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Soup Wizard

@soup-wizard.bsky.social
808 followers 194 following 117 posts

I make games. Currently working in software QA professionally, developing games on the side. Open to working together. soup-wizard.itch.io - Mostly jam submissions with more serious projects on the way

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Soup Wizard @soup-wizard.bsky.social · 14/05/2026
Man, by "now I can stop thinking about it" I didn't intend that to be "totally forget this idea." I still feel like there's something here, but man I've got 0 ideas on how to make this into a fun idea.
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Soup Wizard @soup-wizard.bsky.social · 23/09/2025
Average #gamedev learner thread: Learner: I don't know what kind of game dev concepts would go into this feature. How would I make something like this? Agents of chaos: However you want! 🥰 Evil creatures: RTFM this is your problem Actual heroes: Study these helpful gamedev concepts: X, Y, Z
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Soup Wizard @soup-wizard.bsky.social · 03/09/2025
Do you ever have this wild rush of inspiration for the loose concept of an idea, spend hours cranking out code for it, only to realize you have completely forgotten what the original idea even is because you spent so much time building a feature? The world exists, but for what?
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Tsunscreen - Ephemeral Frame @tsunscreen.bsky.social · 11/06/2025
These are turning out way better than I expected them to. Shaders are magic #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 06/05/2025
Finally felt a surge of motivation to make some 3D assets. Basic dungeon tiles made with lazy textures/normal maps. #Godot #gamedev #3D
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Zi @majormcdoom.bsky.social · 03/04/2025
Using simple scaling and/or shear operations, you can achieve so many effects *without* modifying meshes at all. The ceiling light here is being aimed by editing a single component of its basis, and the treasure light is just being squashed vertically. #GodotEngine #gamedev #indiedev
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Soup Wizard @soup-wizard.bsky.social · 23/11/2024
Where are you going??? #gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end! Assets made in #blockbench #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 09/04/2025
I just need to stick with my Godot projects since I already know it, but something compels me to learn Rust and try using it for game development. I've been resisting the urge, but seeing 'Gnomes' was made with Rust has totally reignited that spark of desire.
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Good Game Stuff @goodgamestuff.bsky.social · 22/02/2025
If you need lots of bridges, this procedural bridge system for Godot has you covered. Link in the reply. #gamedev #godot
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Zi @majormcdoom.bsky.social · 13/01/2025
Godot's matrix system makes the flattening effect simple to achieve, for those who are wondering. No render textures or nested nodes required - just one line of code: docs.godotengine.org/en/stable/cl...
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Soup Wizard @soup-wizard.bsky.social · 11/01/2025
Making pixel art feels easy until you try to make dirt. It's just dirt, why is it so difficult to get right??
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Housefire - Wishlist All Haul the King on Steam @housefiregames.com · 25/12/2024
Cooked this up while being absolutely faded on eggnog. Merry Christmas! #gamedev #indiegame
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LindDev @bronzefoxgames.bsky.social · 23/12/2024
In honor of @jaka.plus, i've animated my character dancing the Old School Runescape dance! Hope it made your week. ☺️✨ Loved the original Runescape a lot when i was young. ⚔️🐉 #gamedev #indiegames #indiedev #solodev #Godot #art #3D #fantasy #Blender #mushroom #animation #3DAnimation
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Soup Wizard @soup-wizard.bsky.social · 22/12/2024
Added detail and made the idle & walk animation for the 2D wizard. Enjoy this borderline-too fast time lapse of the process! I'm sure these will see changes in the future. Music: Tuxedo - Do It #gameart #pixelart #animation #aseprite #gamedev #godot
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Soup Wizard @soup-wizard.bsky.social · 21/12/2024
It's taken so long but I finally feel like I have a real asset on my hands. I've redone this one so many times over the last couple weeks trying to get it right. Asset is being made for a game loosely inspired by the gameplay loop of Kingdom: Two Crowns. #gamedev #godot #gameart #pixelart #aseprite
A pixel art wizard character on a 512x512 pixel canvas with a purple robe and hood, a gold rope belt, white cuffs around the sleeves, and brown gloves.
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Soup Wizard @soup-wizard.bsky.social · 18/12/2024
Two weeks until #BossRushJam2025 starts with a $4000 prize pool! If you are struggling to learn game dev I will always suggest a game jam. It may not help everyone, but it helped me. Pushing myself in my first jam caused so many things to "click" in both #gamedev & #godot itch.io/jam/boss-rus...
itch.io
Boss Rush Jam 2025 ($4000 Prize Pool!!!)  🚨🚨🚨
A game jam from 2025-01-02 to 2025-02-10 hosted by FartFish & 🕹️swagshaw. Have you ever wanted to make a boss fight? Then you should join this jam and make a ton of boss fights! You have one month to ...
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Ategon @ategon.dev · 12/12/2024
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation to make it cleaner docs.godotengine.org/en/stable/cl... #godot #gamedev #godottips
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Soup Wizard @soup-wizard.bsky.social · 09/12/2024
Genuine question: What is a realistic use-case for enums in gdscript or in general? Try as I might, I can never find a good use for them in any way that simplifies my code or workflow. #godot #gamedev
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Leon Denise @leondenise.bsky.social · 06/12/2024
To blend between textures you could use the "attenuation" variable, which has the shadow value (but not only)
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Myles @myles.redplanetgames.co · 01/12/2024
