Zero Dean @zerodean.bsky.social · 30/11/2025It's true. And there might be a substantial discount for you if you get in while the getting *coff* Black Friday deal *coff* is particularly good. Are you a former member? Well, we still offer that same mailing list feature some people love. And if that's you, you'll feel right at home. 010
Zero Dean @zerodean.bsky.social · 26/01/2025A few more modifications and a slightly better presentation for this furry little guy made in #b3d. #Blender3D has so many little nooks & crannies you can get lost in. 040
Zero Dean @zerodean.bsky.social · 25/01/2025Taking a temporary break from working on my recent rabbit character (he needs clothing) to continue experimenting with different #b3d hair techniques on another character since there's more hair stuff in #blender3d I want to learn. 030
Zero Dean @zerodean.bsky.social · 21/01/2025You think you're getting the hang of something, but then a few days later you realize that was rubbish. But now...now you're getting the hang of it. Hair in #b3d. Still frustrating, but slightly more fun. Progress. 030
Zero Dean @zerodean.bsky.social · 16/01/2025My first experience working with fur in #blender3d has been equal parts fun & frustrating. Nothing here is finished (inc the sculpt), but after literal days of messing around, I'm finally making headway & figuring out the #b3d quirks & solutions to them. 020
Zero Dean @zerodean.bsky.social · 10/01/2025To get into #blender3d new sculpting tools, I've been intermittently modeling a jacked rabbit. Still needs tweaking, but fur and clothing (fighter or blacksmith, maybe) will likely hide a lot. I may just take a shortcut in that direction. Plus, I'm looking forward to playing with #b3d fur & cloth! 030
Zero Dean @zerodean.bsky.social · 22/12/2024In anticipation of testing out #Blender3d updated sculpting tools, I've been tweaking my base mesh to get different character forms. Early stages, but I think making digitigrades look balanced might be tricky. Looking forward to sculpting in #b3d. 020
Zero Dean @zerodean.bsky.social · 10/12/2024Here's another ⭐⭐⭐⭐⭐ #blender3d addon I recently acquired that's immediately become an essential part of my #b3d experience. Less than $2 on BM & GR and well worth it. Render Preset Manager allows you to save your Render & Output settings as presets. Saves time! blendermarket.com/products/ren... 000
Zero Dean @zerodean.bsky.social · 09/12/2024Reporting #blender3d bugs is easy when you know where to look. You can help make #b3d better for everyone by reporting any issues you have and not waiting for others to do it for you. Report bugs at: projects.blender.org 000
Zero Dean @zerodean.bsky.social · 28/11/2024A few more test renders from my #blender3d procedural planet experiments. Getting a better grasp on things & learning lots! Especially how easy it is to break the illusion of proper scale when you design things procedurally at a planetary scale. Lots of #b3d fun though! 041
Zero Dean @zerodean.bsky.social · 24/11/2024A few more flawed, but interesting test renders from my recent exploration into procedural planets made in #blender3d Still working on everything except the atmosphere, which I'm pretty content with. Can you believe this is just a 2m sphere? 010
Zero Dean @zerodean.bsky.social · 22/11/2024Some more experimenting in the #blender3d procedural planet rabbit hole. Running into plenty of issues, but pleased with progress. I love this kind of stuff because it prompts so much learning in order to overcome issues in #b3d See also: bsky.app/profile/zero... 010
Reposted by Zero DeanClassy Dog Films @classydogfilms.bsky.social · 21/11/2024Does anybody here like big robots? Here's a test animation from a few years back of the Titanfall Atlas rendered in #b3d . I remember this was before Eevee supported motion blur, so I used an add-on to fake it. 2253
Zero Dean @zerodean.bsky.social · 19/11/2024Recently jumped down a procedural planet making rabbit hole in #blender3d (applying a combination of different techniques I've seen by others) resulting in this first pass. Still lots of fun technical & artistic issues to overcome here, but I figured I'd start sharing my progress. 000
Reposted by Zero DeanZero Dean @zerodean.bsky.social · 31/01/2024Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip See also: bsky.app/profile/zero... 0105
Reposted by Zero DeanZero Dean @zerodean.bsky.social · 26/01/2024💡In #blender3d Control+L will copy ALL modifiers from one object to selected objects. But did you know that you can... Copy a single modifier in #b3d by using the dropdown menu in the modifier panel of the active object you want to copy to other selected objects. #blendertip 021
