others"
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Stephen @stephenhaney.com · 05/12/2024
Think about the scale of chats with Claude or ChatGPT. If AI could "remember" novel discoveries on the fly from its chats, it would be a far more efficient knowledge aggregation system than the internet itself.
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Stephen @stephenhaney.com · 05/12/2024
I could see a private DB of learnings with RAG – it almost becomes in competition with the open internet. The combo of internet + human brains are a massive flywheel of discovery. Each new learning is posted and built upon.
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Stephen @stephenhaney.com · 05/12/2024
random thoughts: Big opportunity with current AI is the lack of flywheel of discoveries in chats. Claude and I just discovered a novel-ish approach but it's stuck in there. Claude won't "remember" it the next time someone asks. It will give the same wrong answer it started with in my chat.
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Stephen @stephenhaney.com · 04/12/2024
One of my goals for this week is to dial in our nested drag and drop. I want to make it effortless and intuitive.
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Stephen @stephenhaney.com · 03/12/2024
Paper Shaders is a zero-dependency kit of shader presets that can be customized. Prioritizing: - Very lightweight, maximum performance - Visual quality - Abstractions that are easy to play with - Wide browser and device support
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Stephen @stephenhaney.com · 03/12/2024
Neuro Noise by Ksenia Kondrashova, just merged into Paper Shaders (github.com/paper-design...) Try it out: <NeuroNoise colorFront="#c3a3ff" colorBack="#030208" speed={1} />
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Stephen @stephenhaney.com · 27/11/2024
I'd imagine we're using runtime AI logic like this long before "streaming entire apps on demand"
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Stephen @stephenhaney.com · 27/11/2024
unfortunately it seems we're scaling performance better than decision-making right now but speed could make runtime usage more practical
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Stephen @stephenhaney.com · 27/11/2024
Runtime AI logic baby steps? listener('wheel', (delta) => makeDecision('the user scrolled, adjust camera zoom', delta, cameraState)) makeDecision('ran into undefined state. Is this an error or can we resolve this in a way that makes sense to the human user?', error, stateApi);
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Stephen @stephenhaney.com · 27/11/2024
my life for a PositionObserver browser API
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Stephen @stephenhaney.com · 26/11/2024
flex-shrink should be 0 by default, am I wrong?
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Stephen @stephenhaney.com · 25/11/2024
I'm in the "considering a meme generator" stage of my design tool startup journey
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Stephen @stephenhaney.com · 22/11/2024
Mostly just DMing people based on their bio or if they follow me. And then I ask everyone to refer me to anyone they know who might be interested.
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Stephen @stephenhaney.com · 22/11/2024
My new thing is I try to meet a new designer and potential user every day I always learn something and I get to meet a ton of awesome, creative people and see what they're working on
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Stephen @stephenhaney.com · 20/11/2024
any tips for making quality swag? good vendors?
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