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Soup Wizard

@soup-wizard.bsky.social
808 followers 194 following 117 posts

I make games. Currently working in software QA professionally, developing games on the side. Open to working together. soup-wizard.itch.io - Mostly jam submissions with more serious projects on the way

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Soup Wizard @soup-wizard.bsky.social · 14/05/2026
Man, by "now I can stop thinking about it" I didn't intend that to be "totally forget this idea." I still feel like there's something here, but man I've got 0 ideas on how to make this into a fun idea.
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Soup Wizard @soup-wizard.bsky.social · 23/09/2025
I've learned so many new concepts in the years I've been studying and still feel like I know nothing. I feel there's a great disconnect between experienced and inexperienced game devs. Like adults forgetting what childhood is like, then failing to see why a child doesn't understand life.
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Soup Wizard @soup-wizard.bsky.social · 23/09/2025
Average #gamedev learner thread: Learner: I don't know what kind of game dev concepts would go into this feature. How would I make something like this? Agents of chaos: However you want! 🥰 Evil creatures: RTFM this is your problem Actual heroes: Study these helpful gamedev concepts: X, Y, Z
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Soup Wizard @soup-wizard.bsky.social · 03/09/2025
Do you ever have this wild rush of inspiration for the loose concept of an idea, spend hours cranking out code for it, only to realize you have completely forgotten what the original idea even is because you spent so much time building a feature? The world exists, but for what?
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Tsunscream💀 // Ephemeral Frame @tsunscreen.bsky.social · 11/06/2025
These are turning out way better than I expected them to. Shaders are magic #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 06/05/2025
Finally felt a surge of motivation to make some 3D assets. Basic dungeon tiles made with lazy textures/normal maps. #Godot #gamedev #3D
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Zi @majormcdoom.bsky.social · 03/04/2025
Using simple scaling and/or shear operations, you can achieve so many effects *without* modifying meshes at all. The ceiling light here is being aimed by editing a single component of its basis, and the treasure light is just being squashed vertically. #GodotEngine #gamedev #indiedev
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Soup Wizard @soup-wizard.bsky.social · 09/04/2025
I do want to add to this that Gnomes is a 10/10 tower defense game. Best I've played in a while. Loved TD's since the flash era but this is the first truly refreshing change of pace the genre has needed. There's so much more strategy and planning required, yet it's still a simple game.
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Soup Wizard @soup-wizard.bsky.social · 23/11/2024
Where are you going??? #gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end! Assets made in #blockbench #godot #gamedev
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Soup Wizard @soup-wizard.bsky.social · 09/04/2025
I just need to stick with my Godot projects since I already know it, but something compels me to learn Rust and try using it for game development. I've been resisting the urge, but seeing 'Gnomes' was made with Rust has totally reignited that spark of desire.
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Good Game Stuff @goodgamestuff.bsky.social · 22/02/2025
If you need lots of bridges, this procedural bridge system for Godot has you covered. Link in the reply. #gamedev #godot
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Zi @majormcdoom.bsky.social · 13/01/2025
Godot's matrix system makes the flattening effect simple to achieve, for those who are wondering. No render textures or nested nodes required - just one line of code: docs.godotengine.org/en/stable/cl...
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Soup Wizard @soup-wizard.bsky.social · 11/01/2025
Making pixel art feels easy until you try to make dirt. It's just dirt, why is it so difficult to get right??
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Housefire - Wishlist All Haul the King on Steam @housefiregames.com · 25/12/2024
Cooked this up while being absolutely faded on eggnog. Merry Christmas! #gamedev #indiegame
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LindDev @bronzefoxgames.bsky.social · 23/12/2024
In honor of @jaka.plus, i've animated my character dancing the Old School Runescape dance! Hope it made your week. ☺️✨ Loved the original Runescape a lot when i was young. ⚔️🐉 #gamedev #indiegames #indiedev #solodev #Godot #art #3D #fantasy #Blender #mushroom #animation #3DAnimation
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Soup Wizard @soup-wizard.bsky.social · 22/12/2024
Added detail and made the idle & walk animation for the 2D wizard. Enjoy this borderline-too fast time lapse of the process! I'm sure these will see changes in the future. Music: Tuxedo - Do It #gameart #pixelart #animation #aseprite #gamedev #godot
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Soup Wizard @soup-wizard.bsky.social · 21/12/2024
Hate to break it to you, but you're making an immersive sim now. Looking forward to it!!
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Soup Wizard @soup-wizard.bsky.social · 21/12/2024
Rayman forever!!
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Soup Wizard @soup-wizard.bsky.social · 21/12/2024
Small change and I think it's already much better.
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Soup Wizard @soup-wizard.bsky.social · 21/12/2024
Anyone more skilled in colors, I'm so open to suggestions here. I used the "Berry Nebula" palette from lospec. It's nice but the more I look at the main color the less I like it. lospec.com/palette-list...
lospec.com
Berry Nebula Palette
Download this palette for free as a PNG, PAl, ASE, TXT, GPL or HEX file.
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Soup Wizard @soup-wizard.bsky.social · 21/12/2024
It's taken so long but I finally feel like I have a real asset on my hands. I've redone this one so many times over the last couple weeks trying to get it right. Asset is being made for a game loosely inspired by the gameplay loop of Kingdom: Two Crowns. #gamedev #godot #gameart #pixelart #aseprite
A pixel art wizard character on a 512x512 pixel canvas with a purple robe and hood, a gold rope belt, white cuffs around the sleeves, and brown gloves.
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Soup Wizard @soup-wizard.bsky.social · 20/12/2024
