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Spex130

@spex130.bsky.social
817 followers 750 following 976 posts

Hobbyist gamedev. Unity/Godot Programmer & 3D Artist/Animator. VFX/Tech Art guy. Sometimes 3D Printing. Too many hobbies. Former Project M Dev Team. Making: Project Ukemi - Plat Fighter Planet Jellham - 2D Metroidvania Access Browser - Internet Platformer

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Spex130 @spex130.bsky.social · 4h
Okay yeah today's the last day. Trying to powerbomb through what's left to make of the game. There's always so much more left than you think, even when you're "almost done" At least there's actually not much left to do. I hope. #swordtember2026 #gamedev
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Spex130 @spex130.bsky.social · 22h
Still packaging up #Swordtember2026 but until then hey check out these cool super moves Featuring both 1) a new character (Membrane from 2025) and a special guest! @mechanicalblue.bsky.social is totally rad and let me use Mech Ant, because honestly that's what started all this!
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beka valentine @bekavalentine.bsky.social · 31/05/2025
wanna know one of the dirty little secrets of how to make a cool science fiction set? this bad boy right here, the NFS 4 Freezer Spacer. this fucker shows up EVERYWHERE in scifi set design ceilings? check! floors? check! walls? check! tables? check! instant scifi vibe
a black freezer pallet spacer made of wide-corrugated plastic with cross ridges and grid holes (the majority are square, but there are vertical strips of long rectangular holes as well)
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Spex130 @spex130.bsky.social · 30/09/2026
Bumping up against the very end of #swordtember2026. This game is gonna feel more like a really full-fledged demo than an actual game since I went all in on mechanics instead of content. Today I finished "Relic Blades", which are all keyblades from 2024 that give you permanent buffs. #gamedev
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Alfred Reinold Baudisch @alfredbaudisch.com · 24/09/2026
Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame #N64
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Embraceware @embraceware.com · 28/09/2026
Our custom Sega Genesis emulator, built in Unity, now supports dynamic touch regions and widescreen, and the ROM still runs on original Genesis hardware. We're using it to bring Alpha Pairs to desktop, TV and mobile.
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Spex130 @spex130.bsky.social · 23/09/2026
#swordtember2026 Haven't been up to nothing! Been getting some level design stuff done before implementing the finishing touches like bosses and game flow. This is our miniboss arena for the Rodent prompted design, from 2025. Said design is a beaver, so you gotta fight him on a tree ofc. #gamedev
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opossumcarrion @carrion.0xpossum.dev · 20/09/2026
Hey #ocarina students and educators. I couldn't find a free blank sheet music with ocarina staves, so I made one. It's free and fit for printing: carrion.0xpossum.dev/ocarina_stav...
Blank sheet music with treble clefs and blank 12 hole ocarina tabs
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Cass (makes games) @cassmakesgames.bsky.social · 18/09/2026
New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...
duckberet.com
How I Design Original Arcade-Style Games - DUCK_BERET
How I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action
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Spex130 @spex130.bsky.social · 18/09/2026
#swordtember2026 Okay, TONS done. New character (#13 - Bloom, 2025), SO many new mechanics, new graphics, and enough game that it needs balancing. There's now encounters, with enemy waves. VFX. Combos give you rankings. "GO!" flash when you finish fighting. It's...actually a game. #gamedev
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WumpaGem @wumpagem.bsky.social · 14/08/2026
Fine, I'll do it myself.
backloggd.com
'Game Recomps That Aren't Vibe-Coded' a list of games by WumpaGem | Backloggd
With the sheer abundance of game recompilations built with generative AI tools getting unwarranted attention from clickbait news outlets I felt we need some kind of curated database of recompilations ...
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SULLY - POLYPAINT out now! 🎨 @artofsully.com · 15/09/2026
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
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Spex130 @spex130.bsky.social · 15/09/2026
#swordtember2026 This is another Sword pickup I'm working on, and it's a special one. It's actually the first Swordtember sword I ever made, way back in 2021 - "Golden". Glad to finally be done with the sword spawning systems, now I get to have fun and make a bunch of stuff! #gamedev
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Spex130 @spex130.bsky.social · 14/09/2026
#Swordtember2026 WE HAVE A SWORD USE ITEM And it's...not mine?? Yeah @inazumasosa.bsky.social has been helping with UI and since he ALSO did Swordtember 2023 he actually let me include one of his swords! So, meet Gurren D.Horn (Horn Sword), an equippable use item that drops ingame! #gamedev
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Andrea Demetrio @andreadprojects.bsky.social · 11/09/2026
...also, I coalesced everything into a blogpost I hope it helps more😆 andrea-jens.medium.com/creating-a-c...
andrea-jens.medium.com
Creating a coherent narrative from start to finish (not only in fighting games!)
A short primer on branching narratives — in visual novels and fighting games alike.
