Sign in

Spex130

@spex130.bsky.social
824 followers 749 following 990 posts

Hobbyist gamedev. Unity/Godot Programmer & 3D Artist/Animator. VFX/Tech Art guy. Sometimes 3D Printing. Too many hobbies. Former Project M Dev Team. Making: Project Ukemi - Plat Fighter Planet Jellham - 2D Metroidvania Access Browser - Internet Platformer

PostsRepliesMedia
Reposted by Spex130
Sonic The Wereblog @sonichedgeblog.bsky.social · 14h
'SEGASonic Bros.' - let's talk about it!
45819
Reposted by Spex130
Time Extension @timeextension.com · 14h
Super Smash Bros. For N64 Is Getting A Non-"AI Slop" Recomp, With 'Smash Remix' Support
timeextension.com
Super Smash Bros. For N64 Is Getting A Non-"AI Slop" Recomp, With 'Smash Remix' Support
Well, that's just smashing!
19627
Spex130 @spex130.bsky.social · 09/10/2026
OH! Also - Bloom Enemy hitboxes are now enemy-aligned and actually hit the player instead of other enemies.
020
Spex130 @spex130.bsky.social · 09/10/2026
There's also technically some changes to the game: - Cleaned up some minor animation issues. - Added new "Sun" relic to game. +1 ATK on pickup. - More respawn points so later in the level you can't auto-game-over for respawning offscreen.
120
Spex130 @spex130.bsky.social · 09/10/2026
Okay #swordtember2026 update. There's a mac build now. You might have to run "chmod+x" on it to make it run as an executable and also it's not signed so...you might need to get your hands dirty. There's a mac build though!
140
Reposted by Spex130
Moonlight Kids @moonlightkids.bsky.social · 09/10/2026
Our new game ECHO WEAVER is out now! Get it meow! Available for PC/Mac, Switch2, Xbox, and Playstation. store.steampowered.com/app/2184080/...
store.steampowered.com
Save 10% on Echo Weaver on Steam
Time is your greatest resource and secrets are your only upgrades. Master an unraveling time loop in this knowledge-based Metroidvania. As the last Weaver, exploit time-altering anomalies and use…
13917
Reposted by Spex130
Hunter R. @hunter-r.com · 07/10/2026
About a month ago, powmia99 discovered a way to trigger arbitrary code execution fully standalone in Animal Crossing GameCube with nothing but a controller. This was confirmed by Cuyler and I to work on vanilla hardware and we now have a setup that makes it 100% consistent.
4882241
Spex130 @spex130.bsky.social · 07/10/2026
Ahhh! I'm so glad you liked it!! Thanks so much, haha
010
Reposted by Spex130
Casey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 02/09/2026
It's never too late to stop using AI. It doesn't matter what you're using it for, however much you're relying on it, you can stop. There's nothing it does that can't be replaced by other, better methods. You can always learn new skills, it's never too late.
181725731
Spex130 @spex130.bsky.social · 04/10/2026
Well it's something I intend to "fix" so I'll count it haba
000
Reposted by Spex130
⚡️InazumaSosa/Bakemono🎃Sosa/Kurokami🖤 (Comms: Open) @inazumasosa.bsky.social · 03/10/2026
Hey do you like Sonic Heroes? I do too, that's why I made a li'l game demo! Feel free to try it out! pyrokidsosa.itch.io/blazing-heroes #BlazingHeroes #SonicFangames #Gamedev
36032
Spex130 @spex130.bsky.social · 04/10/2026
Oh, totally! Yeah, I'd definitely vote for that one. (Not biased or anything, nope)
010
Spex130 @spex130.bsky.social · 04/10/2026
Thanks!! Hope you didn't mind the tag, haha.
100
Spex130 @spex130.bsky.social · 04/10/2026
Other notes: - I don't have a mac build yet. I am *tired* but I'm getting to it, check back later! Windows only for now! - Big ups to MechanicalBlue for letting me use Mech Ant! - Shoutouts to @teeketch.art for the slick Human-Made Art icon. - There's only 1 level because there's only 1 modeler! 😂
140
Spex130 @spex130.bsky.social · 04/10/2026
OKAY IT'S DONE. Took a bit to close the loop but this year's Swordtember is COMPLETE! Big thanks to everyone who helped! You've got HUGE thanks in the credits! Made with 0% AI. I checked. You can give it a play HERE: spex130.itch.io/blades-of-sw... #swordtember2026 #swordtember #gamedev
33114
Spex130 @spex130.bsky.social · 03/10/2026
(Featuring a logo designed by the FABULOUS @inazumasosa.bsky.social and the WONDERFUL voice talents of @nshooter.bsky.social )
060
Spex130 @spex130.bsky.social · 03/10/2026
Okay I think I can finally start building this game for upload. Until then, I've got a neat treat to show. @tnhnebula.bsky.social is PHENOMENAL and cooked up some pro-tier tracks for this game, so try giving this Title Screen a listen!