Reposted by Zero DeanThomas Kole @thomaskole.bsky.social · 16/11/2024With this super simple Geometry Nodes setup you can simulate weathering streaks on your mesh using "rain" particles. This is a bit dressed-down, you can spice it up with some random values per particle for example. #b3d #geometrynodes #geonodes 2728
Reposted by Zero DeanNathi Tappan @nathitappan.bsky.social · 13/11/2024These Starter Packs are awesome, thanks for everyone making those! If you want to find more of the stuff that interest you and customize your feed further, here's a searchable directory of starter packs: blueskydirectory.com/starter-pack...blueskydirectory.comAll - Bluesky DirectoryA curated collection of all things relating to the Blue Sky social media platform. 011
Reposted by Zero DeanNicolas Grégoire @agarri.fr · 15/11/2024Like TweetDeck, but for Bluesky 🤩 (highly useful if you manage more than one account) deck.blue 67125
Zero Dean @zerodean.bsky.social · 15/11/2024I'm officially back from "Adventure Season" (when I disappear into nature for a few months each year). 💡 In the time I was gone, one of my favorite ⭐⭐⭐⭐⭐ free & essential #blender3d addons evolved & has a new name VF AutoSave Render is now Launch Render Kit github.com/jeinselen/Bl...github.comGitHub - jeinselen/Blender-RenderKit: Render variables, video compression, autosaving, proxy, and render region controlsRender variables, video compression, autosaving, proxy, and render region controls - jeinselen/Blender-RenderKit 000
Zero Dean @zerodean.bsky.social · 15/11/2024💡Be mindful of occasional inconsistencies with regard to UI/input precision in #Blender3d For example, cell fracture extension reads "0.00" for the margin, but it isn't actually "zero", it's "0.001" & not visible until you click it. For those who work at real world scale it matters. 120
Zero Dean @zerodean.bsky.social · 19/03/2024💡 If you're frequently opening #Blender3D files without loading the UI (often other people's files), did you know that "Load UI" is a default setting you can turn off in #b3d preferences? #blendertip 152
Zero Dean @zerodean.bsky.social · 09/03/2024💡Did you know that you can easily add objects, modifiers, geometry nodes, and shader nodes in #blender3d by typing the first letter of each word in the search field to quickly bring up matching items. #blendertip #b3d 041
Zero Dean @zerodean.bsky.social · 17/02/2024Progressed a bit further on my #blender3d ice shader experiments. #b3d #art #3dart #blenderart Previous: bsky.app/profile/zero... 140
Zero Dean @zerodean.bsky.social · 15/02/2024💡If you have a busy #blender3d scene & can’t easily find your selected object in the outliner, simply hover your mouse in the outliner and hit the “~” (tilde) key and select “show active” and #b3d will automatically be found and highlighted. #blendertip 120
Zero Dean @zerodean.bsky.social · 09/02/2024💡 Did you know that you don't have to tediously deactivate addons to test #Blender3D with factory settings? There are 2 simple ways on #b3d Windows (& probably similar on other OS). #blendertip 020
Zero Dean @zerodean.bsky.social · 06/02/2024Many people know that SHIFT+ALT+Z in #blender3d will toggle overlays, but... 💡Did you know there is an overlays icon in #b3d that is only visible in mesh edit mode and it provides useful overlays like edge length and face area? #blendertip 041
Zero Dean @zerodean.bsky.social · 01/02/2024Changing default units in #blender3d isn’t necessarily an ideal solution for anyone, but it may have the effect of making some #b3d physics-related addons that don’t allow users to change default collision values to actually work as expected with real-world scale. #blendertip See also: 010
Zero Dean @zerodean.bsky.social · 01/02/2024Yes, you can customize settings in your #blender3d startup file to adjust many of #b3d's defaults. But based on my tests, "collision margin" settings are not persistent. Nor are "object collisions distance" or "self collisions" with cloth & neither is any node or modifier data. 000
Zero Dean @zerodean.bsky.social · 31/01/2024Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip See also: bsky.app/profile/zero... 0105
Zero Dean @zerodean.bsky.social · 30/01/2024Some people say #Blender3D physics is broken. But my tests so far have shown that common physics issues are likely related to not changing #b3d's default collision settings to appropriate values. #blendertip See also: bsky.app/profile/zero... 030
Zero Dean @zerodean.bsky.social · 30/01/2024Yes, even cloth + rigid body physics work in #blender3d at real-world scale when you adjust #b3d's default settings accordingly. #blendertip See also: bsky.app/profile/zero... 122
