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Simon

@simoncarroll.bsky.social
235 followers 72 following 253 posts

Mostly an aspiring game developer? I draw sometimes but also makes 3D stuff. AND Here's a comic I made with my barb and my goblin a while back: www.webtoons.com/en/canvas/barbs-bo…

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Simon @simoncarroll.bsky.social · 01/10/2026
I love these designs! I feel like it makes me nostalgic for something but i can't put my finger on it
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Simon @simoncarroll.bsky.social · 01/10/2026
Starting to put together the hunt completion screen, where it tally's up all the varmints you get, and i think will give you a bonus based on like time and varmints that got away #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 20/09/2026
I can't believe I forgot to post the animation in my previous post talking about the animation #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 20/09/2026
So cool to see how the attack evolved from my silly little concept animation! When I presented it to the big boss I called the final attack the "Wheel of Torment" #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 07/08/2026
This is pretty sick honestly. Really cool
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Simon @simoncarroll.bsky.social · 07/08/2026
Thanks! I appreciate you saying so :)
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Simon @simoncarroll.bsky.social · 07/08/2026
I don't post much 2d art, especially unfinished ones, but i don't know if I'll ever color this.. so here's what I drew today! A barb on a rock #art #digitalart
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Simon @simoncarroll.bsky.social · 30/05/2026
I'm pleased with how the leechy mouth bits move He's an enemy I'm working on for @skelemental.bsky.social #gamedev #indiegame
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Reposted by Simon
Skelemental: Monk's Fury - Wishlist on Steam! 💀 @skelemental.bsky.social · 03/04/2026
2 years of development and a growing team has gone a long way! #indiedev #indiegame #artprogress #gamedev #beforevsafter
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Koast the Local Cryptid @koastalkryptide.bsky.social · 30/03/2026
A character I modeled and textured for @skelemental.bsky.social :) He was designed by @gooberstin.bsky.social Then @simoncarroll.bsky.social modeled the branches #indiedev #characterdesign #indiegame
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Simon @simoncarroll.bsky.social · 30/03/2026
Thank you very much!
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Simon @simoncarroll.bsky.social · 29/03/2026
Oh! and I should also note that he will look a bit defferent in game, I don't have any of the special shaders in my test zone
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Simon @simoncarroll.bsky.social · 29/03/2026
Here's an enemy that I worked on for @skelemental.bsky.social ! I did the model and animations, The concept was made by www.instagram.com/illustrated.... and also thanks a ton to @koastalkryptide.bsky.social for basically holding my hand every step of the texture! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 28/01/2026
I get it, maybe in a different way but I do. To me its the notion of a larger breathing world. That beyond this adventure there is more, that this isn't just it, and thats comforting
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Simon @simoncarroll.bsky.social · 25/01/2026
Haha yeah I don't think there are any designs that you couldn't find something and draw a comparison to! I look forward to seeing what you end up picking
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Simon @simoncarroll.bsky.social · 24/01/2026
do you have any visual examples of your character all colored up with the different hairs?
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Simon @simoncarroll.bsky.social · 23/01/2026
I've been busy lately on a TEAM of people making something, which is why my personal silly stuff has kinda unfortunate taken a back seat. Managing time is hard! I look forward to showing off more of what ive been doing, and i'll be able to soon! Until then here's a non-NDA anim #gamedev #indiegame
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Reposted by Simon
Cherub @polygoncherub.bsky.social · 14/01/2026
Arm.
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Simon @simoncarroll.bsky.social · 13/01/2026
Sometimes I feel like the best way to be to silently finish a game and then start marketing it after its done lol
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Simon @simoncarroll.bsky.social · 13/01/2026
Haha im glad you saw that! I was worried i was too zoomed out for it to be noticed
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Simon @simoncarroll.bsky.social · 12/01/2026
It sucks right? It kinda stresses me out honestly
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Simon @simoncarroll.bsky.social · 11/01/2026
I've been doing a bunch of boring blocking for a level, and I don't know if anyone wants to see that, so here's a nun with a messed up stagger animation #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 30/12/2025