1115
Spex130 @spex130.bsky.social · 03/10/2026
Whoa! Hey congrats!! All 30 is a feat, especially with animations and all that. Nice work!
010
Spex130 @spex130.bsky.social · 02/10/2026
YEAH You gotta take breaks or the the breaks will take you By surprise
010
Spex130 @spex130.bsky.social · 02/10/2026
NOPE. Not done with the game. Tantalizingly close - like you can actually get to an end screen and get a score tally and there's like 8 enemy variants and all that But also to finish this tonight I'd have to pretty much burn myself out. We're gonna be healthy. I can sleep now and finish tomorrow.
181
Spex130 @spex130.bsky.social · 01/10/2026
Okay yeah today's the last day. Trying to powerbomb through what's left to make of the game. There's always so much more left than you think, even when you're "almost done" At least there's actually not much left to do. I hope. #swordtember2026 #gamedev
091
Spex130 @spex130.bsky.social · 01/10/2026
✨yes✨
010
Spex130 @spex130.bsky.social · 01/10/2026
Also, this new character is Membrane! Super floaty and made of fresnel materials - ended up being a nice easy cap to the characters I'm putting together for this project bsky.app/profile/spex...
040
Spex130 @spex130.bsky.social · 01/10/2026
Speaking of special moves, all characters have an aerial and grounded special move, which allows for some nice variety. Mech Ant for example has a gun and is not afraid to use it. Each one still costs you some health to use but they are great emergency buttons if you're surrounded!
1193
Spex130 @spex130.bsky.social · 01/10/2026
Still packaging up #Swordtember2026 but until then hey check out these cool super moves Featuring both 1) a new character (Membrane from 2025) and a special guest! @mechanicalblue.bsky.social is totally rad and let me use Mech Ant, because honestly that's what started all this!
1150
Reposted by Spex130
beka valentine @bekavalentine.bsky.social · 31/05/2025
wanna know one of the dirty little secrets of how to make a cool science fiction set? this bad boy right here, the NFS 4 Freezer Spacer. this fucker shows up EVERYWHERE in scifi set design ceilings? check! floors? check! walls? check! tables? check! instant scifi vibe
a black freezer pallet spacer made of wide-corrugated plastic with cross ridges and grid holes (the majority are square, but there are vertical strips of long rectangular holes as well)
622369
Spex130 @spex130.bsky.social · 30/09/2026
The other one here is #2 right after! Floral! Or, well, both of them actually had real names too. Wing's name was "Boardwalk Bane" and this one's name was "Lily Pitcher" bsky.app/profile/spex... I had a great time figuring out how to convert the procedural materials into textures lol
040
Spex130 @spex130.bsky.social · 30/09/2026
The first blade here is #1 from 2024, where I did all Keyblades: Wing: bsky.app/profile/spex... I still had aspirations to make a character pose every day when I had started this. Eventually had to focus on just models instead haha.
130
Spex130 @spex130.bsky.social · 30/09/2026
Bumping up against the very end of #swordtember2026. This game is gonna feel more like a really full-fledged demo than an actual game since I went all in on mechanics instead of content. Today I finished "Relic Blades", which are all keyblades from 2024 that give you permanent buffs. #gamedev
1112
Reposted by Spex130
Alfred Reinold Baudisch @alfredbaudisch.com · 24/09/2026
Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame #N64
20879299
Reposted by Spex130
Embraceware @embraceware.com · 28/09/2026
Our custom Sega Genesis emulator, built in Unity, now supports dynamic touch regions and widescreen, and the ROM still runs on original Genesis hardware. We're using it to bring Alpha Pairs to desktop, TV and mobile.
053
Spex130 @spex130.bsky.social · 28/09/2026
Ahh he looks great!! Thanks for the shoutout, haha ❤️✨
110
Spex130 @spex130.bsky.social · 24/09/2026
Trying Blender again? It can be tricky, anything been giving you any issues?
