Simon @simoncarroll.bsky.social · 01/10/2026I love these designs! I feel like it makes me nostalgic for something but i can't put my finger on it 110
Simon @simoncarroll.bsky.social · 01/10/2026Starting to put together the hunt completion screen, where it tally's up all the varmints you get, and i think will give you a bonus based on like time and varmints that got away #gamedev #indiegame 095
Simon @simoncarroll.bsky.social · 20/09/2026I can't believe I forgot to post the animation in my previous post talking about the animation #gamedev #indiegame 0165
Simon @simoncarroll.bsky.social · 20/09/2026So cool to see how the attack evolved from my silly little concept animation! When I presented it to the big boss I called the final attack the "Wheel of Torment" #gamedev #indiegame 0143
Simon @simoncarroll.bsky.social · 07/08/2026I don't post much 2d art, especially unfinished ones, but i don't know if I'll ever color this.. so here's what I drew today! A barb on a rock #art #digitalart 140
Simon @simoncarroll.bsky.social · 30/05/2026I'm pleased with how the leechy mouth bits move He's an enemy I'm working on for @skelemental.bsky.social #gamedev #indiegame 0132
Reposted by SimonSkelemental: Monk's Fury - Wishlist on Steam! 💀 @skelemental.bsky.social · 03/04/20262 years of development and a growing team has gone a long way! #indiedev #indiegame #artprogress #gamedev #beforevsafter 16913
Reposted by SimonKoast the Local Cryptid @koastalkryptide.bsky.social · 30/03/2026A character I modeled and textured for @skelemental.bsky.social :) He was designed by @gooberstin.bsky.social Then @simoncarroll.bsky.social modeled the branches #indiedev #characterdesign #indiegame 0135
Simon @simoncarroll.bsky.social · 29/03/2026Oh! and I should also note that he will look a bit defferent in game, I don't have any of the special shaders in my test zone 010
Simon @simoncarroll.bsky.social · 29/03/2026Here's an enemy that I worked on for @skelemental.bsky.social ! I did the model and animations, The concept was made by www.instagram.com/illustrated.... and also thanks a ton to @koastalkryptide.bsky.social for basically holding my hand every step of the texture! #gamedev #indiegame 2134
Simon @simoncarroll.bsky.social · 28/01/2026I get it, maybe in a different way but I do. To me its the notion of a larger breathing world. That beyond this adventure there is more, that this isn't just it, and thats comforting 010
Simon @simoncarroll.bsky.social · 25/01/2026Haha yeah I don't think there are any designs that you couldn't find something and draw a comparison to! I look forward to seeing what you end up picking 010
Simon @simoncarroll.bsky.social · 24/01/2026do you have any visual examples of your character all colored up with the different hairs? 110
Simon @simoncarroll.bsky.social · 23/01/2026I've been busy lately on a TEAM of people making something, which is why my personal silly stuff has kinda unfortunate taken a back seat. Managing time is hard! I look forward to showing off more of what ive been doing, and i'll be able to soon! Until then here's a non-NDA anim #gamedev #indiegame 082
Simon @simoncarroll.bsky.social · 13/01/2026Sometimes I feel like the best way to be to silently finish a game and then start marketing it after its done lol 010
Simon @simoncarroll.bsky.social · 13/01/2026Haha im glad you saw that! I was worried i was too zoomed out for it to be noticed 010
Simon @simoncarroll.bsky.social · 11/01/2026I've been doing a bunch of boring blocking for a level, and I don't know if anyone wants to see that, so here's a nun with a messed up stagger animation #gamedev #indiegame 292
Simon @simoncarroll.bsky.social · 29/12/2025I don't think any sane minded individual would be upset if you chose to roll with simple mitten hands. If you wanna get really silly you could chose to lean into it and actually give them all cute mittens 120
Simon @simoncarroll.bsky.social · 27/12/2025I got inspired to do some 2d animation stuff and I'd like this to be the starting point. It's probably gonna be too much for me to do a lot with but I wanna see what happens 030
Simon @simoncarroll.bsky.social · 20/12/2025So the momentum mechanic, even on a stationary target was kinda tricky to get the timing for, cause when you swing depends on your speed. Which is EVEN TRICKIER if the enemy was actually moving around. So idk how useful this will be but it feels good to have! #gamedev #indiegame 083
Simon @simoncarroll.bsky.social · 13/12/2025Working on conceptualizing some early combat. I want it to be premeditated and cumbersome. Like the key to combat is in the angle and distance to enemy when you pull out your weapon, cause when your weapon's out obviously you cant re-angle your chair #gamedev #indiegame 083
Simon @simoncarroll.bsky.social · 08/12/2025Wait why would this make people mad? I've literally made rigs identical to this 020
Simon @simoncarroll.bsky.social · 06/12/2025I don't know where I'm going with this, but hot wheels are pretty cool #gamedev #indiegame 0154
Simon @simoncarroll.bsky.social · 23/11/2025Wait the way he transitions to the roll after the jump is smooth as hell! thats cool 120
Simon @simoncarroll.bsky.social · 22/11/2025Triceratops are well known to be weak to certain wrestling moves. I'm not actually fully happy with how this looks, but its a good starting place! #gamedev #indiegame 0144
Simon @simoncarroll.bsky.social · 31/10/2025Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles. #gamedev #indiegame 1177
Simon @simoncarroll.bsky.social · 23/10/2025Thanks! My brother tells me I'm making the stupidest thing he's ever seen, which only encourages me to try and make stupider and more horrible designs 020
Simon @simoncarroll.bsky.social · 23/10/2025Lover's of John Deere lawn mowers? Who could blame em with such a sleek sexy design 110
Simon @simoncarroll.bsky.social · 22/10/2025Making progress on the Lawn Mower Centaur, and he's kinda coming together? We'll see. #gamedev #indiegame 1205
Simon @simoncarroll.bsky.social · 12/10/2025Belly jiggle is paramount to good character design. #gamedev #indiegame 1112
Simon @simoncarroll.bsky.social · 07/10/2025Though it doesn't look that impressive, it was a significant challenge for me to figure out how to make him run away after you get too close. But now he's pretty close to a complete enemy! #gamedev #indiegame 0184
Simon @simoncarroll.bsky.social · 29/09/2025Working on the suburb zone with landscaping enemies such as the leaf blower man. #gamedev #indiegame 1215
Simon @simoncarroll.bsky.social · 23/09/2025Working on getting a bigger enemy cause my first attempt didn't feel as good as I wanted it. But it's getting closer to what I want! #gamedev #indiegame 0154
Simon @simoncarroll.bsky.social · 18/09/2025Trying to increase combat depth by adding things that can't be parried, like grabs. But I don't want to slow down combat too much with animations, but I like the suplexing. Looking to find a good balance and I would appreciate any thoughts! #gamedev #indiegame 0104
Simon @simoncarroll.bsky.social · 05/09/2025Trying to find a combat rhythm that feels good, and this is a step in the right direction I think! I know you can only glean so much from a clip but any ideas on how to improve combat are welcome and appreciated! #gamedev #indiedev #soulslike 083
Simon @simoncarroll.bsky.social · 03/09/2025Knock out animation for Terry up and running #gamedev #indiegame 0145
Reposted by SimonOscar @oscarcarroll.bsky.social · 01/09/2025Missed Grab #blender #animation #indiedev 162
Simon @simoncarroll.bsky.social · 30/08/2025Knock Out animation for when you deplete his stamina before his health bar #gamedev #indiegame 0123