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opossumcarrion @carrion.0xpossum.dev · 11/09/2026
VERY cool website I found, "Diatom Ravine" www.diatomravine.com Includes a Metroidvania search engine Found this because Demake86 has four hits from it on Itch :>
diatomravine.com
Diatom Ravine
Diatom Ravine — Metroidvania search, tools, and curated catalogs.
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Spex130 @spex130.bsky.social · 10/09/2026
#swordtember2026 Okay, been doing more visual polish. Plenty of neat things like shaders and more infrastructure. Like this fancy shadered treasure chest, which is an inroad for future Drops like health and weapons. Also everything explodes when it dies. EVERYTHING. #gamedev
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Time Extension @timeextension.com · 09/09/2026
PS3 Emulator RPCS3 Now Lets You Play Physical Discs Directly From Your PC's Optical Drive (Repost)
timeextension.com
PS3 Emulator RPCS3 Now Lets You Play Physical Discs Directly From Your PC's Optical Drive
Long live physical media
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Spex130 @spex130.bsky.social · 09/09/2026
Is that a TNH Nebula I spotted?? 👀
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Spex130 @spex130.bsky.social · 08/09/2026
#swordtember2026 Okay, got some footage. Beetle is now IN! Also among other things, you can see the camera improvements and also how the combo counter is now hooked in. Defintely gonna be playing with the color values, kinda muddy atm. #gamedev
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Spex130 @spex130.bsky.social · 08/09/2026
#swordtember2026 Spent most of today getting some more characters Game-Ready. Meet Beetle Bot! Playable of course, but also works as a new enemy archetype. Gotta have a few enemy types to beat up. This one is #18 from 2025.
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spookyraptor 🎃 ➤ wishlist Hypnagogia 壊れた夢 @sodaraptor.bsky.social · 06/09/2026
This AI trash pile is out now btw. For those unaware, this "developer" wholesale ripped and reskinned Cyreide's game Zera: Myths Awakened and are now profiting off it on Steam. Since the store page is sadly still up, please leave a negative review and help shun this slop back to the nether.
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Spex130 @spex130.bsky.social · 06/09/2026
#swordtember2026 Took a break from environment stuff and character stuff to make some nice, boring infrastructure. BEHOLD. A combo counter! (With ranks!) (Feat. icons made by @tv16bit.bsky.social) #gamedev
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Voxy @voxy.space · 19/07/2026
new release of @icons, my custom node icon library for #godot ! 61 new icons, bringing the total to 618(!!) icons 🤯, and improvements to the in-editor icon picker available down below, as well as on GitHub and soon on the Godot Asset Store and AssetLib voxybuns.itch.io/at-icons/dev...
a collage of icons in alternating colors, arranged in a grid. text in the corner reads:

"@icons
v1.4.0
by voxy.space"
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Spex130 @spex130.bsky.social · 04/09/2026
#swordtember2026 Working on some more environment tiles before getting back to making another swordtember character game-ready. You can actually fall off this one, so be careful! Very proud of the river/bridge colors, it's all vertex color painting instead of texture details! #gamedev
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Spex130 @spex130.bsky.social · 03/09/2026
#swordtember2026 Lots and LOTS of infrastructure done. - Fossil Bot enemy w/ combos - Horn Knight playable - Fossil Bot playable - Pausing+menu (w/ anims) - Enemy healthbars show on hit - Death VFX #gamedev
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Spex130 @spex130.bsky.social · 02/09/2026
I should mention, I actually DID get a little pre-work done. I knew we'd need at least ONE enemy type to fight, so I also finished a set for Fossil Bot (2025) late last week. I used the original idle animation and then filled the rest in. Also swapped out the materials! #swordtember2026
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Spex130 @spex130.bsky.social · 02/09/2026
Alright, character progress today is that I finished up a full animation set. From 2023's Swordtember set, we have Horn Knight. Very "big fun"! Bouncy and light footed. Gonna get to ingame implementation tomorrow. Probably not 1 character a day, but we'll see. #swordtember2026 #gamedev
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Spex130 @spex130.bsky.social · 02/09/2026
Okay, #Swordtember2026 Me and some friends are getting together and taking the swordtember models we made over the last few years and making a game: "Blades of Swordtember" Gonna hopefully be posting every day about it this month (feat. a spectacular logo by @inazumasosa.bsky.social) #gamedev
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celestialmaze @cmzw.bsky.social · 30/08/2026
constellation dice
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Chris DeRose @scratchyderose.bsky.social · 27/08/2026
“Be Strong enough to be gentle.” Peter Cullen tells the story of how his brother inspired the voice he would use to play Optimus Prime. It’s a simple yet poignant quote that sums up why Optimus and Peter are so beloved. Til All Are One. 💔
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Video Game History Foundation @gamehistoryorg.bsky.social · 26/08/2026
Kirby Air Ride went through many iterations before it hit the Gamecube - like this version on the Nintendo 64! Clean footage of what looks like a pretty randomly generated landscape (You can't even reach the goal!) See more! archive.gamehistory.org/item/6bcb8c…
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✨ Zandra Illustration ➜ Shop Open @shop.zandraillustration.com · 25/08/2026
I am 100% serious when I say that having an optimistic outlook of the future is an effort to maintain when we're bombarded with bad news, horrific actions & constant harm. You have to show up and do the mental work. You have to hope when it looks hopeless. You have to believe people are worth it.