000
Spex130 @spex130.bsky.social · 24/09/2026
Pretty sure I've seen a PS1 devkit atound, but the closest fully fledged 3D engine I've scene recently would be Pyrite64, which is an N64 engine with an actual godot/unity styled editor. Not the right console but still cool. All the other homebrew engines I know of are 2D.
000
Spex130 @spex130.bsky.social · 23/09/2026
#swordtember2026 Haven't been up to nothing! Been getting some level design stuff done before implementing the finishing touches like bosses and game flow. This is our miniboss arena for the Rodent prompted design, from 2025. Said design is a beaver, so you gotta fight him on a tree ofc. #gamedev
0191
Reposted by Spex130
opossumcarrion @carrion.0xpossum.dev · 20/09/2026
Hey #ocarina students and educators. I couldn't find a free blank sheet music with ocarina staves, so I made one. It's free and fit for printing: carrion.0xpossum.dev/ocarina_stav...
Blank sheet music with treble clefs and blank 12 hole ocarina tabs
221
Reposted by Spex130
Cass (makes games) @cassmakesgames.bsky.social · 18/09/2026
New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...
duckberet.com
How I Design Original Arcade-Style Games - DUCK_BERET
How I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action
211848
Spex130 @spex130.bsky.social · 18/09/2026
Thanks man!! Yeah, felt like I had a lot of really cool stuff that could be used so I figured "why not do something with it all?" I've been having a BLAST. 12 days left, so we'll see how far I can push this thing
000
Spex130 @spex130.bsky.social · 18/09/2026
This character is Bloom Bot, #13 from Swordtember 2025 bsky.app/profile/spex... Ingame, she's somehow turned into a slow heavy hitter with the strongest attacks in the game. No legs means she's super slow though, so don't miss. Her Pollen Burst special helps stun enemies, but it's not free!
021
Spex130 @spex130.bsky.social · 18/09/2026
#swordtember2026 Okay, TONS done. New character (#13 - Bloom, 2025), SO many new mechanics, new graphics, and enough game that it needs balancing. There's now encounters, with enemy waves. VFX. Combos give you rankings. "GO!" flash when you finish fighting. It's...actually a game. #gamedev
2171
Spex130 @spex130.bsky.social · 17/09/2026
Always good to acknowledge what's good, right?
100
Reposted by Spex130
WumpaGem @wumpagem.bsky.social · 14/08/2026
Fine, I'll do it myself.
backloggd.com
'Game Recomps That Aren't Vibe-Coded' a list of games by WumpaGem | Backloggd
With the sheer abundance of game recompilations built with generative AI tools getting unwarranted attention from clickbait news outlets I felt we need some kind of curated database of recompilations ...
3420521130
Spex130 @spex130.bsky.social · 16/09/2026
9 years?? Wow. Definitely need to take a look here.
010
Reposted by Spex130
SkULLY 💀🎃 @artofsully.com · 15/09/2026
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
301996635
Spex130 @spex130.bsky.social · 15/09/2026
#swordtember2026 This is another Sword pickup I'm working on, and it's a special one. It's actually the first Swordtember sword I ever made, way back in 2021 - "Golden". Glad to finally be done with the sword spawning systems, now I get to have fun and make a bunch of stuff! #gamedev
0281
Spex130 @spex130.bsky.social · 14/09/2026
Oh totally If I do thjs right it should keep you in the blender until it launches for huuuuuuge damage!!
010
Spex130 @spex130.bsky.social · 14/09/2026
#Swordtember2026 WE HAVE A SWORD USE ITEM And it's...not mine?? Yeah @inazumasosa.bsky.social has been helping with UI and since he ALSO did Swordtember 2023 he actually let me include one of his swords! So, meet Gurren D.Horn (Horn Sword), an equippable use item that drops ingame! #gamedev
2334
Spex130 @spex130.bsky.social · 13/09/2026
The Crawler, The Question, and Static (of course)
011
Spex130 @spex130.bsky.social · 11/09/2026
Yup, I feel that I would definitely look into seeing if you can get a diagnosis check - and also checking if you identify with any of the known types. Mine manifests as focus issues and really really terrible memory recall, instead of being hyper as an example.
010
Reposted by Spex130
Andrea Demetrio @andreadprojects.bsky.social · 11/09/2026
...also, I coalesced everything into a blogpost I hope it helps more😆 andrea-jens.medium.com/creating-a-c...
andrea-jens.medium.com
Creating a coherent narrative from start to finish (not only in fighting games!)
A short primer on branching narratives — in visual novels and fighting games alike.
042