Stephen @stephenhaney.com · 15/02/2026Sounds amazing, what is this production quality!! Nice work 030
Stephen @stephenhaney.com · 10/09/2025Hey Jelle! Probably the easiest thing is just to try it out, heat.paper.design is free and doesn't require sign up. It's early days but, in the long run, we'd like to be a general purpose design platform where you can accomplish all or many of your day-to-day design work 000
Reposted by Stephenc0up @c0up.bsky.social · 09/09/2025Cool moment trying Paper where you're going through this tutorial and what looked like a screenshot just... animates right there! @stephenhaney.com #designsky 041
Stephen @stephenhaney.com · 09/09/2025Make your logo in the heat map style: heat.paper.design Can't wait to see what you make! Paper is a new design tool to help you create incredible UI and graphics. Our mission is to help designers do their best work. Today we have open sign-ups. Send me what you make! 110
Stephen @stephenhaney.com · 09/09/2025Good morning!! We are so excited to announce that @paper.design is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it! 273
Stephen @stephenhaney.com · 30/07/2025Beautiful work! It really stands out against all the random retro tilesets. 110
Reposted by StephenVerekia 🔮 ManaBlade.com @verekia.com · 23/03/2025After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.commanablade.comMana Blade | Free Online RPG 0184
Stephen @stephenhaney.com · 20/03/2025does anyone have a sense for how close Safari is to landing WebGPU without a flag? 051
Stephen @stephenhaney.com · 04/03/2025Hopefully Q2! I'd prefer to be open access :) But we still have more work to do before it's ready for daily use. 010
Stephen @stephenhaney.com · 27/02/2025Glad it helped! It's pretty much just the default fly.toml app = 'app-name' primary_region = 'sjc' [build] dockerfile = 'Dockerfile' [env] PORT = '3333' [deploy] strategy = 'rolling' [[vm]] memory = '2gb' cpu_kind = 'shared' cpus = 1 110
Stephen @stephenhaney.com · 26/02/2025Whoa that’s a new one, thanks for letting me know. We will dig in. 120
Stephen @stephenhaney.com · 26/02/2025Today @paper.design is excited to announce: • Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more. 7354
Stephen @stephenhaney.com · 19/02/2025Good morning!! We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid? So we made an app to let you make your logo in liquid. Just drag in your logo and see. We think you're gonna love it! liquid.paper.design 1293
Stephen @stephenhaney.com · 12/02/2025Oops! @2X monitor only issue. Fixed in v0.0.21. Thanks for finding this. 120
Stephen @stephenhaney.com · 12/02/2025Yeah, probably should define a size. In CodeSandbox it just rendered as a small rectangle 😅 can I see a screenshot? 100
Stephen @stephenhaney.com · 11/02/2025Paper Shaders is a performant effect library you can install from npm or design in @paper.design 100
Stephen @stephenhaney.com · 11/02/2025"God Rays" shader is up on npm Can't wait to see what you build with it Code example in the thread 3212
Stephen @stephenhaney.com · 10/02/2025yes! I hope it will make uniform color space more approachable for more people we're actually trying the uniform map as the default... a lot of folks don't notice, and they just get upgraded color relationships 010
Stephen @stephenhaney.com · 22/01/2025Yesss!! This one should be on npm by next week if not sooner 000
Stephen @stephenhaney.com · 22/01/2025Ahh that'd be great! Glad to hear it's in the works. My videos are often like, 2MB over the limit and I have to move on rather than go re-cut it. 110
Stephen @stephenhaney.com · 22/01/2025Playing with the new Warp shader, coming to Paper Shaders next week 181
Stephen @stephenhaney.com · 22/01/2025bsky has pretty low file size upload limits, I often have to skip posting content here 140
Stephen @stephenhaney.com · 09/01/2025Our new design tool: browser-based, very fast, can design with real code components, real flex, animations and shaders, all using browser tech. Lots more on the way :) 010
Stephen @stephenhaney.com · 08/01/2025Mapping oklch into a square shape was a JOURNEY. But it's so easy to work with, it's worth the effort. In-depth blog post coming soon. 2120