Zero Dean @zerodean.bsky.social · 30/01/2024Working at real-world scale with #blender3d physics means rigid bodies will sometimes "explode" away from each other or not be able to get very close. Often, the simple solution is to change #b3d's default collision margin from .04m to .001m. #blendertip 021
Zero Dean @zerodean.bsky.social · 26/01/2024💡In #blender3d Control+L will copy ALL modifiers from one object to selected objects. But did you know that you can... Copy a single modifier in #b3d by using the dropdown menu in the modifier panel of the active object you want to copy to other selected objects. #blendertip 021
Zero Dean @zerodean.bsky.social · 24/01/2024If you're a #blender3d user and you use an addon, material, asset, vanilla #b3d feature (physics, cell fracture...), or anything else doesn't work as expected at real-world scale, please let the developer know (including Blender Foundation). #blendertip 020
Zero Dean @zerodean.bsky.social · 24/01/2024Did a little work on some cracked ice in #blender3d to supplement my ice shader. This required finding a decent way to make semi believable cracked ice geometry as well as tweaking some settings so the #b3d ice would hold up at extreme close-up. #blenderart #blenderrender #3dart 110
Zero Dean @zerodean.bsky.social · 21/01/2024Flipped normals are another common issue when working with other people's #blender3d files. This is why I recommend turning on face orientation in #b3d under Viewport Overlays & making it usable by changing the Face Orientation Front setting ALPHA to 0 under Themes>3D Viewport 020
Zero Dean @zerodean.bsky.social · 20/01/2024One of the other things my #blender3d startup file contains is a plane with a grid pattern. Why? Because I can easily tell at a glance this model is approximately 8" wide. You can of course set your #b3d grid pattern to cm like a civilized person if you like. #blendertip 010
Zero Dean @zerodean.bsky.social · 20/01/2024A slightly enhanced & updated version of why I always include scale objects for reference in my #blender3d startup file. I've run into numerous issues working with other people's #b3d creations (both free & paid) & the issues are frequently related to scale. #blendertip 130
Zero Dean @zerodean.bsky.social · 19/01/2024This is why my #blender3d startup file contains a couple of objects with real-world scales for reference. Without them, it is impossible to judge how large the #b3d default cube actually is. #blendertip 020
Zero Dean @zerodean.bsky.social · 19/01/2024💡Did you know that there's a bevel node in the #blender3d shader editor? It will provide the perception of bevels when rendered in #b3d Cycles and it can make a huge difference with the look of hard edges with very little effort. #blendertip 020
Zero Dean @zerodean.bsky.social · 19/01/2024OK, based on some great feedback & then some testing, here is a revision to a previous #blendertip about how to get flat shaded colors in #blender3d that are unaffected by lighting (in both Eevee & Cycles) and also don't emit light in #b3d. 120
Zero Dean @zerodean.bsky.social · 14/01/2024And then I learned that you can export vector art from #blender3d using the freestyle svg addon. Well that's another #b3d can of worms... So many options to get lost in! #art #3dart #blenderart 020
Zero Dean @zerodean.bsky.social · 12/01/2024💡Did you know that you you can simply enter imperial units in #blender3d dimensions fields (example: 1'6.25") and #b3d will automatically convert it to metrics? (equals: .46355m) 🤯 All this time and I've been doing conversions with Google. #blendertips 0164
Zero Dean @zerodean.bsky.social · 12/01/2024Got a little sidetracked enhancing the display for my #blender3d procedural fruit shaders. I'm toying with the idea of building out the background. #b3d #art #blenderart #blenderrender 060
Zero Dean @zerodean.bsky.social · 12/01/2024Before I took that year long break from #blender3d, I was working on a procedural fruit shader. Opening the file again, I see I have a lot of work to do in some cases, but it's fun work. I changed all the version back to v.01 as a starting over point. The 2 similar images are Cycles vs Eevee. 020
Zero Dean @zerodean.bsky.social · 11/01/2024Of course, there was also my experiments in procedural #blender3d fruit shaders. I mean, why just make a generic apple when you can make several varieties. And other fruit, too. It's way more fun that way. Of course, nothing is ever truly finished. #b3d 000
Zero Dean @zerodean.bsky.social · 11/01/2024Sure, liquor bottles are cool and all, but I went through a mug modeling & coffee material making phase in #blender3d as well. Yes, I like cream in my #coffee. #b3d 010