Bonus cat
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Soup Wizard @soup-wizard.bsky.social · 20/12/2024
Did someone say gamedevs with cats??
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Soup Wizard @soup-wizard.bsky.social · 18/12/2024
Exactly! Absolutely no pressure, just have fun with it. Don't be afraid to make something held together with duct tape and cardboard, as long as you acknowledge your methods and focus on improvement in the future. Whatever helps lay that foundation.
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Soup Wizard @soup-wizard.bsky.social · 18/12/2024
It's not for everyone, but game jams got me to break through. Sure, I didn't come right out with a triple A hit, but I cannot stress how much jams helped me push myself through the barrier I kept hitting. For me, I think it was the deadline pushing me to get something done. bsky.app/profile/soup...
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Soup Wizard @soup-wizard.bsky.social · 18/12/2024
It sounds like a great time! I keep trying to come up with ideas but I know it's pointless without the theme announced 😭
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Soup Wizard @soup-wizard.bsky.social · 18/12/2024
Two weeks until #BossRushJam2025 starts with a $4000 prize pool! If you are struggling to learn game dev I will always suggest a game jam. It may not help everyone, but it helped me. Pushing myself in my first jam caused so many things to "click" in both #gamedev & #godot itch.io/jam/boss-rus...
itch.io
Boss Rush Jam 2025 ($4000 Prize Pool!!!)  🚨🚨🚨
A game jam from 2025-01-02 to 2025-02-10 hosted by FartFish & 🕹️swagshaw. Have you ever wanted to make a boss fight? Then you should join this jam and make a ton of boss fights! You have one month to ...
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Soup Wizard @soup-wizard.bsky.social · 18/12/2024
Howdy, I've got a few finished and incoming Godot projects
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Soup Wizard @soup-wizard.bsky.social · 17/12/2024
Howdy, would love a slot of available
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Soup Wizard @soup-wizard.bsky.social · 16/12/2024
Hey, it's Mr. Famous!
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Soup Wizard @soup-wizard.bsky.social · 16/12/2024
Welp
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Soup Wizard @soup-wizard.bsky.social · 16/12/2024
Cooking & Knuckles
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Ategon @ategon.dev · 12/12/2024
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation to make it cleaner docs.godotengine.org/en/stable/cl... #godot #gamedev #godottips
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Soup Wizard @soup-wizard.bsky.social · 09/12/2024
Not doubting you but I'm still not seeing how that would simplify the task. If you have enum State {WALKING, RUNNING}, you're only calling 0 and 1, right? There's no additional data vs a dict where the each key stores the animation, move speed, etc. You still have to define that elsewhere.
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Soup Wizard @soup-wizard.bsky.social · 09/12/2024
I guess I just have yet to find any reason why I'd need to bother going through typing out 50 variables only to enum through them just to assign int values 0 - 49 to them. Not only does that just seem like bad code, it just doesn't seem more useful than using a for loop to create a dict.
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Soup Wizard @soup-wizard.bsky.social · 09/12/2024
Example: I had to set up a dict where each entry was an array. I set up the dict keys to just be 0 up to the final index of another array for simplicity. I tried it as an enum at first before realizing they only assign a consecutive int value to your dict keys. Why would I not use a for loop?
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Soup Wizard @soup-wizard.bsky.social · 09/12/2024
Genuine question: What is a realistic use-case for enums in gdscript or in general? Try as I might, I can never find a good use for them in any way that simplifies my code or workflow. #godot #gamedev
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Leon Denise @leondenise.bsky.social · 06/12/2024
To blend between textures you could use the "attenuation" variable, which has the shadow value (but not only)
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Soup Wizard @soup-wizard.bsky.social · 03/12/2024
Are we the lost causes?
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Soup Wizard @soup-wizard.bsky.social · 03/12/2024
Shout out that one time I spent hours debugging why a function wasn't being called only to finally realize I wasn't even calling the function to begin with.
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Soup Wizard @soup-wizard.bsky.social · 02/12/2024
kidscancode.org/godot_recipe...
kidscancode.org
Godot 101 :: Godot 4 Recipes
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Soup Wizard @soup-wizard.bsky.social · 02/12/2024
I may have developed a small game or 3, more serious projects on the way!
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Myles @myles.redplanetgames.co · 01/12/2024
Still learning #Godot engine. Tonight's fun will be about (Finite) State Machines. It is common to see lots of bools like "is_jumping" or "on_ground" handling what inputs are available per frame. We don't want that! Code / mini tutorial in replies... #gamedev #programming #tutorial #godotengine
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Soup Wizard @soup-wizard.bsky.social · 01/12/2024
If you ever want to upload larger vids, handbrake is free. I can't notice much difference on vids I encode with it.
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Soup Wizard @soup-wizard.bsky.social · 01/12/2024
If you specifically want to learn low poly: youtube.com/@imphenzia?s... Also side suggestion: Blockbench works well for basic low poly models, very user friendly but lacks some features that Blender has.
youtube.com
Imphenzia
I make music, sound effects, game development assets, games, and all sorts of different stuff. Thanks for visiting me on YouTube where I share videos of the things I do.
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Soup Wizard @soup-wizard.bsky.social · 30/11/2024
Will there be an additional theme revealed when it starts or does this mean we're ready to go?
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OttoVonNoob @ottovonnoob.bsky.social · 30/11/2024
Taken Ategon from Lemmy, great tip! Using prints adds spaces between items printed. #Godot #programming #sologamedev #indiegames #indiegameb
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