Haha I'd love to see that!
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Simon @simoncarroll.bsky.social · 29/12/2025
I don't think any sane minded individual would be upset if you chose to roll with simple mitten hands. If you wanna get really silly you could chose to lean into it and actually give them all cute mittens
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Simon @simoncarroll.bsky.social · 27/12/2025
I got inspired to do some 2d animation stuff and I'd like this to be the starting point. It's probably gonna be too much for me to do a lot with but I wanna see what happens
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Simon @simoncarroll.bsky.social · 20/12/2025
So the momentum mechanic, even on a stationary target was kinda tricky to get the timing for, cause when you swing depends on your speed. Which is EVEN TRICKIER if the enemy was actually moving around. So idk how useful this will be but it feels good to have! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 13/12/2025
Working on conceptualizing some early combat. I want it to be premeditated and cumbersome. Like the key to combat is in the angle and distance to enemy when you pull out your weapon, cause when your weapon's out obviously you cant re-angle your chair #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 08/12/2025
Wait why would this make people mad? I've literally made rigs identical to this
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Simon @simoncarroll.bsky.social · 06/12/2025
I don't know where I'm going with this, but hot wheels are pretty cool #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 23/11/2025
Wait the way he transitions to the roll after the jump is smooth as hell! thats cool
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Simon @simoncarroll.bsky.social · 22/11/2025
Triceratops are well known to be weak to certain wrestling moves. I'm not actually fully happy with how this looks, but its a good starting place! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 15/11/2025
New enemy on the way #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 01/11/2025
Thank you!
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Simon @simoncarroll.bsky.social · 31/10/2025
Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 23/10/2025
Thanks! My brother tells me I'm making the stupidest thing he's ever seen, which only encourages me to try and make stupider and more horrible designs
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Simon @simoncarroll.bsky.social · 23/10/2025
There are worse things I'm sure
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Simon @simoncarroll.bsky.social · 23/10/2025
Lover's of John Deere lawn mowers? Who could blame em with such a sleek sexy design
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Simon @simoncarroll.bsky.social · 22/10/2025
OH you're right! I forgot to give him eyebrows!
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Simon @simoncarroll.bsky.social · 22/10/2025
Making progress on the Lawn Mower Centaur, and he's kinda coming together? We'll see. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 12/10/2025
Belly jiggle is paramount to good character design. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 07/10/2025
Though it doesn't look that impressive, it was a significant challenge for me to figure out how to make him run away after you get too close. But now he's pretty close to a complete enemy! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 29/09/2025
I'm hoping to expand the selection as we speak!
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Simon @simoncarroll.bsky.social · 29/09/2025
Working on the suburb zone with landscaping enemies such as the leaf blower man. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 23/09/2025
Working on getting a bigger enemy cause my first attempt didn't feel as good as I wanted it. But it's getting closer to what I want! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 18/09/2025
Trying to increase combat depth by adding things that can't be parried, like grabs. But I don't want to slow down combat too much with animations, but I like the suplexing. Looking to find a good balance and I would appreciate any thoughts! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 05/09/2025
Trying to find a combat rhythm that feels good, and this is a step in the right direction I think! I know you can only glean so much from a clip but any ideas on how to improve combat are welcome and appreciated! #gamedev #indiedev #soulslike
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Simon @simoncarroll.bsky.social · 03/09/2025
Knock out animation for Terry up and running #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 01/09/2025
Nice tail action bro
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Reposted by Simon
Oscar @oscarcarroll.bsky.social · 01/09/2025
Missed Grab #blender #animation #indiedev
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Simon @simoncarroll.bsky.social · 30/08/2025
Knock Out animation for when you deplete his stamina before his health bar #gamedev #indiegame
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