Sign in

Simon

@simoncarroll.bsky.social
235 followers 72 following 251 posts

Mostly an aspiring game developer? I draw sometimes but also makes 3D stuff. AND Here's a comic I made with my barb and my goblin a while back: www.webtoons.com/en/canvas/barbs-bo…

PostsRepliesMedia
Simon @simoncarroll.bsky.social · 20/09/2026
I can't believe I forgot to post the animation in my previous post talking about the animation #gamedev #indiegame
0165
Simon @simoncarroll.bsky.social · 20/09/2026
So cool to see how the attack evolved from my silly little concept animation! When I presented it to the big boss I called the final attack the "Wheel of Torment" #gamedev #indiegame
0143
Simon @simoncarroll.bsky.social · 07/08/2026
I don't post much 2d art, especially unfinished ones, but i don't know if I'll ever color this.. so here's what I drew today! A barb on a rock #art #digitalart
140
Simon @simoncarroll.bsky.social · 30/05/2026
I'm pleased with how the leechy mouth bits move He's an enemy I'm working on for @skelemental.bsky.social #gamedev #indiegame
0132
Reposted by Simon
Skelemental: Monk's Fury - Wishlist on Steam! 💀 @skelemental.bsky.social · 03/04/2026
2 years of development and a growing team has gone a long way! #indiedev #indiegame #artprogress #gamedev #beforevsafter
16913
Reposted by Simon
Koast the Local Cryptid @koastalkryptide.bsky.social · 30/03/2026
A character I modeled and textured for @skelemental.bsky.social :) He was designed by @gooberstin.bsky.social Then @simoncarroll.bsky.social modeled the branches #indiedev #characterdesign #indiegame
0135
Simon @simoncarroll.bsky.social · 29/03/2026
Here's an enemy that I worked on for @skelemental.bsky.social ! I did the model and animations, The concept was made by www.instagram.com/illustrated.... and also thanks a ton to @koastalkryptide.bsky.social for basically holding my hand every step of the texture! #gamedev #indiegame
2134
Simon @simoncarroll.bsky.social · 23/01/2026
I've been busy lately on a TEAM of people making something, which is why my personal silly stuff has kinda unfortunate taken a back seat. Managing time is hard! I look forward to showing off more of what ive been doing, and i'll be able to soon! Until then here's a non-NDA anim #gamedev #indiegame
082
Reposted by Simon
Cherub @polygoncherub.bsky.social · 14/01/2026
Arm.
1237636
Simon @simoncarroll.bsky.social · 11/01/2026
I've been doing a bunch of boring blocking for a level, and I don't know if anyone wants to see that, so here's a nun with a messed up stagger animation #gamedev #indiegame
292
Simon @simoncarroll.bsky.social · 27/12/2025
I got inspired to do some 2d animation stuff and I'd like this to be the starting point. It's probably gonna be too much for me to do a lot with but I wanna see what happens
030
Simon @simoncarroll.bsky.social · 20/12/2025
So the momentum mechanic, even on a stationary target was kinda tricky to get the timing for, cause when you swing depends on your speed. Which is EVEN TRICKIER if the enemy was actually moving around. So idk how useful this will be but it feels good to have! #gamedev #indiegame
083
Simon @simoncarroll.bsky.social · 13/12/2025
Working on conceptualizing some early combat. I want it to be premeditated and cumbersome. Like the key to combat is in the angle and distance to enemy when you pull out your weapon, cause when your weapon's out obviously you cant re-angle your chair #gamedev #indiegame
083
Simon @simoncarroll.bsky.social · 06/12/2025
I don't know where I'm going with this, but hot wheels are pretty cool #gamedev #indiegame
0154
Simon @simoncarroll.bsky.social · 22/11/2025
Triceratops are well known to be weak to certain wrestling moves. I'm not actually fully happy with how this looks, but its a good starting place! #gamedev #indiegame
0144
Simon @simoncarroll.bsky.social · 15/11/2025
New enemy on the way #gamedev #indiegame
095
Simon @simoncarroll.bsky.social · 31/10/2025
Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles. #gamedev #indiegame
1177
Simon @simoncarroll.bsky.social · 22/10/2025
Making progress on the Lawn Mower Centaur, and he's kinda coming together? We'll see. #gamedev #indiegame
1205
Simon @simoncarroll.bsky.social · 12/10/2025
Belly jiggle is paramount to good character design. #gamedev #indiegame
1112
Simon @simoncarroll.bsky.social · 07/10/2025
Though it doesn't look that impressive, it was a significant challenge for me to figure out how to make him run away after you get too close. But now he's pretty close to a complete enemy! #gamedev #indiegame
0184
Simon @simoncarroll.bsky.social · 29/09/2025
Working on the suburb zone with landscaping enemies such as the leaf blower man. #gamedev #indiegame
1215
Simon @simoncarroll.bsky.social · 23/09/2025
Working on getting a bigger enemy cause my first attempt didn't feel as good as I wanted it. But it's getting closer to what I want! #gamedev #indiegame
0154
Simon @simoncarroll.bsky.social · 18/09/2025
Trying to increase combat depth by adding things that can't be parried, like grabs. But I don't want to slow down combat too much with animations, but I like the suplexing. Looking to find a good balance and I would appreciate any thoughts! #gamedev #indiegame