Still learning #Godot engine. Tonight's fun will be about (Finite) State Machines. It is common to see lots of bools like "is_jumping" or "on_ground" handling what inputs are available per frame. We don't want that! Code / mini tutorial in replies... #gamedev #programming #tutorial #godotengine
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OttoVonNoob @ottovonnoob.bsky.social · 30/11/2024
Taken Ategon from Lemmy, great tip! Using prints adds spaces between items printed. #Godot #programming #sologamedev #indiegames #indiegameb
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tykenn (Trees Hate You) @tykenn.games · 22/11/2024
Breaking players' trust in trees #indiegame #gamedev
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Flyn @flynsarmy.bsky.social · 29/11/2024
I've open sourced my Procgen Arcana Village Generator importer under CC0 license. Get it while it's hot! github.com/Flynsarmy/gd... #godotengine #godot
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JoeDigital 🔮 Creator of AKASHA @joedigital.bsky.social · 28/11/2024
📦 GODOT EASY MODELLING TIP Use CSGBoxes or other shapes to make interesting models quickly in Godot! They have subtractive and unified functions that let meshes affect other meshes. Not the most efficient, but great for quick prototyping! #gamedev #indiedev #indiegames #godot #GodotEngine
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Myles @myles.redplanetgames.co · 25/11/2024
As I continue to learn #Godot engine. Let's talk about sending signals to completely decoupled objects like a light switch and a light source using an Event Bus. Code / mini tutorial in replies... #gamedev #programming #tutorial #godotengine
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Zero Dean @zerodean.bsky.social · 31/01/2024
Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip See also: bsky.app/profile/zero...
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Soup Wizard @soup-wizard.bsky.social · 25/11/2024
One game jam done, one more to go! You can now play "Godot Save The Queen" on my itch. Playable in browser but I recommend downloading the exe for the best experience. This was fun to make, but is not something I will be improving. #gamejam #gamedev #godot soup-wizard.itch.io/godot-save-t...
soup-wizard.itch.io
Godot Save The Queen by Soup-Wizard
Make soups for the queen while keeping her entertained
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Soup Wizard @soup-wizard.bsky.social · 25/11/2024
Push button, receive... Bugs? #godot, what are you doing?? #gamedev #gamejam #blockbench
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Soup Wizard @soup-wizard.bsky.social · 25/11/2024
I suppose you could say it has some bugs. #gamedev #godot
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Soup Wizard @soup-wizard.bsky.social · 25/11/2024
Time-lapse of the last game jam asset animation, then to add it in Godot and implement the last bit of game logic, hopefully. #godot #blockbench #gamedev #gamejam
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Soup Wizard @soup-wizard.bsky.social · 24/11/2024
Will you eat the soup? #gamedev assets for a #godot project I'm working on, all made by me in #blockbench and #blender #soup is life
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Soup Wizard @soup-wizard.bsky.social · 24/11/2024
I have no business trying to make music. To any participants of #tobujam or #1buttonjam, please forgive me. #gamejam submission is moving as steadily as Godot-bot here, working on a basic rhythm game with bug-like music to match the theme. More assets created and more on the way. #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 23/11/2024
Where are you going??? #gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end! Assets made in #blockbench #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 23/11/2024
Me: Proud of the work I've put in, feeling confident that I can finish something decent for this #gamejam #Godot: Ready to humble me. Created in #blockbench for #tobujam & #1buttonjam #gamedev is dangerous. It's so much better than sleep, I am tired.
Low poly anthropomorphic Godot towering over a weak excuse for a game developer.
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Soup Wizard @soup-wizard.bsky.social · 22/11/2024
Double #gamejam time, or as I like to call it, no sleepy time. If you're trying to get into and learn #gamedev, I highly suggest joining a jam. Push yourself to finish something, good or bad. #tobujam #1buttonjam #godot
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Walaber @walaber.com · 22/11/2024
Probably the biggest discovery from looking closely at Quake movement: Edge friction! Friction is doubled near edges to help players avoid accidentally falling off edges. It makes a huge difference! #gamedev #godot
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Soup Wizard @soup-wizard.bsky.social · 22/11/2024
Had a revelation yesterday and solved my UI issues, now I can stop thinking about it. Not only is it simplified, but it scales perfectly with capacity increases! Bonus: You can now drain the boogers. #godot #gamedev Also, why is every platforms upload cap 50 mb when I just need 1.7 more, please?
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Pyramid Chad @pyrameadhead.wifeguy.online · 21/11/2024
Logging on
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Soup Wizard @soup-wizard.bsky.social · 21/11/2024
#blender is my first love, but #blockbench isn't bad at all. It's great for low poly work where you don't need the fancy QOL features Blender offers. Does anyone else miss when VG assets were bouncy like this? Made for a game I'll be developing solo. #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 20/11/2024
I don't have the patience to watch a 3 minute video, but I have the patience to change random numbers around for 7 hours. Rough draft for UI is done, now for the part that should have come first: Figuring out an actual gameplay loop. #godot #gamedev
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David Amador @djlink.bsky.social · 19/11/2024
If you struggle with math and linear algebra, which is very useful for game development; this website is excellent to learn, interactive examples to learn Vectors, matrix, dot product. immersivemath.com/ila/index.html #gamedev #math
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