Stephen @stephenhaney.com · 18/12/2024Stoked to launch a really performant mesh gradient. It's open source and available on npm. Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make. 0131
Stephen @stephenhaney.com · 17/12/2024Recently learned that disconnect will schedule a callback. Not sure if it’ll come before or after other RO callbacks off the top of my head though. 030
Stephen @stephenhaney.com · 12/12/2024Paper Shaders is a zero-dependency shader library with insane performance If you want to use this shader, here's the code: 020
Stephen @stephenhaney.com · 12/12/2024going wild making presets for Paper Shaders calling this one "first contact" (code in the reply) 170
Stephen @stephenhaney.com · 11/12/2024I'm trying to be better at documenting work in public to help both search results and future LLM training data So here's a quick post about running Playwright on @fly.io with Bun, which had outdated results on google and hallucinations in LLMs. stephenhaney.com/2024/playwri...stephenhaney.comRunning playwright on fly.io with bun | Stephen Haney 020
Stephen @stephenhaney.com · 07/12/2024premium domains are now supported on cloudflare! just saved $600 / year 130
Stephen @stephenhaney.com · 05/12/2024Yeah... and lots of privacy concerns but it would be amazing across users, where the discovery I just had could benefit others. Maybe an opt in button "save discoveries from this chat for others" 010
Stephen @stephenhaney.com · 05/12/2024Think about the scale of chats with Claude or ChatGPT. If AI could "remember" novel discoveries on the fly from its chats, it would be a far more efficient knowledge aggregation system than the internet itself. 120
Stephen @stephenhaney.com · 05/12/2024 I could see a private DB of learnings with RAG – it almost becomes in competition with the open internet. The combo of internet + human brains are a massive flywheel of discovery. Each new learning is posted and built upon. 110
Stephen @stephenhaney.com · 05/12/2024random thoughts: Big opportunity with current AI is the lack of flywheel of discoveries in chats. Claude and I just discovered a novel-ish approach but it's stuck in there. Claude won't "remember" it the next time someone asks. It will give the same wrong answer it started with in my chat. 110
Stephen @stephenhaney.com · 04/12/2024One of my goals for this week is to dial in our nested drag and drop. I want to make it effortless and intuitive. 020
Stephen @stephenhaney.com · 03/12/2024Paper Shaders is a zero-dependency kit of shader presets that can be customized. Prioritizing: - Very lightweight, maximum performance - Visual quality - Abstractions that are easy to play with - Wide browser and device support 030
Stephen @stephenhaney.com · 03/12/2024Neuro Noise by Ksenia Kondrashova, just merged into Paper Shaders (github.com/paper-design...) Try it out: <NeuroNoise colorFront="#c3a3ff" colorBack="#030208" speed={1} /> 171
Stephen @stephenhaney.com · 27/11/2024I'd imagine we're using runtime AI logic like this long before "streaming entire apps on demand" 000
Stephen @stephenhaney.com · 27/11/2024unfortunately it seems we're scaling performance better than decision-making right now but speed could make runtime usage more practical 100
Stephen @stephenhaney.com · 27/11/2024Runtime AI logic baby steps? listener('wheel', (delta) => makeDecision('the user scrolled, adjust camera zoom', delta, cameraState)) makeDecision('ran into undefined state. Is this an error or can we resolve this in a way that makes sense to the human user?', error, stateApi); 110
Stephen @stephenhaney.com · 25/11/2024I'm in the "considering a meme generator" stage of my design tool startup journey 060
Stephen @stephenhaney.com · 22/11/2024Mostly just DMing people based on their bio or if they follow me. And then I ask everyone to refer me to anyone they know who might be interested. 110
Stephen @stephenhaney.com · 22/11/2024My new thing is I try to meet a new designer and potential user every day I always learn something and I get to meet a ton of awesome, creative people and see what they're working on 160