0104
Simon @simoncarroll.bsky.social · 05/09/2025
Trying to find a combat rhythm that feels good, and this is a step in the right direction I think! I know you can only glean so much from a clip but any ideas on how to improve combat are welcome and appreciated! #gamedev #indiedev #soulslike
083
Simon @simoncarroll.bsky.social · 03/09/2025
Knock out animation for Terry up and running #gamedev #indiegame
0145
Reposted by Simon
Oscar @oscarcarroll.bsky.social · 01/09/2025
Missed Grab #blender #animation #indiedev
162
Simon @simoncarroll.bsky.social · 30/08/2025
Knock Out animation for when you deplete his stamina before his health bar #gamedev #indiegame
0123
Simon @simoncarroll.bsky.social · 28/08/2025
I've been having trouble with the Car Man fight, it just feels un-fun so far. But this Tire Shoes guy is starting to come together! #gamedev #indiegame #soulslike
0144
Simon @simoncarroll.bsky.social · 24/08/2025
Car Man's car crush attack, with spooky skeleton for reference. #gamedev #blender #animation
081
Simon @simoncarroll.bsky.social · 17/08/2025
I know it's pretty played out at this point, but I gave Terry the ability to suplex cars. #gamedev #indiegame
0155
Simon @simoncarroll.bsky.social · 14/08/2025
Here's another Diesel Demon. Unholy oil runs through his pipes. #gamedev #indiegame #blender
0186
Simon @simoncarroll.bsky.social · 11/08/2025
Working on enemies, and this guy is tentatively named "Car Chest Man." I don't know if I want to make his legs more really fast when he drives or like put training wheels on his knees. #gamedev #indiegame #blender
0114
Simon @simoncarroll.bsky.social · 10/08/2025
After going back to the basics and practicing game mechanics, I think I'm ready to continue with more complex stuff. So here is Terry, practicing his parries! #gamedev #indiegame #blender
1205
Reposted by Simon
Oscar @oscarcarroll.bsky.social · 03/08/2025
My modest contribution to a gamejam with my brother and our friend.
021
Simon @simoncarroll.bsky.social · 03/08/2025
Was fun working with my brother and a friend on the #GMTK2025 gamejam! It was a good few days spent and I learned a LOT. Is the game fair? No. Is it fun? Maybe. Does loop girl count your laps for you? Yes. You can try it if you want, here's the link: jamin-games-studio.itch.io/loop-coaster...
010
Simon @simoncarroll.bsky.social · 18/07/2025
Running is a integral part of every barbarian's routine. #art #fantasyart #clipstudio #barbarian
030
Simon @simoncarroll.bsky.social · 01/07/2025
Varmints in the grass #gamedev #indiegame
1134
Simon @simoncarroll.bsky.social · 14/06/2025
Here I hunt a deer with a weapon that's a little less medieval. And you can see what could be the beginnings of a tracking system with sweet blood trails. #gamedev #indiegame
2124
Reposted by Simon
Broadside Games @broadsidegames.bsky.social · 06/06/2025
Play as Chunk in this 3rd person action adventure game. Mould your form, gain abilities, conquer dungeons, defeat bosses and restore the world. Wishlist Now on Steam! #pitchyagame We are looking for a publisher! #gamedev #indiedev
25621
Simon @simoncarroll.bsky.social · 06/06/2025
Characters in this game will come jam packed with at least one unique talking animation! #gamedev #indiegame
0154
Simon @simoncarroll.bsky.social · 03/06/2025
Even the most humble Mountain Lion is a dangerous threat when alone in the woods. #gamedev #indiegame
0144
Simon @simoncarroll.bsky.social · 23/05/2025
Here's some early man on moose combat. #gamedev #indiegame #soulslike
3105
Simon @simoncarroll.bsky.social · 20/05/2025
You don't understand how big a moose really is until he stands up on two legs. #gamedev #indiegame
1165
Simon @simoncarroll.bsky.social · 14/05/2025
Been working on some environmental stuff and cleaning up mechanics. The forest is starting to look ready for the hunt to begin. #gamedev #indiegame #soulslike
0114
Simon @simoncarroll.bsky.social · 06/05/2025
Some attacks are more dangerous and can break the normal rules of combat, and they come with a signal to make sure you know! In this case his attack cannot be blocked, only parried. #gamedev #indiegame
0104
Simon @simoncarroll.bsky.social · 04/05/2025
Back to the basics. The barb combat felt, kinda sloppy. So I spent the last few days trying to make something that felt clean and simple. And this is the result. #gamedev #indiegame
2143
Simon @simoncarroll.bsky.social · 28/04/2025
Behold, a fully armored skeleton! Well fitted and crafted specifically for him! #gamedev #indiegame
3184
Simon @simoncarroll.bsky.social · 26/04/2025
Cleaning up combat to make it feel more consistent. Like ducking and jumping over high and low attacks actually works 100% of the time when its supposed to. #gamedev #indiegame
2134
Simon @simoncarroll.bsky.social · 24/04/2025
Now the barb can heal, and he has his first piece of gear on his belt. #gamedev #indiegame
095
Simon @simoncarroll.bsky.social · 20/04/2025
First look at the Demon portal master Siranna. The silly cardboard portals look better than I expected! And the demon arm that punches through is a placeholder. Also its hard to tell but her nips are covered by respectable metal modesty skulls. #gamedev #indiegame
0184