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Llama Juice @llamajuice.bsky.social · 24/08/2026
Still crunching along on my Solo indie dev skateboarding game Freshly Steezed. Got Wallrides and Natas spins working and got a bunch of physics tweaks in there to try to nail down the feeling.
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Spex130 @spex130.bsky.social · 24/08/2026
I'm gonna be busy making a video game about #swordtember so unfortunately I won't be able to actually do this year's prompts (except in passing I guess) Still gonna be paying attention though!
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Spex130 @spex130.bsky.social · 23/08/2026
Yup, finished my last Mech Ant animation today before I move on to doing Swordtember game stuff. It's kind of an Electroburst special move! An AoE "get off me" option for when you're surrounded. Costs some health, but if it's that bad you probably needed to use it anyways right? #Gamedev #Godot
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Spex130 @spex130.bsky.social · 23/08/2026
Optimist: the cup is half full Pessimist: the cup is half empty Exasperated Tech Artist: Nobody told me they wanted them to DRINK from the cup The rig doesn't account for that and we're already behind schedule
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Spex130 @spex130.bsky.social · 19/08/2026
Okay, #Swordtember is next month so I'm gonna start reposting some of my fave creations from the last years as I ramp up to making my Swordtember game next month. Starting with this ridiculous lightning keyblade Swordtember 2024 Day #26 - Storm: Name: "Lightningrod"
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Joyce [MinionsArt] @minionsart.bsky.social · 17/08/2026
My low rolling volume clouds are done! It builds on the volume fog cube post from last month, tried to keep it simple so hope it's easy to follow~ #gamedev #unity3d
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Reonu @reonu.bsky.social · 16/08/2026
I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled.
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opossumcarrion @carrion.0xpossum.dev · 06/08/2026
Demake86 is a tiny, unforgiving, and legally-distinct homage to the original 1986 Metroid, developed over two years using absolutely no AI. Happy 40th, Samus! Play Demake86 for free in your browser: opossumcarrion.itch.io/demake86 #metroidvania #indiegaming #godot #gaming #noai #samus #metroid
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Christian Whitehead @cfwhitehead.bsky.social · 15/08/2026
It is now 9 years since Sonic Mania came out 😱... another trivia nugget: at one point we had a screen that showed you the animals that were inside the Heavies giving them their personalities! It didn't make the cut (maybe didn't comply with brand guidelines or there wasn't enough time IDK)
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Spex130 @spex130.bsky.social · 15/08/2026
Okay, I got proper hitstun and knockdown, plus hitboxes on jumping attacks (with variants based off of hold direction) Next up, AoE specials, VFX, camera control, & UI. Also, gotta fix grounded moves using aerial hitboxes, that's weird. #gamedev #godot
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Spex130 @spex130.bsky.social · 13/08/2026
✨Swordtember upcoming✨
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¿Mr.Whatshisname? (COMMISSIONS OPEN) @bridgeoffaust.bsky.social · 12/08/2026
Time Sweeper
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Jaden @jadenthejaded.uk · 11/08/2026
Hey guys! Due to the trend of "what's your undertale soul color" reels I've seen recently, I decided to make something hopefully more accurate and fun than the other tests out there. I wanted it to be very Undertale themed and to have a bunch of Easter eggs. Try it at undertale.jadenthejaded.uk!
Stock image of the results from the test mentioned in the post. All values are at 50%.
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dale coop ☕️ @dalecoop.bsky.social · 08/08/2026
Want to develop new NES and SNES games? The Kickstarter for Retro Game Forge by @nesmaker.bsky.social is now live! 👉 Check it out and support the project! www.kickstarter.com/projects/ret... #NES #SNES #homebrew #nesdev #NESmaker #indiegames #gamedev #ファミコン #同人ゲーム
kickstarter.com
RetroGameForge - Make Your Retro Games
Develop real NES games, SNES games, and more from an intuitive interface. Play YOUR games on real cartridges or your favorite emulator!
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Spex130 @spex130.bsky.social · 08/08/2026
So, hitbox testing is going...well. ...Jokes aside, since I know I'll be using this framework to make a game next month the animation stuff has kind of fallen off. Fun fact MechAnt here has like 8 additional test animations. I'll try and show those off later since he won't be in the game. #gamedev
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KȺȻⱣɆɌ WØƵNƗȺK @thkaspar.bsky.social · 06/08/2026
🌊 #pixelart
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